20.5 hours played
Written 22 days ago
Per Aspera might just be the greatest bait-and-switch I've ever come across. I bought it expecting a terraforming simulator/strategy, and started with the campaign (something I almost never touch in strategy games), mainly because the extremely atmospheric main menu gave me good vibes.
What I found, instead, was one of the most gripping stories I've experienced in recent memory. The logistics system was essentially left unexplained, my drones were struggling to get things done the entire time, and I ended up with a sprawling mega-colony spanning half of Mars, which barely functioned.
The DLCs proved largely useless- naval logistics actively *broke* my colony, with my drones routing every possible resource by sea, on weeks-long journeys, over my Hyperloop network which had effectively infinite throughput and near-instant transport times. By the end of the campaign, I *jumped* at the opportunity to go rogue, take over an AI region, and destroy my own creation- it was just that broken (and this, in fact, made one of the most difficult endings of the base game somewhat easy, as my old colony couldn't fight back despite being 6x the size).
Every system, from resource management to combat and even the terraforming itself, was rudimentary at best. The options were laid out linearly, forcing you to take the correct sequence, and with certain parameters capped (I couldn't flood the entire Martian surface, the ocean level stops at a certain point).
Despite all of that, I was glued to the game during that entire playthrough (and an additional sandbox one using my hard-earned understanding of the obtuse logistics system). To put it simply: Per Aspera isn't a sim, and it hardly counts as a strategy game.
It is, in essence, an interactive novel, with the little 3D Mars in front of you serving as a light puzzle in-between story events. And that's *great*. Sure, the dialogue got cheesy at times, the factions are a bit simplistic, and the rogue ending takes a strange nonviolent stance towards the already present human settlers. And yet, it manages to immerse you into AMI's role, its experiences, and its emerging independent will.
After spending hours, and in-game decades, carefully turning Mars into a lush oasis, you really start to feel like the overseer of a burgeoning planetary civilization. That simplistic underlying simulation, through its tedium, makes the ultimate payoff feel earned. You've seen resources you depended on disappear with Mars' changing climate, entire mineral deposits mined dry, and whole sections of your colony hastily disassembled and re-located due to the rising sea level. You've defended your settlement from unknown, persistent threats, and annihilated those who would've harmed those under your care. All the while, you've been regaled with a beautiful atmospheric soundtrack and clean, satisfying visuals. It's not what I thought it would be, but it's great.