22.2 hours played
Written 22 days ago
This is a sequel to Legend (I 100% recommend you play that first, as Legend is a great time too), but Underworld is ultimately a mixture of elements of Legend and Anniversary, making it enjoyable but kind of diluted, and less significant by itself, depending on your preference.
Pros:
- Although they still have issues, there remains a huge improvement in the controls over the original games, as they're about the same as Legend. I do still recommend this game to people who are interested in Tomb Raider but hated the originals like I did.
- Apart from one level, and some rare platforming sections, the levels are nearly all fun to explore and interact with. Like Legend, it makes you want to embrace exploration rather than avoid it, as Lara does mostly respond to your inputs and the environment. Enjoyable flow and feel of the majority of every level, and the puzzles felt organic, it's pretty satisfying to play throughout.
- It's a direct sequel, and the story follows on nicely from Legend, it's quite interesting and worth discovering as everything unfolds; it's also just nice to have some of the major story elements of Legend concluded, especially if you loved that game.
- The models look really good for their time, this look suits Lara really well; very expressive and vulnerable when needed yet still portrays her as badass (and slightly unhinged) which is the Lara we know and love.
- Great voice acting too when it's used, Keeley Hawes returns (my personal favourite Lara) and she's great, if underutilised.
- If you want to get the collectables after completing the story, there's a treasure hunt mode that's user friendly, although somewhat ironically which I'll get to.
- Combat was just fine, pretty simple but responsive. It can get a bit spammy in some sections towards the end, otherwise it's all okay. As there is less combat, you start each level with a full stock of weapons instead of having to find them, they start fully loaded and can switch to them any time.
Cons:
- As above the controls still have issues, although they are responsive and mostly pretty slick, they still have the traditional, time-honoured Tomb Raider issue of Lara randomly not doing what she is supposed to do. As with Legend, this is usually limited to specific areas or obstacles sections, rather then the entire game being ruined by them as with the originals. It does, however, make some specific sections of the game incredibly annoying.
An example of this is actually the final relic on the final level (no spoilers here), Lara selectively does not grab hold of ledges or land on poles in this area as she should, even if she has done the exact thing before.
Again, it's down to the level design and obstacle layout in these areas I would say; but despite this being literally the last relic I need, and should be very simple and obvious to retrieve, Lara can't snap to where she needs to be, and it's far too annoying to bother with ...which brings me to the next point!
- There's nothing really worth unlocking! For example, Legend had costumes (and small few weapon upgrades) which you unlocked at any time across the game as you completed it, whereas this game does not; I think you only unlock one costume after getting every single relic and treasure from every level.
You can't run around in all the cool costumes you just unlocked while replaying to find the rest of the collectables you missed. Honestly just a confusing oversight, and it's not replaced with anything cool, it's just removed.
In Legend, I instantly kept playing to complete it 100%, to finish the time trials and get the rewards, but with this, I left the game for two weeks after completing the story and came back fairly reluctantly; there's simply less incentive to replay with the most cool rewards removed. I hope this is fixed if we get the remaster.
- The camera is bad, it's incredibly jittery and off-putting when walking around, and doesn't stay still when using the motorbike, which forces you to get off every time to just look around properly; I will say, I did get used to it quite quickly, but if you have a low tolerance for this kind of thing you should avoid this and maybe wait for the rumoured remaster.
- If you're like me and loved Legend, and did not like Anniversary, despite being much better, this is much closer to Anniversary than Legend. It feels like a shame that this was the last game in what could have been an amazing series of games. It felt quite flat compared to Legend; (less banter, less action, less streamlined) but you may prefer this if you liked Anniversary over Legend.
I'll also add, although I enjoyed the story, some of the twists and turns you experience have their impact lessened due to it not being clear if what you're seeing is an illusion or not. It's hard to be shocked by something if you're fairly convinced it might not be real, so the storytelling and direction isn't the best sometimes.
- Oh yes, and on the story, don't stay on the main menu screen for too long, there's a fairly significant spoiler at the end of the background animation that plays behind he main menu!
Overall:
Mostly enjoyable enough, it's still satisfying to explore, and it's certainly worth playing if you love Legend, but it's also quite flat in comparison, as it leans more towards the 'feeling of isolation' of the originals and Anniversary, which, again, you may ultimately prefer.
It's good but somewhat disappointing, as a lot of sequels to things you enjoy can be, and possibly too short, which is a compliment to the game as well as a criticism. I mostly recommend it, but there's no harm waiting for a remaster.
6/10.