Tropico 5 - Gone Green

Tropico 5 - Gone Green

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Warning, this is a DLC and requires the game Tropico 5 to work properly (click to open the game).
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Tropico 5 - Gone Green
Tropico 5 - Gone Green
Tropico 5 - Gone Green
Tropico 5 - Gone Green
Tropico 5 - Gone Green
Tropico 5 - Gone Green
In his endless struggle to please/rule all Tropicans alike, El Presidente decides it’s time to go green!
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Tropico 6
Has been in:
• 4 bundles
• 1 subscription (Humble Choice)
Tropico 6
From 13,80€
Dungeons 3
Has been in:
• 10 bundles
• 1 free (Epic Games Store)
• 2 subscriptions
Dungeons 3
From 5,24€
Tropico 5
Has been in:
• 9 bundles
• 1 free (Epic Games Store)
Tropico 5
From 6,99€
Tropico 4
Has been in:
• 5 bundles
• 2 free
Tropico 4
From 5,24€
Reviews
The reviews are taken directly from Steam and divided by regions and I show you the best rated ones in the last 30 days.

Reviews on english:
Reviews
41%
24 reviews
10
14
0.0 hours played
Written 10 years ago

Here we go again - another $4 DLC that adds a single mission and a new building. The new building is the Wind Farm. A Modern Era building, the Wind Farm provides an alternate source of power. The Wind Farm is fairly cheap, gains bonuses from coastal proximity and high ground, requires no workers and generates no pollution. It's a thematic building, if you're into aesthetics. The problem is that the Wind Farm doesn't really have a clear function in the game (i.e. it's a "useless" building). As a Modern Era building, it's trumped by the Geothermal Plant that is also immediately unlocked in the Modern Era, and while the Wind Farm is cheaper and easier to get up and running, the Geothermal Plant provides more power even without a volcano. If you're coming from previous eras, you may also have substantial power from Coal or Nuclear Power Plants. The intent behind providing an alternate power source is evident, but this is not the equivalent to T3/4's wind turbine. And really, this should already have been in the game. The mission itself wasn't too bad. The mission isn't really based on pop culture, so it loses a bit of its Tropican charm, but it does feature slapstick Penultimo humour. There is one overarching objective - build 40 wind farms - which means the usual sandbox approach of building a strong economy and then building a big batch of wind farms. There are several alternate objective events that distract you from the main objective, which adds some variety, but it's what you've come to expect from Tropico - something happened, trigger this edict to pass. It's not as lazy and straightforward as the Surf's Up "build 8 Dolphinariums" mission, but the monotony is getting old. Part of the problem is that the missions aren't dynamic. This is a core problem with the game as a whole. It's less evident in campaigns because there are numerous plot events that link island development with what you are doing. With the single missions, the mission objective and events are simply too generic. It's really just sandbox with different pop-up messages. You're meant to "catch" the messenger Toucan by building wind farms, but it's not something that is used in the mission itself and only comes up at the end as a reminder as to why you were building wind farms in the first place. As usual, the DLC really comes down to paying for a building that is largely redundant, and nothing in the core game changes. The mission isn't too bad compared to others, but it's what you've come to expect from Tropico 5 - which isn't necessarily a good thing. It's a shame that the central game provides a good platform for frequent content releases - free and paid - but the trickle of thin content that we pay for still results in a largely empty experience and menu. It's been nearly a year since Tropico 5 was released, and after 7 DLCs, all we've got is a handful of buildings that should already have been included and the only other campaign was part of an overpriced expansion. Take note: monthly single-player DLCs are perpetually disappointing. Monthly campaigns - that might work. I'll be more inclined to spend more time playing the game over and over again if I didn't have to wait a month to pay another $4 for an hour of sandbox objectives. I'm sure many players feel the same way. https://www.youtube.com/watch?v=khIbbS00lV8
0.0 hours played
Written 10 years ago

I'll try to keep this one short. "Gone Green" is the usual DLC fare for Tropico, a new building, a new mission, and not much else. In this case we get the wind farm back, which is basically a larger, less efficient version of the wind turbine from Tropico 4. It's sadly a rather pointless building, though, as both the tidal pool and geothermal plants are far superior. The mission is one of those 'artificially raised difficulty' ones where it's extremely hard to keep the population happy for no apparent reason. "Build 40 wind farms" also seems rather silly, a mission designed to be "busy" but not particularly clever. In short, $3.99 for something that should have already been in the game, and got you something inferior to what was already in Tropico 4. Not worth it...
0.0 hours played
Written 10 years ago

This is the most outrageous update for Tropico 5. The building is utterly useless for most games, as it provides far less power than Geothermal plants at far a greater cost, and without providing any employment either (hence, the budget you pay does not trickle down into housing and entertainment purchases). Just plain worthless.
0.0 hours played
Written 9 years ago

Do not get this DLC. The new building it adds, the wind farm, cost more than the Geothermal plant and produces a third the energy even on a coastal cliff. (most possible wind) It's also the same size if not slightly larger. Only advantage is that it does not require workers.
0.0 hours played
Written 8 years ago

Adds a building that was included in the base games of Tropico 3 and 4 for free. Only now it's restricted to the Modern Era, by which time you no longer need it unless you've fallen so far behind that you have no electricity by 1989. the mission is another cheesefest; build 40 of these things and win. end mission. And just like every other miserable mission in this game, there's a completely pointless random HUGE invasion that threatens instant defeat if you don't have an army of more than 20 units prepared within 9 months of the sudden announcement.
0.0 hours played
Written 7 years ago

I got this as a part of a DLC bundle and . . I didnt even know I had the windmills, let a lone gotten them from a pice of DLC, that how little inpact this has on the overal game. Some DLC bulidings are nice, like the asylum and inqusition, but this is defenetly one you can skip, especialy since waterborn makes this building obeslete quite qucikly.
0.0 hours played
Written 1 year and 8 months ago

Once again a terrible DLC mission. I managed to bug it out by quickly building all the wind farms and gardens and all that nonsense thanks to having a great economy, but before the invasion task and hosting the Olympics task which I was unable to host because I was "not ready" according to the game despite having 2 stadiums. Then I won the game, but continued playing, and the invasion happened and despite having a huge army I somehow lost the invasion (even though it wasn't visible in any way just arbitrary) and then the game tells me I lost lol. Great mission design guys. Absolutely ridiculous.
0.0 hours played
Written 1 year and 9 months ago

This review is in English and Slovak language: Táto recenzia je v Anglickom a Slovenskom jazyku: This game has so much DLC for several times the price of the base game that I don't recommend this DLC because of developer greed, regardless of its content. Táto hra obsahuje toľko veľa DLC za sumu niekoľko násobne vyššiu ako je cena základnej hry, že toto DLC neodporúčam z dôvodu chamtivosti vývojára, bez ohľadu na jeho obsah.
0.0 hours played
Written 9 years ago

The new scenario is quite difficult to win although I find it fun. Well worth every penny for those who want a real challenge.
0.0 hours played
Written 5 years ago

They rape you with all these dlcs. but i ended up getting them all they should have been a buck each so keep that in mind when reading these reviews ill still give it a good review just because i liked the game regardless.
0.0 hours played
Written 10 years ago

The new wind farm is pretty useful, if only it had been made available in the cold war.
0.0 hours played
Written 9 years ago

Windfarm make about 60 elc. but has buget about 200 dolars but does not requiest workers. Do not buy without sale.
0.0 hours played
Written 6 years ago

The value for money is horrible, ithe dlc contains a single mission and a building. Would have been fine if they released it for a buck, but not more.
0.0 hours played
Written 9 years ago

Kinda expensive but good building and fun little side mission the assesory could be better
0.0 hours played
Written 7 years ago

Very expensive building that produce near-to-zero electricity. Just Go Nuclear.
0.0 hours played
Written 8 years ago

green green green why not the dutch are builing them at sea why the hell not in tropico
0.0 hours played
Written 7 years ago

What? One frickin structure added? That's it....?
0.0 hours played
Written 6 years ago

It is playable and buyable with the bundle.
0.0 hours played
Written 3 years ago

Great DLC
0.0 hours played
Written 5 years ago

YOU BOUGHT IT TO ATTEMPT THE ACHIEVEMENTS
0.0 hours played
Written 10 years ago

all dlc in this game are fucking trash
0.0 hours played
Written 8 years ago

Not worth it!
0.0 hours played
Written 9 years ago

Wind farms are great.
0.0 hours played
Written 8 years ago

Adds literally nothing new