1.4 hours played
Written 7 years ago
What an awful game. The graphics look like those strange Elsa/Spider-Man Youtube cartoons that get kids to click on them for ad revenue. The levels are tremendously boring and designed like someone just getting a hold of an old version of GameMaker would design. The programming is utterly broken - the single, solitary mechanic in the game (jumping on platforms) does not work. The collission doesn't work - you touch the side of a platform, and are frozen. In fact, you can collide with the invisible boundry at the edge of the screen and essentially "wall jump" (see: cheese) your way anywhere on the level. Hazard hitboxes are odd and broken as well.
The assets are used ad nauseum, there are controls listed that are absolutely not in the game at all (apparently, there are three different types of weapon firing controls you can map... only this is not a mechanic in the game? You can use the mouse or CTRL or SHIFT, I think, to "FIRE" but... no, this is not actually a thing you can do in the game. Why is this even in the menu?
I think I put more into writing this review that the developer(s) did in creating it. I don't say that to be mean. I say it because this is not a game that is in a state to be sold. It is not a finished game, or a game in development, or a "pre release" of a game. It is a game maker's project file where the were screwing around/learning Unity, and decided to sell it as a product. It should not be sold.
Upon reflection, I believe that I purchased this game thinking it was "Halloween Forever," which is an 8-bit inspired Halloween-themed platformer where you, too, are a pumpkin-headed character. I don't know how that game is, but buying this sure has taught me to check games before purchasing them.