0.0 hours played
Written 10 years ago
For the first time, I'm not going to dislike this DLC because of its price.
This is just an outright horrible DLC.
You know the deal by now: outfit, mission, building. Outfits are useless, so won't comment on it, but the mission and building are the laziest put together and this is by far the worst DLC released.
The new building is the Inquisition. A colonial-era building, the Inquistion...wait, what exactly does it do? The building info page doesn't specify what it does. The main purpose is that it allows you to persecute a faction. What this actually means isn't explained, nor do I see any reason why you would bother persecuting factions. They're so irrelevant in the game that I doubt players even know what the factions are. The Inquisition can also be upgraded to make money from other religious buildings, and this can actually be quite profitable later in the game when you do have several religious buildings.
The mission is terribly designed. Although it's nice to see a colonial-era mission other than the Big Cheese, the problem is that the colonial era is a very boring time period. It mainly serves as early-game raw material harvesting for later periods, but when you're stuck in the colonial period, there's nothing you can really do. You don't get access to the powerful economic buildings and you're limited to plantations and mines for income. To make things worse, you have to deal with the mandate time limit, and when the final objective throws a 12-month delay before it triggers, you really have to play the early game right to even make the mission winnable.
The mission objective involves identifying and removing cultists. They are revealed by the Inquisition in a similar way to the Mad World DLC, and you have to manually click on each one to remove them (and at a price). This has to be the worst gameplay "mechanic" used. It's a stupid game of finding exclamation marks to get rid of them. Half your buildings get wrecked by scripted disasters every year just to frustrate you. Finally, you have to destroy the Inquisiton building and withstand a moderately-sized invasion, which is easily held off with a few guard towers and a squad of troops.
And that's it. There's no "plot" in this mission, unlike many other DLC missions. There's no pop culture gimmick (you could swear they would make more Monty Python references other than the Spanish Inquisition, but no). This is plain insulting to Tropico players. There's hardly any voice dialogue in the DLC too, so for the developers to justify the cost by continually asserting the studio work they have to do makes no sense.
It really looks like the creativity for each DLC is waning with each monthly release. What's next? The trend, unfortunately, looks like more overpriced and lazier content.
https://youtu.be/f0zui68UanA