48.8 hours played
Written 13 days ago
I had written off Dead Island 2 for a long time. At first it was because of the vaporware nature of it after the initial announcement and pivot to Dying Light. Then because another studio had taken up the project after so long. Finally because it was epic exclusive. I don't regret that I had done so, but I am very grateful that I decided to finally give it a chance.
Dead Island 2 is about the best possible outcome a game could have given its rocky development, it's a fantastically fun game! Damburster did an incredible job taking the original formula and soul of Dead Island and brought it into a much more focus and refined light. Combat feels exactly how you would expect a masterfully crafted sequel should, it took everything that made the original feel the way it did as you beat down the undead and carefully rebuilt it from the ground up to show just what is possible when you have developers with so many years of experience in first person titles do their best to evolve a good system into an incredible one.
Your slayers abilities, the kicks, slams, and dashes work together so well with the weapons in the game to make you feel like a bad ass making up your own combos on the fly to handle the hordes beset on you. The enemies are not too punishing but come in waves and combinations that will force you to be mobile and switch up your strategy on the fly. There is no true one size fits all weapon either, you will need a varied arsenal to blend your way through hell-a. I do have some complaints about the elemental types in the game however, especially the real lack of resistances you can get for those types of damage. I only ever found one or two mods that gave resistances, and they were both only for fire weapons. Good luck dealing with the corrosive or electrical damage you will be taking. Impact and Rending are the best generalist damage types.
This section has some spoilers, please do be careful if you haven't experienced the story. I was very concerned about how the studio would handle the plot, especially involving the previous games in the series. For the most part they handled it pretty well, but for the most part they tended to avoid talking about the first games. Sam B, however, was a bit tricky to deal with plot wise. Sam B is one of the Heroes, playable characters, in DI1 and DI Riptide. [spoiler]Sam B is also immune to the Pathogen HK infection on Banoi. We know this through the plot of the first games and also because Dead Island 2 is 15 years later. We assume Sam B is immune here as well, he even says as much when he is introduced in the plot.[/spoiler] [spoiler]This doesn't seem to be the case as he starts to become sick part of the way through the game, calling it the flu. At the end of Dead Island 2 Sam collapses as the autophage begins to enter the final stages of infection. He comments "It must be different shit than Banoi". A lot of people have made the complaint that this is a cop-out ending to force the PC to use the one time cure on someone else, but I really don't think that's the case.[/spoiler] [spoiler]There are multiple documents in DI2 that corroborate that the infection in Hell-A is indeed a different case. Specifically the in game document "HK1". The original Pathogen HK was not made to trigger the autophage, it was an accidental side effect of the weapon. Dr. Reed perfected the process of activating the autophage with HK1, this is why it's different.[/spoiler] [spoiler]Sam B's body is not quite at the level of a Numen, but it's clear he has enough of whatever genes that make them up that his body was able to resist the partial autophage from PHK, but that resistance was not enough for him to awaken as a true Numen, thus he needed the cure to survive.[/spoiler] [spoiler]The other option is that he was failing his Numen rebirth as it didn't seem that Lola ever regarded Sam throughout the story (likely since he didn't join you to the hotel), so much like Rainier, he would have been taken over if he hadn't received the cure. He hadn't had a full awakening on Banoi since PHK was weaker ect.[/spoiler]
I'm absolutely thrilled with my time through the game, the plot had me hooked from the sewers onward. It's the perfect blend of having serious tone but absolutely having a blast with it. The humor is on point, the progression is quick enough that you are always discovering new places and getting new stuff. The side missions here can sometimes offer so much to the main narrative it's worth going through every single one, getting every document. I absolutely cannot wait for the third in the series, and I hope I won't be waiting long for an announcement. Dead Island 3 has the opportunity to be the ultimate refinement of the first person melee focused zombie slaying games, the peak of the genre. The Doom Eternal of Dead Islands, so to speak. So don't hold back when pushing the player's abilities in the next game, go wild! And let the autophage adapt all the same!
I very much hope the studio continues the story on directly following this game. Don't time skip, at least not very far, and bring back the same cast of characters! I HAVE to know how these peoples' story ends, I have to know what the autophage is and defeat it. I have to see my boy Jacob find out who he's really meant to be! Please I'm begging ya!