EXIT
EXIT

EXIT

0
in-game
Data taken from Steam
Steam
Historical low for Steam:
There are currently no deals for this platform
EXIT - Trailer
EXIT - Gameplay
EXIT
EXIT
EXIT
EXIT
EXIT
EXIT
EXIT
EXIT
EXIT
EXIT is a very challenging puzzle game that requires pure logic rather than luck or dexterity. It includes 100 mind blowing levels. Are you READY?
Developed by:
Published by:
Release Date:

Steam
Latest Patch:

Steam
Categories
The categories have been assigned by the developers on Steam


Reviews
The reviews are taken directly from Steam and divided by regions and I show you the best rated ones in the last 30 days.

Reviews on english:
Reviews
88%
18 reviews
16
2
5.1 hours played
Written 6 months ago

EXIT is an older game from 2016. It's a venerable 9 years old at the time of this review. It's a simple "I can't believe it's not a mobile app" puzzle game, the type that's been done a hundred times or more, basically a ripoff of an old 2003 Flash game called "Orbox", the idea is that you push your ball in any of the cardinal directions and it moves until it stops. Negotiate the puzzle levels to run over all the coins etc, touch the required points then land on the exit square. The only differentiators here are a couple of special squares that push you in different directions, and some rather mediocre 3D graphics that aren't much better than the original Flash sprites of the game they're ripping off. From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. The game features low-polygon "retro" assets with cartoony, mobile app style shader effects, making this look like a barely functional mobile app from 15 years ago. This visual style is a method that lazy devs often use when they have a lack of interest/capability to create highly detailed, high poly models and instead use shader effects to disguise that shortcoming under the name of "art", or "We made it look bad on purpose", which really isn't something gamers should have to put up with. It's unclear why the developers weren't willing to arrange high quality, high polygon count contemporary assets and high resolution textures for the game. It's far below the state of the art visuals gamers expect as a result of their decisions. The controls can't be customised, which will be an annoyance for many, but it can also render the game unplayable for differently-abled gamers, left handed gamers or gamers using AZERTY or other international keyboard layouts. This looks and feels like a mobile app, but I wasn't able to find it on the app stores. Maybe it was removed, maybe it was rejected by Apple and Google (they do have more rigorous quality standards than Valve does for Steam, after all). Regardless, for all intents and purposes EXIT might as well be a mobile app, it has the same limitations and dumbed down qualities. It's impossible to recommend such a game to PC gamers. We don't spend all this money building gaming rigs so we can pretend they're iPhones and play games that might as well be mobile apps. These technical defects push this game below acceptable standards for any modern PC game. You don't have to take my word about how bad the game is, we can measure the interest in a game by how much people bothered to play it. EXIT has achievements, and they show us a very clear picture that the game absolutely failed to capture any interest from gamers. The most commonly and easily attained achievement is "DUST Buster", for completing the first set of levels, trivial to achieve, but less than 4 percent of players bothered to get that far before uninstalling the game. That's a tiny, tiny proportion of gamers who even bothered with this. Ouch. Reviewing SteamDB to check how popular this game was with players reveals a surprise... there's a very healthy spike in player counts for the game. But this only happened once, and isn't consistent with the achievement stats, that show less than 4 percent of players bothered playing the game for any reasonable amount of time. How is it possible for this game to have so many concurrent players who didn't bother engaging with this game? Trading cards. People will use card idling software to collect the cards and sell them, but this won't trigger any achievements in-game. That tells us people only really bought this game for trading cards, and that's a damning indictment of the woeful quality. A closer look at the numbers shows the game just has a couple of players every week running up the game and idling it for cards, then deleting it. We must ask how it benefits gamers for there to be so many games like this, with little merit as a serious game, that only generate sales from people idling and selling the trading cards. So, should you buy this game? Is this one of the best of the 110,000+ games on Steam? EXIT has the insane price of around $5 USD, it's not worth it given the defects and shortcomings with the product, especially considering the sheer number of completely free, much higher quality games on Steam. Because this is the kind of game you can just play for free on mobile phones, it's impossible to recommend anyone should pay money for the same experience on Steam. For comparison, the $5 asking price for this game could get you games like "Middle Earth - Shadow of War", "Killing Floor" or "Borderlands 2". Quality, professionally made games like those are frequently on sale cheaper than this.
2.5 hours played
Written 4 months ago

[h2]EXIT[/h2] Has a total of [b]7[/b] trading cards.