Melvor Idle
Melvor Idle

Melvor Idle

4,594
in-game
Data taken from Steam
Epic Games Store
Historical low for Epic Games Store:

Free
Epic Games Store


1.00
Melvor Idle
Melvor Idle
Melvor Idle
Melvor Idle
Melvor Idle
Melvor Idle
Melvor Idle
Melvor Idle
Melvor Idle
Melvor Idle
Melvor Idle
Inspired by RuneScape, Melvor Idle takes the core of what makes an adventure game so addictive and strips it down to its purest form! This is a feature-rich, idle/incremental game combining a distinctly familiar feel with a fresh gameplay experience. Maxing 20+ skills has never been more zen.
Developed by:
Published by:
Release Date:

Steam
Latest Patch:

Steam
Categories
The categories have been assigned by the developers on Steam


Melvor Idle: Atlas of Discovery
Melvor Idle: Atlas of Discovery
From 2,54€
Melvor Idle: Throne of the Herald
Melvor Idle: Throne of the Herald
From 2,54€
Melvor Idle: Into the Abyss
Melvor Idle: Into the Abyss
From 2,67€

SCUM
Has been in:
• 2 bundles (Humble Bundle)
SCUM
From 32,50€
RuneScape ®
RuneScape ®
Free to Play
Old School RuneScape
Old School RuneScape
Free to Play
RuneScape: Dragonwilds
RuneScape: Dragonwilds
From 23,99€

Melvor Idle: Atlas of Discovery
Melvor Idle: Atlas of Discovery
From 2,54€
Melvor Idle: Throne of the Herald
Melvor Idle: Throne of the Herald
From 2,54€
Melvor Idle: Into the Abyss
Melvor Idle: Into the Abyss
From 2,67€
Reviews
The reviews are taken directly from Steam and divided by regions and I show you the best rated ones in the last 30 days.

Reviews on english:
Reviews
92%
7,992 reviews
7,402
590
284.0 hours played
Written 26 days ago

The UI/UX is embarrassingly amateur. Normally this is forgivable if the rest of the game is great, but in this case, the UI/UX is the entire game. I understand programming is difficult, especially HTML/CSS in the case of Melvor (confirmed by the dev), but a lot of the terrible design decisions plaguing this game come down to choice rather than limitation. I'll give an example, not because it has a strong negative impact, but because it's such a simple thing to get right that the Melvor gets wrong. Crafting menus include a visual breakdown of required materials (text and icons), and right next to that is an identical, copy-pasted visual breakdown of those same materials that you may or may not possess. Any other competent developer would de-duplicate redundant visual information as (your materials)/(required materials), for example, 500/1 if you have 500 and need 1. Not Melvor. Instead, this game chooses to double the effort required for your brain to process what your eyes are seeing after spending twice as much time scanning twice as much visual space. This level of UI/UX incompetence is present throughout every aspect of the game, and it can't be ignored when you're constantly and forcibly interacting with it, including but not limited to: -No comprehensive detailed character sheet. You could have -10% damage modifier coming from an unrelated non-combat skill that won't appear in a combat menu. One skill can buff your drop rates in another skill, but you can't see what that final drop rate value is in the other skill because it's not shown anywhere in any menu. -No notification history. If you're clicking through menus when there's a font-and-center large pop-up notification, the notification will just immediately close (because you clicked away from it), and you'll never know what it said. -Tool-tips will pop up in front of buttons, preventing you from pressing them. You have to consciously approach the button with your mouse pointer from a direction that doesn't trigger a tool-tip pop-up. -Inconsistent menus and lack of uniformity. I understand that each skill is different, and designing their menus differently can breath some life into them and break up the visual monotony, but there's no excuse for information that's readily available in most skills to be mysteriously missing in other skills. Sometimes this information is something literally as simple as a number. Every skill action gives mastery experience, and sometimes the game just doesn't want you to know what that value is. -Literally the worst shop interface I have ever seen in any video game ever. If you want to buy multiple items, you have to use a global widget that affects the quantity of every item in the shop, not just the one you want to buy. There's no slider or smart logic for this widget so you have to manually enter the exact quantity you want to buy, but any time a background action occurs, this widget loses entry focus. If you're doing an idle activity with a 1.5 second interval, you have 1.5 seconds to click the text box, enter a quantity, and hit the buy button. If you take too long, then the text box is deselected, and anything you typed is erased. -Way too many 69 jokes/references. That shit gets old fast, and it just amplifies the unprofessional vibes that the rest of the UI is giving off. Lastly, I want to rant about the drop system. It's the same old crusty, archaic flat percentage-based drop system in most games. On paper, getting a 1% drop after your first 100 kills is the same as getting 10 drops after your first 1000 kills. Unfortunately, reality and emotions do not care about math and statistics. It feels bad, because it is bad, and it feels especially bad when you only need 1 drop, not 10, and can't even use duplicates because they are worthless. A drop system that averages out in the long run can only work if players want a large amount of drops over a long period of time. For mandatory non-consumable progression items, the average rate of all drops is irrelevant. The only drop the matters is the first. There needs to be bad luck prevention or else the players at the wrong tail-end of the bell curve are going to be miserable for no good reason. The existence of these outliers doesn't benefit anyone except lazy developers who can't be bothered to improve a system that has been copied from its predecessors. Before you hand-wave or try to defend this system, you need to understand a few things: -Most of those other games are MMOs with trade systems and economies. If you have bad luck, you can buy drops. If you have good luck, you can sell drops. That's not the case in Melvor. -Developers are not incentivized to innovate this drop system as long as players continue to support it. -This drop system is going to govern the thousands of hours that pass during your play through of this game. If you've ever had bad luck in a non-idle game, imagine how much worse it gets when your bad luck continues while you're not even playing because the game is running in offline mode. A 50 hour grind in any other game is like a 500 hour grind in this game, and getting unlucky can cost thousands of hours. Going 5x dry on a drop is more than just 5x time spent killing mobs. It's also 5x time spent harvesting materials and crafting provisions, none of which can be bypassed through trading because there is no player trade system and the shop is extremely limited. In other games, you might macro or AFK to alleviate the grind. Well, this whole game is basically macro and AFK, so that can't help you when it's balanced around it. There is no escaping the massive time sink caused by bad luck.
3,012.4 hours played
Written 27 days ago

Great game to use as a time waster or even as a second off screen game while to play or watch something else.
25.0 hours played
Written 28 days ago

only idle game that did idling fun and interesting, not just make number bigger. Melvor has everything that makes a good rpg game, builds, farming, combat, exploration, resources, story. it automatize the repetitive parts so its more fun.
81.0 hours played
Written 6 days ago

I like this game, but it's ridiculous that it requires an internet connection to play (start).
3,511.4 hours played
Written 19 days ago

This game is exactly what I think of when I think of an "idler game". There are sometimes areas when you have to babysit, but there aren't many. The game is inspired by Runescape and I believe is published by Jagex or with the help of. The game has a lot of the same skills, but instead of having to watch the screen every 5 seconds, you can start training a skill and walk away. If you have a thing watching numbers go up than this game is also for you. I don't really have much to say when it comes to the review other than if you like Runescape, but were annoyed by how much time you had to spend babysitting it and would rather watch your numbers go up than this game is for you.
2,103.8 hours played
Written 23 days ago

Genuinely one of my favorite games full stop. Can't wait for the second one. I'm a busy person and don't often have time to dedicate to grinding in a game, this provides the progression and game as a passive thing that runs at all times, open or closed. It's a game made with love in the developers' hearts, they're incredibly responsive to community feedback, and they're generous with update schedules and content per dollar. It may not be the game for you, but if it scratches an itch you're going to be hooked for a very long time.
0.2 hours played
Written 3 days ago

The game requires a separate email and password login for cloud saves which steam already provides and as it turns out offline combat progress is disabled as well. To the dev, get off your ass and fix your shyte. This is bad game design and had I known I would not have purchased the game in the first place. Fortunately I realised the issue and refunded the game long before the 2 hours was up.
25.3 hours played
Written 12 days ago

What if you could live out an epic RPG journey—mastering skills, fighting dragons, and forging your own gear—without spending hundreds of hours glued to your screen? Melvor Idle answers that question with a resounding, satisfying yes. Inspired by Old School RuneScape, it distills the RPG grind into a sleek, addictive idle format that’s deeper than it has any right to be. It may look simple, but beneath the spreadsheet-style UI lies a rich, multi-layered game filled with stats, synergies, and satisfying progression. The core loop is straightforward: choose a skill to train (like Fishing, Woodcutting, Smithing, or Magic), and watch the numbers tick up. But unlike many idle games that rely purely on exponential gains, Melvor layers in systems that reward planning and synergy. Combat is turn-based and surprisingly tactical. You manage gear, prayer effects, spellcasting, food for healing, and passive bonuses. Skills feed into each other—Mining feeds Smithing, which creates gear for Combat, which lets you tackle harder dungeons for loot that boosts… everything. There’s always something to optimize. And yes, it all progresses while the game is closed, making it ideal for tabbing back in during lunch breaks—or three days later to admire your empire. What begins as clicking trees and cooking shrimp evolves into a sprawling ecosystem of skills, bosses, crafting trees, and skill synergies. There are over 20 skills—from Thieving to Herblore to Astrology—and dozens of systems like: -Passive skill training -Farming with seasonal cycles -Dungeon crawling with enemy modifiers -Item and set effects -A huge bank system for hoarders And while the grind is real, it’s a pleasant one. The satisfaction of maxing a skill or unlocking a new combat spell feels like earning an achievement, not checking a chore off a list. Combat in Melvor is more involved than in most idle games. You manage an equipment loadout, choose attack styles, and fight enemies in dungeons or Slayer tasks. Boss mechanics get more complex as you progress, and switching gear mid-fight can be essential. That said, compared to the depth of the non-combat systems, combat can feel a bit repetitive or passive at times. It’s functional and strategic, but less dynamic than fans of active RPGs might expect. Melvor leans heavily into its minimalist spreadsheet aesthetic, and while it’s not flashy, it works. The UI is clean, easy to navigate, and information-rich. Tooltips, stat breakdowns, and in-game guides help ease new players in. It’s also extremely accessible across platforms—you can play on PC, mobile, or even in a browser. Cloud saves make it easy to switch between devices seamlessly. The base game is already content-rich, but the expansions (Throne of the Herald and Atlas of Discovery) add entirely new progression paths, enemies, and endgame content that meaningfully expand the experience. For players who get hooked (and many do), these DLCs feel worth every cent. And if you love long-term goals? Maxing all skills to 99—or hitting level 120 in some—is a months-long commitment. You’ll never run out of things to chase. Melvor Idle is the ultimate “play while you work” RPG. It takes the grind of classic MMOs, trims the fat, and turns it into a sleek, addictive idle experience that’s equal parts strategy and serotonin. Whether you’re min-maxing Slayer gear loadouts, theorycrafting skill paths, or just passively watching numbers climb while watching TV, Melvor makes every little gain feel meaningful. It’s not flashy—but it’s quietly brilliant. For fans of RuneScape, idle games, or spreadsheet-style planning, this is an absolute gem. Pros: -Deep skill system with rich synergy -Fantastic long-term progression -True idle/offline gameplay support -Expansions add meaningful endgame -Cross-platform with cloud saves Cons: -Spreadsheet-style visuals aren’t for everyone -Combat can feel repetitive over time -Early game pacing may be slow for newcomers -Heavy grind in late-game content Rating: 8/10
613.4 hours played
Written 1 day and 21 hours ago

Game is game is game is game is game is game and even more game and then more game and then more game and then some more game and then more game
363.8 hours played
Written 4 days ago

This game helps scratch the itch I have for playing Runescape without the hours of commitment needed to progress in that game. There's something to seeing numbers going up that tricks my monkey brain into giving me the dopamine rush that I'm searching for.
41.9 hours played
Written 5 days ago

Good little idle rpg game and best of all no microtransations or annoying as f*** ads. Thank you as it is very interesting and fun to play.
353.5 hours played
Written 5 days ago

It just hit the spot. I'm completely in love with this game. It has so much content, it will take near 9 months to complete it. Simple but pretty graphics, complex crafting and skill systems, many game modes to fit your desired playstyle.
4.6 hours played
Written 5 days ago

A Relaxing Idle game you can even AFK and multitask while its working in the background Great game.
1,167.0 hours played
Written 6 days ago

A very casual game with as much interaction as you determine. Check in once a day? You're good. Run combat and watch each strike, you're good too. Slowly build your skills and equipment, explore how they each interact with each other.
1,959.6 hours played
Written 6 days ago

Amazing number go up idle game but also there is deep strategy for optimization.
128.1 hours played
Written 7 days ago

This is the ultimate incremental game IMO. Scratches the itch, is great value for money and is interesting without getting overwhelming. Adventure mode is the way to go IMO.
156.1 hours played
Written 8 days ago

It wasn't bad... didnt catch my attention for long but thats not worth a downvote cause it didnt bore me at first either.
347.8 hours played
Written 21 days ago

Just a fun mostly idle rpg. I say mostly because occasionally you'll want to be actively switching tasks, such as when doing the crafting skills, but you can also just let those go if you have sufficient stockpiles of the materials you need.
208.7 hours played
Written 22 days ago

Very fun if you love idle games, probably one of my favorite idle games I've played so far. I usually get bored after a while, but I've been playing for weeks and I'm still so invested. There is so much progression and the freedom of choice is excellent. I really feel like I can play my own way and I'm not just locked into one progression path. This idle games almost feels like an actual game, it's pretty fun. Modding is also fully supported, which is a massive plus for me. Only problem is that sometimes I close it and it doesn't seem to realize I've closed it. Any time I try to open it after that it will be stuck on "stop" in the steam page but never actually open until I fully reset my computer. An odd problem I haven't been able to solve yet.
133.3 hours played
Written 25 days ago

Very fun game to play, except that the hit/miss chance seems to be off, but that could just be my bad luck
242.7 hours played
Written 1 month and 1 day ago

Game is alright, good if you like playing with your calculator handy. However, the save system is crap. Lost a first save because I didn't have a cloud account, and steam cloud apparently doest work. I then made a cloud account to be able to play on my phone as well. The cloud sync is buggy at best, i'm loosing progress all the time. Very frustrating
832.1 hours played
Written 9 days ago

OSRS Idle Game, what's not to love? Hard recommend, nearly 1k hours later and I still love this game.
141.0 hours played
Written 27 days ago

I think the basic concept of "idle game" is that you don't need to pay much attention on it, and people just want to play it without brain, adding tons of complex systems and complex mechanisms is not a good way to make more things to do, and also you have to check all the loots and items and gears in wiki instead of some built-in prompts, it's just absurd for an "idle game".
387.3 hours played
Written 7 days ago

it's runescape but with better graphic
65.1 hours played
Written 4 days ago

Login doesn't work anymore, essentially wiping all my progress.
123.0 hours played
Written 7 days ago

Absolute joke of a game. I loved the concept of having an idle runescape... say no more. BIGGEST ISSUE: Cloud Wtf is this cloud shite not being able to log me in? Lost literal months of progress because of a cloud corruption. Can't describe my annoyance, just DO NOT BUY THIS GARBAGE
0.4 hours played
Written 8 days ago

Game has terrible graphical issues making the game a hassle to even play. Didn't even make it 30 minutes, heck the game messes up just in the main menu I thought it'd fix itself but it didn't nor does the offline beta include fixes for these glaring issues. Honestly just pass on this game / dev.
8.1 hours played
Written 2 days ago

You can accomplish great things, while doing nothing.
31.8 hours played
Written 13 days ago

A rather cluttered mess that can really do with a UI upgrade.
256.1 hours played
Written 4 days ago

I dont understand about this game but i like leveling up.
43.9 hours played
Written 9 days ago

Yep, best idle game out there if you're an OSRS or RS3 fan.
2,969.8 hours played
Written 3 days ago

after playing this game a little bit i can definitely recommend it.
1,869.6 hours played
Written 3 days ago

Now this is idle gaming - Anakin Skywalker, The Phantom Menace.
8.6 hours played
Written 13 days ago

unreasonably long grind for nothing
6.8 hours played
Written 26 days ago

Complete waste of ten bucks. Would recommend if it was free
6.1 hours played
Written 29 days ago

takes a while to learn but its a good game.
5,804.9 hours played
Written 4 days ago

Its ok. Wish my wife and kids didnt leave me.
109.9 hours played
Written 30 days ago

It's Runescape without the walking.
10,110.6 hours played
Written 10 days ago

Fun for a couple of hours
1,843.1 hours played
Written 19 days ago

Way better than Zero at this game
627.4 hours played
Written 22 days ago

en iyi idle oyunlardan biri
2,584.7 hours played
Written 6 days ago

Good game. Big number. Side monitor has Melvor burnt into it.
26.4 hours played
Written 24 days ago

Game doesn't start 9 times out of 10
74.5 hours played
Written 24 days ago

infinite loading
61.0 hours played
Written 10 days ago

Great idle game
491.9 hours played
Written 7 days ago

good
12,602.3 hours played
Written 9 days ago

Kinda fun
122.4 hours played
Written 14 days ago

Great game.
2,034.1 hours played
Written 23 days ago

good game
407.6 hours played
Written 11 days ago

fun