12.2 hours played
Written 20 days ago
Terrible game. Both from a game development philosophy and execution. First and foremost, this is not a shooting game. It is a collecting snatch 'em up. The primary thing you will do in this game is pick things off the ground. You'd think with VR the developers would have had the common sense to realize the whole point of VR is to allow interaction with things we were unable to do in regular games, like properly aim, work the bolts or slides, and other interactive things that are just not doable in a realistic or intuitive way in regular games.
No, instead, you have to collect junk to progress missions. If you don't collect junk you will be unable to progress to other missions as your score may not be high enough... even if you "complete" the mission. Absolute fail in game design, they did not even have a concept of what to do in VR and instead tried to make a generic snatch 'em up game like Assassin's Creed/Witcher 3.
Other areas that are subpar and absolute shit:
- Other times they force you to use specific weapons. If you used a different weapon you need to replay the mission from scratch.
- The GUI is absolute dogshit. It has non-intuitive controls to turn pages, there is no exit menu button, there is no way to exit the game without forcing it to crash. To put a magazine in your pistol (right hand) you must move your left hand to the right of your right hand physically. In the real world you'd be crisscrossing your arms into an X. In game, this is how the magazine lines up to the mag well.
- You cannot manipulate slides or handles on most weapons at will. Slides are either open or closed, the animation for movement is not there. There is less interactivity than your typical non-VR shooter. What was the point of making it VR then?
- Reloading takes around 4-5 times longer than it does in real life, as does working a bolt. Reloading bolt may occasionally pull out a grenade, another magazine, may not work at all, may pick up junk, or any number of things. All of the GUI elements overlap and the "hit boxes" for interactivity overlap. Metro Awakening showed us it was possible to have sensible controls, this game fails on every level.
- No way to quickly pull out a weapon or stow it. You'll have to drop it, and there is no sling functionality. Pulling out a pistol takes around 5+ seconds and more or less requires you yo look over your shoulder, twist your upper body and lean a arms length to one side. Are the developers retarded? Pulling from a holster is just a motion with your arm.
- Scope orientation is often bugged. It will hit an invisible wall and fly into your face with you being unable to push the rifle to a normal distance from your face. Often times it zooms in by a factor of 300% or so making it impossible to see. Essentially the lower quarter of the scope will take up the entire screen and you won't be able to see the cross hairs.
- Hit boxes are not working. Sometimes a clear headshot does 0 damage, even the bullet trail will go through them.
- AI sometimes spots you after they are killed, sometimes they don't see you if you're standing next to them.
- Sometimes sound does not work, at all. Restart the game and hope it doesn't fuck up.
- Sometimes controls do not work, at all. Restart the game and hope it doesn't fuck up.
I can write more, but in summary this game is a steaming pile of shit. It is focused on collecting not shooting, and the controls offer less functionality than regular games and the VR is done worse than other VR games. Stay away from this dumpster fire even at $4.49. Or buy and refund to hit the developers financially.