12.6 hours played
Written 5 months ago
More than anything else, this feels like an interesting proof of concept. I really wanted to enjoy playing this, and for the first thirty minutes or so I did. But this game is incredibly dull story-wise, leaps from overly easy to more advanced puzzles without actually properly leading up to it, and has some of the most pointless steam achievements I've seen on a Steam game that aren't idle or clicker games.
The most agregious theme in achievements was time-wasting. Playing through the game again with no differences or choices available just to get a one-choice different ending, spending 10 HOURS in a single room in the game for an achievement, waiting for a screensaver to hit a corner - this all felt like it was just trying to get more play hours in-game with the least amount of effort possible. And then the achievement for glitching the physics engine? Incredibly frustrating and obtuse to get.
I think what sticks with me the most about this game though is that it had the potential to be decent. Make some of the mechanics less clunky and getting rid of the explicitly time-wasting aspects would be a great step. So would some minor tweaks to the story. The themes of frustration with the system one lives within, living with self-loathing, and how individualism is suppressed are common but powerful themes, and the use of mirrors as the main mechanic in this game works well to metaphorically reflect on the player character's life. The ideas here are solid, but everything here is disjointed enough that I just can't enjoy this game.