1.3 hours played
Written 5 years ago
Growing up on the text adventure games of Magnetic Scrolls and Level 9 in the second half late 1980s I never really understood why modern interactive fiction games neglect graphics -as if having images in a text adventure game would be some kind of a 'sacrilegious' thing. Fortunately The Eye of Borrack breaks this curse. While the game is perfect for hardcore text adventurers, it also has some very nice graphics (cell-shaded, if I am not mistaken?) - around 80 images. The layout with colored text and the 'pull off' mechanism of images reminds me thus both ZX Spectrum and Magnetic Scrolls Amiga/Atari ST text adventure games. I am still in the early phase of the game, but it constantly keeps up my interest with its archetypical fantasy setting, lively (moving) characters, and even some very nice ambient sounds. The puzzles as far as I am in the game seems to be very good and the Parser is quite strong, understanding complex commands - although sometimes you have to spend little time to find the right world, but it never becomes frustrating. As some others mentioned earlier, the game is really a little "gem", and strongly recommended for everybody into old-styled graphical text adventure games. It is in one hand a tribute to the genre, but on the other hand and artistic product on his own right. I hope there will be more similar products like that in the near future, as I feel there is still a lot of potential in these types of games - especially in the graphic representation. It is easy to imagine what could be produced with modern tools of graphic design and in the involvment of some artists.