35.7 hours played
Written 2 months ago
The (unfortunately short) cutscenes are the best part of the game. Honestly, maybe the only good part of the game. Kinda seems like the project would have been better if it wasn't a game at all, and they just stuck to animation. There are some very strange design choices that are at serious odds with one another and despite the time I've put into the game, I can't recommend it to pretty much anyone.
The devs don't really seem to know what they wanted out of their gameplay loop. You're encouraged to go off the main path to open chests and get more loot, but very few of the maps are forgiving enough on timing to actually run the extra ground without the song running over, which automatically gives you the worst rating possible for a map. And the loot from the end-mission chest is supposedly determined by your performance (I'm not sure I buy that, maybe it's a scalar but the RNG aspect is very unforgiving and some of my best runs have not felt very rewarding), so even if you get a few extra chests out of it lowering your score to do so also actively penalizes you. I did not obsessively use the dash mechanic for mobility, so it's possible that system was designed with that in mind... but that's pretty unforgiving for people who aren't great at rhythm games. I generally enjoy a good rhythm game, which is why I bought this to play with friends, but I'm not great and adding that many unnecessary actions to the gameplay loop would certainly have caused me to lose the chain or miss notes far more.
On the note of friends, this game is honestly a hot mess when played in multiplayer. My friends and I did not last long on our joint play-through, and had a much better (but still fundamentally flawed) experience playing solo and just hanging out with each other in chat. The way the game anchors your cameras to one another can seriously screw up gameplay when the camera fights you, and then the more players you have the more of a mess the screen becomes with people crossing paths and filling the screen with bullet spam. It was pretty much unplayable for a casual group.
The entire beat and metronome system just doesn't feel very good, either. There's technically a pulsing cursor in front of your character, but the metronome interface at the bottom of the screen is the only default way to figure out how different some areas and songs can be from one another. I did eventually figure out that I could turn on an audible metronome in the settings, and that helped so much that I wondered why it wasn't on by default. More than that, though, a rhythm game really needs to be consistent and this game just isn't. Having to calibrate latency and such is fine, but it shouldn't feel like some maps you need to be a little early and some maps you need to be a little late. Seems to be a performance thing, I think, because the arena/horde maps were the worst affected... and no, it's not a problem with my device, my PC handily exceeds the game's recommended specs. It's just not as well-optimized and buttery-smooth as a rhythm game really needs to be.
I've noticed in my brief skim through the reviews that many negative ones say the songs are super forgettable. I don't entirely agree with that point as a criticism on the game, it's down to taste. There are a lot of songs I'm quite meh on in the game, but there are some that I genuinely liked, too. No rhythm game is realistically going to be 100% bangers for everyone who experiences it. And there are plenty of better criticisms against the game.
All-in-all, it says an awful lot about the game that an achievement which is just a few hours into the game has been reached by only 10% of players. I honestly don't quite understand how this game has overall positive reviews, when it's evidently a very small percentage of its players that actually gives it too much of a chance and gets very far with it. A lot of the reviews have so little playtime, like barely over the two hours necessary to deny possible refunds, that I feel pretty vindicated in saying the game makes an okay first impression, but lacks the polish or depth to actually hold the average player's attention.
I said in my initial review (don't know if it flags that this has been edited and extended, but it has) that I was going to at least finish the story and farm the easier achievements, since I like to keep my average achievement completion high. That's another aspect of their design that I fundamentally disagree with, since a good number of their achievements are just grindaholic/busywork meant to artificially extend their playtime. I'm the kind of player they get a partial bite from... but 95% completion is good enough that the last few aren't worth anything but disdain even from an achievement ***** like me.