10mg: SNAAAK
10mg: SNAAAK

10mg: SNAAAK

0
in-game
Data taken from Steam
Steam
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SNAAAK Trailer
10mg: SNAAAK
10mg: SNAAAK
10mg: SNAAAK
10mg: SNAAAK
10mg: SNAAAK
10mg: SNAAAK
10mg: SNAAAK
10mg is a collection of 10 minute long games. SNAAAK is a short Snakevania about encarnating a formless critter delving into the bowels of a bleak complex.
Developed by:
CloveltJok
Published by:
Release Date:

Steam
Latest Patch:

Steam
Categories
The categories have been assigned by the developers on Steam


10mg: Always Down
10mg: Always Down
Not in Sale
10mg: HANDMADEDEATHLABYRINTH issue 0
10mg: HANDMADEDEATHLABYRINTH issue 0
Not in Sale
Reviews
The reviews are taken directly from Steam and divided by regions and I show you the best rated ones in the last 30 days.

Reviews on english:
Reviews
88%
9 reviews
8
1
3.9 hours played
Written 3 years ago

I purchased the full 10 Minute Game Collection and am going to play them in the order they appear in my library. That means this is #8 of 10. Know in advance what you are getting. As the collection title suggests, a ten minute game is not a triple A title. It is a short game-jam-esque proof of concept / working prototype / execution of an idea. At least that's what I'm going to infer from first impressions. SNAAAK is another strong contender for the best title in the collection. The concept is simple. Remember the old Nokia classic game Snake? You know, a monochrome, single screen, high score chase? Well this game is nothing like that. Here we control the titular reptilian protagonist as it breaks free from captivity and escapes from a futuristic research laboratory. Okay so it's actually pretty high concept, but the execution is so silky smooth that you will instantly forget how crazy it all is. The controls are tight and responsive. Just like the classic game, there is nothing more complex than using the arrow keys to move in the corresponding direction. Should you coil around upon yourself there is no punishment of death by ouroboros like in the classic game. This orange snake is a much more fluid creature and can reverse itself back to the straight and narrow. The goal like much of the game, is implicit and only becomes apparent through exploration and inference. The store page describes this as a "Snakevania" but that is certainly a playful over complication. There are no power ups or abilities to unlock, but new gameplay systems are revealed as you progress through the world. These present some mild puzzle elements to solve, but this is all done through movement and not through any additional changes to the character. There is a story to be pieced together if you wish, and this is shown entirely through on screen elements. The intro has our creature break out of a containment unit in a deep underground facility, long shut down and abandoned. Restoring power brings automated defence systems back online, obviously intended to keep you from ever escaping. Nature has reclaimed much of the facility, with lush foliage growing out of many areas, giving the sense that it has been decades since anyone worked here. Various gantries, platforms, viewing windows and work stations show that at some time there was a human presence, but just what they were working on is never quite explained. I love ambiguity in my games as so often explicit understanding is underwhelming. The soundscape is basic but effective. From the outset there is a strange mildly industrial hum about the place, perhaps the sound of a backup generator reverberating through the expansive chasm of the facility. Once the power is restored, there is a gentle ambient tune which plays throughout, and the electronic nature of the music really suits the feel of what is happening onscreen. Unlike most of the other titles in the 10mg collection, SNAAAK comes with a suite of achievements which will extend the longevity of the game dramatically (if you're into that sort of thing). Remember, these are 10 minute games. I managed to rack up around four hours in this one which is preposterous, but I just couldn't quite figure out the unlock conditions for a couple of the achievements. Even when the developer was kind enough to point me in the right direction, the PLATINO achievement proved to be sufficiently hardcore to keep me trying. Aside from that, I also played a number of times just to experience the game anew, and to refresh my memory of what is was that so resonated with me. The originality, presentation and execution are confident and expertly realised. This short game slithered it's way into my heart and sunk it's fangs into my mind. I look forward to whatever the developer works on in the future.
1.3 hours played
Written 1 year and 3 months ago

Snaaak is a really short adventure game with simple puzzle and hidden collectable all around. It's fun as a blind playthrough but fall short for the price. The reason i have a fairly high playtime was to make the 100% guide. The game has an achievement to finish the 100% in under 3 minute so yeah the game is really really short and not worth the price. Might be worth in the bundle though if the other game interest you
0.5 hours played
Written 4 years ago

Of all the 10mg games, this one really stands out to me. Like the others, there isn't much to it, but it's still a really cool idea to combine 'nibbles' with platforming.
0.7 hours played
Written 4 years ago

While I am unable to backtrack after getting trapped in a empty room with a tight entrance, the controls for the game are nice. It is not frustrating to move around and it feels good. The atmosphere is good and the music while fading into the background does it's job. Probably worth it on it's own and positively worth it as part of the 10mg bundle.
0.2 hours played
Written 4 years ago

Short and fun, worth a few bucks, I wish the puzzles were harder though.
7.6 hours played
Written 4 years ago

It's a solid game on it's own right, but gets a lot more meat around it's bones through the achievements.
0.5 hours played
Written 4 years ago

An interesting combo of snake game and metroidvania, with a desolate, Jumper Redux-esque atmosphere.
0.4 hours played
Written 4 years ago

fun, clever, short (~10 min initial run- as advertised!)
0.2 hours played
Written 2 years ago

well. it was pretty snakey