Project Apocalypse
Project Apocalypse

Project Apocalypse

0
in-game
Data taken from Steam
Steam
Historical low for Steam:
Open in Steam
Release Trailer
Project Apocalypse
Project Apocalypse
Project Apocalypse
Project Apocalypse
Project Apocalypse
Project Apocalypse
Build and defend your post-apocalyptic city in Project Apocalypse. Manage your survivor's needs, gather resources, and trade items to help them stay alive. See if you can create a thriving community in this harsh world.
Developed by:
Sargonius Games
Published by:
Sargonius Games
Release Date:

Steam
Latest Patch:

Steam
Categories
The categories have been assigned by the developers on Steam

Reviews
The reviews are taken directly from Steam and divided by regions and I show you the best rated ones in the last 30 days.

Reviews on english:
Reviews
76%
17 reviews
13
4
8.8 hours played
Written 4 years ago

Not a bad game, from what i understand so far its limited being a new game and all so i expect alot more in future but for now its pretty fun and alittle addictive for me the only thing is dislike so far which really takes away form game is lack of instructions the base tutorial pop ups were great but going further no direction I find mysel asking Why do my ppl keep dying even when i have food and safety Do i need 20 homes for a large population or can i upgrade existing to hold more people. game lacks small details so im just doing whatever hoping for best overall great game and i have found little wrong with it so far. Manage resources scavange, defend ect
5.0 hours played
Written 4 years ago

I just started the game, but can see a lot of potential! The developer is very passionate and invested in this game and you can tell. It seems as though if you don't get featured as a big indie game on steam, it's hard to get reviews, and I wanted to give a shout out for this one. I'm looking forward to supporting the developer as he continues the game. I read a comment on one of the discussion boards that was pretty nasty, saying the game looked like another game, and honestly, you can say that about so many games out there. It's the way in which a game is developed, and particularly when the developer cares and listens to feedback, that can make a game feel different and fun. Also, I have to say I love the art style of this game. I'm a graphic designer myself, and this is honestly my favorite style, and the way in which the characters move and their animations are adorable and fun. Anyway, I'm continuing to play the game and will provide any feedback if I have some!
4.3 hours played
Written 2 years ago

Fun at first... But early survival elements become a chore. Namely queuing things such as water at a purification building in a RTS like fashion with a max of 5 queue-able items, when colony sims nowadays have had the standard of 'Make until X', 'Make X', or 'make indefinitely' options. In the beginning it's fine, but when you get 20 to 30 survivors you could lose focus on this and then you have to hurry up and queue a bunch of water. Even with that issue though, It's pretty easy survival wise. You would think that one would be concerned about survivalists offing themselves because they would be the most valuable asset to your survival. But you can completely ignore this. Assuming its happiness related, it still seems arbitrary even after creating and upgrading buildings that raise happiness, but since finding another survivor or two is almost a daily occurrence you could still steamroll your way to the games current endgame environment. The infected aren't very threatening in their current state and serve more as an annoyance than a dreadful encounter. Even if they do manage to down one of my guys, it is of little consequence. The game itself has a pleasing aesthetic, but the GUI needs work graphically, and the pop-up for killing every infected is not needed. In the very least the noise is annoying. I also didn't notice, but was there even an auto-save feature? I'm pretty sure I manually saved since I saw no indication of one present. Also very confused with how the AI handles its own livelihood. The map would be just large enough that going to, collecting, and returning supplies to where the survivors would begin to take hunger damage because they aren't taking a break from this chore. It's negligible damage, but the animation depicted would make you think they are bleeding out. However, it would be better if they stopped and took a break to eat a ration or something. I saw the word potential used a couple times, but I'm not really seeing it yet since this is a 1.0 release. Do I hope it gets much much better? Absolutely. The world can always use more survival colony sims. Even with the low price, the way the game is now and what the future plans section indicate is to come, it would need to show much more. Overall, It's a $6 game that I spent 4 hours on. I spend more on a coffee/hour rate so its nothing to be mad about. I hope to put in a few more hours but that will be about it for me until an update drops since there is a couple things I want to check out still.
2.9 hours played
Written 2 years ago

want a relaxed survival experience but with a challenge? then this game will help brighten up a few evenings in your life. yes, there are some disadvantages which you can come across as descriptions or pop-ups, but it has got a variety and a huge potential. moreover, the author continues to develop it, so it's definitely worth giving it a try.
2.3 hours played
Written 4 years ago

A very simple zombie apocalypse survival game in which you have to feed the settlement with corpses because no one can reach a vegetable garden blocked by other buildings, all accompanied by quiet music. The game has problems: there is no description of buildings in the menu, it is not possible to delete them, residents sometimes get stuck in each other, etc. Because of this, it's still difficult for me to recommend it, but if the developer continues to develop the game, then I think it might turn out to be a good game about a zombie apocalypse. But now I advise only fans of the genre or those who like to help indie developers to take it, for example, if you like "Endzone - A world apart" - give it a go.
1.0 hours played
Written 8 months ago

In this game you have to take care of your survivors. Constantly collecting resources, constructing buildings and defending your settlement from the zombie threat. Not only that. People can die even from depression.... The graphics are square nice), and the controls are simple and intuitive. I like how you have to balance the needs of people and resources. I'm sure a story will be added to the game soon. If you like strategy and survival, definitely give it a try!
2.2 hours played
Written 1 year and 8 months ago

It's very nice! I wish there were more information about different items and the overall difficulty was a bit low at the beginning of the game, but it got better later.
1.7 hours played
Written 2 years ago

A fun game combining resource management, settlement building and survival. But sometimes the inhabitants of the settlement... decide to leave this world...) I understand it, because the living conditions are not sugar. But build a bar and they immediately get a better life)) I want to see how the story will appear in the future and the map will add story elements. What would it be possible to delve deeper into the world of the game exploring locations.
0.7 hours played
Written 4 years ago

The controls are bit tricky. But the game has huge potential overall! I love the option to eat these yummy marshmallows! xD Keep it up, Indie! Read the tutor, Player! :)
16.5 hours played
Written 11 months ago

Nice look easy to play. but Repetitive as fuck. ex: There is no automatic way to prepare food and water.... pain in the ass... 16 hours done all achievements (minus lose one game, lose 2 games and lose 3 game achievements)
0.2 hours played
Written 1 year ago

I'm not a big fan of similar games, but I really like this game. It made with soul.
1.3 hours played
Written 1 year and 8 months ago

Well, that could be a nice game, have it a goal or a sense of progression other than just upgrade buildings. Things, mentioned by author as "future plans", seem like never have been implemented.
0.1 hours played
Written 4 years ago

I'll be waiting for the game to be bigger. Smart demo, best wishes! Need tutorial or in-game reference book or any link how to play
4.3 hours played
Written 2 years ago

Геймплей затягивает и задумках хорошая, но постоянная борьба с некоторыми неприятными багами портит настрой
1.8 hours played
Written 1 year and 11 months ago

Some things need work but otherwise, not bad.
5.9 hours played
Written 1 year and 9 months ago

very fun
4.7 hours played
Written 2 years ago

not even $5 of content