13.2 hours played
Written 30 days ago
Well, I haven't been using Flow Scape for that long, so it might still be a bit early for a review. However, I feel like I've understood everything well and if I notice anything else later, I can always revise it. And one thing I want to mention right away: Before I bought it, I read something in the reviews, but so far I haven’t once experienced the issue where placed elements suddenly go missing despite saving. If that happened more often, we’d be having a very different conversation. The toolbar/inventory menu and the save menu could use some slight improvements, I often press save twice because I’m unsure if it actually saved.
To quickly add to that, yes the controls aren't always precise and could use a bit more fine-tuning. Some details and animations could also be more refined but as it stands, it's definitely sufficient and good enough.
There is a discussion on Steam, with claims that the developer made false promises and that Flow Scape is an abandoned one with no updates in the past years or any planned for the future. Allegedly, the developer is only interested in working on their next game, which is quite similar and called OceanScape. I can't really assess the situation at this point, for me personally the software is functional enough to work with, but I do understand how it creates a strange impression when no updates have been released for many years.
Apparently you can't export your creations to edit them in another software, but I haven't found anything claiming that this was ever supposed to be possible. However, I have read multiple times that you are allowed to use screenshots and videos for your projects without needing a license and that's exactly what I'm using it for, mainly for short stories.
It also allows you to run an automatic camera sequence, making it a good tool for creative minds who want to craft their own landscapes for a presentation, event visuals or cover artwork. With a wide range of design options, it's ideal for artists, storytellers and hobbyist world-builders.