

Hunt: Showdown 1896
11,665
in-game
Data taken from Steam

Cloud Gaming













Hunt: Showdown 1896 is a new era of the addictively unforgiving extraction shooter. In corrupted backwaters lost to history, fight back alone – or with friends – against timeless evil. Twisted monsters and other ruthless Hunters stand between you and your Bounty. Risk everything as Hunt consumes you
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Release Date:

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Ryse: Son of Rome
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Crysis Remastered
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Crysis 3 Remastered
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Hunt: Showdown 1896 - Legends of the Bayou

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Hunt: Showdown 1896 - Shrine Maiden's Hell

From 217,56€
Hunt: Showdown 1896 - Ghost Face Rampage

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Hunt: Showdown 1896 – Frau Perchta

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Reviews
The reviews are taken directly from Steam and divided by regions and I show you the best rated ones in the last 30 days.
Reviews on english:
76%
89,268 reviews
67,967
21,301
481.8 hours played
Written 11 days ago
It's a love/hate relationship for me.
The gunplay in this game is superior to anything else I've played before. Game itself looks amazing and is oozing with a grim and corrupted, wild west atmosphere. It can feel punishing when you loose your character when you die, but man, it feels GOOD, when you win.
But here comes the hate part, which is like 99% focused on the actions of the Devs.
For example the big old (new), unfamous UI redesign, which was a MASSIVE failure, that they refused to acknowledge at first, boasting how great it was... It felt like no one, literally no one, tested the changes for the PC version before the launch. They remade it for consoles and literally showed the middle finger towards the PC players with a smile on their face.
Or the fact that you can not see the whole lobby after the game, except for the players that you killed / killed you. Their explanation? "Privacy issues"... like what? The only reason they do this, is so you can't report ppl that play with cheaters or die on purpose so they can derank and play with low MMR players. It just makes it harder to report people, protecting the cheaters is never a good look. Not showing the lobby makes sense immersion wise during the game, but after it's done? Give me a break, we should be able to see everybodys stats.
Next are in game and premium currency changes, you get less of both. It's not a big deal with ingame currenccy, as it makes sense that sometimes your loadout won't be the greatest, but they made changes, so that you can earn less of the premium one, compared to the past (it's a B2P mind you). It was a sucky play on their end, hidden behind "systems overhaul".
And last but not least, the battlepass and events. With each event, there's a battlepass, makes sense. Too bad you won't be able to finish it, even if you complete all the missions, you have to play more to unlock it all! (not counting the extra levels for a charm) I'm growing tired of those, The least you can do, is let us get everything, if we complete everything, not to mention that Passes got smaller. Less value for the same price.
When it comes to events, at first it was great, made my group play the game religiously. But after a couple of them, they all started to feel the same. Same shit, different wrapper. The Post Malone circus was the only good thing in the last 2 years (I am a little dramatic here), perks from previous events appear WAY TOO OFTEN, think of something new please, no one really cares about engine upgrade anymore. It wasn't as hype as you promised, it literally just took away few maps for a quite long time, just so we can jerk off to the new fire animations (not to mention performance drop).
Having said all that, I still think the game is still quite good, and not every change the devs make is terrible. There are a lot of quality of life changes that are great (though a lot of them were forced by the terrible UI "upgrade"...), which shows that they are indeed doing something, but is it the right direction? Kinda, but not really. You can't fix a connon ball sized hole with a bandaid.
492.8 hours played
Written 9 days ago
I would have loved to recommend this game before the launch of 1896, it really was a great game with amazing audio design, lore, atmosphere and art style, gunplay, and unique weapons. Sadly ever since the 1896 update last august the game has went completely downhill for me and others. While some of the praises I mentioned still exist the others that don't and the new problems have held this game back enough for me to not recommend it. Starting off with how the gunplay has been downgraded in order to be closer to new modern shooters which hurts the authentic feel of the game. The prestige system still being awful and removal of the lore really shows the communication with Crytek has never been worse. More issues are the growing toxic community, the confusing ui, taking out 3 maps and taking 10 months to add them all back, worse weapon balance and the instaburing meta, new events being the boring same, and increase of exploiters and bugs. The developers for 10 months now have been trying to turn hunt into a more general shooter which has led to gutting very important and key aspects of the heart of this game. The most obvious example of the downgrade of hunt showdown is the current event as I'm writing this being completely taken out due to it breaking the game. I used to love this game but its fallen off from it's glory days and now the company behind the game is struggling just making the future look more bleak.
597.8 hours played
Written 9 days ago
terrible company they forgot how to make a game but they sure can make more event passes and payed DLC.
3,008.0 hours played
Written 17 days ago
After countless hours in this game, I’ve finally decided to write a review.
Unfortunately, I cannot recommend Hunt: Showdown, especially after returning two months ago following a year-long break. The experience has noticeably worsened.
First off, the new front-end UI is atrocious—clearly designed with consoles in mind, and absolutely not user-friendly. Even something as simple as deselecting an item requires you to dig through hidden menus. It’s frustrating and unintuitive.
Prestige has been heavily nerfed. In the past, you could retire a hunter at level 25. Now, unless you get lucky and reach level 50, you're forced to spend countless hours grinding just to prestige. It feels more like a chore than a rewarding system.
As for the community, matchmaking on European servers is hit or miss. When you're paired with English-speaking players, the experience is generally positive—they seem friendly and communicative. However, I’ve had many negative experiences, particularly with players who speak Russian. Of course, this isn’t to generalize everyone, but it has impacted my enjoyment. And then there's the Cheaters.
So no: dont play this game. It's more anger and frustration than joy.
1,248.8 hours played
Written 16 days ago
First off let me start with a little history and my view of hunt through out my years of playing this game and being a part of it on both PC and PS4
Hunt showdown for me is a game i started around mid 2020 and it very quickly became my favorite game quickly after that, all the late nights played and memories made along the way are to this day close to my heart and i still dream of going back to the days i spent in the bayou hunting monsters and coming out on top of everyone else, taking my rightfully earned bounty back to my family before gearing up and going back to the grind.
I've played hunt on and off taking short breaks here and there until around late 2022 / early 2023 when i finally noticed the game changing toward a direction that i and what feels like many others didn't quite like and the devs started to do their own thing without taking the community's feedback into account as much, and at this point it felt like the core identity of what made hunt what it is was starting to fade atleast that was the case for me.
Well i still continued to play the game but i was starting to take longer breaks from the game and played less and this continued all the way until the awaited engine update of hunt showdown and soft relaunch in August 2024 where Hunt: Showdown became Hunt: Showdown 1896 and oh boy was this update controversial and for me the beginning of the end.
What changed in the new engine update? well first of all a the engine was upgraded from the original Cry engine to Cry engine 5.11, This new engine was supposed to provide better performance for PC which for some it did just that while for some this new engine was unplayable, for me it did slightly improve performance.
Next up the new UI and user experience first off let me say that the old UI was definitely not the best there is but comparing the two the new one has some obvious flaws that cannot be denied for example the new UI added so many unnecessary clicks between loading up to a match, setting up your loadout, changing setting and going between menus overall it was like trying to find your way through a labyrinth some of these aspects were adjusted later on thankfully,
Then there is still one thing that i can not understand the reasoning for and that is the removal of the lorebooks which were - The Book of Monsters which contained the detailed descriptions, background stories, and tactical advice for dealing with the various creatures inhabiting the world of Hunt Showdown.
- The Book of Weapons which contained the historical context, detailed descriptions, and practical advice for each weapon, enhancing your understanding and appreciation of the hunter's arsenal.
There were also small little rewards of bloodbonds (paid currency in hunt) associated with these lorebooks that were gained through one time challenges or earned xp with weapons but that was a small part of it.
Then there was also an audio system overhaul which improved the sounds to be more realistic, improvements to physics, character interactions, and gameplay elements, nothing great or bad to be said about these changes i feel like they did end up improving the game a little.
And last but not least they introduced a new playable map which is great! BUT because of the engine update they made all 3 previous maps unplayable leaving only 1 map while they redo the maps for the new engine the first of the old maps to be released was Stillwater Bayou on September 19th 2024, the second was Lawson Delta on December 13th 2024, and they are finally adding the third and final of the missing maps back on June 18th 2025 and this is a very long time to wait for old maps to come back to rotation which for a lot of the older player base seriously affected the enjoyment of the game.
Now for my actual review of the game. The one thing that i've always loved about this game is the gunplay and how the guns feel to handle and i've found no game that makes guns feel as amazing as hunt does this still stand to this day and the core gameplay which of getting into a match, fighting for the bounty with other teams and when you end up coming out on top with the bounty and extracting that feeling is just exhilarating and as they say "hunt giveth and hunt taketh" so there will be good and bad days.
Yet still i cannot recommend this game for all that hunt used to be and what it is now i do not think its in a good place overall but this is just my opinion as a older player, do i still think newer players discovering hunt can enjoy this game? yes of course if you're freshly discovering hunt and reading this review and still feel like trying hunt out, go on ahead the Bayou needs fresh hunters to banish monsters and protect the common folk of Louisiana so join the hunters lounge and protect the bayou from the hellspawns that are invading it
With this its time for this old hunter to retire from the bayou and let the fresh blood take over, may the bayou watch over you...
946.4 hours played
Written 9 days ago
Guys Chill out! They game is good, they made a mistake and are Working on it. We all like to play it.. if you really don't like the game its fine but stop bombing the Review because there was a fuck up!!!! We are all humans and have had Problems on our Work once! LEt them fix it and all will be good!
47.6 hours played
Written 8 days ago
get better servers, get better reviews, it's pretty straightforward.
keep making excuses and compromising, get dogshit reviews... like I said, pretty straightforward...
1,703.0 hours played
Written 8 days ago
I genuinely love Hunt: Showdown. With over 1,600 hours invested, this game has become more than just a pastime for me. The dense atmosphere, the unique gunplay, the brilliant audio engineering, and the dark, haunting setting are still unmatched in the PvPvE genre. Hunt had the potential to be a true milestone — had being the keyword.
But since the relaunch under the new name Hunt: Showdown 1896, things have taken a disappointing — at times even embarrassing — turn. Patch 2.4 (initial release: June 18, 2025) was a new low. Many players (and likely Crytek themselves) won’t forget how poorly it went. And while mistakes happen — developers are only human after all — this wasn’t the first major misstep, and it probably won’t be the last.
My Main Issues with the "1896 Relaunch":
- Performance & Optimization
Yes, I get it — a major engine upgrade comes with higher requirements. But nearly a year later, performance is still in desperate need of optimization. Pre-1896, I was getting close to 200 FPS on high settings. Now, I barely hit 110 FPS — on the lowest settings. That's a massive downgrade, not an upgrade.
- "New" Content That’s Just Old Content
As a long-time Overwatch player, I’ve had to go through this before: removing content, only to reintroduce it much later and pair it with a big and exciting new event. Recycling old maps or weather effects and calling it a "big event" feels lazy and disingenuous to longterm players.
- Lack of Communication Where It Matters
Yes, Crytek has started communicating more — but it’s mostly dev diaries that feel irrelevant unless you’ve just started the game. What players really want are clear, honest updates about the state of the game and when we can expect long-needed changes.
Crytek hasn’t meaningfully used their own Public Test Server (PTS) in recent updates — a tool that’s been around for years. If they had deployed Patch 2.4 to PTS beforehand, issues like the catastrophic live rollout—where servers crashed and Crytek had to rollback to 2.3 after a full day offline—could have been identified and fixed before hitting live servers. It’s baffling that such a safety net exists and yet isn’t properly utilized.
- Server Stability
Server problems have existed since I first started playing Hunt over two years ago — and while they’ve become less frequent, they’re still present and disruptive. Especially on patch days, the servers are simply unreliable.
- Cheaters and Ping Abusers
Cheaters are becoming more blatant — some don’t even try to hide it anymore, likely because Crytek does not seem to care. EU servers are increasingly flooded with players from regions far outside their scope, with no effective region lock in place. It’s rare to enter a lobby that isn’t at least half made up of players who clearly aren’t from the selected server region.
- The Bounty Has Lost Its Value
The game’s core objective — securing the bounty — has become meaningless in many higher-level lobbies. Especially in 6-star matches, most players are too afraid to make the first move, leading to drawn-out, passive standoffs where no one wants to risk anything. The thrill of the hunt is gone if no one’s really hunting.
- Unreliable Matchmaking
The matchmaking system, once relatively solid, has become increasingly inconsistent since the last MMR update. I personally got boosted from 4–5 stars up to 6 stars — a rank that used to be reserved for the sweatiest players or those without a job. Now, it feels like everyone is up here, including myself. The problem is, there's no real way to drop back down to your previous MMR, because the system pulls you right back up almost instantly
I’m not writing this out of rage, but out of genuine disappointment and concern. Hunt used to be one of the most immersive, unique experiences on the market. Watching it lose its identity to bad decisions, lazy recycling, and technical instability is heartbreaking.
I want to recommend this game. I want to see it thrive. But right now, I can’t do that in good conscience. Hopefully, someday soon, I’ll be able to change this review back to a positive one.
Do I still plan on playing Hunt despite all of this?
Hell yeah.
I love this game way too much to quit. As frustrating as it can be, there's still nothing out there quite like it. That’s exactly why I care so much, because Hunt: Showdown is special. I just hope Crytek realizes that before it’s too late.
Crytek please wake up!
5.2 hours played
Written 3 days ago
The game is alright so far, but my god this is absolute worst UI I've ever seen in a game like this. Unequipped a weapon? Good luck finding it. In fact, good luck finding anything. I don't know how this design got past basic QA; it's abysmal. I'm tempted to stop playing for the UI alone. Over 2 hours playing with it and I'm still confused. As a UI/UX designer by trade, I'm simply baffled that this is what they went with.
2,386.1 hours played
Written 8 days ago
+ great game with intense tactical fights (every fight is unique), huge loadout possibilities/playstyle variety, awesome (maybe the best) audio design, works great with 2080super
- somehow toxic community (but you can mute them), updates are sometimes buggy (but get fixed), hard to learn (understood the basics after something like 100 hours)
521.6 hours played
Written 15 days ago
I actually love this game, but this new UI of the menu just pisses me off. Whoever designed this abomination should be ashamed.
Tiles omg, so many tiles everywhere and they are so big that you have to scroll horizontally to see them all. Only 3.5 tiles fit on the screen. It's extremely confusing. What happened to the good old list? You could put all the information on one screen without scrolling. It's not a mobile game, why tiles???
Then why do I have to double-click everywhere to confirm? Five thousand buttons are displayed at the bottom to execute different commands.
There are far too many sub- and sidemenus that open when you just want to change the search filter, for example. Presumably all these options no longer fit on the screen because the TILES take up all the space.
Why can I no longer compare weapons when I select one and then hover over another?
Why do I have to open an extra tab to select my hunter? Why do the tabs at the top disappear when selecting and why do I have to confirm the selection with CTRL to get back to the lobby?
When recruiting, it is not clear which TILE is for the free ones and which is for the normal ones, unless you click on it once or just know it (and again, of course, a double click to confirm, I love it).
Why do I first have to select a category in the home tab and then the respective game mode, why can't I do all this in the Play tab?
Oh, and did I mention TILES?
If you want to buy a weapon it is of course... a double click. But if you have previously pressed X to look at the stats of the weapon, double click opens the detail menu???? Why is it so hidden?
Why do you need so many clicks and keys to do the simplest things? This is just bad UI design. After a game I'm tired of having to dig through this menu until I can play the next round. I've stopped playing many times just because of that.
1,370.9 hours played
Written 4 days ago
I used to love playing this game. The unique sound system and gunfights were very enjoyable. I didn't even mind the introduction of the battle pass. Unfortunately, the constant events every few months made the game feel like a chore. Unnecessary changes to the UI and core game mechanics also soured the game for me. The biggest gripe of all is how much the core gameplay loop has changed. Gone is the thoughtful cowboy shootout and it has been replaced by frantic, crackhead gunfights.
It just stopped being fun.
41.7 hours played
Written 4 days ago
The sad thing is, this game is so well made. The graphics look great. The sounds are incredibly well done. The gameplay is fun. The different enemies in the map are fun and also terrifying. I really thought that I had found my new game to play for while!
But after just a few games, even at my incredibly low level, I'd get paired up with people who would have hundreds of hours into the game, and just demolish me every time I'd come into contact with them. It's really discouraging being new at a game, and getting sniped by a 7th prestige guy with a crazy good loadout, when I barely know what's going on. After a few hours, I just gave up. If they can add in some proper matchmaking, I'll probably play it again. But I don't feel like playing a game for 20+ hours while not enjoying it, trying to get good enough to not die immediately when seeing someone.
Which is sad, cause it's very fun otherwise.
229.1 hours played
Written 20 days ago
I have sunk a lot of hours into this game, but I am done. This game is dying or already dead.
Before the switch over to being "Hunt: Showdown 1896" (around August 15th) the game ran pretty well, damage was consistent, the textures didn't bug out, it felt like the Devs listened to the players, bugs might have been fixed, so on and so forth. Ever since that update a steep decline in quality has been apparent. Right now the game's average players has drastically declined in less than a year. At its peak Hunt was averaging around 19 THOUSAND PLAYERS, and even had 23k average players in July 2023. Since that update in August 15, 2024 it has steadily declined to 15k, 12k, and at the time of writing this review it is an almost pitiful 9.5k average of players.
1. Cheaters are blatant in this game, no matter how many you report the amount stays the same. I would even argue there is a cheater once every four matches. 1/4 MATCHES. Whether it is players instantly reviving over and over -when Necromancer can only be used once and there are no more revive bolts- even when a team is completely wiped out, to bullets penetrating that can't, to bullets shot aim seeking the nearest target (as in they could be looking far to the left and still headshot a player). I do not even know if the Devs are updating their security.
2. Another huge thing is the Devs are actively ignoring their community. I would not be surprised if they delete this review and other reviews for being negative, which would be proving my point. I have not been playing long enough to know if they ignored their players before the 1896 update, but since that update I have seen their communities reporting bugs, offering suggestions for new content, sharing criticism, or generally just complaining. The Devs seem to not see the bug reports, the cheaters, and anything positive for their content, but erase negative criticism and complaints (actively banning people from their Discord server for this specifically).
2.1 This is a personal worry, but do the Devs update their security? Are they even trying to keep their players safe and engaged?
3. Damage is no longer consistent. Shotguns within a 5 feet range while hitting the chest of a player can range from their maximum damage, to a bloody 24. Some higher caliber weapons, such as the Sparks (being the 2nd highest damaging rifle in the game) can do 13 damage in about 3-10 feet range if it hits a person's arm or leg. The Sparks does 149 damage, which one shots someone missing any amount of HP (max health is 150). No matter what weapon you are using, your damage is no longer consistent.
3.1 One of the bigger changes as well was the changing for the amount of registered ticks for projectile flight speed for when a player dies. I might not have explained that correctly, however, I can say that this change has nearly completely changed how trading works in a negative way. You could have shot your bullet, but because it does not travel fast enough it does not even reach the intended target, meaning what could have been a valuable trade has now cost your team their life when they possibly get bodied by the somehow surviving player.
4. The GPU usage is insane. Hunt used to not be an issue for my PC to run, the fans would not even kick up, but now it does. My GPU is nearly screaming for help while my textures flip from low poly to high poly textures like thumbing through a book, to the fog in daytime to being so blinding that it is nearly impossible to play with. The intensity on the GPU knocked out a huge amount of the player base, most of whom can't reach past 30fps, have technical issues, or straight up crashing attempting to casually play.
4.1 While playing the game, you can get randomly tabbed out even when you are fully locked in with no borderless. I haven't tried this with a singular monitor, but it is a big issue that completely changes the way a fight goes, whether that is with another player or basic mobs. My friends and I have more than five times been tabbed out of the game during player fights alone, just as an example.
5. I would say about 20% of the Devs efforts goes to game support (like fixing bugs, updating security, adding lore and fun mechanics), while the rest of these efforts go into 40% DLC Cosmetics and 40% events that no longer bring anything new to the table aside from a temporary boss and perks, possibly a new permanent skin locked behind money.
5.1 After having already bought a full price game, of 29.99 USD, you are then constantly bombarded by special currency and skins that are locked behind paywalls.
In conclusion, it is my personal belief that this game is dead. If there is somehow a magical, non-greedy revival there might be a chance for it. But I am done being bullied by the games inconsistency and bugs. I may not be very good at the game, but Hunt itself working against the player does not grant me the courage or inspiration to continue. Farewell to a game I once enjoyed.
791.6 hours played
Written 9 days ago
Servers go offline for 10+ hours on huge update + new event day, people buying ingame premium currency and not getting anything but losing their money, complete sh*tshow of an event launch.
In the end everything gets reverted.
For compensation 10K HUNT DOLLARS are handed out... insanely pathetic, many people have wasted their whole day for this, took PTO even, and this is how much the players are worth in the eyes of Crytek, 10k ingame currency, which is nothing, a worthless amount.
Every battlepass costs money, every dlc costs money, and the base game also costs money, yet this is how the players are treated. P2P game with sub F2P customer experience.
And this is really just a small issue compared to constant ping abuser chinese players or the virtually nonexistent anti-cheat, perhaps lets also mention the completely cluttered, new and updated visuals and the completely eye f'ing lighting in the game.
3,477.8 hours played
Written 9 days ago
I like hunt and have been playing for years but its going down hill fast. Devs have lost sight and are out of touch with community. it's all about skins and payed cosmetics and squeezing what they can before letting it die.
227.9 hours played
Written 19 hours ago
This was at one point, the highest quality PVP experience I had ever had. The overhaul update of 2024 absolutely tanked the player experience irreparably, and subsequent updates have continued down an ever worsening path. It has become buggier than ever, and the servers seem to be much less stable for reasons I can't explain, but worst of all the gameplay no longer feels special. Gone is the slow, weighty, methodical pace to my movements, you now move around with the floaty speed of a geriatric apex legends character reminiscing and hallucinating their glory days, and the most magical, heartpumping fire fights this game used to offer just no longer hit quite right. Don't get me wrong, there's still a really unique experience to be had in here, but its pretty much lost its edge by trying to fall in line with other games of its ilk, only to trade in what only IT can do so very exceptionally, to do what other games do quite poorly. RIP Hunt, genuinely a tragic loss for the scene
1,350.7 hours played
Written 29 days ago
One of, if not *the* best shooter of all time. The gunplay, the sound, the sheer adrenaline you get when playing this game, are all unmatched. The aesthetics are incredibly lovingly crafted; there's so much work that goes into making this game as incredible as it is. If there's one thing in particular to praise about Hunt though, it's the sound design. You can hear gunshots from across the map, recognize what weapon is being shot, and track other hunters through the map because of it. There is no other game like Hunt, and if you've ever been a fan of shooters, you have to try this one.
2,180.2 hours played
Written 7 days ago
First of all this is a long time coming this review. Secondly this has nothing to do with the latest shit show that was the failed update/delay in the event, honestly it didn't really affect me and for someone who doesn't like the events, I don't really have an opinion. Meh.
My biggest gripe with the game currently, is the match making, 95% of my lobbies are plagued by either new 3 star smurf accounts or ones that dropped their MMR intentionally playing with their 6 star friend who wants to boost his KDA. There really is a simple fix to this, make it so the MMR of team is based on the highest rated player.
Lets talk about false promises. 2D replay was mentioned in the first year of the games actual release, we've heard nothing since, something so basic, that would be good and would help reduce frustrations of other players understanding how they may have died etc.
Ping restrictions, this has been an on-going topic for years, and to add salt to the wound, they've mentioned they will be bringing in restrictions MULTIPLE times, as recent as last year. Nothing is yet to change.
Events are basically every 6-8 weeks and last about that time, that's not an event, thats just a feature when it lasts 2 months. That means around 50% of the time isn't just the normal game, and the only conclusion I can draw is they literally have no idea where to take the game. For some reason I believe this instils FOMO and brings back some players who for some reason then buy blood bonds for a pass just to get a skin they won't ever play with. Predatory as fuck.
A year to return DeSalle to the game with some mostly minor changes? Absolute joke.
Server performance has been an issue forever and its clear they're not willing to front the money to better the problem.
This is more of a personal gripe and I appreciate many people won't agree with me here, Hunt "SpamDown" now has far too many fast firing guns, honestly may as well play COD at this point. Not every gun needs to have the same variants, the fact that Crown Shorty exists is god damn mind boggling (this is just the latest example).
2,340.3 hours played
Written 5 days ago
This game will not let you go!
Now with "Judgement of the Fool" probably in the best state ever!
Hunt is intense and extremely rewarding.
YOU WILL remember your fights and places long after they have been fought.
I have played now more than 2k hours and think a have never spend more time in a game.
The core gameplay loop and dynamic world never gets boring. Graphics are nothing but amazing. Weapon design, handling und feedback is unique and rewarding.
The only warning:
- Watch tutorials on how to play and about the core mechanics. Hunt is not known to take new players by the hand
- Get a decent headphone as sound is extremely important
- Be ready to spend some time in the beginning, if you only want to play 1h/week then extraction shooters are not for you
For everyone else: get the game NOW.
The money/time spend and enjoyed is unbeatable.
I will never understand people playing >1000hours and giving this game a bad review.
Maybe it's this emotional attachment you get, once immersed.
There is no other shooter like Hunt!
1,574.7 hours played
Written 7 days ago
Every time they update they make it easier for the console players and harder for pc
925.2 hours played
Written 3 days ago
I really love this game. Since the 2.4 update I have had more crashes since I bought it, lost more and more hunters because of it. Crytek please fix this so I can go back to enjoying your game.
608.7 hours played
Written 2 days ago
Use to be a great game. In an attempt to fix the UI, which did need some work, the devs managed to make most aspects of the game worse. Who doesn't love having the game you paid for taken from you and replaced with something worse. I feel like I deserve my money back. This is not the game I purchased
1,248.8 hours played
Written 7 days ago
Great update. Please keep taking the game in this direction, focusing on QOL and ironing the rough edges instead of big shiny new content, it's EXACTLY what fans want!!
27.3 hours played
Written 27 days ago
Game has very good graphics, audio and actually the gameplay feels quite nice too. Yet I can not recommend the game because the matchmaking system is horrible. The game is not accessible for newcomers as you'll be put against teams of people with max prestige who know every corner of every map.
26.7 hours played
Written 8 days ago
This game is a little gem. I can't play any other shooter except Hunt now, everything else feels tasteless after playing Hunt.
901.5 hours played
Written 11 days ago
I cant stop playing this game. No matter what they do to ruin it, I keep playing it. I love being a cowboy but I hope they dont keep picking gun play speed. I miss the old days of game fights being 75% skill and 25% luck. Now I just feel some guns are just too strong. But the core basic of hunt, I believe is still there at least in my three star lobbies. Chaos and bad players (myself included)
1,435.7 hours played
Written 7 days ago
Fantastic slow paced tactical extraction shooter. Audio and positioning is important, shots count. No crafting or anything else besides the great core gameplay loop. Game gets improved over time and despite some issues like bugs, very few balancing patches during events and still missing content from pre 2.0, it is in my opinion the best shooter out there currently and will hopefully only get better over time.
294.1 hours played
Written 28 days ago
This is the only FPS game ive really ever cared about and everyone involved it's development is currently smoking fucking crack.
crytek i dont know why youve suddenly lost all ability to develop/maintain a videogame but please mentally reset yourselves to a few years back or something?
6,097.1 hours played
Written 9 days ago
This game has the best sound in any game I've played. It's very addictive and the devs do their best to listen to the community. They're pretty good on fixing issues relatively fast. I love the game and recommend it to everyone. I have over 6k hours and I'm not even bored.
457.2 hours played
Written 2 days ago
Still can't understand why they broke a beautiful game, and put a huge amount of work (apparently) into enshittifying the product. Thanks!
920.3 hours played
Written 14 days ago
What can be said about Hunt: Cheatdown 1896.
A niche game with great audio and a vast arsenal of weapons, yet plagued with cheaters. Cheaters that Crytek don't ban at all. The only ones who get banned, are those from audio bans in game. Crytek gives false metrics about "bans" and the "work they are doing to combat the cheaters" which is no work at all, so don't be fooled by their lies, or the cheating partners and their simps that are paid to play the game and lie about the current state of cheaters in the game. I mean when the face of their game is a cheater that has a vac ban on counter strike, enough said. There apparently is a fair play task force, which everyone knows is non existent. Crytek continues to fall back on the same bullshit response that "With privacy laws, they cant divulge anything that has been done regarding any issues", which spoiler alert is nothing. If you're even remotely familiar with this game, this is not new information. The ones telling you otherwise are cheaters themselves or other simps.
Crytek allows vac ban cheaters to play their game and they cater to all the cheaters on the daily. There are players with 7 million bounty+ (over 7000+ hours) still actively cheating on the daily and Crytek still does nothing about it. These players that have been cheating since the games release and are still actively cheating on the daily and are allowed to play Crytek's disaster of a game, to put that in perspective. Whether it's cheaters from day 1 on Hunt, fresh account cheaters or vac banned accounts from other games, Crytek welcomes you all with open arms.
However, instead of rectifying the issue, Crytek is more concerned with shoving
new DLC's down your throat every 2 weeks, and expects people to keep supporting and paying them money, while Crytek continues to act oblivious to the state of their game and refuses to do anything about it.
The difference between Crytek and other companies, is that other companies actually ban their cheaters, I can assure you that Crytek does not. By the player count alone its safe to say this game will be dead by the end of the year, if you don't already consider this game dead. They will either make the game free to play or implement crossplay with console and pc. A 10k player average is not good, especially when the majority of that player count consists of cheaters. Imagine if Crytek actually cared about retaining the real, legit, normal players, not the fruitcake cheating pretenders who clout chase for their boyfriends. The only thing Crytek cares about is if they get your money, after that you mean nothing to them and they could care less about anything else. This is the same company that acts oblivious to the state of their game and the cheaters destroying it. Weird behavior to say the least, yet Crytek does nothing and caters to to all the cheaters.
If you are actually considering purchasing this game, keep in mind that this game is practically unplayable from 3-6 star. if you are looking for a true and fair experience, not riddled by cheating fruitcakes every game (no exaggeration), you may want to look into another game. If this post can save some random potential new players from being tricked into buying this game, great, if not, you were warned. Welcome to Hunt: Cheatdown.
902.4 hours played
Written 8 days ago
The gameplay loop is fun and engaging, offering an experience that doesn’t take itself too seriously. It’s enjoyable whether you’re playing solo or teaming up with others. There’s a good variety of playstyles, each supported by a selection of weapons that suit different approaches.
377.7 hours played
Written 5 days ago
For me currently the best extraction-shooter experience.
Brought me back into multiplayer shooter and makes me want to master every aspect of it, even though it has a steep learning curve.
The wild-west-horror setting with single loaded, bolt and lever action guns and throwables make the showdowns very exciting. Every kill, every success feels very rewarding. Most of the time even loosing does not feel that bad, as you still might have had an awesome round or maybe you learned something new. Every round is different, unique and rememberable.
There are currently 4 beautifully handcrafted maps your can sink thousands of hours into it without getting bored.
The focus on audio clues and the general audio design is phenomenal. Hearing is more important than seeing. This also benefits the tense atmosphere and the overall astethics of the game.
The Graphics are on a very high detailed level if you bring a mid- to high-end gaming setup. (Bring more than 8GB of VRAM and lots of L3 Cache)
The game had some issues with updates which made some fans a little bit salty, but those were minor things and got sorted out after some time.
I wish all the best for this game's future, full servers and long lasting support as there is nothing compareable out there.
522.3 hours played
Written 7 days ago
Ever since the release of 1896, the game has had trouble with performance and other questionable decisions (like the terrible UI). Now, with 2.4 released, Hunt is in a great spot. It's an amazing game, probably the best FPS of the last few years. If you have any interest in good gameplay and even better atmosphere, do yourself a favor and play it.
731.2 hours played
Written 29 days ago
A very nice and relaxing game, which I always enjoy playing, no matter what time of year, and no matter whether the rounds are good or bad, I recommend this game to anyone who wants to start playing it.
_______DEUTSCH-GERMAN_______
Ein Sehr schönes und entspannendes spiel, was ich immer gerne spiele, egal in welcher Zeit, genauso egal ist, ob die runden gut oder schlecht sind, ich empfehle dieses spiel jedem der es anfangen möchte
712.7 hours played
Written 6 days ago
Fixing fps drops - 👎
Launching new twitch drops - 👍
If you decide to buy this game - make sure your processor supports AVX 2.0. Without it game wont launch
3,468.5 hours played
Written 13 days ago
The developers don't care about the performance of the game. Bugs are not fixed for years, with the registration of damage is a complete random. There is almost no fight with cheats. The network code of the game is written by completely incompetent people. Sound in the game broke finally for several years. The only ones who work in the company are designers to them there are no questions, the guys work very cool. In general, the game has turned for several years from a very cool and unique project to a complete dump.
1,918.1 hours played
Written 8 days ago
When I log in to play the game it says error. Is my firewall blocking the game it asks? Make sure to check if these ports that are always open are open now! Do some other work?
No.
I paid you for a game and I am here to play it. Over and over I pay you and you keep breaking it. I resent this error message suggesting that I take any action whatsoever. We know what is happening because this happens frequently. Crytek, you should be embarrassed for breaking your game again and you should be ashamed for suggesting that your players are in any way responsible for it.
After you fix it I strongly suggest you do a pass for language in the error messages. You are pissing people off.
EDIT : The event is up and running now only a little more than a day late! Turns out it wasn't anything wrong with my router settings.
1,072.3 hours played
Written 8 days ago
What a shame. It has been one of my favourite games ever, and I watched it fall apart over the years. The only focus of the studio since at least 3 years has been skins only. The rare changes they make to the game are just making it worst and worst over time. Bugs and balancing are in a shamefull state today, and 2.4 is just another exemple of it... If you don't have it, don't buy it, it's not going to be any better. I waited several years before posting this, hoping for a positive change. It did not happen.
156.2 hours played
Written 10 hours ago
This game has easily made my top 5 favorite games of all time. I've never played an extraction shooter before this one, I was never interested. But I am so glad I gave this one a try. The graphics are beautiful, despite the game not being too hard on your pc even at high settings. The gameplay is so unique! I love everything about this game.
667.7 hours played
Written 3 days ago
After all the bad review bombing I'm just going to show Hunt some love. I love love love this game!! It's amazing don't take the hate at face value, its well worth giving it a go. I'm not the best player and yes sometimes slam my mouse down in frustration when I get a bullet in the face, but it keeps me coming back for more. When they released the update last year I was unable to play for many months as my pc was no longer compatible to run the game. Because I love this so much I go and basically have a whole new pc built so I could get back to the bayou! So if that doesn't show that the game is great then nothing Will persuade you. Just buy it and join in on the awesomeness of Hunt.
1,588.2 hours played
Written 4 days ago
Let me say this right off the bat: I love this game, and this review isn’t one of those “I’m just gonna rate it badly out of principle” kind of things. Yeah, Crytek didn’t exactly cover themselves in glory last year, but honestly, looking at it objectively, the content we got was still awesome. Getting an engine update for an older game is definitely not something you see every day. After a few hiccups in the first couple of months, the game has been running super smooth and performing great. The menu wasn’t exactly a masterpiece, but they’ve fixed it now, and honestly, you get used to everything eventually. I didn’t play any less during that time, and I still love the game just as much as I did on day one.
Seriously, don’t listen to all those people whining in reviews after 1000 hours of playtime, who then never touch the game again—even though whatever issue they had has already been fixed. So here’s my take and experience on a few points:
- The game does NOT have a big cheater problem. I’m at 6 MMR and maybe run into an obvious cheater once every 50-100 matches.
- The menu isn’t great, but honestly, it’s nowhere near bad enough to hate the game over it. I think the menus in Call of Duty or Battlefield are way worse, to be honest.
- Performance is top-notch. Sure, with an engine update you’ll need a beefier PC to get the same FPS, but that’s just how it is. With my RTX 4070S, I get between 140 and 170 fps, which I think is totally fine.
- Crytek actually does listen to the community. Yeah, sometimes their decisions are super questionable, not really thought through, and just plain confusing—but in the end, they usually fix things somehow and it all works out. It could definitely be better, but it’s really not worth all the outrage.
All in all, this is by far the game I play the most, and after 1500 hours, I’ve never once felt like I was done with Hunt.
450.6 hours played
Written 5 days ago
As someone who has nearly 2000 hours combined from both Xbox and PC, I have too many thoughts on this game to simplify to a review. This game has it's [i] fair [/i] set of issues which I can and do complain about frequently. However, this does come from a place of passion. In my experience, there is no other game like Hunt Showdown and it's unique gunplay and overall gameplay keeps me coming back match after match. The lore is there, and while not heavily focused on, it is rather interesting to read about. If you step away from the potentially sweaty lobby you are in, this game in quite atmospheric. A factor which I heavily enjoy in Hunt Showdown is it's audio design. While other FPS's utilize audio to a fair degree, with Hunt Showdown; good audio discipline is extraordinarily rewarding. It sounds like an oxymoron; but the gunfights are simultaneously fast and slow. [i] Most [/i] guns have slower firerates, which means you won't get evaporated quicker than you can even process. However, the sheer intensity of some gunfights leaves you feeling like you are moving at superspeeds. I could keep rambling, and I surely haven't done justice to my overall opinion on Hunt Showdown. However, I would 100% recommend at least trying the game. This game is not made for everyone, and it has some learning curves. But if you stay dedicated to the game you will see the overall beauty that is Hunt Showdown.
TLDR: If you are afraid of new things (or have a strict budget) then get the game while it's on sale and try it out. There are somewhat difficult learning curves but it will be worth it. If you want a game to "play in the background" or a game where you completely shut off your brain, this ain't it. In my opinion, this game is best played with at least one other person and preferably two others (max team size is trio).
102.5 hours played
Written 5 days ago
This game both runs and looks good, mechanics wise very good and gameplay very good as well. What this game ultimately falls flat on is of course the team mates you get matched with..... ive lost thousands of characters solely because theres always one person on your team that thinks they are rambo, born again jesus christ and runs away from us and also the objective to rush down a full team solo and dies right out in the middle of the open. so that leaves me and the other teammate to face against probably two full teams alone while also defending the objective by ourselves.
guys..... i cannot say this enough.... STAY WITH THE TEAM AND LEAVE YOUR EGO AT THE DOOR!
7/10
641.6 hours played
Written 5 days ago
Hunt is easily in my top favourite games of all times. It's hard to explain, but it appeals to me in a way that only very old games did in my childhood. It does not force you into silly battle passes, pay-to-win, or aggressive monetisation strategies. So much that this is the only game I ever spent significant money on DLCs just because I wanted to support the devs and because the skins are freaking cool. But they don't give me any advantage in the gameplay.
The best word I have to describe this game is FAIR. I don't feel like I am constantly being bombarded by adds or other predatory monetisation strategies. There is no clear META. Any weapon can be deadly in the right hands. You will find your favourites, and they will work for you. Your friends will have a different experience, and that is not only fine, but perfect to get into matches with a diverse loadout. Just go ahead and watch the top Hunt streamers, and you will see that they have very different preferences. And they all work! It's very satisfying to get that perfect head-shot at someone with a higher rank. And it is also humbling to learn from that head-shot taken from a lower rank. Suffice to say that I have been looking for a game like this for a long time!
My suggestions for improvement are minor. The UI / menu still needs some work for consistency as most Hunt players would likely agree.
I would love to see custom lobbies where you can take your newcomer friends to train them. My idea of custom lobbies would be a fully customizable match where you do whatever you want. From getting into a map by yourself and nothing else just to explore the compounds, all the way up to a complete match with your friends, AI, bots, bosses, etc. To balance out the player base and not lose a bunch in the main lobbies, just make the custom matches not earn anything. Just like the current shooting range. You come out exactly like you went in. No XP, no nothing. Custom lobbies would be just the Practice Mode.
Another thing that I would love to see is the ability to find the third member of the team as a random. It's relatively easy to find one friend to play. But I prefer to play in trios. So, having the option to find the third member from the randoms pool would be really cool.
And finally, a tiny detail. Please add an "owned" filter button to the arsenal. The tag is already there. If you search for "owned" in the search box it already filters the arsenal to show only the items and weapons you own. Just make it a button please so we don't have to type it every time. ;-)
I hope you love this game just as much as I do! Don't give up. The learning curve is a bit hard, but it is 100% worth it!
924.1 hours played
Written 6 days ago
OG game, OG devs, Crytek cares about their game and audience. Yeah sometimes shit happens but that's the way it is
1,873.6 hours played
Written 6 days ago
Hunt giveth, Hunt taketh away.
Punitive but you're always coming back to it.
430.9 hours played
Written 7 days ago
The most enjoyable game i've played so far. I've only started it fairly recently but i can see myself playing it for years to come.
The recent negative reviews come from entitled and grumpy gamers over stuff that is generally hard to avoid in game development. So i hope you check out what the game looks like instead of being put off by these reviews.
If you're a fan of extraction shooters, this one is more focused on the pvp and not on the looting aspect and the gunplay is very satisfying imo.
Overall I have recommended this game to all of my friends and hope more people can see how much fun this game really is.
913.3 hours played
Written 7 days ago
I find myself coming back to Hunt on the regular. This game is a unique experience and there is no game quite like it. With the new updates the game has really brought up the quality of life in the menus and the overall game looks gorgeous. If you are reading the negative reviews make sure they aren't from the last major update because Crytec has fixed many issues that came with that. I would definitely recommend this game. One thing that I want improved is my mic settings keep being changed after every update so i cant talk in game and I have to reset everything which is annoying but otherwise great game.