3.0 hours played
Written 1 year and 6 months ago
6.5/10
It's a cool game, it feels a lot like a super Nintendo game but the difficulty is SUPER easy all the way till the last 5 levels or so. the last level is a huge increase in difficulty as well from everything else and it's filled with boring bits where you just have to stop and wait for things to happen before you can proceed. the boss is super annoying till you figure him out and it takes a while to get to him again after you die. But even this doesn't really matter because you get like 7 lives every time you fail the boss due to the level giving you so many lives! I beat the whole game and I only ever lost all my lives once. That's right. I only used one continue. I'm pretty accustomed to old school hard games like mega man and castlevania but I doubt that was the issue. the game is just way too easy. you hardly ever die for 20+ levels and you're accumulating a ton of lives for when you get to the hard levels at the end which do become a bit more fun.
I enjoyed the level design but it could have been a bit better. at least it's not just rectangular platforms everywhere like modern indie games, the levels actually felt like worlds like in games like super mario and sonic, but there was hardly ever any deviation. Some levels required you to go through tree stumps to go to lower caves but these parts where never optional, they were always mandatory. they looked good but where really basic even when they got hard.
Still, it was fun going through this game. like I said, the art is nice and the level design does feel grounded etc so despite it's flaws I don't regret playing it as it was so cheap. it's a simple game experience for when you just want to press jump and stuff.