Dead Island 2
Dead Island 2

Dead Island 2

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Dead Island 2 Ultimate Edition Launch Trailer
Dead Island 2 Neighborhood Watch Reveal Trailer PEGI
Dead Island 2 Steam Launch Trailer
Dead Island 2 Launch Trailer
Dead Island 2 ReAnnounce CGI Trailer
Dead Island 2
Dead Island 2
Dead Island 2
Dead Island 2
Dead Island 2
Dead Island 2
Dead Island 2
Dead Island 2
Dead Island 2
A deadly virus is spreading across Los Angeles, turning its inhabitants into zombies. Bitten, infected, but more than just immune, uncover the truth behind the outbreak and discover who - or what - you are. Survive, evolve and become the ultimate Zombie Slayer.
Developed by:
Dambuster Studios
Published by:
Release Date:

Steam
Latest Patch:

Steam


Reviews
The reviews are taken directly from Steam and divided by regions and I show you the best rated ones in the last 30 days.

Reviews on english:
Reviews
77%
5,081 reviews
3,923
1,158
15.9 hours played
Written 23 days ago

I just can't get on board with the ultra cringe humor. It gives the vibe like it was written in someones basement while watching the big bang theory with a couple of friends.
32.6 hours played
Written 19 days ago

Despite its rocky road of development, Dead Island 2 succeeds in bringing more of the same mindless, mind-bashing fun as its predecessor. It has just enough narrative and social satire to push the game along, and enough depth, systems, and mechanics to make killing thousands of zombies engaging for its substantial run time. It's summer (at the time of this review being written + got this on Steam Summer sale for 14.99), and here in Croatia, it's absolutely blazing hot. Is there any better time to smash some zombie heads in LA while drinking cold lemonade with ice in your gaming room? I dont think so. Joke aside, Dead Island 2 might not be the deepest swimming pool in Bel Air, but if you're looking for some zombie-bashing goofiness, then this gruesome tour of LA is well worth a visit. Also, the graphics, gore, and optimization are top-notch. 8 / 10 for me.
4.4 hours played
Written 18 days ago

[b]Dead Island 2[/b] excels in delivering explosive, bone‑crunching melee combat in a polished, gritty LA sandbox. Its strengths lie in visually satisfying gore, improvisational weapons, and physics‑driven combat that’s genuinely fun. However, the narrative and missions are forgettable, and the gameplay can grow repetitive. If you’re here for mindlessly brutal zombie slaying and don’t mind a shallow plot, this is a blast. But if you’re after deep storytelling or varied mission structure, it’s less compelling. If you want a ridiculous, gory, over‑the‑top romp through a zombie‑punching LA, [b]Dead Island 2[/b] delivers dramatically. Just don’t go in expecting a masterpiece of narrative or mission design. [b]Dead Island 2[/b] is way better than the original. Zombie variety is pretty good, and plenty of them for that beautiful F.L.E.S.H system. At the core of this game is zombie destruction, and [b]Dead Island 2[/b] features both plenty of systems with which to engage in it and plenty of zombies to destroy." Its serviceable story does just enough to move slayers across Los Angeles’ postcard locations at a brisk pace, and I appreciate how much side content is available within them to keep each visit entertaining. [h1]8/10[/h1] DISASTER | BAD | MEDIOCRE | OKAY | GOOD | [b][u]GREAT[/u][/b] |AMAZING| MASTERPIECE [quote] Reviewed on: Win11 Home 64-bit, Intel i5-11600K, GeForce RTX 3060 Ti 8GB TUF, 32GB DDR4-3600 RAM, 2 x Kingston NV1 1TB M.2 NVMe SSD, Internet Broadband 1000/1000 Mbit[/quote] [quote] If you like this review, then please consider giving it a thumbs up. I've also reviewed other games that you might find interesting. If so please follow [u][url=https://store.steampowered.com/curator/27418263/] Top of the Chart.[/url][/u]
45.9 hours played
Written 27 days ago

I played the original Dead Island, and I gotta say I like this one much better. I just finished the main story playing Carla and I loved her character. From what I was able to gather, each Slayer has their own unique play styles and voice lines. so I would suggest people who play this try them out first to see who fits best to your own preferred style. The game itself is straight forward fun but there are some nuances that I found really nice to play around with. Graphics are great, not just the actual places above ground, but also the gore and everything related to the virus (really grossed me out in some areas, which I guess is the point so good job there.) The only thing I would mention to others is that I did have some headaches whenever I played too long without breaks (like say 3 hours even) since you do have a lot of movement at times and a lot of bodies coming at you, it can be a bit overwhelming. Make sure to take some rest breaks in between and you should be good! Overall, I would recommend this game a lot! It may not be for everyone as it can be a bit much at times but I still enjoyed my journey from start to finish. Going back in for the side quests and DLC's should be great!
39.7 hours played
Written 5 days ago

Really fun with friends. Go kill some Coachella trustfund wastes. El Ehhhhh....
19.7 hours played
Written 3 days ago

[h1] Just Enough Creativity To Push You Through [/h1] [u] What You'll Like [/u] + Industry leading zombie collision physics (it's crunchy) + Side quests with meat on their bones + Clever use of environmental hazards for kills [u] You May Not Like [/u] - Uninspired story - Derivative of other zombie titles - Infinite zombie spawns It's a wonder this game exists. Fans of the first title would be news edged for years with a seemingly cyclical process of death and rebirth for Dead Island 2. One year, we'd be told it was put on ice indefinitely, then another dev team would pick it up, release a pre-rendered cinematic... then crickets for another few years. Alas here we are with the final product. It's troubled development cycle would lead Dead Island 2 to an interesting hodgepodge of a result, some ideas derivative though nevertheless tried and tested. While others genuinely refreshing. The push and pull between pros and cons end up with this resulting balancing act to keep players invested. Will it stick the landing for you? [h2] The Finest Form of Flattery [/h2] The word "derivative" has already been used a few times. So to put this in perspective, I've written "Dying Light 2" many times already and gone back to amend to "Dead Island 2". My internal dialogue when thinking about the game was also hooked on the term Dying Light 2 for the duration. I dare say your brain will go through the same mental acrobatics if you've played any Dying Light. The thing is, Dying Light 1 & 2 were solid games. I honestly think, after being passed from one developer to the next like a bag of coke at a stockbroker's Christmas party, the devs just went "right, we gotta get this out the door, no more messing around, lets copy the best and do it well". And gosh diddly darn it - they did do it well. On that my hat is off to them. Before I'd even unlocked the ability, I was waiting for the hilarious horizontal fly kick from Dying Light and - boom - sure enough, there it was. The weapon crafting is incredibly similar too, along with spartan use of firearms for the first two thirds of the game. Unfortunately it also brings with it economies of excess in the late game, giving loot and crafting materials almost trivial levels of significance. [h2] A Noble Awareness of The Need For Originality [/h2] What does Dead Island 2 [i] (got it right that time) [/i] do that's new? In such a saturated genre as "zombie whacker on an open map", it's tough to come up with new ideas. But the collision physics when whacking zombies has never been more satisfying and dare I say - even better than Dying Light's. Whack a zombie in the head with a blunt object and it'll stumble around with it's jaw hanging by thread. Slice them with a sharp object and sever limbs. I took to chopping off legs then finishing with a curb stomp. It was a great resource saver. Better still, critical hits on stunned zombies lead to context sensitive animations. Like whamming a zombie in the face with a cleaver, sending teeth flying as the blade is wrenched out. It's zombie kill porn and the devs know zombie apocalypse fans are after this kind of stuff, serving plenty of it up. Water and electricity can be combined to zap zombies in puddles and pools. Fire hydrants can be broken to provide said water and many other hazardous things can be put to use. I baited a large group of zombies to an area full of flammable oil and splodey barrels. Pouring a gasoline tank as I went, I made my own fuse. Finally turning around, I lit my homemade oil slick fuse and the resulting boom along with a huge drop of XP made it all worth it. So yes, initiative is encouraged to get the best out of the game and these situations are where it really sings. It was smart of the devs to offer ways to get away from just endless whack-and-move-on. Though, near the end of the game, this sadly becomes unavoidable. It's worth knowing all zombies respawn and this can lead to a little tedium when you're just trying to get from A to B or figure out how to resolve a side quest. [h2] Marvel Exhaustion Comes To Get You [/h2] Where Dead Island 2 starts to lose me is its tone. All too often in modern gaming, "the vibe" is sullied by a combination of infantilising developer decisions. We see it a lot in Assassins Creed for instance, where devs forget that the majority of gamers nowadays are no longer 18 years old. Examples range from characters reacting like Marvel heroes to everything, quipping away; as well as silly script choices and weaponry that's fun to use but ultimately... silly. This silliness is a constant source of frustration for me when, in the zombie genre, we could have great exploration of character study, careful resource management and genuine demand for strategy. Sadly Dead Island 2 possesses none of these elements and yet again, like many before it, prefers to go for the silly under the guise of providing fun. Examples can be found in fairly fleshed out side quests that thankfully turn out to be more than compass marker driven fetch quests. They sadly let the side down a bit with an old man laughing and clapping as you violently kill his zombie nephew and a silly Instagram girl joyfully recording violence to get clicks, while referring to you as "bestie"; to name but a few. Maybe one day, we'll get a zombie game that earns praise through sharp writing, careful resource management and compelling character drama. Alas... this ain't it. ([i] I know, Last of Us fans, I hear you. But that's yesterday's news [/i]) [h2] It's a Generational Thing... [/h2] Enough rambling from me. The final verdict - get it on a sale if you have a zombie whacking craving. Which, lets be honest, comes to us all at some point. Dead Island 2 is very good at what it sets out to do, and my personal gripes aside, I can't deny it has been competently made with enough variety of scenarios and enemy types to just about pull most players through by an increasingly fraying rope as the campaign goes on. It's one of those games that makes me feel old. From Resident Evil to Dead Rising and then Dying Light... this one is more of the same in a long line. If you were born from the year 2000 onwards, I dare say there's enough fresh stuff here to keep you invested. If you're a grumpy old man like me, it may be all too easy to tut and eye roll your way through more of the same with a noble effort towards originality.
67.3 hours played
Written 3 days ago

Clearly one of the best Z games out there, story was great, combat is lovely, all the side quests are actually worth doing I just finished the main story and there is so much more to do, the graphics are crazy good and very well optimised even on a potato computer your get very nice results I played this on almost max setings on my good oll 1080 and I had a blast ! thanxs for a great experience <3
64.6 hours played
Written 18 days ago

Win 10, 16 GB, GTX 4060Ti, major tech issues (during installation only) The game itself is fine, it is a Zombi Slasher update to the first two Dead Island games. Graphics, gameplay are okay. You can choose different "classes". Basic role-playing elements with levelups and boosts to the skills/type of gameplay you like via skill cards are present. Expect bloody, first person zombi slashing gameplay in the different areas of infested L.A. Tech issues: during installation you need to wait for about one hour after the game is installed and theoretically ready-to-run since the game will try to run a background script before the first (or 2nd start). According to steam this script is running: "run process" { "EpicOnlineServices 1" { "Process" "D:\\Steam\\steamapps\\common\\Dead Island 2\\EpicOnlineServices\\EpicOnlineServicesInstaller.exe" "Command" "/install productId=a207cff0790f423494f1f79c699b8264 /quiet" "description" "" "hasrunkey" "HKEY_LOCAL_MACHINE\\Software\\Valve\\Steam\\Apps\\934700\\EOS" "RunKeyName" "EpicOnlineServices" "minimumhasrunvalue" "1" "ignoreexitcode" "0" "IgnoreHasRunKey" "0" "ValidExitCodes" "1638" "Sequence" "0" "environment" { "appid" "934700" } } } Great job, this script will scan through your full system which will of course take hours if you have a super-size harddrive (10 GB+) with only executable files on it. I am no friend of Epic Services, but I would accept it - what I not can accept is a game from Steam which gets blocked by Epic Services. Expect a background process "endpointprotection.exe" which will look like a virus and scanning your full system, accessing read+write (!) every installed game and program directory on your system. You can try to reject the windows-installer question, then the game starts without it. ( To confirm: this is not a problem of steam, it is a problem of the game which requests to run this script. ) Once you are through this script (took over 50 min) the game will technically run fine without any issues. Still stuff like this is not acceptable, even if the game itself would easily get a posivite review.
47.0 hours played
Written 29 days ago

Finally people got long awaited game. But the game style changed and is different from what we saw on Banoi. Dead Island 2 is more based on slasher and killing the zombies. It doesn't focus anymore on survival horror. Not interesting story and whole map divided into small areas (not full open world). Plus for the very detailed zombie appearance and combat with them. Game definitely worse than previous parts of the series but at least it was released.
11.3 hours played
Written 8 hours ago

Looks good, plays well over all. Combat is horrific. NOT in a good way. Every weapon, every character you play, feels like when they fight? their all cripples fighting with air balloon weapons. Might as well tickle zombies and call this zombie tickler simulator. Otherwise everything ELSE is gorgeous. I dont get why games do this. they create this hoard like game where you are forced to face countless enemies but their game mechanics are clearly NOT designed for a hoard slice 'n dice type of gameplay. Like the devs intentionally wanting to set up their fanbase for failure. cant be me. if you want a zombie game that looks good but doesnt play well, this is the game to get. If you want a zombie game that looks good and plays good. Choose literally any other modern day title. Dead rising series, resident evil series, hell dying light series. At least there the combat doesnt make you feel like an old retard fighting for his life going "EEEUUGGHHH" while failing at a wall. (zombies being the wall) cause clearly when you hit a zombie with a golf club or a sledgehammer, they can shrug it off or just not be phased, not even have any impact to the momentum of the blow. So yeah. thats my final review lol. not a good one honestly and considering how long they took to make this game? money not well spent. Already better zombie titles out there that offer what this game has and MORE. But if your a fan of zombie horror games then petty buy this and add it to your collection. Who knows, maybe the devs will actually make a decent game with the money..................Who am i kidding. no one makes decent games in 2025 xD. Most devs think "graphics" and not "gameplay or mechanics".
36.5 hours played
Written 21 days ago

Honestly, the game is pretty awful when it first starts, theres not alot of content and most of the missions frequent the same places over and over again, and the missions usually turn into, run to the end of the this point of interest and turn around and run back to the start. the story does pick up and it does get better, but if you are playing this for the story I feel very sorry for you, the ending is pointless, meaningless and does nothing besides leave them open for more sequels. there is no over arching message, there is no resolution, there is no real identification of the conflict besides two sentences in the last scene of the game. this whole game just felt like one jumbled mess. and the ending was so bad that it literally rendered me unwilling to play the DLC (the DLC's are not continuation of the story in anyway and completely pointless) I seriously cannot recommend this game to other people, especially for the price point it STILL holds. this is a 5-10$ game at best. I loved dead island 1, Had high hopes for dead island 2, I wont be purchasing another thats for sure.
12.5 hours played
Written 17 days ago

you fight the same enemies over and over with no variance. they just become bigger bullet sponges. uninspired, doesnt even take place on an island, somewhat fun in co-op but thats it
6.3 hours played
Written 26 days ago

Not impressed so far. Compared to Dead Island it's extremely railroaded. I like stealth & speed, being told early on that I had to wipe out a huge zombie horde to progress the game & umpteen deaths later was the last straw. The card perk system is annoying too. It does have nice graphics.
74.3 hours played
Written 5 days ago

I really like the environments and the combat system is fun for a few hours but everything else is just awful. I tried to force myself through this BS, but I'm an adult with a full time job and I don't have time to deal with 90 million bugs on top of already jank gameplay with more extreme difficulty spike rooms/hallways than I care to count. The dialogue and characters are almost as insufferable as that godawful girl power Wolfenstein game. It's a no from me, dawg.
5.6 hours played
Written 10 days ago

Only buy the game on sale, it's rough, unfinished, but good fun with a pal.
9.9 hours played
Written 10 days ago

You literally need a key or code for everything. The game itself is good, but after a few hours of "Serling Janitor's Key" and "Lenny's Parking Lot Key" and "Gang Green Safe Key" and "Gang Green Gate Key" and "Lotusville Safe Key" and "Goody Box Mystery Code" it get's ridiculous. This game is just find the key simulator. Everything takes a key. I am 100% sure they spent more time coding the keys and keycards and unlocks than coding the actual story itself which is a shame because it's a good game, but 3/4 of it isn't accessible without actively searching out 3 keys to get into everywhere. The police department on Venice Beach had 3-4 keys inside of a building built for like 5 people to work in. I understand that might be how a police department is in real life, but this is a video game. I don't want to spend 30 minutes hunting down Officer DickFuck so I can open one door that gets me a medkit.
16.7 hours played
Written 11 days ago

Gets boring when solo but that's my opinion though. Co-op is banger and enjoyable all the way. Doing story and side quests keeps the pace going.
20.0 hours played
Written 11 days ago

This game is absolutely fire! The amount of ways to kill zombies is fun. you can break off legs, arms, any bodyparts basically. You can slice through zombies or just beat them up with bats and hammers. However, my favorite thing is throwing a pipe bomb at their face, see them get confused by it and then explode. I recommend. 10/10 zombie hack and slash.
21.2 hours played
Written 12 days ago

Not a simple point and click zombie game, actually need some effort and side missions help make the base missions easier. also reading.. dang. good game to play with friends.
36.1 hours played
Written 14 days ago

yo this game fun as hell and the dialogues arent cringy as EA has done for the past couple of years. good weapons, throwables and amazing upgrades for the guns. the skill decks or skill points are really cool and have a lots of variety. the only downside of this game is that you get legendary weapons at the end of the base game. so i would recommend just finish the main story first then then do the side quests and lost and founds quests to really test the legendary weapons cuz they are cool as hell! and of course you get to use them in the DLCs as well if you bought it. i got the game on sale for 32 australian dollars which was a great deal. check this game out guys!
31.9 hours played
Written 16 days ago

what a long game...been playing for 12 hours straight and only just found the guns now O_o for 12 hours i thought there was only melee weapons
72.5 hours played
Written 16 days ago

Wait, a game released recently that looks this good and runs butter smooth WITHOUT DLSS? Is this real life?
3.8 hours played
Written 23 days ago

I really want to enjoy this game as much as I did Dead Island 1, but this game is hot shit. It takes 3 weapons just to kill 1 zombie, meanwhile I die in two fecking hits. The level structure is very poor. Complete 5 puzzles to unlock the next area that requires you to figure out 3 more puzzles just to get bitch smacked in the end by a zombie and die. The weapon damage is my biggest complaint. Actually this whole game is my biggest complaint. I wish I could refund it, but I keep dragging myself into the game to suffer more and more to see if it gets any better (It actually gets worse). I guess I just fecking suck at this game. Crazy. I get so frustrated that I am actually learning new swear word combinations. My neighbors think I have anger issues, but nope. I'm just playing Dead Island 2.
119.5 hours played
Written 30 days ago

Dead Island 2: Pure, Unfiltered Zombie Carnage Crack (10/10 Would Smash Brains Over and Over Again) Holy Actual Hell-A. This game slaughters. Forget "immersive narratives" or "procedural worlds" – DI2 knows EXACTLY what it is: THE ultimate power fantasy for turning zombies into chunky salsa and it delivers HARD. The Music: TOP TIER! The Gore? CHEF'S KISS. They weren't lying about that F.L.E.S.H. system. Seeing a zombie's arm POP off clean with a baseball bat swing? Watching muscles peel like wet paper after a shotgun blast? MELTING faces with acid mods? It's not just gross, it's ADDICTIVE AS HELL. Every hit feels like a mini horror movie effect you DIRECT. Best dismemberment ever Period. Combat? Slaaaaaaps. Weapons have weight. That sledgehammer? You FEEL it cave skulls in. Electrified knives? Pure frantic joy. The skill cards? GENIUS. Wanna be a fire-spewing maniac? A shock-trooper? A corrosive goo monster? YOU BUILD YOUR OWN BRAND OF CARNAGE. It's stupidly simple, stupidly fun, and the second-to-second gameplay is PERFECTLY CHAOTIC. Hell-A? Stunning & Stupid. Zombie apocalypse in sunny LA shouldn't work... but IT DOES. Crumbling Beverly Hills mansions, rotting Venice Beach piers – it's gorgeous chaos. Finding a zombie lifeguard or exploding a fat one near a pool? Peak dumb fun. The world's packed with secrets, traps (zap a puddle, win a prize!), and hilarious environmental storytelling. Zero bloat, all vibe. Tone? PERFECTION. This game doesn't take itself seriously for a SECOND. The story's "Get Outta Dodge," but the characters? Gold. The writing? Snappy, self-aware, laugh-out-loud funny. It knows it's a B-movie gorefest and LEANS INTO IT! Bottom Line: In a sea of samey open worlds, DI2 is a bloody, beautiful breath of fresh air. It's the MOST fun I've had smashing undead since... ever! The gore system alone is worth the price. Stop reading reviews. Grab a wrench, mod it with fire and go turn a zombie into a walking barbecue.
28.1 hours played
Written 26 days ago

TL:DR - It's not worth it, mid/late game is special spam and difficult beyond reason, Not even worth the 20 dollars I paid. At full price, hell no, but at a deep discount like it is now (summer sale at 20 usd for deluxe ed) it's still a maybe at best. 'Locked doors' are boarded the wrong way and don't actually matter. The combat is just kicking and making zombies stumble and then hoping your flimsy metal pipe doesn't break, because if it does your character looks at it in awe for forty days and forty nights instead of just throwing it away. Game play movements like crouching can't be toggled to be release instead of press twice, the flashlight sucks, and to my understanding all the playable characters (even dlc) all play the same contrary to stats. Cards are all that changes the way your character feels. Also the 'walkers' are able to hit you further away than you are them even holding a board and or kicking constantly to whittle their stamina. If I hadn't expected bad game play to begin with even before buying I'd be disappointed. But it lives up to dead Island bad game play thus far. Let alone the already horrendous commentary from the playable character. Edit: 10hrs Now that I've played longer than I've seen playthroughs of the game. The Rav mission at the hotel, is abysmal. The audio log after it included, made me turn the voice volume off in the game. Save yourself and not have the voice option on while you play the game. Also, I absolutely hate it that I have to watch slow-mo at least 3 times in every fight, it's so obnoxious and it gets me hit more times than I otherwise would've if it just didn't happen. Wish there were an option to turn it off... Edit 2: 20hrs I'm getting annoyed by the special infected spam, I can understand a singular spawn in the area, but to spawn 2-4 in small enclosed spaces is absolutely annoying. And it's not just sometimes, it's ALL THE TIME now. I'm mid/late game I suspect. Have guns, weapons over 400 and am solo Carla. Even using my super ability (which doesn't recharge fast enough in my opinion) it's dogshit. I'm being crowded and gangbanged by 2+ specials everywhere. Whippers come out of the ground, assisted by bloats and flaming chargers. I take back my prior statement that the game is maybe worth the 20 I spent, If I would've known it would just throw monsters at me until I broke I would've never bought the game. Let alone the (Sola dlc spoiler) final infected/boss the blood one is absolute trash. And they always spawn two to me it seems. One stands back spraying and the other double or triple hits me, not even at the stage area where the boss is immune by the way. The thing moves too much to get afflicted with corrosive or fire as well. Let alone more than 50% of normal walkers are immune to most weapon effects which makes them essentially worthless. Don't buy this game. If you want true dead island buy Riptide instead, at least in the prior games Sam isn't such a snob and whiny B. "Sam wants guns" ~someone in the same room as Sam looking right at me. FFs...
27.3 hours played
Written 7 days ago

Fun game but crashes every other time i try to open a door.
23.0 hours played
Written 13 days ago

This game is 8 years newer than dying light. Despite technological advancements and no doubt bigger budgets... This game is garbage compared to dying light. Combat is frankly near identical. Visuals are not necesarrily better. Story is worse. Exploration and movement is significantly worse, almost like playing a game from before dying light era, yet this game was released in 2023. The guns are not as fun/cool as dying light too. Honestly skip this game and buy dying light, or replay dying light. This game is only really a consideration if you have played dying light for hundreds of hours and are curious about something else for once.
9.0 hours played
Written 24 days ago

There's a zombie army - but they can't harm me. Keep Hack'n & Whackin' & Smackin' - keep choppin' that meat! Nice views layered in horrid spews of bone, gristle, and rotten flesh. A Hollywood Extermination Vacation. Fun level up / attribute system, character specialties, witty dialogue - it's all here. Hats off to the gore system. Every game should have the vessel destruction physics / dynamics that this game does. Watching flesh fly, hearing bones crack, cuts widen and spill, gigglin' brains and entrails. . .just bravo. Devs, thank you for making this happen.
12.5 hours played
Written 4 days ago

✅ Highly Recommended 🕒 Hours played: 12h “An explosive and satisfying zombie-slaying experience with an unforgettable atmosphere.” Dead Island 2 delivers exactly what it promises — thrilling combat and a world full of chaos. The soundtrack is phenomenal, perfectly matching the game's energetic and often brutal tone. The combat system is incredibly fun, with each weapon feeling unique and every encounter keeping you on your toes. If you're looking for a game that combines dark humor, satisfying action, and great style, this is it. Grab your weapon, turn up the music, and dive into the madness. 🧟🎶 Great for fans of action-packed, over-the-top zombie games.
68.3 hours played
Written 8 days ago

I really enjoy Dead Island 2, but the FOV limit is kind of ridiculous — especially for a first-person game with a lot of movement and melee combat. The max FOV being capped at 100 makes the game feel way too zoomed in. I know to some people that still seems like a “high” FOV, but after playing most modern games at 110–120 or higher, 100 just feels claustrophobic. My eyes can’t handle it — after just 25 or 30 minutes of playing, I start getting a migraine. I get that pushing the FOV higher might mess with weapon animations or the HUD, but that should be my choice. Games like Skyrim and Call of Duty let you go higher and yeah, some things might look a little weird, but at least you can play comfortably. I’m not trying to cheat or mod the game — I just want to be able to play it without getting sick. Right now the only way to go past 100 FOV is with Cheat Engine or memory editing, and I don’t want to mess with that. Not just for safety reasons, but also because it’s too easy to start changing other stuff and ruin the game for myself. Honestly, they could’ve just unlocked the slider to go higher and added a simple warning like “may cause visual issues above 100” — done. But instead, it’s locked down tighter than it needs to be, even though it’s mostly a single-player or co-op game. I really like the game, and I’d recommend it — but this one thing seriously holds it back for people who just want to play comfortably without messing with their system
41.9 hours played
Written 17 days ago

I played Dead Island 1 and Riptide repeatedly through my childhood. This game stays true to the originals so much it's almost nostalgic, yet new at the same time. Reviews were very iffy but I'm glad I tried it. Halfway through my first playthrough, story is okay, graphics great, characters likable, weapons and enemies have variety, a LOT of environment interaction, and did I mention the graphics? Pretty good, even on my mid-spec PC. [EDIT] Finished the game. The story was rough for sure, but art direction was pretty crazy, very aesthetic. A lot of different abilities and approaches to combat. Pretty interesting apex enemies late game. If you've played the old games there's a lot of new lore that goes pretty wacky, but I honestly like it. Hope to see something more fleshed out in the next entry.
18.9 hours played
Written 6 days ago

Who do you Voodoo... I'm surprised this game even came out; the development hell is well known. I enjoyed the game much more than I thought I would. At full price, it's hard to recommend, but on sale, it's worth picking up for a weekend of fun.
24.2 hours played
Written 21 days ago

cringy ass characters. terrible dialogue. NPCS might be literal retrds. This game trys so hard to be funny and it seems not a single character cares there is fucking zombie apoclapyse going on and are just inconvenienced by it. because apparently zombies are just shits and giggles for everyone. why would i take your game seriously if you dont take your own game seriusly devs? deleted the game halfway through. im serious when i say the game is bad. dead island 1 was much better.
53.2 hours played
Written 26 days ago

I had very little hope for this sequel so I bought it on sale was very surprised by how good it was. Better gameplay than Dying Light 2 which hurts me deeply because of how much better Dying Light 1 was compared to Dead Island 1. 0/10, no actual island tho
10.8 hours played
Written 9 days ago

The rite of passage mission is some dumb fucking bullshit. Killing all the zombies is not hard at all but its the most annoying, boring and stupid fucking chore.
10.9 hours played
Written 10 days ago

cool gore/graphics/weapons for a few hours. Very repetitive. Had to play on mute because of the cringe soy late Reddit "I think I'm funny" writing.
4.7 hours played
Written 13 days ago

Got a decent way through the main quest of the first area before accidentally triggering a dlc story. There was conformation warning that I was about to trigger the dlc content and once it put me in it autosaved with no way to back out, so they only way to get back to the main game is to either complete the dlc or restart my playthrough. The game HAS been decently fun so far but this oversight has basically killed whatever interest I have to finish the game.
8.5 hours played
Written 2 hours ago

Super fun and the levels are really fun to explore. Turn the voice volume down to zero and the game goes from a 5/10 to 9/10 real fast.
8.4 hours played
Written 10 hours ago

Hell YEAH ! 10/10 crappy story but free roam is brilliant
29.0 hours played
Written 11 hours ago

It's basically completely different game than the original Dead Island or Riptide, but still worth the money and bunch of fun at least in co-op.
69.2 hours played
Written 1 day and 14 hours ago

this game (in my opinion) is an absolute MASTERPIECE. ive been looking for a game that scratches the zombie horde hack-and-slash itch and this game for me anyway does that perfectly. first of all the gameplay, which is built from the ground up centering around melee combat (there is guns but the game is primarily a melee focus) and its dynamic hit placement system. where you hit zombies dynamically will have an effect on how much damage you deal or how much of a zombie's stamina will drain. for example hitting a zombie in the leg with enough force will likely (depending on if the weapon used was blunt or bladed) break it or completely rip it off, making the zombie have to crawl. weapons are also dynamic with stats so heavy blunt weapons for example are high in a FORCE stat, meaning if a hit is to drain a zombies stamina to 0% they will get flung on impact. along with that you also have stuns which is where you can do finishers (or deal massive damage) on zombies which is also alot of fun. the melee combat in this game truly makes you feel like a total badass as its very satisfying yet simple while also keeping alot of fun in it. STORY AND GAMEPLAY SPOILER [spoiler] you also have FURY MODE, a mode you unlock about 25% through the story. this allows you to unleash your connection to the autophage virus and literally become a zombie for a short period. you build FURY by performing counter attacks, killing zombies, and the list goes on. when its ready your able to press a button and become a vicious cold blooded zombie predator and rip apart anything standing in your way. your only able to use your hands (called FURY FISTS ingame) but you deal ALOT of damage. its an extremely fun and well made mode. [/spoiler] as for the story which i see alot of people dont like, i personally enjoyed it. i admit the writing could've been better in some places but its still quite good in my opinion. overall, this game is brilliant for me. fantastic story, gameplay, and graphics. couldn't have picked a better time to get into it. 10/10 W glazing
119.8 hours played
Written 1 day and 17 hours ago

One of the best games I've played. Love the combat in this game, weapon mods are easy to understand I've completed it twice now, including two full 100% playthroughs on New Game+. The world design, gameplay mechanics, and attention to detail are phenomenal. Every time I replay it, I notice something new. If you're even remotely considering it—just get it. You won't regret it.
26.2 hours played
Written 4 days ago

I get motion sickness from how fantastic this game looks and feels.
88.2 hours played
Written 4 days ago

I played previous Dead Islands (Techland's) on ps and pc. I could find what I dislike about this Dead Island or how it differs from others, but I really enjoyed the game. In some part because of Bruno (voice acting and personality) :> I spent hours in Neighborhood Watch to get his skin. The hours spent in the game speak for themselves :)
38.6 hours played
Written 5 days ago

Really immersive and detailed world. It's small enough that they could put unique detail into every location making exploration very fun and rewarding if you're into just walking around looking at stuff. Personally I love games like that. The combat mechanics are nothing to write home about but sense of impact is very satisfying and well designed. The story is cringe. I don't care though. The exploration stands on its own.
24.6 hours played
Written 5 days ago

The story was kind of short-lived. I finished the main story around 15 hours, it took that long because I also finished only half of the side quests, just before proceeding to the DLCs. The ending left me with more questions than answers. In many ways, I feel there is a lot of missed potential in the story, or rather, the second half of the story. Especially the 2 DLCs, namely Haus and SoLA. These expansions could have expanded the world more than it did and it could have offered a significantly more playtime. The storyline was fairly short and the ending was a bit open ended with somewhat a teaser for another sequel. By the time I finished the main quests, the 2 DLCs, and half of the side quests, it took me roughly 24 hours. I must say that you should wait for this game to go on sale before buying it. With the price on sale it was really worth it. I bought this one durimg summer sale, along with its 2 expansions. Nevertheless, in my opinion, the original price point was too high for what it offers. However, if you are into a hack and slash, first person shooter with gore all over, in a semi-open sandbox world with lots of zombies and especially unique weapons, then this game is for you! This specific element of the game is very immersive, fun and addictive. It's what kept me going regardless story-wise. I'm a grown ass man that giggles everytime the zombies explode or get blown away by my melee weapons or guns, especially when their entrails and internal organs and blood splatters everywhere when slicing them with my katana. Overall, 8/10.
81.8 hours played
Written 6 days ago

Absolute good time. Alone or with friends, this game was a good time. Campy, gory, action packed fun.
31.4 hours played
Written 6 days ago

I'm gonna recommend it, but on a sale. The first half of the game is extremely fun and the discovery of your character, skills, weapons and the exploration is very enticing. The design of LA is well done, although limited. What I mean by that, is by the second half of the game, you're gonna start to get worn out. The small area not open world design becomes dull with quests blending in together and the game losing it's charm. You realise that you pretty much do the same thing over and over again, the combat changes, but not that much. The skills are not unique enough in my opinion, same things for the different slayers. I pretty much ran almost the whole game with the same skills that I found in the beginning. The story is alright. Nothing crazy. The strong point is the gore system and zombie design. It is one of the best out there. The details in combat are outstanding with limbs flying around and affecting zombies accordingly. The variant of zombies tho, also becomes dull quick. It really seems like the game was very close to being great, I can feel it. But it fell just short, and it's probably due to the development hell that the studio had to go through. Still hoping for a 3, I think they deserve another shot and I would be interesting in seeing what they come with.
51.9 hours played
Written 6 days ago

it's a over all fun game some weapons are massively under-powered story wise dosnt really feel right to be dead island 2 since it makes a whole new story from what dead island 1 and riptide were the effect system is good hate some enemies like the screamers and rippers not hard just annoying combat wise the games power attack system sucks so bad i put impact+ other mods to send enemies flying but no lets do an animation and have them stay where you hit them just so badly implemented the power attack system is good for damage and such but really boring after you see the same punch though their skull
32.4 hours played
Written 6 days ago

Terrible game design. An empty shell with beautiful graphics