Eat Colors
Eat Colors

Eat Colors

0
in-game
Data taken from Steam
Steam
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Eat Colors
Eat Colors
Eat Colors
Eat Colors
Eat Colors
Eat Colors
Eat Colors
Face extreme challenges in a precision platformer where every move is a daring jump! Use your skill to fling yourself and stick to surfaces, navigating adrenaline-filled scenes and unpredictable obstacles.
Developed by:
Published by:
Release Date:

Steam
Latest Patch:

Steam
Categories
The categories have been assigned by the developers on Steam



Reviews
The reviews are taken directly from Steam and divided by regions and I show you the best rated ones in the last 30 days.

Reviews on english:
Reviews
83%
6 reviews
5
1
4.4 hours played
Written 3 years ago

Quick score: 5/5 Notes: Fairly unique mouse based platformer. Pretty challenging overall. Completion took me 4 hours and 933 deaths. Only real complaint would be that while the aesthetics of the 3 worlds are solid, the stages themselves tend to look rather samey. OST is limited but enjoyable. The cutscenes and "story" while very vague and abstract are animated nicely and fun to watch.
26.2 hours played
Written 2 years ago

For a precision platformer with mouse controls, it definitely could be worse, but it could also be improved. From the trailer one may or may not get the wrong impression about how hard the game really is. It can be summed up as just carrying this blob from start to finish by boosting it between platforms. Here the difficulty lies in the fact that the blob can only stay for so long on a platform before dying so it has to go to the next one to recharge a meter shown on the left side of the screen. Furthermore, there are 3 sets of 25 levels, each introducing various obstacles and changing the main colors, hence the title. Simple enough, right? Well not exactly. You see, as soon as one starts getting into the hard stages, which doesn't take long, it becomes more and more clear that the meter empties at an alarmingly fast pace, so the reaction time demanded becomes more and more taxing. Not only that but expectedly the levels require more and more precision to be traversed as they go on, leaving less room for error. Nonetheless, my biggest gripe however comes with how the game forces you to not take shortcuts. There are various levels where one would be tempted to stray off the given path in order to avoid some unnecessarily hard routes. Maybe one would even wonder if they could reach a platform to the side that it's near the finish and should be to do so considering the meter. The reality is that the meter empties at a greater pace if you do that, and there's no indication that should be the case. In other words, the player is limited to take the intended route even though the game conveys otherwise. And that can become frustrating. Now, the review is positive but barely since once you get past that hurdle and accept how it was designed, you can get better at it and eventually beat it, no matter how many deaths and sessions it takes, considering the target audience. The music is decent enough but it can become too energetic to my taste after retrying the same level nearly a thousand times. There's also the simple pixel art presentation that shines on brief cutscenes and a cryptic story, in case you're interested in that. So to sum up, I do believe that the levels or the mechanic itself could have been more polished to make amends to the player in terms of the level design, but it certainly has some good aspects going for it.
8.5 hours played
Written 3 years ago

Eat colors is a point and click platformer, which is something I haven't seen done before other than a few mobile games. the mechanics of the game are easy to pick up (for future notice, this review was made while the game is in early access, and may not be consistent with experiences of the game post release) pros : simple. easy to learn mechanics developer responds to feedback good value for money, you're not going to beat the game too quickly photosensitive mode cons : game doesn't work well with trackpads that are normally found on laptops (currently) no colourblind mode, and no general assist mode other : I don't have access to a touch screen device that at the moment so I can't review how it plays, but I imagine it'd be pretty fun if it works high difficulty game. iirc, the game's default language is portugese, but the menu's are designed well enough that english speakers can easily change the language ( this may have been changed ) I think this game is suitble for all ages, but younger children may need assistance due to the difficulty
0.4 hours played
Written 3 years ago

É um game muito bom!! apesar de eu ser horrivel kkkk. e tem um slime lgtv kkkk Recomendo ainda mais pelo baixo preço Uma recomendação que faço é colocar o sistema de drop de cartinhas que faria mais gente interessada no game s2
4.2 hours played
Written 2 years ago

lowkey one of the best games on steam. loved this thing so much. perhaps slightly buggy but still it was so good. final time 3:32:17 total deaths 1365
2.1 hours played
Written 8 months ago

why update just to delete content and ruin the game