Warhammer 40,000: Chaos Gate - Daemonhunters
Warhammer 40,000: Chaos Gate - Daemonhunters

Warhammer 40,000: Chaos Gate - Daemonhunters

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Warhammer 40,000: Chaos Gate - Daemonhunters
Warhammer 40,000: Chaos Gate - Daemonhunters
Warhammer 40,000: Chaos Gate - Daemonhunters
Warhammer 40,000: Chaos Gate - Daemonhunters
Warhammer 40,000: Chaos Gate - Daemonhunters
Warhammer 40,000: Chaos Gate - Daemonhunters
Warhammer 40,000: Chaos Gate - Daemonhunters
Warhammer 40,000: Chaos Gate - Daemonhunters
Warhammer 40,000: Chaos Gate - Daemonhunters
Warhammer 40,000: Chaos Gate - Daemonhunters
Warhammer 40,000: Chaos Gate - Daemonhunters
Warhammer 40,000: Chaos Gate - Daemonhunters
Warhammer 40,000: Chaos Gate - Daemonhunters
Warhammer 40,000: Chaos Gate - Daemonhunters
Lead humanity’s greatest weapon, the Grey Knights, in this fast-paced turn-based tactical RPG. Root out and purge a galaxy-spanning plague in a cinematic, story-driven campaign, using the tactics and talents of your own personalised squad of Daemonhunters.
Developed by:
Complex Games
Published by:
Release Date:

Steam
Latest Patch:

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Reviews
The reviews are taken directly from Steam and divided by regions and I show you the best rated ones in the last 30 days.

Reviews on english:
Reviews
79%
6,756 reviews
5,353
1,403
5.5 hours played
Written 12 days ago

Slow, monotonous, and aimless. You fly around in circles until a randomly generated map shows up that looks exactly the same as all the others, so you can fight the enemies that looksthe same as all the others, with your guys that look the same as all the others. The plot is paper-thin, the dialogue comes across almost like a 40k satire it's so bad, and in the Warhammer universe of untold billions, all you get to shoot are the same 3 or 4 nurgle cultists over, and over again.
279.4 hours played
Written 29 days ago

300hrs Games fun. From a fun standpoint i can recommend it. But they abandoned it. Some pretty major progress breaking bugs that were left in from launch, and the DLC's they released made them worse. I'm not saying you will encounter one of these bugs, but you could. and it could be after 10,20 or 30 hours, and no fixes are coming. So, do your own risk assesment. For DLC i would only reccomend the duty eternal one. the dreadnought missions are fun and add some variety. execution force was done well enough, but i feel like the assasins just can't keep up with the grey knights in terms of damage output, taking hits, and all around versatility. I've recruited all of them at least once and they're useful, but i almost always reached a point where i just had to stop using them. And i've really tried to make them work. Biggest deal breaker for me is that your grey knight stratagems wont apply to them, so its really easy to leave one stranded by using a group teleport, or you burn a group heal and realize he wont get anything. Again i Just quickly reach a point where they are never as useful to me as any of the grey knight classes. They are so specially and specifically situational that it becomes a bad trade off. The sniper will excel at sniping and get insta gored in melee. melee one has a wicked damage output but getting him into melee with any health is annoying. whereas even a purgator has options if he gets engaged in melee, and interceptor still has a wrist blaster, justicars will give your guys the extra actions (lots of his abilities dont work on the assasins either) they need to get out a bad situation and the apothecary heals them. Theres just no synergy with them and the DLC
33.3 hours played
Written 6 days ago

33 hours in and I'm tired of playing, it just got too tedious. It was fun at first, but it drags on the upgrades take too long to apply. Your best units are always healing so you need to take noob squads out all the time. If you really want to play it, I suggest getting on sale.
38.0 hours played
Written 25 days ago

I love grey knights and xcom so i though this would be a fun game, but it is honestly just to difficult to be fun. its not impossible but i dont have hours and hours to spend playing only to get a game over. not for anyone with a job.
98.3 hours played
Written 26 days ago

Solid xcom clone. Pretty good skill trees, good combat, smooth animations. plenty of challenge / difficulty levels.
0.7 hours played
Written 29 days ago

I had two problems: visuals and writing. The game is extremely offensive to the eyes. Between a horribly confusing user interface and overly saturated colors, I was ready to lose my mind after finishing the tutorial. I have problems with migraine and motion sickness and it was hard to go on so I refunded. The writing seemed very thin and not 40K at all. Very little sense of scale, purpose or even dynamics between factions. It seemed that the Grey Knights are not very strong and can be commandeered by any cute inquisitor floating in space. Anyway it's probably not a bad game to grab on sale, but I can't recommend because it was not accessible to me.
24.0 hours played
Written 12 days ago

The core gameplay is fun (it's a solid XCOM clone) but plagued with endless baffling design decisions that are seemingly made for no other reason than to frustrate. Examples: -Skill tree to upgrade a specific active ability locked behind a skill tree for a weapon that cannot use that ability. -Random events are so insanely weighted against you that the only winning move is to not play. You can expect rewards such as 50% increased EXP gain or research speed...which will quickly be overwritten by a different, negative event that completely stops your research progression or cuts your EXP gain harshly. One event in particular caused so many negative effects that I was essentially powerless to fix that I completely lost interest in playing the game. -Class balance is basically nonexistent. Interceptors, Librarians, and to a lesser extent, Purifiers, completely outshine the other classes to the point that you'll feel like you're intentionally gimping yourself for using the others. Justicars are viable as well...for exactly one ability they have that gives their action points to their allies. There's fun to be had, but the game just isn't for me. I gave it an honest shot. Maybe you'll have more fun with it than I did.
49.6 hours played
Written 7 days ago

1 autosave slot? I just acidently load my manual save and revrite it, WTF, how you posibly could fucked up so simple thing as autosave.
1.0 hours played
Written 21 days ago

Terrible performance. Game seems to stutter on a system well above the recommended requirements. You can lock the frames to 30fps but that's not really a tolerable solution. Seems to be a common problem online and not really any solutions. As a massive fan of the 40k universe I tried to give this game more than a fair try but I can't personally say I've ever played a game with such issues as this.
303.1 hours played
Written 6 days ago

Very fun strategy game that is basically Xcom but in WH40K universe. There are some key elements that are fundamentally different - accuracy is not a factor when attacking enemies, cover instead reduces damage. You also get three actions per turn, and there are a lot of ways to abuse this mechanics to wipe out entire squads when you first encounter them. Actions are automatically refunded at the start and end of combat rounds, which smooths out the gameplay a bit. Early game is hard as the tutorial is not the clearest - I had no idea I could shoot explosive barrels until I manually shot them. Each soldier also starts with a unique ability that you can only really see if you look at the ability tree central icon. The gameplay is very fun, but lack of mod support means I will probably not revisit this game anytime soon in comparison to the XCOM games. Still very good and recommended for anyone who wants to try something like XCOM but unique in its own way.
34.2 hours played
Written 13 days ago

If you like 40K or if you like X-COM this game is for you. It took me a bit to get into it and I don't like the fact, that you play as Grey Knights (in the original you play as "normal" Space Marines - also you have multiple Squads) but it is fun to play.
169.8 hours played
Written 16 days ago

Solid Xcom style game, but more melee focused, which is fine by me. Had a learning curve at first because I was still playing it like Xcom, but here, speed and aggression is the key to the game. Juggling the warp meter and you charge through a bridge as portals are opening up all around you and demons jumping out while you rush for the objective makes it feel so cinematic and immersive. The customization and different weapons, skills, etc are diverse and fun to play with as well.
82.4 hours played
Written 17 days ago

Performance has gone to shit over the years. Such a shame. There is so much care and passion in this game. Yet a few, humungous and disgusting boils of stupid rot plague the quality of as a whole. Mainly performance, difficulty attunement, unQOL design choices, and lots of heretical bugs.
116.3 hours played
Written 17 days ago

One of the better WH40k games, played it on and off finally finishing it years after release. Definitely a recommended game for me if you like 40k
44.4 hours played
Written 19 days ago

very good turn based game.. would suggest to start on "easy" difficulty at least for the first run, as game can get brutal (even at normal diff) as bloom becomes worse.
6.3 hours played
Written 23 days ago

So i bought this after playing Rouge Trader. When i played Rouge Trader i got really sucked in and played it right through to the end. So when i saw this i thought it may be similar. However apart from the game play being similar it doesn't have a solid a story or narrative like Rouge Trader did. It also lacked in the variety between missions and places. But none the less its still a good game if you are looking for something not to complicated or story heavy. The graphics and art style is pretty good there is better out there but its not terrible. I would recommend it if its going for a reasonable price. I would say pay £40 plus for it. But if its going cheap then pick it up. So the list goes: Pros Character variety The ability to recruit new marines if you lose any in combat Good to see the forces of Nurgle and plague marines being used rather than normal Chaos marines as per usual. Actions good and the small cut scenes that play during the battles are good to spice it up a little. Story isn't overlay complicated to the point where you need to keep notes on different characters you meet. Lots of reviews mention bugs but i haven't come across any so far. Not saying there isn't any but i haven't come across them yet. Good variety of options for your load out for weapons and armour. Cons Lack of mission variety. Lack of different enemies (so far i have play 7 hours and its just been the same few enemy types). The area of space you operate is small so you are just going around the same few planets each time. So the game overall could become repetitive especially if you are used to large scale games with plenty of variety. Choices you make in the narrative have little affect to you or the story. Unlike Rouge Trader.
46.0 hours played
Written 23 days ago

Very good game! Bravo to the devs! Totally X-Com vibes wrapped in a Warhammer theme. I enjoyed the story line, as well. Stop the bloom! The 3 main support characters are super cool. Game played well, no glitches, enjoyable graphics and sound. The final battle was wild AF. Really scratched my strategy itch. I probably could have taken more time, mid-late game to build up more of my secondary knights. I do find that some games tend to get old fast when its just more of the same over and over. I like a game that knows when to end before it gets to be too tiresome. The "goal" was clear the entire game, which helps to stay on target, if you don't want to screw around. Well worth the money on sale. Would def recommend to any strategy lovers out there.
78.0 hours played
Written 26 days ago

I LOVE Grey Knights lore and legit only found out about this game 4 days ago and basically haven't stopped playing it. Only thing I'm disappointed in so far is that you only seem to fight Nurgle's gross spawn and I was hoping to fight a little more diverse chaos opponents. All the same I love this game and would recommend it to any fellow sons of TItan!!!
12.2 hours played
Written 29 days ago

I heard a lot about this game being "difficult" but I was unaware of what this entailed. This is not "difficult" in the sense of an XCOM-like. Rather, the difficulty comes from the game not fully explaining key mechanics, springing random stuff on you, stupid physics shenanigans, and a frequent single slot auto-save that tries to force you into an ironman mode (but it only tries and doesn't actually: you can manual save, you just have to remember to keep manual saving). The last of the three is especially bad. I did a mission perfectly and was about to end it when four plague marines spawned. This wasn't that big of a problem, I was positioned fine to hit two with an AOE attack. Somehow one shot from my guy's AOE attack angled 90 degrees to the side and hit a crane which fell on him and killed him. Because I was doing the mission perfectly I hadn't bothered to save throughout and the autosave put me at after he died, so I was stuck with all my effort into doing the mission perfectly getting ruined by a nonsense physics interaction or restarting the whole damn thing which took 15-20 minutes on the first go. I ended up going with the former but I really wasn't happy about it. Thankfully, unlike XCOM, deaths aren't immediately permanent, each character has multiple lives and they only permanently die when all are used up , but the shot angling sideways was just so unfair and the frustration at how it could have been so easily fixed with an auto save that doesn't suck or an undo button left me very pissed. Balance and system-wise, the game is far easier and more forgiving than XCOM. Aside from that there are too many unskippable animations that just waste your time (the ship going in to/coming out of the warp being the worst), and the inquisitor character is an extremely out of place cringe deviantart OC that does not belong.
19.7 hours played
Written 11 days ago

Alright game, but definitely does get repetitive and the story can drag.
12.9 hours played
Written 28 days ago

[h1]W40k X-Com...[/h1] [i]...basically?[/i] [hr][/hr] And yet nothing basic about this! At its core indeed, this is another X-Com clone, although are we allowed to still call these that having essentially spawned a new category of game? Dune 2 being the Grandaddy of RTS, Wolfenstein 3D for FPS... Fine we go with X-Com'ish. Rant rant. [i]Soooo....err...review review....errr...ah yes ok.[/i] We get to be the mysterious and not very well documented [b]Grey Knights Chapter[/b] of the [b]Loyalist Space Marines[/b], the enforcers of the will of the Emperor and specifically charged with Daemon hunting. Each [b]Grey Knight[/b] uniquely is also a Psyker, and are formed directly from the Emperor himself's Geneseed. Having the Emperor as their Primarch is enough to set these enforcers apart from their brethren, yet their training within the Warp itself provides them with weapons against Chaos unique to their Chapter. All this makes for a fantastic game setting, and the storyline attached to this game is rather good, if unenthusiastically voice acted at times. The [b]Sister of Battle's[/b] voice actress specifically was rather amateur unfortunately, but the rest of the cast are solid and make for great ambience enhanced further by superb renditions of your Flagship and the planetary bodies and interfaces. Using the [b]Grey Knights[/b] also means is your toons on the field can use Warp Energy alongside their usual aloted Movement Points as you'd expect from an Xcomlike game. (we calling it that now? ok fine). So with two pools of energy essentially, your strategies expand somewhat interestingly. The gist of each mission is the standard stuff of kill them all, destroy or collect something, get the hell out. Certain missions require an extraction point to be reached, others you just get warped straight out. Exciting? Don't worry there is more... ...during each round a timer is present for an event to occur. This varies from a random drop of extra enemies, to debuffs or buffs applied to your squad or the enemy. While this can result in some fun tactical decision making, it also means you mostly do not want to waste time in any way. Your misison rewards are used as you'd expect, for optional weapon/armour/ship/global buff upgrades. Where more fun is introduced is the ability to quite epicaly customise your squad, from voice types to fully detailed armouring and weaponry choices. This coupled with the fact you are sending temple knight superhumans stomping around in massive iron clad suits of blessed armour, swinging huge arcane battlehammers and hurling rocket driven bullets spewn out of small tank sized weaponry... against increasingly terrifying creatures of the Warp from corrupted humans to nightmare fueled Daemons... makes for a very cool experience. While there are no groundbreaking gameplay mechanics introduced here, the setting and method in which you get to experience this story makes this a must have for any W40k fan, and a superb experience for those waiting for XCOM3 [hr][/hr] [i]For more reviews and rantings, march over to my Curator Page, [url=https://store.steampowered.com/curator/27530814-The-Imaginings-of-a-Gamer/][b]The Imaginings of a Gamer[/b][/url][/i] [hr][/hr]                                                               ːsteamhappyː[b]GAME ON![/b]ːsteamhappyː [hr][/hr]
72.4 hours played
Written 10 days ago

The crashing and hanging is just so much shite. It crashes on last turns of missions that take ages, and then fecks up your campaign, This is trash, just don't buy it.
164.4 hours played
Written 21 days ago

Super fun, Very XCOM2 style tactical RTS with 40k styling.
0.5 hours played
Written 16 days ago

The art style just takes me out of the experience, it feels like a mobile game.
63.4 hours played
Written 25 days ago

Its a tough game, but fun. Takes a little bit to figure things out and get the nuances, but Id recommend to fans of WH40K.
14.6 hours played
Written 22 days ago

Really liking the game so far. Graphics and gameplay are great.
54.5 hours played
Written 12 days ago

For fans of Warhammer 40K this is a must play! Playing as the Gray Knights, you're right in the thick of it from the very start.
237.8 hours played
Written 5 days ago

For the Emperor, all achievements have been acquired. The Materium is a bit safer thanks to the GKs and His will.
2.7 hours played
Written 18 days ago

Bought this on a sale, but so far it is NOT my cup of tea. There might be a good game hidden in there somewhere, but why is everything on a damn timer? The game gives you 3 missions for you to do, but you can only reach one of them in time, while the other two will expire and punish you with gradually building warp corruption making the game harder to finish. Why? What's the point of that? I play games to relax and have fun, not to be chased around by the game's mechanics like it's my boss at work! Then once you land on the one mission you could actually reach, you have to bum-rush the target because there's a clock ticking from the moment you load into the area that will make it harder and harder to complete your objective. Want to utilise cover? Sorry, no time for that! Want to set up over-watch and draw the enemy to you? Sorry, no time for that either. You have to rush the objective or fail the mission. Then when you DO rush the enemy, you quickly learn that your Grey Knights are piddling little weaklings that get wounded by just a few rounds from a mewling chaos cultist. I'm sorry, the mighty Grey Knights can't handle a couple of Nurgle cultists without being critically wounded in every other mission? I'm usually not too concerned about game mechanics if it tells a good story, but this game stresses me at every level. Maybe I could look past that if Chaos Gate then at least did have an amazing story, but the story so far is mediocre at best. The characters are flat and one-dimensional archetypes and their dialogue is campy even for a 40K game. I'm starting to regret this purchase even at the 60% discount.
0.4 hours played
Written 19 days ago

Pretty awful. You can tell it's a modern game. Poorly written. Bad character design. Maybe a good game if you haven't experienced life or know any better. Played the intro and decided to exit the game before even seeing my character.
29.3 hours played
Written 26 days ago

The story is nonsensical, the enemies are nonsensical and truly bizarre (like trees with mouths), the dialogue is cringeworthy and the gameplay relies too heavily on infinite enemies rather than just a set number of enemies designed to be challenging. The space marine's armour is impressive looking and is probably the single most distinctive thing about Warhammer, yet in this game the armour provides very little protection and you're constantly running into enemies that have attacks that just completely ignore it anyway. This eliminates all the fun in upgrading armour to try and protect your knights. The seed harvesting mechanic is also just truly bizarre. It really makes no sense. I can't find much positive to say about this game. It does look nice. But it's a game, not a painting.
99.8 hours played
Written 17 hours ago

Great fun but i find it too difficult to progress so give up rather than keep banging my head against the brick wall!
138.9 hours played
Written 1 day and 3 hours ago

Great turn-based combat as well as strategy elements. If you enjoy X-Com games, you'll like this too!
11.3 hours played
Written 2 days ago

Xcom game like, seems fun at first, but for a strategy game like, It is super unintuitive, I got debufs that I couldn't find what if does or how it worked for the life of me, had to keep going to search on the internet every 5 min how to do stuff because the game or doesn't tell you, or teach you wrong, like how to extract seeds that is one of the key resources for meta progression in the game. Super frustrating experience.
311.7 hours played
Written 5 days ago

This game is a gem for those into TBS. It‘s a bit like XCOM on the strategic layer but differs a lot tactically, for it not just rewards but forces an aggressive approach - which might explain why so many reviews criticise the steep learning curve and the difficulty in general. Don’t be fooled and just don‘t turtle. As soon as you realize how to do things it‘s a blast. :) Hopefully they‘ll do a sequel. This one‘s already a masterpiece.
37.5 hours played
Written 10 days ago

Think XCOM: Enemy Unknown, only within the massive, rich Warhammer 40000 universe. Solid turn-based combat and research tree. Good voice acting. Missions are maybe too similar. Overall, enjoyable game (if you like XCOM-like games).
70.3 hours played
Written 11 days ago

Excellent game, okay replay value doing base game first and then a DLC (which I do recommend also) run after. Thats about but that represents a pretty solid 70hrs or so of gameplay.
86.3 hours played
Written 23 days ago

Fun, turn-based tactical combat with RPG-lite progression. Think a bit like the modern X-Com, only with no percentage chances to hit—some secondary effects are probabilistic, but even those can be improved—and characters who are more forgiving about permadeath. (Higher-level characters can be downed more times, and with the right upgrades to your ship they actually [i]improve[/i] when they come back.) The character and equipment progression and changing enemy makeups as well as the variety of maps meant that I was usually kept thinking, and if I didn't have to think, it was because I had a perfect solution for the situation and it would be over quickly. Still grind-y in places, but that was also just my style. Story is nice, if simple. A Grey Knight, Inquisitor, and Tech Priest Dominus walk into a command room. . . . I find the two events guides available on Steam makes the random events less of a potential hassle; if you play without them, YMMV.
1,014.0 hours played
Written 8 hours ago

A good solid X-com style game with Space Marines.
38.0 hours played
Written 23 days ago

its pretty fun but takes a lot and i mean A LOT of stratagy
84.0 hours played
Written 9 days ago

Good game. Avoid the Duty Eternal DLC.
128.8 hours played
Written 13 days ago

One of the best tactical games i've played.
18.8 hours played
Written 30 days ago

Save abusing bulls.hit. Zero balance.
18.7 hours played
Written 5 days ago

Okay w40k game, poor xcom wannabe. Meh.
107.1 hours played
Written 26 days ago

Best Warhammer game since DoW
1.4 hours played
Written 19 days ago

The very 'animated' Mechanicus advisor is weird.
15.7 hours played
Written 22 days ago

xcom like warhammer game
94.1 hours played
Written 22 days ago

actually really good! EDIT: So before buying this i read the other comments, then i waited to buy till it was on sale caus eeveryone else was "well it's a scom 2 clone, they could have done better" SHAME ON YOU the only thing they cloned it's the grid system for moving the characters. Combat is way less RNG than XCOM 2. Someone wrote that it has more or less 7 maps in total. He must be blind. It has a lot of maps. Way more explosions. Way more story. WAYYY MORE Omnipotence feeling when u get to the end, especially when they start spawning stuff u didn't expect and the whole maps is a giant smoking crater. You don't have to mop the map, you can cleverly go straiht for the objective. Ok actually this game do a lot of good stuff. Just buy it and enjoy it.
37.2 hours played
Written 29 days ago

It is really nice :)
6.7 hours played
Written 3 hours ago

Awesome game.