18.2 hours played
Written 2 years ago
Meh, an okay effort. Only one thumbs up though, nothing special.
The look is great, in fact it feels like more time was spent on that than the game mechanic itself. A rich, often 3-D-ish display, all of which is quite attractive.
The voice work is mostly passable, mediocre but not horrible. Host hilarious is the 'old wizard' who sounds about twenty years old.
The controls are stiff, and awkward, but passable. There are times when for no reason what so ever it seems to demand I make my item switch in one direction and not the other. it all works, but it can be irritating.
The game play, so far, is bog standard, with a slight feel that at one point here were plans to make it a pay game. Your power-ups, instead of recharging over time, or per level, cost diamonds, which makes using them something I loath to do, and I do wonder if at one point the idea of making people pay for extra diamonds was the plan.
The story is okay, a town was destroyed, we are rebuilding it and preparing for the return of the villain, but there are no choices to be made, so it isn't as engaging as it could be.
That said, it is a match-3 game (with, so far, one hidden object puzzle, and I assume other puzzles in the mix ahead) and if all you want is a way to pass the time, this should work fine.
NOTE: I would recommend playing on the casual setting, I very rapidly hit a level that would pretty much require me to spend diamonds to get enough moves to finish it, another sign that it might have once been thought to be a pay game.
ADDENDUM: 11 hours in before it started to get tedious. That's not bad. I'll probably plug away at it some more.
ADDENDUM: 18.2 hours, start to finish on the relaxed version. Quite a bit more if you try for a challenge I suspect. I liked it enough to finish though, which is saying something.