1.3 hours played
Written 1 year and 5 months ago
I finished the game on my first go at it.I didn't expect I would do it since I died 3 times on the 1st level alone, and then... 1 time per level average. You start with 10 lives (They call it credits but they actually work as lives), which is more than enough to beat the game.
How do you make Ikari Warriors really, really boring? First you make the player fire rate very low, make everything move really slow, never have more than 4 enemies on screen and make their fire rate also very slow (but make them shoot at the same time so all bullets are moving at you at the same time). Then you make enemies that take many shots to die very safe to kill from an angle so you just stand there waiting them to die. Finally, make boss fights drag for a real long time, while giving absolutely no thought about ther gameplay design... and now you made Ikari Warriors a boring, unfun game.... and just called it Thunderflash!
Also, Ikari Warriors had a rotary stick so you could move to a direction and shoot to a different one. Front Line is a 1982 game and it had it. Total Carnage had twin sticks. Shock Troopers let you hold a direction while moving to another by holding the fire button. Why the hell we don't have some kind of solution for this here? Surely we couldn't have a rotary stick, but either use twin sticks or having a button to hold direction would obviously work.
The jetpack level is repetitive and boring. The ladder level is even worse as it's all about waiting the enemies stopping shooting then moving. Most of your damage on levels will come from some real cheap enemy positioning or while yawning during a boss fight so you lose concentration. When the game is not boring, it's cheap. Or both.
Rockets are just a harder bullet to make more damage to bosses and if they didn't exist but bosses didn't take so long to die it would be a lot better.
Gave it a quick go on Hardcore mode, didn't feel any better (or harder to be quite honest), so I'm not compelled to play it any longer.
The graphics are very nice and the music is really good (But what's happening with the sfx of the enemies grenades?). And those are the good points the game have IMO.
Seep games are usually very simpe, but fun to play.... unfortunately they dropped the ball hard on this one. It looks and sounds good, but gameplay is so, so, so much flawed, it's just not worth. I'm really surprised how bad the bosses are on this game, but nothing gameplay wise feels good or fun here. I really would like to recommend this game, but I can't.