25.3 hours played
Written 12 days ago
What if you could live out an epic RPG journey—mastering skills, fighting dragons, and forging your own gear—without spending hundreds of hours glued to your screen? Melvor Idle answers that question with a resounding, satisfying yes. Inspired by Old School RuneScape, it distills the RPG grind into a sleek, addictive idle format that’s deeper than it has any right to be.
It may look simple, but beneath the spreadsheet-style UI lies a rich, multi-layered game filled with stats, synergies, and satisfying progression.
The core loop is straightforward: choose a skill to train (like Fishing, Woodcutting, Smithing, or Magic), and watch the numbers tick up. But unlike many idle games that rely purely on exponential gains, Melvor layers in systems that reward planning and synergy.
Combat is turn-based and surprisingly tactical. You manage gear, prayer effects, spellcasting, food for healing, and passive bonuses. Skills feed into each other—Mining feeds Smithing, which creates gear for Combat, which lets you tackle harder dungeons for loot that boosts… everything.
There’s always something to optimize. And yes, it all progresses while the game is closed, making it ideal for tabbing back in during lunch breaks—or three days later to admire your empire.
What begins as clicking trees and cooking shrimp evolves into a sprawling ecosystem of skills, bosses, crafting trees, and skill synergies. There are over 20 skills—from Thieving to Herblore to Astrology—and dozens of systems like:
-Passive skill training
-Farming with seasonal cycles
-Dungeon crawling with enemy modifiers
-Item and set effects
-A huge bank system for hoarders
And while the grind is real, it’s a pleasant one. The satisfaction of maxing a skill or unlocking a new combat spell feels like earning an achievement, not checking a chore off a list.
Combat in Melvor is more involved than in most idle games. You manage an equipment loadout, choose attack styles, and fight enemies in dungeons or Slayer tasks. Boss mechanics get more complex as you progress, and switching gear mid-fight can be essential.
That said, compared to the depth of the non-combat systems, combat can feel a bit repetitive or passive at times. It’s functional and strategic, but less dynamic than fans of active RPGs might expect.
Melvor leans heavily into its minimalist spreadsheet aesthetic, and while it’s not flashy, it works. The UI is clean, easy to navigate, and information-rich. Tooltips, stat breakdowns, and in-game guides help ease new players in.
It’s also extremely accessible across platforms—you can play on PC, mobile, or even in a browser. Cloud saves make it easy to switch between devices seamlessly.
The base game is already content-rich, but the expansions (Throne of the Herald and Atlas of Discovery) add entirely new progression paths, enemies, and endgame content that meaningfully expand the experience. For players who get hooked (and many do), these DLCs feel worth every cent.
And if you love long-term goals? Maxing all skills to 99—or hitting level 120 in some—is a months-long commitment. You’ll never run out of things to chase.
Melvor Idle is the ultimate “play while you work” RPG. It takes the grind of classic MMOs, trims the fat, and turns it into a sleek, addictive idle experience that’s equal parts strategy and serotonin.
Whether you’re min-maxing Slayer gear loadouts, theorycrafting skill paths, or just passively watching numbers climb while watching TV, Melvor makes every little gain feel meaningful. It’s not flashy—but it’s quietly brilliant.
For fans of RuneScape, idle games, or spreadsheet-style planning, this is an absolute gem.
Pros:
-Deep skill system with rich synergy
-Fantastic long-term progression
-True idle/offline gameplay support
-Expansions add meaningful endgame
-Cross-platform with cloud saves
Cons:
-Spreadsheet-style visuals aren’t for everyone
-Combat can feel repetitive over time
-Early game pacing may be slow for newcomers
-Heavy grind in late-game content
Rating: 8/10