0.0 hours played
Written 12 days ago
3.0/10
[h3] Definitely one of the worst DLCs I've ever played in my life. It seems that the “fate” mentioned in ancient Greek tragedies is actually called “Ubisoft”. [/h3]
How powerful can this “fate” be?
[b] - [/b] It can make players think they have the power to choose, but in reality, the only outcome has already been decided: any “choices” players make in the DLC will not affect the plot at all. So why bother giving them a choice?
[b] - [/b] It can force players to endure this boring and flawed DLC just to unlock all achievements: the writer of this DLC is clearly not the same person who wrote the base game. It makes no logical sense in the main storyline, fails miserably in character development, completely deviates from the base game's character portrayals, and is poorly crafted in every detail, ruining all the good experiences the base game's storyline provided.
[b] - [/b] It can stand on a moral high ground and lecture every player with arrogance: a cultist who kills and burns without restraint dares to call players who kill to resist fate or help others “murderers” and attempts to make them reflect on “I am a monster.” Haha, it's truly disgusting.
[b] - [/b] It can directly copy and paste extremely boring and unoriginal gameplay mechanics into the DLC to mask the hollow and idiotic storyline: this DLC does not add any new maps or gameplay mechanics; everything is just a half-hearted copy-paste of the base game.
[b] - [/b] It uses the deceptive and misleading title “Legacy of the First Blade” to force a connection with Origins: The entire story bears no resemblance to what players might expect regarding “Legacy” or “First Blade,” and only briefly hints at the truth in the final moments, but it is far removed from the title's intended meaning and feels forced.
[b] - [/b] It forces tragedy for the sake of tragedy: the protagonist loses their family and drifts through life in the base game, finally finding a new family; only to have their family destroyed again in the DLC. Half an hour ago, the protagonist was given a happy life with a lover and children, but half an hour later, players are left with a cold, lifeless body and a missing child—what the f**k? ([b] Leaving behind your lover and children to save an old man who is prepared to make the ultimate sacrifice... well... Haha... [/b]) Let's set aside the fact that this so-called love and continuation of the family line is mandatory—meaning players cannot decide—and conflicts greatly with the main storyline of the base game. But the protagonist finally achieves a happy, stable life, only to have it snatched away again by this cliché plot, completely destroyed. Such a plot arrangement is truly infuriating and repulsive.
[b] - [/b] It disregards historical logic and plausibility: This DLC contains numerous oversights in basic historical logic. While the AC series has always been filled with imaginative fictional elements built on historical foundations, it has maintained rigorous logical scrutiny of core historical events. Unfortunately, this DLC fails to uphold even the most basic historical logic.
So, I'm not at all surprised that Ubisoft has fallen to this despicable state today. As they say, what goes around comes around, and fate is inevitable—Ubisoft can't escape the fate it has created for itself.
Finally, I would like to reiterate that this is definitely one of the most [b] μαλάκας [/b] (malakas) DLCs I've ever played. After finishing the end of Chapter 2 and the beginning of Chapter 3, I directly exited the game. To restore my shattered mental state and return my poor mood to normal, I took over 36 hours of rest before continuing to complete this DLC. Watching the extremely awkward CG performance and dialogue that even a 5-year-old could write better, I just wanted to end this painful DLC as quickly as possible. I never skip dialogue in the base game, but by the third chapter, I wanted to skip every second. Such an experience is rare in my decades-long gaming career.
I strongly advise against playing it.