Mirrorama
Mirrorama

Mirrorama

0
in-game
Data taken from Steam
Steam
Historical low for Steam:
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Teaser 1
Mirrorama Trailer 1
Mirrorama
Mirrorama
Mirrorama
Mirrorama
Mirrorama
Mirrorama
Mirrorama
Mirrorama
Mirrorama
Mirrorama
A unique puzzle game with an interesting story. Witness the story of Josh Lattey while solving mind boggling puzzles using mirrors and reflections. Mirrorama offers an exceptional experience for puzzle game lovers.
Developed by:
Berry Berry Niceu
Published by:
Berry Berry Niceu
Release Date:

Steam
Latest Patch:

Steam
Categories
The categories have been assigned by the developers on Steam

Reviews
The reviews are taken directly from Steam and divided by regions and I show you the best rated ones in the last 30 days.

Reviews on english:
Reviews
85%
21 reviews
18
3
12.6 hours played
Written 5 months ago

More than anything else, this feels like an interesting proof of concept. I really wanted to enjoy playing this, and for the first thirty minutes or so I did. But this game is incredibly dull story-wise, leaps from overly easy to more advanced puzzles without actually properly leading up to it, and has some of the most pointless steam achievements I've seen on a Steam game that aren't idle or clicker games. The most agregious theme in achievements was time-wasting. Playing through the game again with no differences or choices available just to get a one-choice different ending, spending 10 HOURS in a single room in the game for an achievement, waiting for a screensaver to hit a corner - this all felt like it was just trying to get more play hours in-game with the least amount of effort possible. And then the achievement for glitching the physics engine? Incredibly frustrating and obtuse to get. I think what sticks with me the most about this game though is that it had the potential to be decent. Make some of the mechanics less clunky and getting rid of the explicitly time-wasting aspects would be a great step. So would some minor tweaks to the story. The themes of frustration with the system one lives within, living with self-loathing, and how individualism is suppressed are common but powerful themes, and the use of mirrors as the main mechanic in this game works well to metaphorically reflect on the player character's life. The ideas here are solid, but everything here is disjointed enough that I just can't enjoy this game.
1.8 hours played
Written 5 months ago

[url=https://store.steampowered.com/curator/43083373/]Clever games curator review: 5/10[/url] This puzzle game has a unique twist: with a button press you can enter the mirror to duplicate blocks and freeze time on the other side of the mirror. The game has a number of interesting levels that make use of this mechanic in ways that feel mostly unique and interesting. The puzzles almost all involve a little bit of thought, but none are the sort that hurt my head. Once you understand what is holding you back from progressing on a level it’s usually fairly straightforward to see what you would do to clear it. Mostly it’s a cerebral game, where reflexes and timing do not play a role. Unfortunately somewhere around level 18, the dev seems to have run out of cerebral challenges and started introducing some timing based ones that were in my mind overly tight. Indeed I tried to find non-timing based solutions, but the dev had worked overtime to only allow one possible solution. To me this really hurts the game, and I decided not to finish it. The other notable weakness is the storyline. Such angst and anger. Imagine the movie Office Space but written without any humor and with 10 times as much displeasure. In the end, this is solidly a meh game. In this I’m going to recommend it, but only if the idea of turning a cerebral game into a precision platformer at the end sounds appealing to you; for me personally I could have skipped it.