23.8 hours played
Written 3 years ago
I'm recommending this game because on the base level, the game is playable and easy to pick up and play, however the game has been left in a bit of a broken state and is no longer supported by the dev team according to their discord , so any glitches, bugs or texture issues you may come across while playing the game may not be fixed or patched in the future.
That said, the game is a simple twin-stick shooter where you play as a Robotic soldier called a "Sentinel" tasked with clearing out the "Trident", a type of "ark" that holds human embryos and Humanity's last hope for survival amidst an alien invasion. you can play solo or with a group of 4 to fight through and take back control of 4 different sectors on the ship before moving on to the final "Strike Back" phase where you activate the Trident's defense turrets and fight off the alien attackers.
The game offers 6 different Sentinels you can control, each with their own stats, and abilities, 11 different weapons you can equip and 5 different deployable equipment packs you can take with you on your missions. the game also has "mission modifiers" that can increase your sector control amount whenever you complete a mission, increase your EXP gained, double the amount of "Matheria" you get from scavenging and doubles the amount of weapon parts you find after each mission, all at the cost of either increasing map size, removing the ability to respawn, enabling friendly fire or making enemies more difficult respectively.
the game is a bit "grindy" as you need EXP to unlock new Sentinels, Weapons and Equipment, and you need to fill up your "zone control" meter by completing successful missions in each zone so you can unlock additional weapons and equipment while getting one step closer to the end goal, and you need Matheria and Weapon Parts to upgrade your weapons. To keep the game interesting so that the player doesn't bore too quickly zones offer randomly generated levels so no play through of each sector is exactly the same. you still have to complete a total of 3-4 objectives per mission before exfiltrating on the end-stage elevator however, and the enemies you fight are all the same with no variation between zones. another feature that tries to keep the game interesting is the ability to upgrade or re-role your weapons through the "recalibration" menu where you can spend Matheria and Weapon parts to re-role damage, ammo capacity, rate of fire, accuracy and effective range or upgrade the weapon to a higher tier level so you can re-role even higher stats. it all offers a bit more risk and reward with your weapons and can help with taking on stronger enemies in the future.
Most weapons, equipment and Sentinel abilities are improved through gaining EXP and unlocking their additional perks and traits through standard EXP Progression. at the time of writing this i have put in over 20 hours of gameplay and have reached Rank 24 and i've still got a bit of a ways to go before i unlock every additional trait and ability for all my weapons, equipment and Sentinels.
Once you've gained control of all 4 sectors you then can move on to the final phase, the "strike back" phase. this is a single mission where you must run a gauntlet of never ending waves of enemies as you try to get the "Trident's" defense turrets back online. Once you complete this task and complete the mission you get the ending cutscene (which was bugged for me unfortunately and crashed the game) and then you start over from square one where you have to work your way back up the sector control grind before you can play the "Strike Back" mission again.
all in all, a simply fun shooter game, but sadly with the issue's i've experienced with it, while not game breaking kinda ruins the fun and i can see it turning a lot of people away, which is why i'm still recommending it, but with the warning that it might be a bit defective.