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Written 10 years ago
By now, some of you might be wondering – is this it? Is this the one? Finally, a DLC that justifies its $4 tag?
It isn’t.
It’s a shame, because I like Tropico. I like it enough to support the devs and pay upfront for new content. I do have a desire to play more Tropico. Which, in a sense, explains the continual insult that is charging for individual missions. The devs constantly defend the model with how the game is still playable without the DLCs – that is true – but the target audience is long-time Tropico players who have no other content to play, and $4 for another hour of gameplay is worse than wasting quarters at the arcade.
You know the package by now – new mission, new costume, new building.
The mission is actually decent. It’s on par with other Tropico missions and exactly the sort of charm that’s captured the series. Presidente decides to become a supervillain while Penultimo laments over his dream of being on the same team as Katman. The first part of the mission involves free-building – the objective is to build the Giant Laser, and no mission events happen until you do so. This is fine to me – this is how I prefer going about most missions anyway – though it feels kind of odd that the missions actually tells you to do so. Once you do that, you pick your supervillain persona, decide how you will take over the world (breeding tornado-attracting sharks, filling the sea with Guacamole), and complete the corresponding objective. Finally, a battle with your new nemesis Captain Anvil.
It’s typical Tropico fare. Nothing really challenging or unique (other than Captain Anvil torching your buildings, but we’ve seen eco-terrorist bombs before). It’s your basic foreign invasion scenario, which you can easily beat with a few military buildings and a profitable city.
The Giant Laser is arguably the worst addition to the game. It’s actually a unique building in that its function is completely different to existing buildings, and it’s the only defensive building you can directly control. You hit the fire button and click on where you want to shoot the laser. This then sends out a puny beam of light that vaporises an enemy squad, assuming they haven’t moved.
Sound awesome? Unfortunately, it takes several months for the laser to charge, and it costs $2000 to fire it. And with the laser costing $24,000 to build, it seems useless compared to building an Army Base or Barracks, which are more effective at fighting. Sure, the laser might help in a close battle, but if you’re struggling military, you probably shouldn’t invest your economy to a one-shot laser. That’s just bad supervillain planning.
It comes back down to the DLC model. If the devs want to create monthly DLCs and charge more than a pretty penny for them, there’s so much opportunity to pack DLCs with worthy content. Something like “Supervillain” might come with a sweet campaign and numerous buildings like a lair or a giant llama launcher. But again, it’s another wasted opportunity to appeal to Tropico fans. “One building, one mission, one costume” is a campaign line that even Penultimo will struggle to turn around.
As usual, save this one for the next “all in one” sale.
https://www.youtube.com/watch?v=DXKyumsE6tY