28.3 hours played
Written 8 days ago
When you think of Battlefield, you think of tanks, jets, all-out war—and then Battlefield Hardline comes screeching onto the scene in a cop car. Swapping soldiers for SWAT teams and battlefields for bank heists, Hardline was a bold experiment. But bold doesn't always mean brilliant.
Visceral Games, known more for horror (Dead Space) than shooters, took the reins from DICE and steered the franchise into urban crime drama territory. The result? A game that’s occasionally fun, often confused, and never quite comfortable in its own skin.
Hardline’s single-player campaign tries something no Battlefield game had done before—it wants to be a crime drama. You play as Nick Mendoza, a Miami detective caught in a web of corruption, betrayal, and drug trafficking.
Structured like a TV series (complete with "Previously on..." recaps), the campaign attempts to blend stealth, investigation, and shootouts. It's an ambitious shift from traditional war stories, and at times it works—especially in early episodes, where you're arresting suspects and gathering evidence rather than mowing down waves of enemies.
But eventually, the game’s FPS roots overpower its detective ambitions, and the campaign devolves into a familiar rhythm of "enter room, take cover, shoot everyone." The tonal whiplash between wanting to be a good cop and the endless body count you rack up is hard to ignore.
Still, credit where it’s due: the campaign tries something different, and the performances, especially from Benito Martinez and Kelly Hu, are solid.
Multiplayer is where Battlefield has always lived and breathed—and Hardline tweaks the formula in interesting, if uneven, ways.
What works:
-New game modes like Heist, Blood Money, and Hotwire inject fresh energy. Heist feels like Payday with a Battlefield twist, and Hotwire (vehicle-based Conquest on speed) is surprisingly exhilarating.
-Smaller, urban-focused maps support more intense, close-quarters combat, which feels distinct from traditional Battlefield.
-Faster movement and gunplay give the game a more arcade-like feel, somewhere between Call of Duty and Battlefield.
What doesn’t:
-The theme wears thin fast. While the idea of cops vs. criminals is fun on paper, it lacks the scale, variety, and gravitas of military conflict. You can only rob so many vaults or escape in so many muscle cars before it all starts to blur.
-Vehicles are limited and feel awkward. Swapping tanks for pickup trucks just isn’t the same, and the "Battlefield sandbox" feels compressed and less impactful.
-The destruction, long a signature feature, is toned down, with fewer dynamic map-changing moments.
Visceral clearly tried to innovate, but some of the core pillars of Battlefield—massive scale, military coordination, combined arms—are missing, and it shows.
Visually, Hardline is solid. It runs well on the Frostbite 3 engine, with crisp lighting, detailed urban environments, and stylish cinematics. The TV drama vibe is reinforced by editing, music choices, and framing.
The sound design, as expected from a Battlefield title, is top-tier. Guns crack with satisfying weight, and police radio chatter adds immersion.
But while it's technically competent, Hardline doesn't have the iconic feel of classic Battlefield maps or moments. There’s no “Battle of the Bulge” here—just another shootout in a parking garage.
Hardline received several updates and DLCs, but its player base dwindled fast. Released between Battlefield 4 and Battlefield 1, it struggled to find a foothold. Many fans viewed it as a side project rather than a true sequel—and EA seemed to agree, quickly pivoting back to military themes in future installments.
That said, it deserves credit for trying something different. It’s a rare FPS that asks, "What if the battlefield wasn’t a battlefield?"
Battlefield Hardline is a bold detour that gets points for creativity but stumbles in execution. Its cop drama campaign is refreshingly different but narratively uneven. Its multiplayer offers unique thrills but lacks the scale and depth long-time fans expect.
It’s not a bad game—just one that never quite figures out who it’s for.
Pros:
-Ambitious, TV-style campaign structure
-Fresh game modes like Heist and Hotwire
-Tight, fast-paced multiplayer gunplay
-Excellent sound design
Cons:
-Identity crisis between cop drama and war shooter
-Underwhelming vehicles and map scale
-Shallow multiplayer progression
-Quickly overshadowed by other entries
Rating: 7/10