0.2 hours played
Written 4 years ago
Having grown up in the 80's with Spectrum, Commodore 64s, Amigas and that wonderful lot, I've played quite a few platform games. Soobmarinno tries to deliver the gameplay and feel of that era by being a retro simplistic and merciless platformer. Your task is simple, guide your submarine though various obstacles, avoid the sea creatures, collect all the yellow dots and go to the next level through the exit. Every mistake will cost you your life and you'll have to retry the level again from the beginning, but don't worry as lives are unlimited.
There is no score, no life count, no amount of retries or numbering of levels, which make the game rather tedious and pointless really, you only goal is to pass all the levels after more or less (unlimited) retries. Back in he old days usually the player had only 3 lives to pass all the levels with the occasional extra life every now and then, and this required tremendous amount of skill and gave suspense to the game.
Soobmarinno looks, sounds and feels retro enough and delivers notes of nostalgia of the 8 and 16bit world, but lacks the excitement and hardcore challenge for the serious platform gamer, the novelty of a true old school platformer.
I'd probably recommend it it to be bought at a sale below 30% cause that's what it worth really. If I had to rate this I would give it 5 out of 10.