2.4 hours played
Written 5 years ago
I'll start with the good and get to the bad later.
First off this game is really beautiful for its style, certain areas really stand out and show how great the art direction was for this game, an example of how great the art in this game are is in the final area [spoiler]The long walkway leading up to the core with the beating heart in the middle[/spoiler] looked so well that i would want to recommend this game alone because of that. The large backdrop in that scene looked amazing, games like Undertale and Lisa also had this same backdrop style but this was implemented even better than those two in my opinion.
Another thing done really well was the controls and gameplay. Having the mouse mirror to the other side of your screen when you change a direction would be a major QOL improvement for so many games with the same style, it was never an issue with doing what you wanted to do (with the occasional exception of a few prompts being too large)
Now onto the bad,
[spoiler]The AI turns into the "human bad ai good" trope so unbelievably quick.[/spoiler] This game is short, but even with how short it is, you can get to that point in less than 10 min of playing. Am I supposed to care at the end if[spoiler] i pull the life support from this person who has treated me as an object for the entire game?[/spoiler] There isn't a single reason why anyone would like the ai other than how she's drawn. There's no personality, no story, a terrible motivation, and she[spoiler] seems like she wants you to die,[/spoiler] EVEN though that makes no sense.
If you were to die from the monster there would be no chance [spoiler]she can be freed. So her wanting you to die[/spoiler] makes absolutely no sense. Lets say she [spoiler]doesn't want you to die[/spoiler] and remove all of the text from her that is made to discourage you, well that removes everything she says the second the monster appears until the end of the game. That means everything she says after the tutorial can be thrown out because [spoiler]she doesn't want you to die.[/spoiler] See what i'm getting at? No matter what her motivation is, it doesn't make any sense.
That is by far the biggest problem.
A few things you have to guess what you need to do, like the buttons for unlocking a certain door later on in the game. The game has the first button in a room with a clear A so you know to go there, but the room with the arrows as well and a B isnt the next area, in fact you never need to even enter that room at all. You cant even tell you need 3 buttons because the text is just a single filled in square.
The maps are pretty much useless, i would look at the map, be %100 sure of where i was and where i was going, then the next door rotated the perspective so much it would eliminate the use of a map. I shouldnt need to worry if the map is mirrored or rotated differently from my screen, the map is just frustrating and unhelpful even though getting one takes away energy for your flashlight.
Never once ran out of batteries or died btw, did softlock the game in 2 different areas. And how do I not have a single achievement for either main ending[spoiler] or finding that tape?[/spoiler]
Big Ol' TLDR:
Art: 10/10
Controls and Gameplay: 9/10
Story: Can I go negative?/10
Sense Of Direction: 0/10
Difficulty: 1/10
Achievements: 0/7
Softlocks: 2