Winged Sakura: Mindy's Arc 2
Winged Sakura: Mindy's Arc 2

Winged Sakura: Mindy's Arc 2

0
in-game
Data taken from Steam
Steam
Historical low for Steam:
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Winged Sakura: Mindy's Arc 2
Winged Sakura: Mindy's Arc 2
Winged Sakura: Mindy's Arc 2
Winged Sakura: Mindy's Arc 2
Winged Sakura: Mindy's Arc 2
Winged Sakura: Mindy's Arc 2
Winged Sakura: Mindy's Arc 2
Winged Sakura: Mindy's Arc 2
Winged Sakura: Mindy's Arc 2
Winged Sakura: Mindy's Arc 2
Winged Sakura: Mindy's Arc 2
Experience a breathtaking Tower Defense game like no other. Strategically plan and overwhelm enemies by materializing time ticking units onto the battlefield or by casting powerful spells. Equip units with powerful items to unleash their fullest potential.
Developed by:
WINGED SAKURA GAMES
Published by:
WINGED SAKURA GAMES
Release Date:

Steam
Latest Patch:

Steam
Categories
The categories have been assigned by the developers on Steam

Reviews
The reviews are taken directly from Steam and divided by regions and I show you the best rated ones in the last 30 days.

Reviews on english:
Reviews
50%
8 reviews
4
4
14.9 hours played
Written 2 years ago

Wasn't terrible; I had fun for a while, but the longer you play, the more you notice its flaws. The story is interesting but I didn't like the way it was written. I also can't help to think about the kitchen nightmares meme whenever someone says "Nino". The gameplay is fine, but has very little variety; in the end, you basically use the same formation of Sniper -> Mage -> Gunner -> Guardian. Any other combination just doesn't work. Normal mode has some very dumb difficulty spikes, but the chapter 5 one with the boss just made me pack it. Too strong, and there's constant healers behind her that basically refills her hp before you can even react. Could I have lowered the difficulty? Sure, but again, the spike is so bad that in easy mode you can put down literally random stuff and get away with it. Should I have grinded? Sure, but the following stage would just be a repeat of the previous with the exact same problems.
24.1 hours played
Written 6 years ago

Good game! 8/10 Better than the first part in all aspects. Pros: - interesting plot; - nice art; - funny characters; - unique tower-defence gameplay; - adequate grind. Cons: - not the most convenient interface; - there is no acceleration of the animation during the battles.
22.2 hours played
Written 5 years ago

I personally prefer WSMA 1 far more than WSMA 2 including the UI. The most annoying thing I feel in WSMA 2 is that the shop, and rewards items are in a vertical list but you can’t scroll them, I need to move my cursor to those little prev next button every time Other thing is the multiple power assign, 2 units can be assigned with the same power but only in the specific order, like I need to move my unit to do this, thus changing the hotkey that I’m already used to, one of the solution is changing the hotkey from options but this still change the unit order layout in gameplay so it makes it more confusing. The menu is also too simple, even simpler than WSMA 1, I mean I expected a better version of WSMA 1 but all I’m getting are texts treated as buttons in the game. The UI transition is also very lacking, from what I know UI transition should be easy to make and make things a lot better. The story flow too, I really like linear story line like in WSMA 1 and WSDCW simple and good, where the story is connected to the stages but here it’s separated, it’s better than WSED but still why not make it like WSMA 1. The art inconsistency with WSMA 1. I don’t even recognize the characters, am I really playing the same ones? The difference is too far, and what’s up with the chubby character in dialogue with serious theme? The game’s too hard and not very variative like WSMA1. The game’s too hard and it’s really hard to progress even with just normal difficulty (I’m an experienced player with 60 hours in WSMA 1 who cleared all hard without grinding). The higher difficulty is also very very not rewarding, it’s just increasing the chance for 1 item and worse is it’s just increasing the chance for the next battle, meaning your battle now is useless unless you play it again in easy after that. This system is so weird
29.8 hours played
Written 6 years ago

While I wouldn't recommend it to everyone, Mindy's Arc 2 satisfyingly scratches that Tower Defense-RPG itch in a way only games like Gemcraft, Dungeon Warfare, and a few others manage. I enjoy numbers and breaking things, robust customization, crafting and grinding--not the TD games where the only upgrades are a single Skill Tree with the depth of a child's swimming pool. While I'm not a huge fan of visual novels (and thus have little investment in the plot), everything else is a thumbs up from me.
172.6 hours played
Written 1 year and 8 months ago

Way better than the first game, still a bit grindy. Having to play a level 20+ times sometimes is a bit sad. But a great great still.
37.2 hours played
Written 3 years ago

Sequel to "Winged Sakura: Mindy's Arc". I feel like they failed to deliver the same excitement that the first game had delivered. The story is fine, but gets a bit weird near the end, the OSTs are still good, but not as great as in WSMA, and the gameplay is extremely similar. So why did I not enjoy the sequel as much? The first thing was that navigating through the menus felt terrible. I think the main contender here is the lack of ability to scroll through most of the menus, something that was possible in WSMA. You can only see 6 items per page and then you have to click the left/right arrow at the bottom right to change page. You do somewhat get used to it, but it's still pretty bad.. That said, the right click to go back was definitely a good move. The Artstyle seems to have downgraded. I don't know if it's just my preferences, but WSMA2 has my least favorite artstyle across the series as of 2019 releases. It just doesn't hit the same as it did in WSMA. Speaking of things that doesn't hit the same, Unit's animations.. While WSMA's animations were not that great, they still managed to make your Units feel alive. I don't know if it's because your Units are humans in WSMA2, but they just feel boring to look at. There is 11 non-Unique Units available, but only a few of them seems to be worth using, notably Gunner, Sniper and Guardian. The Mages feels terrible to use and there's 4 of them. Even if they bring interesting effects on paper, their cast time is too slow(also seems to be unaffected by "Attack Speed"-like stats?) or their effects are too weak to be practical in most situations. Out of the 4, only Fire was worth using early on for its 5 target small AoE. I didn't even consider using the last 4 non-Unique Units. The last thing is about the grind. I likely made the game grindier than it needed to be, by farming to keep my Mages gear up to date thinking I'd need them at some point(mistake), and I know the game would be very short without the grind, but it still doesn't help that the difficulty and the drop rate system doesn't really make sense. All of the difficulty gives the same amount of Credits and have the same drop rate. The only thing that changes is how big of a bonus you get for the item you selected if it hasn't dropped(stackable). There's no real incentive to play on Hard outside of Achievements. It only takes 4 runs on Easy to guarantee a 10% drop rate, which you might as well do anyway to upgrade your Unit's gear. Apparently, Survival(post game) does apply the boost to all items, but it won't even matter anymore at that point, since you will be drowning in loot anyway. Despite all of that, I still somewhat enjoyed the game. However, it just didn't pack the same punch that WSMA did. Certain features feels like they were downgraded, some actions lacks impact(ie: crafting an item has no sound/visual cue), the power curve seems to be a bit weird(?) and the difficulty system might as well not be existing. That said, I do believe the game is at least worth its price if you're into these type of TDs.
0.4 hours played
Written 6 years ago

This game is terrible in every aspect. Dont waste your time on it.
3.1 hours played
Written 3 years ago

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