Warhammer 40,000: Chaos Gate - Daemonhunters
Warhammer 40,000: Chaos Gate - Daemonhunters

Warhammer 40,000: Chaos Gate - Daemonhunters

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Warhammer 40,000: Chaos Gate - Daemonhunters
Warhammer 40,000: Chaos Gate - Daemonhunters
Warhammer 40,000: Chaos Gate - Daemonhunters
Warhammer 40,000: Chaos Gate - Daemonhunters
Warhammer 40,000: Chaos Gate - Daemonhunters
Warhammer 40,000: Chaos Gate - Daemonhunters
Warhammer 40,000: Chaos Gate - Daemonhunters
Warhammer 40,000: Chaos Gate - Daemonhunters
Warhammer 40,000: Chaos Gate - Daemonhunters
Warhammer 40,000: Chaos Gate - Daemonhunters
Warhammer 40,000: Chaos Gate - Daemonhunters
Warhammer 40,000: Chaos Gate - Daemonhunters
Warhammer 40,000: Chaos Gate - Daemonhunters
Warhammer 40,000: Chaos Gate - Daemonhunters
Lead humanity’s greatest weapon, the Grey Knights, in this fast-paced turn-based tactical RPG. Root out and purge a galaxy-spanning plague in a cinematic, story-driven campaign, using the tactics and talents of your own personalised squad of Daemonhunters.
Developed by:
Complex Games
Published by:
Release Date:

Steam
Latest Patch:

Steam
Categories
The categories have been assigned by the developers on Steam



Reviews
The reviews are taken directly from Steam and divided by regions and I show you the best rated ones in the last 30 days.

Reviews on english:
Reviews
79%
6,803 reviews
5,383
1,420
211.3 hours played
Written 25 days ago

200+ hours. I got this game on sale. Other reviews are correct in that it is similar to XCOM, but the overall strategy is significantly different. I spent the first 30+ hours trying to play it like I play XCOM and got pulverized. You have to come out of your safe little cubbyholes and fight, or die. So many times I started a mission and found myself surrounded by doom and thinking this game is just too dam hard. I actually quit playing it for a week or so and came back one last time. After numerous restarts I finally found a few key pieces in the strategy to give a slight upper hand ... muahahaha. This is one game where you better read everything in all the tool tips and study the terms and definitions. That is where I messed up the first 30+ hours. I just didn't take the time to read the stats on each skill and think about how certain skills combine together and form a cohesive unit. I would rather I didn't have to do that, and it would instead become obvious after playing, but the tactics in this game are very subtle. I don't recall ever reading as many details in a game as this one. But in the end I thoroughly enjoyed the puzzle and piecing together an approach. HINT : Best make sure you are training up many different brothers as you go along or you will be in trouble eventually. The game does a pretty good job of snuffing you out if you don't, but beware. I don't think this is as replayable as XCOM. I played War Of The Chosen from start to end so many times I have lost count, including all the various rich and deep modded versions that change the game. Some of the super mods in XCOM can approach the difficulty of Chaos Gate but vanilla XCOM is a cakewalk compared to the perils your brothers will face in this game. So good thumbs up for me. Super challenging and very rewarding once you work out a good strategy. I will probably play the DLCs eventually as well.
35.5 hours played
Written 15 days ago

I really tried loving this game and don't get me wrong, it's not trerrible. It is just that the mix of different game mechanics makes you tired with it before you end the playthrough... What made stop playing it? 1. Very bad character class balance. You have classes that are must have and classes that you may completely ignore. 2. Character experience cap at level 9 which you can get quite quickly and then the game dosn't really reward you for playing it. 3. Having your Knights at level 9 and some equipment of tier III you may find yourself still quite early in the playthrough and not having anything to play for. No unique loot to get, no more exp to grind, just the same repetitive mission all over again. 4. Encounter mechanics where uncovering enemies resets action point of your units so you would preferably always uncover them with your last unit still having AP. Problem is that how and when you do or do not uncover enemies seems really random. One time you will spot them through a solid wall with no windows, the other time you will not. There are some good ideas behind this title but all in all I have played plenty of better turn-based games, not to mention the Mechanicus, which is also in the WH40k setting.
7.0 hours played
Written 21 days ago

XCOM with Warhammer 40K? What could go wrong? While the game does a good job in the moment-to-moment gameplay, there are some design decisions that I'm not the biggest fan of. As most have pointed out, the game has a ridiculous difficulty-spike after the first couple opening hours once all the systems and mechanics are introduced. The mission structure is overly-repetitive, the UI is really clunky and requires far too many clicks, and the upgrade system is too slow given the difficulty curve. If you can get it at a deep discount, like $10 or lower, then it's a kind-of fun XCOM-flavor of Warhammer 40,000 that we don't get too much of. But for full price, or for those who aren't already Warhammer fans, it's hard to recommend. Hopefully with a sequel or successor they can fine-tune the formula to make this something special.
65.5 hours played
Written 18 days ago

This is a tactics game that knows exactly what it wants to be and, for the most part, succeeds. It’s not trying to be just another XCOM clone. Instead, it delivers a faster, meaner tactical experience that thrives on aggression and forces you to adapt to its unique, often brutal, ruleset. While not necessarily groundbreaking, it rarely feels lazy, executing its vision with solid, engaging core systems that truly capture the grimdark essence of the 41st Millennium. But it's not all bolters and glory. There's jank. There are missions that’ll make you question the Emperor’s plan, and questionable DLCs can dampen the experience. Still, if you can look past those cracks, there’s something genuinely compelling here. I believe Chaos Gate stands on a rock-solid foundation. This blend of rich 40K lore with aggressive, momentum-driven combat has a ton of untapped potential. Just imagine sequels that pit you against Khorne’s frothing berserkers, perhaps while teaming up with the Sisters of Battle. It feels entirely possible for this game to evolve into an entire franchise. The potential is massive, and I sincerely hope something like that is in the works. At the end of the day, Warhammer 40K: Chaos Gate – Daemonhunters is a damn good strategy game. It has its own identity, its own unique mechanics, and a strong foundation to build upon. If you’ve got a soft spot for turn-based tactics or a love for the Imperium, it’s absolutely worth your time.
151.3 hours played
Written 6 days ago

This game was overall a great experience with a variable range of challenge. I had to start this game once from scratch because I did not organize my troops correctly on my first attempt. On the second attempt I still found several challenging encounters and surprises that really tested my troops. However, the final battle truly takes the cake in fun and challenge. I had a perfect set up for it and I still slipped a few times. For new players, Since you have limited saves per campaign. I recommend you take the following snapshots religiously: - Save slot 1 = Save BEFORE entering a battle - Save slot 2 = Save at BEGINNING of a battle - Save slot 3 = Save before doing a RISKY move (you will get the feeling for what these are VERY quickly) - Save slot 4 = Save before doing a RISKY move (after another RISKY move) - Save slot 5 = Save AFTER winning a battle. With this set up you will prevent from feeling like the game tricked you while keeping the pressure because save scumming is not very easy to do and at some point you will have to commit to MANY "mistakes" that are just part of the challenge. The story of this game is honestly gripping as hell. I found it very engaging; however there are pacing issues towards the middle of the game where you will be doing missions with little story progression. Stick with it as the payoff is good. Talk to your companions whenever the option arises as they commentary is delivered amazingly by the voice actors. GLHF
4.9 hours played
Written 23 days ago

Its ok. Better if you like Grey Knights (I don't). It's just another example of the warhammer turn based game, and its not a bad one either, but its no mechanicus.
56.4 hours played
Written 22 days ago

Great start and fun when you begin but as you progress it becomes impossible. So only purchase when its on 75% sale or more then you will get your moneys worth. After almost 30 hours the game is still impossible but it is still is a fun game to lose. As the game is a non linear mission game winning is no different than losing except it ends earlier when you lose but 30 hours to finish a game is still fine. So if you don't defeat it is worth the buy at the sale price.
22.3 hours played
Written 2 days ago

Nice mechanics, the pacing is also good. After a 22hours campaign the game crashed on a specific mission. End of the campaign. Nothing would solve it. After so much time after released, it's unacceptable. Avoid getting caught in the void. Nothing more frustrating than loosing a campaign after many hours into it.
67.2 hours played
Written 23 days ago

This new iteration of Chaos gate doesn't live up to the name of sweet sweet Chaos Gate of 98. It forces you to play with one monotonous style, melee interceptor and librarian spam that is. If you care about your blood pressure, avoid grandmaster mode: There is a soft-coded time limit that might cause an early defeat if you get caught in warp shenanigans. You also can't get a dreadnought from get go, but missions that have fuckton of enemies that require it start immediately, and if you don't complete them, papa Nurgle's space aids grows, bringing you to closer to the that "soft-coded" defeat. And Grey knights feel like grey schmucks.
15.3 hours played
Written 24 days ago

It seems like devs approached the topic in slightly satiric manner. I'm not sure if it totally fits Warhammer 40k climate. It feels to me closer to Borderlands thank Real Warhammer game. It's a shame cause game is not bad.
173.4 hours played
Written 24 days ago

I'm sure they had good intentions making this game, it looks awesome , and im sure they thought they had built xcom for 40k but the bugs stopping players going any further in their save game that the game corrupts itself and that's not just for PC, I bought it on my Xbox too thinking it wouldn't be a mess but I get to the same part of the game and it corrupts. And then the developers no show and swipe right on all the player base, shame I really thought this game would be a series
81.9 hours played
Written 12 hours ago

Just came here specially to say this, this game has the worst and most annoying save dynamic/functionality of any game I have ever played. If this was fixed I would play.
37.4 hours played
Written 1 day and 5 hours ago

This is exactly what it looks like - XCOM 40k. Environments are a visual feast, and the twist (each crit can disable one of the target's defensive or offensive abilities) is fun every time. After 35 hours or so, the lack of mission variety sets in, and I realized I didn't want to spend another 35 doing the same things to finish the campaign. But I don't have to beat a game to like it, and "I had a lot of fun for 35 hours" is a pretty good bar to clear. If you're into squad tactics, this is worth your money.
79.9 hours played
Written 2 days ago

Great game. The Duty eternal DLC has some issues. Can get repetitive at points but I've come back to this game a few times to scratch a certain itch.
39.6 hours played
Written 3 days ago

TLDR: Buy on sale, Buy if you're a warhammer fan, Buy if you just really really like turn based tactics games. Finished my first campaign run in just shy of 40 hours. I've played Xcom and xcom-likes plenty before. This is a good one. It flips the script from Xcom because you're playing super humans, and the tactics lean towards more aggressive strategies because of it. Especially as a warhammer fan and a tabletop Grey Knights player, the game manages to feel like a space marine power fantasy while still being hard. There are some major issues. The classes are very imbalanced, with some being "essential" and some being garbage. The RNG equipment acquisition kinda sucks, research and development of your gear takes a serious step back from xcom. There's not alot of nuance to the research tree and the ship improvement tree, there's clear essentials and a bunch of junk. There aren't that many mission types, and each mission of a given type feels like exactly every other mission of that type. The narrow mission type, enemy pool, and limited (good) options for classes, war gear and stratagems make the back half of the game monotonous. I enjoyed the first 10 hours so much, and the last 10 hours just plain boring. The bones are good, but a balance pass over and a touch more variety would have made a huge difference.
73.9 hours played
Written 3 days ago

Great fun in the Warhammer 40K uiniverse. I enjoyed the the customization. Each Grey Knight could have their own distinct gameplay.
26.8 hours played
Written 3 days ago

Great game. It's more or less a WH 40k skin of X-Com and delivers on it while adding a welcome set of mechanical additions. Good story. Good graphics. Good game. If you liked x-com style games & 40k, you'll like this.
72.6 hours played
Written 4 days ago

A good game as a whole, though for me it has small problems in large number. First the engine sometimes will just freeze or hitch on the enemy turn, the knights are capped to level 9 and if you want to retrain them it takes a lot of time during which you cant use them, the dreadnought is limit to only some missions and its repair times are pretty bad, the highest difficulty is the classic damage sponge approach, and to top it off there is no mod support, again not huge problems but still. Otherwise the voice acting, visual and gameplay are fine, so Id say get it on sale.
44.1 hours played
Written 5 days ago

really great game. many options on how you set up your 4 soldier team, though set up so that you can not end up with a character [soldier] with a useless skill set. I like that unlike some of the other games in this family, that while there are some color dialogues where you make decisions that affect your 'story' and resources, you are not swamped with having to talk to your crew endlessly.
93.0 hours played
Written 6 days ago

If you have any love for the Gray Knights, you will love this game. It scratches that 40k itch just right. You feel powerful but still have a challenge. Definitely recommend for anyone that likes XCOM-esk games, or just 40k.
39.7 hours played
Written 6 days ago

Tricky one. I love the chunky thwackiness of the knights, and the presentation is excellent. Everything looks and feels crunchy and satisfying during the battles, and after the vulnerability of Xcom units, it's lovely to have bullets just ping harmlessly off your armour from time to time. It's harder to get into than Xcom though, for a variety of reasons. Firstly, there's no intuitive way to tell how to build your knights in a way that will be effective without either i) restarting your campaign a few times, or ii) reading guides. I did both, and ended up really enjoying it, but the skill trees are initially baffling. The classes aren't explained at all. In Xcom a grenadier chucks grenades - comprehensible. But here a Justicar... Justics? Secondly, there are a bunch of mechanics that just aren't explained very well, or at all. You unlock new armours and weapons with new abilities for your knights, but half of those abilities will be unavailable to you, locked behind a variety of differently coloured icons that will eventually be explained, but HOURS into your run. Needs a look. Thirdly, and this is possibly unavoidable due to the setting, your knights look 95% identical to each other, and lack the individual charm of your Xcom creations. No colour-coding your team here - it's grey growling shiny dudes all the way down. BUT. If you're patient, or just read a few guides in advance on what your team can usefully do, it's a lot of fun. The maps aren't visually very varied, but there are some excellent mission types (like the ones where you have to defend a bunch of hapless Imperial Guard, but not actually keep any of them alive) and it matches Xcom beat for beat in the how-the-fuck-do-I-get-out-of-this, impossibly-clawing-victory-from-the-jaws-of-defeat battles. If you can get over the initial hurdles, it's a great game.
33.3 hours played
Written 7 days ago

Its good overall, buy it on sale. The tutorial is not great, I found it very invasive, irritating and I ended up having to restart my campaign after 8hrs because of how much I missed. They made the art style a little more cartoony then I'd like, I was hoping for diablo 2 and they gave me diablo 3, if that makes sense. Some minor aspects of the lore are inaccurate which for a 40k nerd is a little jarring but I'm not too hung up on it. Roughly 6/10.
78.6 hours played
Written 8 days ago

Amazing xcom style game, great rendition of the WH40K universe
61.3 hours played
Written 12 days ago

I'm a big fan of both 40k and squad tactics games, so I enjoyed this game... but I can't recommend it. It has the usual 40k grandeur and grimdark atmosphere, but it's hampered by bad performance, optimization issues, painfully repetitive and monotonous missions, and a general lack of polish. It's noticeably rough around the edges, which is a shame given that the idea and execution are generally solid. It's just a little too clunky and tedious at times to wholeheartedly give it a positive recommendation for anyone that isn't a fan of this particular kind of thing.
12.0 hours played
Written 25 days ago

I tried to get into this several times but I just cannot recommend.. UI is terrible (having to constantly click through different windows to get relevant info) which caused my knights to take pointless damage soo many times- which puts them on the bench for an eternity
15.7 hours played
Written 25 days ago

god this game is awful, wish I could refund, stupid repetitive combat with 0 depth and annoying Voice acting, Librarian chick is cute but obnoxious
21.0 hours played
Written 5 days ago

It has that "one more turn" pull of XCOM coupled with the Grimdark of WH40K. Plus Grey Knights have always been bad-ass.
5.5 hours played
Written 1 day and 8 hours ago

I love turn-based games, having tried and finished many of them. However, whoever designed this game seems to lack a sense of balance and understanding of 40K lore. 2 things disturbed me: 1) You have 4 characters, and you constantly fight against 8 or more characters. 2)Your team is spacemarines but somehow can take critical damage from normal IG soldiers like units. What are those space marine wear? Tin foil? :D
29.8 hours played
Written 9 days ago

This is not a good XCOM-like. The map pool is extremely bland and repetitive. I'm not sure how you have a campaign map of dozens of planets that share...6? 8? maps, it's bad. The mechanics are grindy and disharmonious, it feels like the tail end of a nerf happy dev more concerned about "balance" than they were about the player experience, and that's left everything in a terrible place. It's not just the stats that are wrong, the base mechanical interacts core to the XCOM-like experience are also wrong (i.e. you activate pods at vision range and your vision range is equivalent to an entire turn's worth of movement. By contrast, your effective threat range is approximately 1/3rd of your movement). This is not a good Warhammer 40k power fantasy. Basic enemies survive most attacks from the player's units *on the normal difficulty*. If we were a squad of guardsmen, this would make sense. We're playing as the Grey Knights... Overall, its not worth buying (even on sale) as long as the balance remains in this state (and from the feel of things, I doubt this game will ever receive the love and care it needs to shine).
155.7 hours played
Written 5 days ago

Stuck on post-mission screen. Game will not progress. Recommended fixes will not work for me. This is a known issue for at least 18 months. Therefore NOT recommended.
103.3 hours played
Written 17 days ago

pretty underrated, it took a while to figure out what was going on, but became pretty addicting. recommended for sure, especially if you enjoy xcom games, great alternative
16.9 hours played
Written 20 days ago

I really have been enjoying this game and I'm sad I didn't give it a chance sooner! The art work is great and gameplay is fun. Yes it can feel repetitive at times but I still found it enjoyable trying out new ways to attack, customize my knights, and approach enemies. I would highly recommend and hope they make a sequel or technically third game. I am super into the Grey Knights now!
99.8 hours played
Written 26 days ago

Great fun but i find it too difficult to progress so give up rather than keep banging my head against the brick wall!
181.8 hours played
Written 27 days ago

Great turn-based combat as well as strategy elements. If you enjoy X-Com games, you'll like this too!
11.3 hours played
Written 27 days ago

Xcom game like, seems fun at first, but for a strategy game like, It is super unintuitive, I got debufs that I couldn't find what if does or how it worked for the life of me, had to keep going to search on the internet every 5 min how to do stuff because the game or doesn't tell you, or teach you wrong, like how to extract seeds that is one of the key resources for meta progression in the game. Super frustrating experience.
11.0 hours played
Written 17 days ago

We do not know what our chances of survival are, so we fight as if they were zero. We do not know what we are facing, so we fight as if it was the dark gods themselves. No one will remember us now and we may never be buried beneath Titan, so we will build our own memorial here. The Chapter might lose us and the Imperium might never know we existed, but the Enemy - the Enemy will know. The Enemy will remember. We will hurt it so badly that it will never forget us until the stars burn out and the Emperor vanquishes it at the end of time. When Chaos is dying, its last thought will be of us. That is our memorial -carved into the heart of Chaos. We cannot lose, Grey Knights. We have already won.
1,052.0 hours played
Written 26 days ago

A good solid X-com style game with Space Marines.
6.0 hours played
Written 5 days ago

This game has everything a player could want out of a video game!
88.0 hours played
Written 25 days ago

Xcom 2 in Warhammer 40k universe. I had a lot of fun with it.
16.2 hours played
Written 15 days ago

weak. neither grim nor dark. feels like a game for kids.
66.9 hours played
Written 10 days ago

its kinda like xcom but warhammer 40k themed
14.1 hours played
Written 22 days ago

much better on pc than console
20.0 hours played
Written 21 days ago

Let me play Deathguard.
3.8 hours played
Written 1 day and 9 hours ago

8.5/10 great crpg
7.6 hours played
Written 15 days ago

Good fun, reminds me of xcom
44.4 hours played
Written 26 days ago

Awesome game.
15.5 hours played
Written 15 days ago

Annoyance after annoyance
151.1 hours played
Written 16 days ago

fun game a bit generic 3/5
4.5 hours played
Written 26 days ago

great
111.8 hours played
Written 21 days ago

8/10