9.7 hours played
Written 5 years ago
UPDATE 3:
Finished the game on all 3 difficulty settings. The "hard" mode gets pretty serious in the latter part of the game. Honestly, I find myself returning to this title over and over again. It is legitimately a great game if you like grappling action. I remain utterly shocked that the (Polish?) developers have had zero engagement on Steam--this title could sell a lot more copies if they made a small effort to advertise and/or engage. Regardless, it is a tremendously fun game at a very low (non-sale) price. Is it perfect? No. However it fully succeeds at what it attempts to do. I doubt we'll get a sequel, but I'd buy it in a heartbeat if they produce another title in this vein.
UPDATE 2:
Finished the game. Honestly, one of the most fun VR titles I've ever played. It has 20 levels which gradually get tougher. Everything I said in my previous Update still applies. I really wish the developers could have advertised this game, because it absolutely deserves more exposure. Like the games I've previously compared it to (Jet Island & Windlands), it might be intense for some people--but if you've got your VR legs, then it is awesome. If you really enjoy whipping through the air at incredible speeds, grappling your way around levels, it honestly doesn't get much better for pure unadulterated action. Just a really, really nice little game that is being sold at a very reasonable price.
UPDATED REVIEW:
I've got a lot further into this game since my initial review. The only thing I'd change is that upon further playing, this title has more in common with Jet Island than Windlands. The later levels become much faster and the addition of enemies that you must both avoid and fight really amp up the action. The developer must not have had any money for advertising this game, which is a shame because this title is actually pretty d@mn awesome. I 100% recommend it--it is all kinds of fun.
ORIGINAL REVIEW:
This is a preliminary review based on merely playing the first 5 levels. I will update this review with more details as I get further into the game. I felt compelled to write a quick review because this title currently has only a few reviews and there are zero reviews on MetaCritic and none found on YouTube.
I experienced this game on an Oculus Quest using Virtual Desktop (it works great wirelessly FWIW).
I have a ton of hours in Windlands 1&2 as well as Jet Island. This game uses a similar grappling mechanic to propel you through the air. Like each of those games, this one might very well cause discomfort if you haven't gotten your VR legs yet. Also, it has no comfort options at the moment (such as those found in the Windlands series). My initial hot-take is that SlingerVR is more like Windlands 1 insofar as it is a single-player, platformer type game. There are currently no multiplayer options (such as in Windlands 2) and no realistic physics (as in Jet Island).
Unlike each of those games, SlingerVR lacks any snap-turn option which means the game must be played standing. I hope the developer re-visits this, because a seated-option would be most welcome.
Although I am only 5 levels in, what I can say, and what I felt was important to pass-on to potential buyers, is that SlingerVR will give you that same flying/grappling thrill that you may have experienced in Windlands or Jet Island. If you enjoyed that type of action, then SlingerVR captures it pretty darn well. The gameplay that I've seen so-far is enjoyable enough. At $15, I absolutely recommend the game if you enjoyed the other titles I've compared it to.