1.3 hours played
Written 5 years ago
This game is weird.
I would recommend it if its on sale, but definitely not with its full price.
The idea of the gameplay is solid, and generally the game itself is ok, but there are definitely shortcomings in the implementation of many gameplay mechanics.
- The "turrets" often feel really stupid. they only posed a challenge in few places, but otherwise i felt that they were pretty dull, especially as all of them were single hit, and none had any large range to them and were trivial to shoot from range.
- Movement of the bullet, and other things seems to be based solely on the game-engines physics hit detection, which fails and misses plenty when dealing with a fast moving object, like the bullets, which forces you to be in slowmode to actually get your hits to register.
- Movement with other moving parts felt really weird, for example, the pad that launches you up in lvl 9. if you kept input on while walking to it, you coudnt gain enough height to continue the level, you had to let go of the input after getting on top of the platform to be able to continue. Some of the jumping challenges felt weird as well, how the character was jumping and jittery when there was height variation between steps.
- Lack of length. I'm terrible at pointing my mouse at things and lack patience and this game only took me 90 minutes. For some more experienced person, this game would likely take only 45 or so minutes to complete. And there isnt much replayability either, as there isnt any form of choice, collectables, exploration, etc.
- Lack of pause menu. If you were to press esc, it just threw you back to the main menu.