18.9 hours played
Written 2 years ago
I think it's a crime how little this game is known, even in my community of puzzle people that love playing niche indie puzzle games.
Gabbuchi presents a simple premise: gobble up enough food to make the main character, appropriately named Gabbuchi, satisfied. The problem? Most of the food items are solid blocks that you can stand on, and you'll often have to leave them to make platforms and reach greater heights. Which blocks can you gobble, and which blocks can you leave off?
You are also equipped with a special power; you can change colors at any time, and you only gobble up blocks of the same color. In fact, that's the only rule that dictates which blocks you will eat. Need to stand on a white block? You have to be red. Another white block above you and you want to eat it? Well, that's going to be a problem; you switch to white and you'll gobble your own standing platform. That's just one of the many delightful things you'll learn in the game that gives it plenty of depth. The game also introduces more objects later, throwing more twists at you.
As a platformer, the game has some timing aspects, but all the puzzles have been designed to be solvable without too much execution problems. No pixel-perfect or frame-perfect tricks you have to pull off to 100% the game.
Every level also comes with two optional objectives: make Gabbuchi satisfied (eat the absolute most number of food items possible in the level), and do that with a limited number of color changes allowed. If there's any complaint about the game, it's on this aspect. The satisfaction meter is represented as three hearts, but it's unclear how much you have to eat in order to get that third heart. Also, the number of color changes allowed is only revealed once you complete the first objective, so often you'll have to replay it to get a better score. I think they can simply be shown all from the get go.
The game also features a level editor, but it's not integrated with Steam Workshop at all. In fact, I don't think it's possible to share levels at all, other than sharing a picture of the level and asking them to recreate it exactly.
Overall? While the game has some issues, they are minor and not relevant to the gameplay, which is the main thing I'm looking for in a puzzle game. And on that aspect, the game delivers really well, both from the mechanics and the level design. Get this underappreciated game.