0.0 hours played
Written 6 years ago
I may only be 30 minutes into the new DLC content, but I have to say, this may just be the best content pack yet.
On the surface there isn't a whole lot added to the game in Brilliant Berlin, but it's amazing how well it all works together. A weakness of the game since the start has been the seeming gulf between retail/restaurants and apartments/offices, but with a few small moves SomaSim has brought the two disparate categories closer than ever before.
[b]The Good[/b]
* I didn't know I wanted parking structures until just now, but I'm glad they exist. Much like the HVAC added by Las Vegas, they add an interesting challenge in placement. Since (obviously) cars can only enter the building at ground level and space nearest the ground tends to be some of the most valuable, it makes infrastructure something a player really needs to think about in the early game. It's also, I think, an example of how SomaSim should have handled the satellite links and radio towers in London Life.
* This is a small thing, I like actually knowing exactly how many restaurants and shops tenants need. It might seem less creative, but really it just removes the maddening guesswork; the infamous "You need a greater variety of small restaurants" requirement of a large two bedroom apartment springs to mind, where it was never made entirely clear that you needed [i]every[/i] kind of small food court vendor, and just covering breakfast and lunch wasn't enough.
* I think this is literally the first time the game has ever rewarded players for decorating their towers. Some apartment dwellers will now demand the decorative, free-to-place light fixtures and chairs that are often neglected.
* I really dig the midcentury art deco style of the new assets. For me it's always been the core of "the look" of Project Highrise (even with its weird anachronistic world of 1950s hats and dresses, 1980s computers, and 2010s satellite uplinks...), but aside from the vanilla assets and the Las Vegas expansion most of the content packs to this point have definitely marched to the beat of their own drum.
* A small thing, but if you liked Miami Malls, this is the content pack that probably works best with the content added by that pack.
[b]The Bad[/b]
* Is it me, or is SomaSim doing less testing as this game is getting older...? Nothing here is massively broken or a show-stopping bug, but it's the little things; in the first scenario added with this pack, the daycare centre in the basement will quickly start complaining it couldn't dispose of its trash and recycling, because the devs forgot to place the bins. A few minutes of playtesting should have shown this.
* Only two scenarios? You're breaking my heart here. :(
Honestly, there's a lot to recommend here, especially when it only costs $2. To be perfectly honest if this content had been released together with the content of London Life as a Las Vegas-style $10 expansion pack, I would have been quite happy to pay that price. It's very rare that you see a small indie team release enough new stuff to breathe fresh life into an aging game, but they've managed to do it here. Good job!