Shadowrain
Shadowrain

Shadowrain

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Shadowrain_Trailer
Shadowrain_Launch_Trailer
Shadowrain
Shadowrain
Shadowrain
Shadowrain
Shadowrain
Shadowrain
Shadowrain
In complete darkness, all memories faded into obscurity, you wake up in a small apartment. Looking through the windows of Neo-Tokyo’s Highrise E5671, you see the city. The city, fallen completely silent. You are not alone. It’s getting closer. hide
Developed by:
Killed Pixel Games
Published by:
Killed Pixel Games
Release Date:

Steam
Latest Patch:

Steam
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The categories have been assigned by the developers on Steam

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Tags have been assigned by users on Steam

Reviews
The reviews are taken directly from Steam and divided by regions and I show you the best rated ones in the last 30 days.

Reviews on english:
Reviews
64%
14 reviews
9
5
0.7 hours played
Written 5 years ago

This game is beautiful, vibrant and - if I'm being honest here - is incredibly impressive. However, it falls short really quickly. There is no sense of direction in the game. At the moment, I'm stuck in a room, surrounded by darkness, not having any clue as to what to do. The other reviewers (who got the game for free) don't mention this, as they only played so far. If the game's AI companion just helped you out by giving you information on what to do, that would make this game something special. Unless you want to feel dumb after twenty minutes of trying to click random objects to do SOMETHING, I would not recommend this game. Killed Pixel Games, so close. Please fix it.
2.4 hours played
Written 5 years ago

I'll start with the good and get to the bad later. First off this game is really beautiful for its style, certain areas really stand out and show how great the art direction was for this game, an example of how great the art in this game are is in the final area [spoiler]The long walkway leading up to the core with the beating heart in the middle[/spoiler] looked so well that i would want to recommend this game alone because of that. The large backdrop in that scene looked amazing, games like Undertale and Lisa also had this same backdrop style but this was implemented even better than those two in my opinion. Another thing done really well was the controls and gameplay. Having the mouse mirror to the other side of your screen when you change a direction would be a major QOL improvement for so many games with the same style, it was never an issue with doing what you wanted to do (with the occasional exception of a few prompts being too large) Now onto the bad, [spoiler]The AI turns into the "human bad ai good" trope so unbelievably quick.[/spoiler] This game is short, but even with how short it is, you can get to that point in less than 10 min of playing. Am I supposed to care at the end if[spoiler] i pull the life support from this person who has treated me as an object for the entire game?[/spoiler] There isn't a single reason why anyone would like the ai other than how she's drawn. There's no personality, no story, a terrible motivation, and she[spoiler] seems like she wants you to die,[/spoiler] EVEN though that makes no sense. If you were to die from the monster there would be no chance [spoiler]she can be freed. So her wanting you to die[/spoiler] makes absolutely no sense. Lets say she [spoiler]doesn't want you to die[/spoiler] and remove all of the text from her that is made to discourage you, well that removes everything she says the second the monster appears until the end of the game. That means everything she says after the tutorial can be thrown out because [spoiler]she doesn't want you to die.[/spoiler] See what i'm getting at? No matter what her motivation is, it doesn't make any sense. That is by far the biggest problem. A few things you have to guess what you need to do, like the buttons for unlocking a certain door later on in the game. The game has the first button in a room with a clear A so you know to go there, but the room with the arrows as well and a B isnt the next area, in fact you never need to even enter that room at all. You cant even tell you need 3 buttons because the text is just a single filled in square. The maps are pretty much useless, i would look at the map, be %100 sure of where i was and where i was going, then the next door rotated the perspective so much it would eliminate the use of a map. I shouldnt need to worry if the map is mirrored or rotated differently from my screen, the map is just frustrating and unhelpful even though getting one takes away energy for your flashlight. Never once ran out of batteries or died btw, did softlock the game in 2 different areas. And how do I not have a single achievement for either main ending[spoiler] or finding that tape?[/spoiler] Big Ol' TLDR: Art: 10/10 Controls and Gameplay: 9/10 Story: Can I go negative?/10 Sense Of Direction: 0/10 Difficulty: 1/10 Achievements: 0/7 Softlocks: 2
37.9 hours played
Written 4 years ago

This is a tough one. There are a lot of things I like, but an equal number of things I dislike. In all honesty, this game was difficult to get into and I almost dropped it after a few frustrating hours. Right off the bat I need to mention It's biggest flaw is how difficult it can be to navigate. I understand it is a budget game, but it really highlights this fact when the backgrounds lack variety and use the same few assets-- makes it VERY easy to get turned around, especially since there is a map that is less-than-helpful in telling you your position. This I think will be a HUGE turnoff for players and I can completely see why. For a game with a primary mechanic of exploration, it's important that you provide a good backdrop to give players a memorable visual setting to experience. Shadowrain tries, but ultimately the repetition makes it hard to get a grasp on your surroundings and drags you a bit out of the immersion when it starts to feel like you're going in circles. This aside, the story and setting of the game is great. It's a chilling futuristic sci-fi tale of isolation and artificial intelligence. The primary mechanic in the game is a run-and-hide style enemy that lurks in the dark with you, it gives me some real Alien: Isolation vibes in that regard-- a minor complaint here is that I wish the creature itself tied a bit more into the themes and story that are otherwise present, it's an effective threat but ultimately feels a little disconnected from the bulk of what makes this game great- your Artificial Intelligence helper, Yui. The whole AI helper bit isn't wholly original of an idea, but well utilized here to give you a curious relationship with Yui and enough of a pull to keep me interested. I simply wish that it was easier to stay immersed in the games interesting story, ironically the most invested I got was during the secret ending, where there are no aspects of the games established mechanics up to that point present. Can't say much else about the game without spoilers. This won't be for everyone, it is admittedly difficult to get over some of the glaring issues, but if you can overlook this and make it past the flaws, there's a really solid foundation and interesting enough story here. Very frustrating as I think with a bit more focus, more variety, tighter mechanics-- Shadowrain would have been a really big hit. Ultimately hard to hold this against it as again, it is a budget game.
0.4 hours played
Written 2 years ago

For me it was boring, I couldn't find interest in the plot and the characters seemed insignificant.
3.2 hours played
Written 5 years ago

I thought it would be fun to play on my YouTube channel, but I ended up dying and getting stuck in what seemed like an endless loop with no way to progress anymore. Most of my 3 hours of gameplay was spent in denial of the fact that I was softlocked. If it wasn't for that really annoying bug/feature/whatever happened to me, I could still recommend the game but it definitely wasn't something I'd pay for.
8.2 hours played
Written 5 years ago

Shadowrain - TL;DR - Amazing game for this price. Story-wise it discusses interesting thoughts about AI, Evolution and Mankind. Gameplay brings a true hardcore challenge into the horror-puzzle genre with permadeath. BUT DON'T GIVE UP AFTER 1 TRY! Finish the game to enjoy the complex story to its fullest extent. ------------------------------------- First of all, this game brings up some pretty intense thinking material. If you ever finished SOMA or Deus Ex, the story in this game might intrigue you. For such a low price, the story exceeds every expectation I had. Secondly, the permadeath. IT'S A HASSLE BUT DON'T GIVE UP. Try again, keep maps of the levels (I used paint lol) and keep track of where you can find things to try again if you get softlocked through death. It had a good mix between intense puzzle & danger-dodging and story parts where you would argue with an AI about the meaning of all kinds of things. Played on Hard mode, regretting it 100 times but it did make the game a bit more spicy. All in all, they game really brings a new perspective with the fear of permadeath together with you, the AI, and the dangers lurking throughout the levels. Stay strong, keep trying if you get locked, the story really makes up for this somewhat hassle of an experience (though I didn't mind to work through the challenges and make it to the end). 8.5 / 10 - Greatly recommended!
1.7 hours played
Written 5 years ago

My impression of the game is quite nice! I like all the sci-fi themes, so I may be biased) Pros and cons are mentioned below! Check out the gameplay here: https://www.youtube.com/watch?v=m9weEPILowg Pros: 1. The game has mystery. I really like it. It's catchy and you want to know more! 2. YUI is a really interesting character. Her dialogues are deeper than they seem at first. 3. I like that you can not fight. That adds to the horror aspect. 4. I also liked your energy and mental health bars. That is really cool that you have some energy refills hidden in the scenery. I mean they are pretty obvious. But nothing will glow and shine to let you know that you can interact with the thingy. Cons: 1. A bit too dark even with the flshlight. That is good for the atmosphere but that also makes the player desoriented. 2. The rooms are quite the same. I mean the ARE different but when you have to go through lots of them you get REALLY confused! 3. The map does not show your current location. That adds to the whole confused and desoriented thingy. BUT I MAY be a topographic cretin) Overall, I had a nice experience and I want to try the game again when I have more time (the game is longer than I thought) and that is a PLUS!
1.3 hours played
Written 4 years ago

Have you seen Yui's little sweater? Because it's incredibly important.
8.8 hours played
Written 3 years ago

This game will make you jump. It's a little easy to get lost, but it makes up for it with a compelling story, great art, and an overwhelming sense of dread. It's been a while since I've played, but I can still remember it vividly after taking a moment to revisit it. Keep up the good work!
1.8 hours played
Written 5 years ago

Full Review: https://youtu.be/QVyfWTBc6C4 A fun game with the tension that gets greater overtime due to only having one life. a Great mechanic the only difficult thing in the game is the layout of the floors more like a maze and can easily get lost.
0.6 hours played
Written 1 year and 8 months ago

I appreciate the effort though
8.6 hours played
Written 5 years ago

Spooky Atmosphere and Incredible story.
2.3 hours played
Written 5 years ago

An amazing SciFi horror game, worth your money
15.9 hours played
Written 1 year and 5 months ago

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