Super Dungeon Bros
Super Dungeon Bros

Super Dungeon Bros

0
in-game
Data taken from Steam
Steam
Historical low for Steam:
gamebillet
3 hours ago
74%
4,40€
Meet the Bros
Launch Date Announcement Trailer
Meet the Broettes
Super Dungeon Bros
Super Dungeon Bros
Super Dungeon Bros
Super Dungeon Bros
Super Dungeon Bros
Super Dungeon Bros
Super Dungeon Bros
Super Dungeon Bros
Super Dungeon Bros
Super Dungeon Bros is a rock-themed dungeon brawler where a band of mighty rock bros must navigate the fantasy realm of Rökheim and its hellish dungeons to seek out epic loot, fight hordes of evil undead and uncover the legends of long lost fabled Rock Stars!
Developed by:
React Games
Published by:
Release Date:

Steam
Latest Patch:

Steam

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Reviews
The reviews are taken directly from Steam and divided by regions and I show you the best rated ones in the last 30 days.

Reviews on english:
Reviews
68%
22 reviews
15
7
0.2 hours played
Written 4 years ago

Says everywhere that is supports cross platform play and doesn't.
88.0 hours played
Written 2 years ago

nice game and fun to play if you have friends , BUT! short , few maps ! , you can say a few weapons too you can enjoy this game for some time then ... nothing much to do it will be all the same sadly... its still good not that bad , Bros!!!
1.0 hours played
Written 1 year and 9 months ago

Not sure about the low reviews. Fun, well designed dungeon crawler. Local 4 player co-op is a lot of fun !
0.9 hours played
Written 10 months ago

I bought this game a while ago now. I saved it bc at that time my pc was trash and wanted a better one. Oh big surprise when I got my new pc. This game out of all, won't even launch, no matter how is it set up at the beginning. It just won't, not even mainscreen.
3.9 hours played
Written 4 years ago

got the game on sale, and for the price I paid it was fun and absolutely worth it. I don't know about the full 20$ price stamp though as it's pretty short regarding content. Really enjoyed it with local coop with a buddy
9.1 hours played
Written 2 years ago

I am not sure why the reveiws are so bad. this game is so nostalgic me and my mates used to have a blast playing this way back when. maybe its nostalgia but i still love this game. If you have 4 good friends to play with absolutely get this
0.5 hours played
Written 5 years ago

I wanted to like this but it lacks basic features and feels lousy and slapped together. Multiplayer is dead (even on free weekends apparently), and the game is boring. I used Parsec to be able to play with people in a local game but they all got bored in seconds and left and you can't walk away without other players moving too but you can't kick other players so you have to wait for enemies to spawn and kill them so you can progress which gives them an option to revive if they press "LB" but apparently either Parsec users are stupid(which is often the case) or it doesn't work...so you are stuck playing alone or resetting to let others join. If you start a game alone, there is no "press start to join" type feature which is co-op 101 d*mn it! Avoid, how dare they ask 20 dollars for this. They should fix these issues and go FTP.
2.3 hours played
Written 4 years ago

It's easy to look past some of the mixed reviews on this game. Super Dungeon Bros is exciting, casual, and an exciting co-op that tests the mastery of the "dungeon crawler" genre. With a controller, the game play is easy to start but difficult to master.. leading to endless hours of enjoyment and an excellent replay value once the final end is reached.
9.6 hours played
Written 8 years ago

Super Dungeon Bros strikes me as a light-hearted & accessible rogue-like/lite isometric hack-&-slash ARPG-lite that's aimed more at casual fun rather than hardcore grinding... but that does not mean it's easy. Here are some of my first impressions after my initial few hours playing Super Dungeon Bros (purchased myself directly through Steam for Windows on Nov. 5, 2016 & played solo/local using a wired/USB Xbox 360 controller/gamepad). [h1]Things I enjoy about this game so far[/h1] + Simple to pick-up-&-play. + Good visuals, audio, controls, action, atmosphere, & functional quality/stability for the price. + Vibrant comical fantasy art design. + Well-designed user interface. + The overall "fun factor" is there for me (though I know "fun factor" is very subjective). [h1]Things I find a bit frustrating as a new player[/h1] - Hordes of many types of enemies (close-range/melee, long-range/shooters, traps, etc.) often cover the screen, leaving you no room to safely maneuver and unable to attack/escape without taking lots of damage (and/or dying). - When you melee (sword/hammer) attack, you stand still momentarily, which leaves you vulnerable to the legions of slashing enemies, flying arrows/beams, & traps all simultaneously coming at you from every direction. - I feel like there's a slight delay (extra/long frame data?) between each distinct player action (attack, jump, grab-&-throw, dodge/roll, move, etc.) that makes combat less fluid than I wish it was. This brief delay continually leaves me vulnerable to more enemy attacks. A more rapid flow/transition between my actions could really help deal with enemy mobs better. - The game spams big mobs of enemies, but players have no effective "spamable" attacks or moves. - The rate that summoners spawn new minions is too fast. After dispatching a round of summoned minions, there's no time to attack & eliminate the summoner because he instantly spawns more minions infinitely. This makes an area with multiple summoners virtually impossible to pass (for me). After eliminating summoned minions, there should be a delay before the summoner can spawn more minions. - Despite the twin-stick-shooter-style controls & mechanics, strafing (moving one direction while aiming & attacking in another direction) is significantly slower than normal non-strafing movement. - Some enemies appear to have a damaging aura around them, and the sword's & hammer's ranges appear to be too short to attack those enemies without taking damage yourself (or maybe I'm just going about it wrong). - Ranged enemies can attack you from upstairs/downstairs, but your ranged attacks cannot reach enemies that are upstairs/downstairs. - The initial crossbow's small ammo capacity, weak damage, & eternal reload time makes the weapon woefully inadequate. It constantly leaves you helplessly running from mobs waiting to reload. - Achievements don't seem to pop until you close/exit the game. -- The best way I can think of to try to describe what I think is the biggest fundamental problem with much of the combat in this game is what seems to me like (in fighting game parlance) unfavorable frame data... For example: you swing your weapon to attack an enemy & (hypothetically) say it takes 30 frames for your attack animation to complete; you are locked into that entire 30 frames of attack animation & unable to do anything else until after it completes entirely; but a few frames after you've initiated your attack & before your attack connects with your target, the enemy you're attacking (or multiple other enemies in the screen-spanning mob) takes a shot at you with their own attack that (hypothetically) takes 20 frames to complete (10 frames faster than your own attack); you cannot avoid taking that damage because you're still locked (& can't even move) in your own attack animation while you're being attacked. This puts you at a vulnerable disadvantage every time you attack, especially heavy attacks, and/or attacking with hammers, and/or when dealing with hordes of enemies. I would love to see this re-balanced somehow, either by speeding up (reducing) the player's attack frames, or maybe by giving players some way to cancel out of their attacks before they complete (perhaps with the dodge/roll move), or maybe by some way of having player attacks interrupt/cancel enemy attacks, or maybe even by giving the player some invulnerability frames while attacking, or by some other better solution. [h1]My wish list for improvements[/h1] • Faster flow/transition between player actions (shorten/decrease frames/delay between actions). • Faster strafing • Ability to repeatedly dodge/roll more before waiting (dizzy) to recharge the dodge/roll ability, along with faster recharge of dodge/roll ability. • Instead of finger-cramping button mashing, let players hold down an attack button to automatically swing melee (sword/hammer) attacks repeatedly. • Ability to attack while jumping. • Free pick-ups to recharge your ultimate attack (or auto-regenerating ultimate charge). • More health pick-ups (or more frequently/easily-obtained health/armor power-ups/buffs, or auto-regenerating health). • More noticeable indicators when the player takes damage (the first couple times I died, I didn't even realize I had been taking hits). • Longer "magnetic" reach/distance to pull in coins/pick-ups. • Access to game options from pause menu while playing. • Built-in configurable frame-rate cap/limiter option. • Built-in support for borderless full-screen window option. (I have not yet had any issues with Alt+Enter to switch between full-screen & windowed, nor any issues yet with Alt+Tab to switch back-&-forth between the game & other apps.) [h1]Summary[/h1] So far, Super Dungeon Bros has definitely been fun enough to make me want to keep playing more. The game delivers on its claims, and it works without crashing/freezing or suffering from major game-breaking defects (for me, so far). I've tried playing public/online co-op, but I guess there aren't enough players yet (so soon after launch), as the game doesn't match me with anyone after several minutes of waiting in a lobby. As it is (at launch), I think Super Dungeon Bros is a reasonably well-made & decently fun little indie game... but if some simple improvements to some of the game's basic mechanics were to be updated/patched in (like some of the items I previously mentioned above), I think this game could explode into something spectacularly addictive. :) Of course, this is all just my opinion based on my own preferences. Others may have different opinions & preferences. (I may edit/update this review later as I progress further in the game and/or as the game evolves.) [h1]Quick beginner's tips[/h1] • Jump... As the game's title hints (for retro gaming fans), you can jump on some enemies to inflict a small amount of damage. If you get surrounded & trapped by a swarm of enemies closing in around you, try to jump on them & over them to get away. Holding the jump button while moving is sometimes a good way to bounce around & avoid enemy attacks. • The Howling Gale Wand is one of the first unlockable weapons, and I have found it to be the most useful weapon in the initial arsenal, as it combines infinite (no-reloading-needed) piercing ranged attacks with close-quarters melee attacks, along with a minor heal in its ultimate attack. • I haven't noticed any functional differences between playable characters, just visual/cosmetic & audio (spoken lines/taunts) differences. Your stats & abilities appear to be affected only by your weapon choice, not your character choice. Good luck & have fun.
0.3 hours played
Written 2 years ago

Music bland, gameplay has bored me at the first few seconds
0.5 hours played
Written 7 years ago

So the hoarde mode is hard as hell at wave 3 for two people, but I dont see the hate. It's got no real feedback on the weapon hits and seems simple but its a lot of pure arcade fun. My wife and I enjoyed it quite a bit and this will def be the game we jam on during lunch breaks (we work together and run a business) Love it.
3.2 hours played
Written 7 years ago

Saw this on twitter. I don't use steam but thought i'd give it a go. Reviews looked bad but seems dev has updated a lot since most were wrote. I gave it a shot. I Enjoyed it.
2.4 hours played
Written 7 years ago

Really glad I made the purchase for this game! New to WASD gaming but soon got the hang of it in this game. Really enjoying all the different types of enemies there are to beat. Would recomend highly to anyone!
8.0 hours played
Written 8 years ago

A frustrating waste of money. We gave it a few tries and we are done with it, forever. An unfinished product of terrible quality. I give it zero swims out of twenty.
1.2 hours played
Written 7 years ago

Great game that's easy to jump in and out of! Loved the voiceover work and worth downloading if you're into games with that added sense of humour!
1.0 hours played
Written 7 years ago

Great little game. Struggled with the controls at first (really must invest in a gamepad!), but once I got the hang of it was a lot of fun. Recommend co-op play - adds much to the gameplay and enjoyment, although couldn't find anyone to play with at first, but what do you expect trying a game for the first time at midnight!
10.7 hours played
Written 3 years ago

Once you get some weapons, it get easyer
1.4 hours played
Written 5 years ago

console yes. PC - big NO no
0.1 hours played
Written 1 year and 6 months ago

The game won't start.
0.5 hours played
Written 3 years ago

great game
7.5 hours played
Written 8 years ago

This game is awesome =]
3.2 hours played
Written 1 year and 4 months ago

I am 32 years old. My ex-wife and I have a daughter together, and we adopted our son together. Both are now 4 years old. When we were going through our separation, I felt lost and unhappy. I was self-destructive. One day, I was so angry with everything spiraling out of control that I punched a concrete wall in a moment of overwhelming emotion. This resulted in breaking my fifth metacarpal in my right hand—the hand I worked with, played games with, and used to carry my children to bed—the hand I desperately needed to ensure I could continue providing. Upon learning the severity of the self-inflicted damage, I became almost suicidal. Keep in mind that just a few months before this, I was the happiest man, with no history of depression or anxiety. I had never experienced anger outbursts, nor was I the type to break down and cry, but I was in a tough situation that truly prevented me from seeing the light on the other side. With nothing better to do, I looked for a game I could play WITH ONE HAND while recovering. Somehow, I stumbled upon this game and read some of the comments. I decided it was worth a try... I must admit I didn't beat the game, nor did I play as much as some of you. In fact, I may have played this game for only a day or two. That being said, after doing so, I had a new joy and hope for life. I managed to leave behind the pain and suffering that had been thrust upon me. I could experience the joy and happiness of other people. I relaxed for 5 ♥♥♥♥ minutes listening to this music, long enough to realize that I would be okay. After realizing this, I turned off the game and went back to work. My hand hurt a lot, but I was motivated. I stopped feeling so sorry for myself and became the father I needed to be at that moment, not the weak boy I was behaving like. Today, I am close friends with the mother of my children. We don't fight, argue, or say hurtful things to each other. We are parents and friends. Now I have 3 children. My third child is, wait, ALSO 4 YEARS OLD. The woman I am with was going through a very similar situation at the time of my separation, and we just unexpectedly stumbled into each other's lives. We have been dating for a year and are very happy together. Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today. This silly little game helped me realize that. Thank you.