

Speed Brawl
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in-game
Data taken from Steam


















Speed Brawl is a co-op beat 'em up about moving fast and hitting hard! Maintain your momentum, build your combos, and unleash powerful special moves. Find your own fighting style, and assemble the finest team of brawlers ever seen. Then do it all again faster... faster... FASTER!!!
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Reviews
The reviews are taken directly from Steam and divided by regions and I show you the best rated ones in the last 30 days.
Reviews on english:
74%
39 reviews
29
10
22.2 hours played
Written 6 years ago
Speed Brawl is a game that seeks to combine brawling side scrolling action with time trials. You assemble a team to speed through the streets of London bashing baddies to wow the audience and collect fat pay checks. Immediately Speed Brawl hits you with gusto after you boot it up. The opening animation is fantastic with lots of character. It pumps you up and gets you ready for fast paced action. However, as you play that game you'll realize the opening feels nothing like the gameplay.
The game itself has many layers that attempt to build complexity on the brawler formula- you have an elemental system, loot drops, ailments, cash, shops, skills, characters, and more. Mechanically, there is a lot. However, most pieces are shallow and don't have a large impact on the game. The elemental system, for example, never feels like it matters. The game mentions that certain elements (all weapons and armor have an element) are more or less effective on certain baddies, but to be honest you can defeat enemies all the same. I never felt more or less vulnerable by diversifying or consolidating my elemental gear properties on a character.
The loot system if fairly thin- each tier may only have a dozen or so pieces of equipment, so there isn't much choice or thinking when it comes to picking the best gear. Just go for the biggest numbers. As such, most items are pawned off for money. Furthermore the equipment is divided: one type for brutes while other are made for speedsters. Yet when it comes to the numbers they are both the same. This means your slow brutes do the same damage output and armor as your speedy, rapid attack characters. Trinkets, items that grant a passive ability, feature a “give and take” design at tier 2 and above. Most don't impact the game that strongly to justify the design philosophy, as such tier 1 trinkets tend to be the most efficient. Character choice and skills on the other hand, tend to have the greatest impact on play and refine a player's particular play style. The skill tree is simplistic but empowers a character in various ways like giving them more health or making their special moves more deadly. The skill tree is done well.
The controls can feel slow or off when first starting the game- though this is due to a delay inputted to ease online play. (like all games that can be played online) But Speed Brawl doesn't care if you are online or not- you get the delay anyway. You can reduce this by going into some the program files and change the delay to 0, but as of yet there is no in game way of doing this.
Worst of all, half of the character cast just don't feel fun. The game's brute force characters get the short end of the stick and just don't do enough damage, have enough reach, or other fun things to differentiate themselves from the speedy ones. Hell even when you turn on a characters' stats they all have roughly the same variables- save in speed.
Most bosses tend to be rinse and repeat affairs. Tough side, weak side, lots of turning, with time as your greatest enemy. The remaining bosses are just beefed up normal baddies with tons more HP and greater attack strength. Even then the only “unique” bosses (a mantis-like creature) is used three times and the other (a beetle) used twice while also used as an uncommon enemy. This is disappointing because boss fights ought to be something different from the norm- the cherry on top. Only the roof-tops (the half-way point in the game) has a unique boss and how it is used.
The stages can be hit or miss. While the hazards can be fun and challenging they tend to be the only unique factor from stage to stage. Most stages are horizontal runs with stopping points where you fight. Though the game tries to mix it up with pole racing or an “excitement meter” (In order to pass you must fill the meter by attacking, but not get hit) it still feels very same-y. Even older beat'em ups shook up game play with auto-scroll levels (Like in Turtle in Time), shooting galleries (Like in Sunset Riders), precise platforming (Like in Double Dragons), and other diversions to keep game play fresh. For example, Speed Brawl could have very easily had at least one vertical-styled level since every character can double jump, wall cling, wall slide, and air dash. (That's a lot of air time! ) Hell it might have been an “infamous level” that sticks in your mind, but instead the stages are all forgettable.
There is also no “retry” button on the results screen if you fail or just want to try again for a better time- forcing you to wait through a few loading screens, dialog, and confirmations to get back where you started. Yug.
If you enjoy games like Captain Commando, Streets of Rage, Final Fight, and the speed of the side scrolling Sonic series, you won't get your kicks here. Players who are new to either racing or brawling genre want to steer clear of the title. Though this game bursting with charm, it doesn't not have the polish to match. Which sucks, because I think there is a good game in here. It just needed more time to be tweaked, get additional feed back, and polish.
1.3 hours played
Written 5 years ago
Awesome sprites, awesome music, awesome cut-scenes--how could this possibly be bad? Well, it isn't. It just ultimately isn't awesome either b/c there's way too much of the same thing. or b/c there's no challenge. I'm 80 minutes in, and I've even acquired a new character, and everything looks and sounds exactly the same as when I started! The challenge is not so much surviving and progressing (as in most brawlers) but in doing it as fast as possible. Rather than encourage creative gameplay, this encourages being cheap--doing the same thing over and over (dash hit combo over and over). On top of that, the enemy sprites aren't that diverse (I've encountered 4 so far), and the level music sounds... the same!
Compare this with the sublime Fight-N-Rage where you have such a fun arsenal of combos, an ever changing soundtrack for every area and killer boss-fights along with a great difficulty curve, and there is no competition between the two.
I wish I could recommend this game, but I can't. I hope the developers take this well-intended critique to heart and rethink things for their next release.
6.3 hours played
Written 3 years ago
GOOD THINGS:
- Game handles well and feels like there is a lot of potential to get good and string together satisfying combos.
- Art style is excellent.
- Music really gets you pumped.
MINOR COMPLAINTS
- Leveling up is a false way to feel like your getting better at the game. It actually does so little if it wasn't there I wouldn't miss it.
- Random equipment for mission complete. All this does is make a messy inventory that wastes time with menuing to sell things. Straight gold rewards and a standard shop for standard equipment would have been better for a game about going fast.
- No option to disable cut scenes on missions that have already been completed.
- Cut scenes have a lot of text dialog that really don't say anything. By the second area I stopped caring and skipped them entirely.
- Sometimes I can spam calling in my partner to do an assist attack. Sometimes I can't call them at all. I have no idea why. They were alive and had no status effects on them.
MAJOR COMPLAINTS
- No intuitive way to know if enemies will super armor through hits. The first area mostly lets you button mash things to death. By the second area some enemies seem to randomly hit you out of combos or do uninteruptable combo attacks.
- The amount of twitch reaction required to avoid some attacks is frustrating. It is NOT a matter of 'learning the timing' because the attacks have random start up times.
- Enemies running away or not bothering to engage at all. On some of the bigger arenas it seems like some little piss ant has just been chilling in the corner for the entire combat section and ends up eating precious timer to go hunt it down.
- Bad enemy spawn triggers. Remember that enemy that was hiding from you the whole fight? Turns out killing that one spawns 1 more, which in turn spawns another after that one! You just lost 30 seconds flailing around to kill 1 thing over and over again. On longer levels where this happens each fight it becomes really tedious to have to learn what to target first to save time on spawn ins.
- Bosses
The other gripes weren't enough to spoil the game for me. The bosses are a big part of why I wish I had just refunded my money after the first one. The game is called speed brawl. Taking on the enemy hordes is entertaining and satisfying as you fly around the screen knocking them around and dodging attacks. Bosses are counter intuitive to this.
The first boss makes you think, "Okay, I'll wait for it to charge, jump over it, and attack." But then it immediately turns around and punishes you for it. So you think "Okay, I'll wait for it to charge, jump in FRONT of it to avoid the attack, and wait for it to turn around." But it doesn't turn around. So you think, "Okay, I'll jump over, jump over it AGAIN, then I can attack it." So you jump over the first attack, jump over the second, land thinking you can finally hit it... and it turns around AGAIN and hits you. Now there are other tools you can use to deal with this, like using a stamina move to pass through it (which not all fighters can do), or getting a perfect dodge into a counter to knock it down (remember that random attack speed issue I mentioned earlier)? I always refunded because I wasn't sure if it was worth it to 'git gud'. If I wanted this kind of trial and error boss fights I'd play a souls-like.
So I gave the game another chance and got gud, or at least a little better. Things went pretty well through the second area until I get to the boss. This was not a hard boss, it was a slog boss. You face 2 unflinching super versions of the ball and chain enemies that call in bugs. You could get them to flinch by dodge countering their ball and chain attack, but remember that random attack time issue I mentioned? Also poison shooting bugs and a flying sniper-like enemy constantly spawn in. You would think, "Okay, I'll kill the adds, focus on the bosses while they summon new ones, and repeat until I win." Except the adds just keep coming. They join in so fast it isn't even worth killing them except for maybe the crystal sniper eye-thing. So most of the fight is getting a small combo on one of them, dodging away from the 5 projectiles (and maybe a ball and chain) coming at you, and flailing around to try and get behind one of them again for free damage. Except your fighter loves to move forward, so when you're mashing away at their massive health bar you frequently clip into them and get hit by the ball and chain attack. Once again I'm faced with a 'git gud' situation. I tried the fight a few more times and couldn't seem to improve this time. It wasn't fun or engaging. It sucked the 'speed' part out of the game.
There you go.
Angry story time of how bosses ruined a solid but unpolished game for me. I have no further desire to deal with the minor gripes about the game just to lead into more frustrating and tedious boss fights that feel out of place compared to the rest of the experience.
6.2 hours played
Written 3 years ago
Wow, this game is amazing. First few rounds left a mediocre impression, as I spammed basic attack chains. But once I weaved in the godly Dash button, the training wheels were off. Kudos to the dev team for how much fun they put into that single button -- Dash attacks, Wall attacks, Pole attacks, directional input sensitive and chargeable. Great movement flexibility around the screen, being able to link basic attacks, up attacks, down attacks, double jumps, and dashes all while airborne. Plenty of depth with different specials, ultras, assist calls, and tag attacks between the 6 characters. Probably my favorite 2D combat system across hundreds of similar games. It hurts that this game didn't find a larger audience.
4.0 hours played
Written 6 years ago
The character-design and soundtrack are really, really good!
Combat's got a nice curve wherein you learn to get better and better at building your momentum along with your combo-weaving. You'll continuosly be challenging yourself to get faster and faster, more and more accurate!
A solid recommendation!
5.7 hours played
Written 6 years ago
Seeing some reviews I have no idea how you can rate a game with literally less than 20 minutes played lol. That said I can say with 2 hours in so far the game is quite fun. It takes some time to get use to the combat. You do more damage based on how fast your moving. Sometimes it can be hard to counter certain attacks with the small window they give you but when you do it feels good. Missing the gold by mere seconds makes me want to go back and try it again. And not many games can do that for me. Also the music is great! At only 20 dollars this is a great buy.
13.4 hours played
Written 4 years ago
Really cool game that's criminally overlooked. The combat is fast and fluid with plenty of characters with distinctive playstyles, and the game's art is extremely good
1.0 hours played
Written 6 months ago
Great presentation, soundtrack, character designs. All of that is top notch and drew me in.
But a "fast" game, confining you to small arenas? It does not feel like you are speedy if you stay on the same screen for an entire fight.
Maybe i just expected something more akin to pizza tower, that game is FAST.
Moreover, the enemies are not proactive enough. I admittedly only played through the 1st "world" and the 1st stage of the second "world" but i rarely had reason to use the parry/counter, as i would have to *wait* for enemies to attack: to *wait* in a "fast game" is not good. Only exception being the boss of the area.
That might change in the later stages but the first hour of gameplay just was not interesting or fast enough.
The game is also bogged down with systems like loot or skilltrees.
Having to go through 3 (equipment, skill and market) menus and then additional dialogue, just to get to a stage after engaging with those systems (because why wouldnt you level up your character in a game) just sloooows the game doooown.
The characters having itemisation also feels wrong for a speedrunning game. Speedrunning, and fighting games often as well, is about skill, reactionspeed and memorization.
But if i can just give my character an item with more damage, and subsequently clear stages faster as i have more damage- did i really become better at the game? Skill memorization and all that?
It also throws out the balance for the stages, because i could just come back later to those first stages with lategame items. Is reaching a gold rank better this way, or earned? I dont believe so.
In the end it feels like the game could not really become "fast", gameplay in levels, from layout to enemies, is to slow, and there is too much stuff that bogs you down before you get back in a level.
I think for a brawler its fine, i just would not call it a fast game.
I am also biased as i cant keep trying to compare the game to pizza tower's speed while playing it - and i recognize that is not fair. After all pizza tower came out 5 years after this game. But the whole menu, itemization and proactive enemy angle of criticism, is valid i think.
10.0 hours played
Written 3 years ago
I mean, It's not a terrible game but it feels very unfinished. Certainly not worth the cost outside of the quality of the art. Some of the issues:
-There are very little characters and all but two of them really feel "fast" which is what the game is about
-the ability tree doesn't feel all that in-depth (No new skills or abilities just very basic leveling)
-the music is HORRENDOUS, like GOD awful. The music was so bad and cringe I had to turn it off, Most of the characters voices aren't much better.
-Loot and items: the item list in the game is insanely short and what drops doesn't really add any cool mechanics.
-Lack of replay value: I picked this game up to have another local multiplayer game which is ok but for a 2D game it doesn't have any customizable content or direct PvP. This game should be the kind of game that has a lot of modding opportunity but sadly it does not. Idk if it relies on character sprites being plugged in with highly specific animations or not.
2.5 hours played
Written 3 years ago
The graphics of this game is just amazing, however I wish the gameplay was more about "speed". Granted that I don't think I have a good grasp of the game mechanics yet, I was expecting a "constantly accelerating feeling" where you breeze through the screen, while it mostly feel like a super smash bros battle.
It has COOP though, so in my book that's a great plus (I play with my daughter).
6 on 10 probably. Worth playing, I recommend on discount.
It's sad because the graphics are top notch, like a 10.
12.7 hours played
Written 4 years ago
Worth the price for the amount of fun you get in coop with your friends.
13.6 hours played
Written 4 years ago
An entertaining blend of beat-em-up and speedrunning game, Speed Brawl is about going fast, hitting fast, and having fun doing it. I typically don't enjoy games that time you and rank you thereof, but SB is an exception. I first played the game at PAX East about two years ago, and it immediately grabbed my attention with it's extremely slick controls.
The time and place: An alternate late-19th-Century England where they have just barely won a war with giant, invading Lunar insects called Selenites. In a battle-scarred London still in the process of rebuilding, the favored sport of the masses is the titular Speed Brawl: A show of force and celerity where competitors must negotiate a course of hazards, captive Selenites and their handlers in the fastest time possible. Our two main protagonists, the scrappy, runaway-scion-of-a-wealthy-family Ebba and burly-but-thoughtful prizefighter Bia, have their sights set on reaching the top of the sport's four main leagues. Along the way they'll joined by the sassy street urchin Cassie Pain, stern rail worker Johnson Kite, the frilly, rose-tossing, Tuxedo-Mask-wannabe Karl von Ambrose, and top-hatted steambot AtomaTom. Standing in their way are the afforementioned bugs and thugs, as well as the sport's conniving organizers: The whiny, diminutive Willy, the imposing Stepan Kalashnikov and his tempestuous partner Faina, the hard-assed Commodore Jack Townsend and the mysterious Hugo Wells, the Duke of the Moon- the man who saved England and won the Lunar War.
Speed Brawl grab's the players attention right away with an eye-catching, colorful, comic-book artstyle and entertaining dialogue before and after each level. And it gets better once you're in-game. As I mentioned above, Speed Brawl handles incredibly smoothly- moving through the environment and attacking enemies is simple, chaining combos is intuitive, and using specials and super attacks is flashy, fun, and effective. The game rarely if ever fights you in the way that a 2D Side-Scroller ought not to do, but does anyway in the case of games like Castlevania or Mercenary Kings. Speed Brawl is possibly the least janky 2D game I have ever played and other developers could learn from its example.
The game's core campaign is split up into bitesized levels that take mere minutes to complete, whereupon you are judged on the speed at which you completed the level. Any completed challenge contributes to your account level, with level-ups conferring a skill point for each of your characters. You also receive equipment and money with which to buy more gear from shops- each can equip gloves, boots and special items, affecting attack, defense and other attributes like health or stamina respectively. Aside from the equip, shop and skill menus, there is also a codex page where you can read about the characters, items and enemies.
SB can be played solo or in two player coop, and has a tag-in system: Each player can choose two characters and can switch between them on the fly, with the tagged-in character performing an attack as they arrive, so you can weave tagging into your combos for advanced play. If a character runs out of health, whether it's one of yours or the other player's, you can revive them within a short window of time. There is also a versus mode, but naturally I have not partaken of such. It might be fun, but for me typically versus modes are much less so then cooperative ones.
Speed Brawl has a certain spark of fun and aesthetic quality that puts it above many other games with similar elements of gameplay and design. If have any love for platformers or beat em ups, or speedrunning for that matter, Speed Brawl is absolutely worth your time and money.
6.5 hours played
Written 1 year and 2 months ago
I got this in a bundle. Much like most of the games in the bundle, I'm not happy that I don't like this game.
Positives:
-Art Style is good. Granted, I don't like how the brute characters look like blocks while the speed characters look like people.
-Combat is actually fun on a mechanical level. I actually WANT to get high combos, which doesn't usually happen for me.
Negatives:
-Speed is not implemented well. The game wants you to dash all over the place, but you still take damage and can flinch mid-dash. I know there's a designated dodge button, but it's too slow and doesn't go far enough for some attacks.
-Levels are, personally, terrible. I would have preferred keeping the Speed and Brawl separate, at least in terms of ranking. Maybe have the normal brawl levels give ranking based on how high your combo is, or a score that's based on your time and combo. Pole races tend to be bull as well. I have played the same pole/target stage multiple times and still can't decipher what the developers' optimal path was.
-Items and in-game economy are stupid. The amount of money you get from playing stages, even when getting gold ranks, is not enough for the items that are RARELY better than what you get from winning levels anyway. You're better off not bothering with the shop unless you want a new palette for a character.
-Combat, while fun on its own and at first, quickly loses its fun when all you can do to get through things quickly is dash and pole-dash all over the damn place. Your dash attack does more damage than your basic combo, and the pole-dash can one-shot a lot of enemies. Maybe having better items would help, but the better items are out of reach unless you grind.
Overall:
Speed Brawl is a mixed bag for me. Story seems interesting, gameplay is fun in small bursts. But those bursts get smaller and smaller the further you get. If the game was more of a platformer than a fighting/beat 'em up, it would probably be much better. But as is, you're better off just buying FightN'Rage on its own rather than in the bundle with this game.
12.4 hours played
Written 4 years ago
This game is an incredible rush of adrenaline! It really gets your heart pumping and your mind racing when you've gathered the right momentum. Speed Brawl is what happens when you mix Sonic style speed and turn it into a combo heavy beat 'em up. It's a momentum based beat 'em up, if you will.
The art style and a bit of the pre and post level dialogue reminds me of classic Saturday morning cartoons from when I was a kid, except with polished designs and a refreshing modern colour palette. The music has a groovy rock feel with tiny bits of techno added in there, and most of all the gameplay is TOP NOTCH.
Each Brawler comes with a normal attack that can be modified into launchers or sliding attacks (meant to close the distance as well as give you a smooth way to slow down upon approaching an enemy), a special that requires a stamina bar to use, your typical double jumps, and of course your SUPER special that spans the entire screen. Alongside that you can tag your partner in to either fight for you or perform their special move and get out of the fray once they've dealt their extra damage.
There are six aesthetically and stylistically diverse characters to choose from, and for each level you get to choose two to play as. Half the team consists of Speedsters, while the other half consists of Tanks, and choosing the right combination of characters will drastically affect your playstyle for the level.
What I love about this game is that it is deceptively complex. At first glance it looks like you'll just be mashing buttons mindlessly, but doing so actually gets you thrown around like a rag doll and have your momentum interrupted. Speed Brawl is all about maintaining break neck speed as you zip through the screen attacking enemies in all areas in the most efficient way possible.
I honestly wish there was more footage of this game on YouTube where players string long combos and maintain the speed the game was meant to be played in, because as of now, all the footage I can find on YouTube just doesn't express how stylish and thrilling this game can be. With all due respect, all I see is players treating it like a regular old brawler taking their sweet time beating up enemies when they can be swinging off poles and kicking off walls to wipe enemies out at breakneck speed. It makes me wish the people with high scores on the leaderboards would record and upload their gameplay as I would love to see the game played at its full potential.
Lowkey shade aside, though, this IS an incredible game even at full price. The campaign is kind of short as most levels can be finished within 1-3 minutes if played right, or maybe 5-10 if you want to take your time by either treating it like an old fashioned beat em up without any regard to its momentum based mechanics--or if you're like me and want to play it at a slower pace sometimes just to see what options you have available as you study enemy behaviour.
One thing I'd like to see more of in YouTube footage is the use of dashes and dodges as they seem to be the bread and butter of this game. Although everything moves so fast, the enemies are actually kind of slow in setting up their moves, and there's even a shining indicator that tells you when they are about to strike so you can time a dash at the right time. Do a perfect dash and you can do a follow up counter attack that does extra damage, otherwise you just roll past the attack and can attack in turn normally. Then on top of that is using the dash to maneuver around the screen, which can be done from any position and any direction. BUT the best way to use the dash, I find, is by kicking off walls and swinging off poles as it increases your speed thus increasing your damage.
Anyways I can go on forever about how much fun this game is, I will just end with the score of 9/10. The story could've been better and fully voiced, and the equipment management aspect just seems like tedious busy work with very little effect at first (but does become important later as the game goes on), but these are minor nitpicks for an otherwise SOLID and UNIQUE momentum based brawler.
8.7 hours played
Written 6 years ago
I played this game at a friends house for about 5 hours, I had to come home a get myself a copy. If you like video game combat you owe it to yourself to play this game. There is nothing out there quite like Speed Brawl. It is one of the most satisfying games I have ever played.
On top of all that it has incredible RPG mechanics. This means armor weapons and rings can be equipped to one of 6 characters.
The level design is also extremely inventive. It is always a race against the clock, but sometimes you are trying to get a maximum damage output and sometimes you are just purely racing across the level trying to beat the clock.
I have only scratched the surface of the game, but I already feel like I got more than my moneys worth.
Its 20 bucks Buy it now!
5.1 hours played
Written 6 years ago
This game is fuckin awesome. really fun combat, awesome characters with cool ass moves. The games keeps you moving with its almost race like structure, if you like beat em ups, this is a good one to try out and enjoy
5.3 hours played
Written 3 years ago
A worthy addition to the brawler genre while adding it's own fast paced flavor.
If this is the kind of in-depth game mechanics that Double Stallion is capable of then then my enthusiasm for CONV/RGENCE is now through the roof. Ekko's first solo game is in great hands!
18.5 hours played
Written 4 years ago
why the hell is nobody playing this game?
i got it on steam with some cards i got on christmas and let me tell you, it is hella fun!
its fast paced, has a dragon ball-esque artstyle, and inspite of a few bad ultimate moves, this game is really fun. definitely one of the most underrated games on steam
its a strong 8/10.
0.5 hours played
Written 6 years ago
It's a speed beatem up with RPG elements. OR a Beat em up racer? This is definitely for gamers who love speedrunning or time trials. It has likeable characters, a interesting world, and enjoyable music. No PVP but it does have co-op. Definitely worth a try if you like beat em ups with something different or like speed running.
0.2 hours played
Written 6 years ago
It's a nice idea... but extremely boring execution.
The whole game is about getting into the right momentum and mindset after a bit of practice in order to brawl your way to the speedy top, but nothing actually works well enough to do that.
Animations are extremely sluggish, what you'd usually find in a slower game. Music is horribly stock. Sound effects are annoyingly stock. Voice acting is cringy. I can't think of ONE thing that actually works to make you pumped up about the eventual acceleration to victory.
Well the game is colourful I'll give it that...
No I will not apologize for the speed puns made in this 5 seconds review, I was in a rush and it had to be hasted.
10.1 hours played
Written 6 years ago
An interesting concept but mediocre.
- The shop needed some interesting equipment or better stats versus the rewards you receive when completing the level.
- Ending --- cliffhanger ?
I was interested in completing it for the story and that was disappointing. Not my cup of tea!
7.4 hours played
Written 6 years ago
I love how immersive this game is thanks to excellent and orignal worldbuilding, art and soundtrack.
The combat system feels fluid and intuitive, even playing on a keyboard. The difficulty is tuned just right to make it challenging but not frustrating. The feeling of progression as I improve my reflexes and figure out new tricks keeps me wanting to come back for more.
tl;dr: super fun!
1.8 hours played
Written 6 years ago
This game rewards you so much for having on point dodges, high speed from the get go and being able to flow like the wind in combat. If you wanted to have a beat'em up race game this is what you should get!
1.0 hours played
Written 6 years ago
I'm not far in at all yet, but this is super refreshing. I love the art style and music and am slowly figuring out the combat mechanics. So far so good but will update again soon.
2.5 hours played
Written 6 years ago
It's an amazing game, if your a fan of high-speed brawlers and sidescrolling gams, this one is a must!
7.3 hours played
Written 6 years ago
https://youtu.be/u7SJI-IkAFQ
Pretty good idea having a race with brawling checkpoints. I found them to be a ton of fun because the simple fighting gives you a lot of power. You're able to bounce around between enemies and knock them up. However it's not easy when you start to get a lot of enemies on the screen.
Swapping characters is fun and the skill tree is good. The gear though is very tedious and it's a chore to equip the best gear after each fight. Sometimes the character you want to play doesn't have the best gear and that's a shame.
So good fighting but the speed part is lacking. Getting between fights is too slow. The speed levels are OK but I was skipping them by the end. Overall the races work though.
31.9 hours played
Written 6 years ago
Its fun game 9/10 I'd say
It has charm, style and a great sound track. Dialouige isnt afraid to be rude at times, I honestly kinda wish this was somesorta TV series or somthing, the setting and style and intro cut scene really get me pulled into the world.
Combat is Pretty on point, camera is a bit shakey and some moves behave strangely but never really enough to pull me from the game (use a controller if you can Keyboard works but its a lot easier and more fluent with a controller)
The characters fight fairly differently, have special abities that fit them, and a leveling system, witch i think could have used
some more spice to it
The Item system on the other hand didnt quite win me over, and really just kinda was just a mandatory spend gold for better stats section, it tried playing around with elements but i find You dont want to rely on Damage over time, when you have a time limit. Other gear is just more damage, but fortunetly i HAVE NOT needed to grind, so this is a very minor issue.
A few fustrating glitches and preformance issues, but way less then honestly a lot of games i see these days. No game deleting bugs here!
Story is kinda silly, but interesting saturday morning cartoon stuff...well if the villans were a lot more sadistic, and had no filters.
Ultimatly again, 9 arbitrary score points out of 10! Fun game, could use some improvments and maby a BIT more content and some fixing up of the item systems.
4.3 hours played
Written 6 years ago
This game is RAD! I'm a sucker for a fun, unique world and cast of characters. The gameplay is challenging and rewarding. The art style is awesome and music is great as well. This sucked me in from the start. 100%%% full recommendation.
1.0 hours played
Written 2 years ago
Lots of effort, but it didn't grab my interest.
11.2 hours played
Written 6 years ago
Great Game!
If you like to go fast and beat-em-ups just go for it!
2.1 hours played
Written 6 years ago
Just AWESOME!!!Really cool gameplay/music and visual style!
13.6 hours played
Written 6 years ago
This game is spectacular! One of my favourites this year.
0.3 hours played
Written 6 years ago
10/10 artwork and soundtrack
6.1 hours played
Written 2 years ago
it's good
10.8 hours played
Written 2 years ago
fun as heck
27.3 hours played
Written 3 years ago
automatom
1.1 hours played
Written 1 year and 4 months ago
unique
14.3 hours played
Written 2 years ago
epin
1.0 hours played
Written 11 months ago
meh