Prime World: Defenders
Prime World: Defenders

Prime World: Defenders

4
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Data taken from Steam
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Prime World: Defenders
Prime World: Defenders
Prime World: Defenders
Prime World: Defenders
Prime World: Defenders
Prime World: Defenders
Prime World: Defenders
Prime World: Defenders
Prime World: Defenders
Prime World: Defenders
Prime World: Defenders
Prime World: Defenders
Prime World: Defenders
Prime World: Defenders
Prime World: Defenders
Prime World: Defenders
Prime World: Defenders
Prime World: Defenders
Prime World: Defenders
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Release Date:

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Steam
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The categories have been assigned by the developers on Steam


while True: learn()
Has been in:
• 4 bundles
• 1 free (Epic Games Store)
while True: learn()
From 6,90€
Blitzkrieg 3
Blitzkrieg 3
From 14,69€
Blitzkrieg Anthology
Blitzkrieg Anthology
From 3,89€
Blitzkrieg 2 Anthology
Blitzkrieg 2 Anthology
From 4,49€
Reviews
The reviews are taken directly from Steam and divided by regions and I show you the best rated ones in the last 30 days.

Reviews on english:
Reviews
73%
372 reviews
273
99
6.3 hours played
Written 8 years ago

This game is a testament to what can be both good, and unbelievably bad in gaming. I -LOVE- tower defense games, to the point of friends making fun of me for playing anything in the genre now matter how bad it looks. I picked this one up on a whim and right off the bat I could tell this game was set up with a mobile market in mind. They build RNG into your potential power by making upgrades random drops, and build the maps around having gotten said random upgrades. So inevitably, you will reach a spot where the towers you have are simply not good enough, and to proceed you will have to grind and spend time PRAYING for a specific tower that you want to drop so you can upgrade it. It is a black spot in the genre, and this game should be avoided on that basis alone. The rest of the game is bog standard tower defense, and not interesting enough to make this system worth my time. Do not purchase.
76.4 hours played
Written 11 years ago

Metascore 58?! Are you kidding me? I just don't get it. My only complaint with this game is that it's too grindy at certain points, and with not so many maps it can make the experience somewhat repetitive. Aside from that, the upgradeable trading cards meets tower defense idea here works surprisingly well, and above all it's fun. If you're a fan of tower defense, I say go for it. It's one of the best in the genre (up there with defense grid, plants vs. zombies, etc.). 8/10
5.4 hours played
Written 10 years ago

[h1]Update: Server no longer available.[/h1] [b] Leaderboards and Achievements stopped functioning when Nival took down the servers without as much as a notice a while ago. The game also pauses to try to connect to its server frequently during play. Completely broken now, as if the points below weren't bad enough in the first place.[/b] Having paid for the Steam version of this game feels like an EX slap in the face with a trout by a troll. It is free to play (with microtransactions) on Kongregate, Facebook and mobile devices. The Steam version does not get updated, it's at version 1.2. The F2P versions get frequent updates and are currently version 1.7.3. A borderline criminal business practice. On Steam, if you buy the game, they already got your money so why update the game eh ? And likewise on F2P, its of course very important to constantly update it with new things to spend money on. Disgusting. Seriously Nival? You gave us the wonderful Homm5, and then you do this, why? :( Its not even a bad game, its a very functional and decent looking TD with a unique CCG flavour, its actually well worth checking out. Just.. don't be a fool like me and purchase it here, play the F2P versions instead.
31.7 hours played
Written 8 years ago

Unfortunatly I can't recommend this game any longer. The developers tied many game features to an online server, which they have since shut down, making all of these "always online" features broken leaving a shell of a game behind. Many of these features, like game progress and achievements, have no need of online functionality yet their gone anyways. In addition, the developers abandoned this version of the game early on, instead deciding to only update a F2P version littered with microtransactions avalible elsewhere. It started out as a fun little tower defense game, but the actions of the developers show they're not very consumer friendly, and you can not count on their games working for long. I'll be avoiding any games by Nival in the future.
71.0 hours played
Written 11 years ago

I am slightly conflicted in recommending this. On one hand, purely from a "tower defense" perspective, the gameplay is pretty solid. Everything works as it should and it is well-designed (nice interface, towers all serve specific purposes, enemy health, waves and routes are clearly indicated, etc). And most importantly, the actual gameplay itself is fun. What brings this down are the nonstandard elements the developers tried to introduce into the standard tower defense formula - specifically, the "card system" (and everything that comes along with it). There's nothing wrong with the basic idea - tower types are represented by cards that can be collected and leveled up, and you have to pick and choose a subset of cards from your deck before going into a level. Where the problem comes in is obtaining the cards you need you be successful and "leveling up" those cards. First of all, the leveling system is overly confusing and needlessly complicated. Secondly, in order to beat the later levels, you will need specific cards leveled up to adequate levels of strength. The problem with this is that most of the cards you get as rewards are random, so you could go a good long while without (or possibly even never) finding a Lightning Tower card, for example (which I would consider absolutely essential for beating the game). And even if you are lucky enough to get some good towers, the process of leveling them up takes serious time. You basically just need to keep grinding out optional levels to get extra cards that can be used to fuse/evolve other cards. And make no mistake, you are going to be doing some serious grinding. So, depending on your tolerance for grinding levels and ranking up things, that's how I would recommend you make your decision to buy this or not. Personally, I am the OCD-type who feels the need to level things up and complete stuff, so I forced myself through and eventually got enough cards of high enough strength to power through the main game, as well as the extra hard difficultly that unlocks afterwards. While I did enjoy the game overall, it did take a lot of time and effort to get the most out of it. To me, tower defense shouldn't be about making towers strong enough to win by brute force. It should be about overcoming the challenges using a set of predefined towers and nothing else except whatever strategy you come up with. The first half of this game can be played along those lines, but once you get to the later levels, you will absolutely hit a wall if you don't have certain cards leveled up to a certain strength. That's poor design in my eyes. But even with all that said, I honestly still had fun with this game, as it's well made and I have a semi-high tolerance for grindy things. If you think you can deal with the grinding issue and like TD games, definitely go for it. Otherwise, you may want to hold off or wait for a huge discount.
17.1 hours played
Written 10 years ago

If you are into this type of games - tower defence - this is the one you definitely wanna try. Prime World: Defenders makes you think how you could beat AI better, quicker and cheaper. Every tower has its price and costs an amount of "prime", which you are lack of and it makes levels hard as hell so this is the reason why you need better towers which you can achiev by buying new cards and playing almost same levels again and again which sometimes makes this game really boring. You can improve your cards by evolving and fusing them. It's the biggest minus that I see in this game, it takes really long to have powerful and useful defence against all types of monsters so if you are not patient this isn't game for you. Not very impressed by this game but neither disappointed. 6/10
33.4 hours played
Written 8 years ago

Developer (Nival) stopped supporting the game months ago. Servers with achievements / progress data are offline.
35.2 hours played
Written 1 year and 11 months ago

Very Grindy, and trying to level up different towers is part of the draw. If you don't like grind, avoid. ===================== [b]My Tower Defense Tier List[/b] ===================== [b]S Tier:[/b] X-Morph Defense | Warcraft 3 (Custom Maps) | Orcs Must Die! 2 | Orcs Must Die! 3 | [b]A Tier:[/b] Fieldrunners 2 | Dungeon Warfare | Warstone TD | Orcs Must Die! | Revenge of the Titans | Plants Vs Zombies | [b]B Tier:[/b] Unstoppable Gorg | [b]Prime World Defenders[/b] | Dungeon of the Endless | Creeper World 3: Arc Eternal | [b]C Tier[i] (Enjoyed playing)[/i]:[/b] Dungeon Warfare 2 | Kingdom Rush | Refactor | Digfender | Defenders Quest: Valley of the Forgotten | Starship Defense | [b]D Tier:[/b] Fieldrunners | Infinitode | Element TD 2 | Space Run | Bloons TD 5 | Gemcraft: Chasing Shadows | Deathtrap | Terrorhedron | Dungeon Defenders | Dwarfs!? (Tower Defense Mode) | Ancient Planet | [b]E Tier:[/b] Sang-Froid: Tales of Werewolves | Sentinel 3: Homeworld | Unholy Heights | Rock of Ages 3 | Infested Planet | Cubetractor | Defense Grid: The Awakening | Sanctum 2 | Super Sanctum TD | Steamworld Tower Defense | ==========================
29.3 hours played
Written 12 years ago

Update: Offline mode has been implemented. Prime World: Defenders is a challenging tower defense with card collecting and rpg elements, where the story is told through comic book art sequences with full voice acting. 23 repeatable story levels, as well as randomized levels for grinding, are laid out on an overworld map. When you play a level you’ll have a rotatable, zoomable and pannable isometric view of towers and enemies. Towers cost “prime” to build and upgrade, and you only begin levels with a small amount. Killing enemies will earn you more prime, as will summoning additional waves of enemies before they’re due--though in many cases this will increase the difficulty and possibly overwhelm you. Where towers can be placed on the field there are sometimes helpful anomalies which increase their range, power or firing rate. There is also a handy toggle for 2x battle speed. Towers and spells in the game are represented by reusable cards in your inventory, and you can only carry a set number with you into battle. You can see which enemy types populate a map before you enter so you know how to build your deck. There are towers for both land and air enemies, invisibility detection, snaring, poison, fire, mortar and more. Destructible towers which buff or heal the enemy may also exist within levels. Spells don’t cost prime but are instead on a timer, and consist of targetable AoEs which snare, stun, reveal invisible enemies and/or do flat damage. Spell and tower cards can be combined with other cards in the forge to level them up--increasing their base damage, range and/or secondary effect intensity--and tower cards can be combined with their duplicates to make the towers upgradeable to tier II and tier III during battle, doubling and quadrupling their damage respectively. Currency is awarded after battle and can be used to unlock talents for your hero, purchase cards from the store and pay for forging costs. Each story map you complete will earn you 1-3 stars as well, depending on your performance. These stars can be used to unlock high level talents and purchase rare cards. You’ll also be numerically scored on every story map depending on how much damage you take and the amount of prime you have left over at the end, and these scores can be compared with friends’ for each map. You’re also given a total game score which can be compared both globally and with friends’ on the leaderboards. The difficulty can be frustrating and requires some grinding before bosses, but it tends to be a gear check rather than a matter of skill. Everything about Prime World: Defenders is surprisingly solid for a title that came out of nowhere, and that’s even considering my time with the game was mostly in its beta state and the fact I am not remotely a fan of tower defense.
14.7 hours played
Written 7 years ago

Microtransactions, bugs that have been in the game for well over 4 years, bugged achievements, crashes to desktops. DO NOT BUY
44.4 hours played
Written 8 years ago

Game was good and fun once. Now the Servers are offline which results in Achievements and progress not being saved as well as major lag as a result of the game trying to reconnect to the servers.
168.7 hours played
Written 4 years ago

This tower defence game is fun in parts but i cannot recommend it. More advanced towers should come to you as you naturally progress through the game and not by some random card drop. If you don't have the right cards for the level it becomes increasingly difficult to proceed as the enemies level with you through out the game. You will then have to farm the right card drops for the job, its a mechanic of the game that adds unnecessary grinding, unless you are really lucky and get the right cards for each and every level first time.
15.7 hours played
Written 8 years ago

WARNING It is currently impossible to earn steam achievements in this game, as the devs have appeared to take the servers offline (been that way for a few weeks now). Also, the store daily specials do not update, and there is no daily login reward. I will update this review should the developers change this, but as of this moment, that is a gamebreaking bug for me, and I'd never be willing to put my word behind a broken game. Please mark as helpful so that others can see before buying.
12.4 hours played
Written 4 years ago

What would you get if you had a nice TD concept, but wanted your players to commit as many microtransactions as possible? Prime Defenders! :D ------- This game is bad just for one small reason and I'll try to describe it shortly: So, you, as a dev create a F2P tower defense game, which all of your mobile gamers tend to like. And then you get an idea to port it for PC /(console?) and sell as a full price game. Sounds good, doesn't work. Why? Because donations/microtransactions and paywalls are the core of this type of games, and while it feels somewhat satisfying and nice in a mobile game, when you achieve something by mindless grinding (while taking a subway or sinking your time any other way) turns into complete garbage when it comes to desktop gaming. This game uses Silver as currency. You need silver to Buy cards, Upgrade cards, Level up and some other stuff. And you need a lot. How would one earn it? Repeat same maps with same enemies and your weak towers over and over and over again. No tactics, no randomization - just pure grinding. You got that 1k silver needed for level-up? Cool! Now grind another 500 to upgrade one of your towers. And then another one. And another one. Want to progress? Well, you can't your towers are too weak and you surely need those levelups. :D ----------- This game could easily be saved if the devs made a proper balance re-calculation for desktop version. But no, it's just a port of a mobile game without the possibility to donate. You'd better stay away and play Kingdom Rush or Wizard games. Cheers!
4.7 hours played
Written 7 years ago

A good TD game which suffer from bad porting and an intense grind. https://steamcommunity.com/sharedfiles/filedetails/?id=1433712683 I liked the game at the beginning. There is a nice story with cool comics. The graphics is cozy. The game teaches you step by step and offers new mechanics each level. There is a lot of towers and extra content, but.. there is a grind. Intense grind. After 5th mission, you unlock side missions. It is the same mission which you have already pass. You can farm game currencies there. The game even tells you. You can't pass the next mission. You are too weak. Go and play side missions better. It's not cool. I passed boss level after several attempts using strategy. But after 2-3 story missions I got stuck. There is a mission there you hold 19 waves with no problems and 20th wave destroys you with no chance to survive. I tried to pass this mission at least 9 times. I even tried to farm coins. But, the game gives you just a few coins per each completion. Also mechanics of getting towers is so random. I gave up. If you need to do boring stuff to play interesting stuff, then the game is poorly designed. It's pity, because the game could be great. https://steamcommunity.com/sharedfiles/filedetails/?id=1433712778 Pros - Good cozy graphics - A lot of towers. The game offers a lot of different possibilities to pass each level| - There is a story with well drawn comics - A lot of extra content. You can learn player skill. You can combine cards to unlock next levels of towers. You can power up towers to give them permanent bonuses and etc. Cons - The game was originally made as free-to-play mobile game. Devs cut ability to buy coins and replace it with intense grind. Everything requires coins. You get just a few coins after each story mission. You need to grind the rest again and again by playing same levels. - There is a lot of towers. But you can take only 4-6 to battle. Also, if you didn't take a special tower ( and you don't know which is), you will lose. Fore example, if you didn't take anti-air to a mission with air enemies, you will lose. If you didn't take block tower to a maze level, you will lose. What is the purpose to add so much towers in the game and allow to bring only a few of them. - You get of buildfileds very often. You can upgrade towers, but to unlock a possibility of upgrade, you need to find 2-3 cards to combine them in the forge. You need to spend coins to buy card packs with a random chance to get certain card. And spend 500 coins to combine them. Everything of it requires intense grind. - Balance issues. I had a lot of time the next situation. The first 19 waves are simple and 20 wave breaks your defense in a second. There is no difficulty settings, so if you cant pass it, you have a only way to grind. https://steamcommunity.com/sharedfiles/filedetails/?id=1433712742 [h1]Resume[/h1] The game could be great, but devs put humble efforts for porting the game from free-to-play mobile game to paid PC game. If the game required purchasers, now it requires a lot intense grind. I liked first 5-7 levels. But when after I lost 8 times at the 20th wave of one level I got very angry. Every time after a lose, the game offered me "hey, man, you need to get stronger. Go and win one of side missions 10 times and come again". TD game is supposed to be about strategy, but not about grind. I can't recommend this game.
26.2 hours played
Written 11 years ago

Pretty interesting and refreshing concept of merging TD and CTG into one game. BUT, since the developer/publisher is Nival, the game just HAD to have truckloads of grinding experience. And, of course, a pinch of bugs as well. I will recommend it, because it is innovative after all and fairly cheap (frequent on 75% off sales, been in couple of bundles so far), but when you get stuck at playing the same mazes over and over again in order to collect more cards, coins or stars, don`t say I didn`t warn you. Perfect game for the sadistic types, if your mistress haven`t punished you enough on your last session - play this game to fulfill your fantasies.
100.3 hours played
Written 9 years ago

I'm still playing the game, but it features a pretty manipulative game device to make you grind the same levels over and over. Like all card games, getting powerful cards is low probability. But this game makes it worse by requiring you to get 3 copies of rare towers to evolve them to red to get past the later story missions. Only by grinding extra "optional" hard missions endlessly can you do this, which is pretty tedious and it's very frustrating (another manipulative device to keep you playing). If you prefer new content and meaningful puzzles to solve, don't get this game.
10.0 hours played
Written 10 years ago

The game is a good bang for your buck. If you enjoy TD, and need a good 10 minutes of free time, this is the one to pick up. There are skill points, evolving towers, and an enjoyable card system. There is currency which allows you to buy random chance drawings at different tiers. The graphics are very good considering the price. The towers are not very balanced, but the tiered system allows basically three levels of rarity. The metascore is not a fair score. While there is some grind, that is kinda the point of TD games. You grind for better towers and skills. You can still progress far without having to grind as much, but you need to get at least 1 or 2 "pink" cards (tier 3) to really shine in grinding/progress. I have about 50 hours in the iPad version as well which seems to be better in terms of log-in rewards but worse in terms of glitches/freezes.
39.6 hours played
Written 8 years ago

Lost 38hrs of gameplay because the servers don't exist anymore. Can't even recover it and play in offline mode. Have to start again from the beginning and grid all that effort again... er no thanks.
61.9 hours played
Written 6 years ago

This game is fantastic! The best part is waiting to get the right cards. But also the very near wins, the surprise when you finally clear a board that was previously impossible, the slow progression building up tower capabilities. !!! I can't believe I waited for this to go on sale! !!! All the negative reviews are completely wrong. Yes you might get very lucky with a bad RNG - but that might also be a problem with not trying various towers that solve certain problems. At least from playing the game for 5 hours (nonstop immediately after buying it) I've seen some great gameplay. It took quite a while to hook me - it had to grow on me. Now I have to pull myself away from it because it's a work night! Great job to the devs, and yes I recommend this. Unless you want to get any real life work done... in which case... run away run away run away!!!
87.9 hours played
Written 11 years ago

UPDATE: The devs have abandoned this game and the servers no longer function, which means achievements and daily rewards are broken. It also requires a firewall workaround or the game freezes every 60 seconds when attempting to contact their now offline servers. DO NOT BUY.
60.2 hours played
Written 10 years ago

I bought this game just for a 2€ last week and fell in love with this so much since the first launch. For dat price I got lots of fun :) The game offers lots of achievements, different quality of towers (normal, rare, unique...), artifacts, magic, store where you can buy random towers, awesome storyline with side quests, random tower drop after finishing a mission, exp, leveling, skills and much more! Really dudes I am so addicted :( Anyway The most disadvantage of this game is a random tower drop (ironically). Because in later levels you should get the lighting tower and if not you will have to reset the whole game (account) and start over again... Dat was my case bcs i did not get dat tower :( For me 8/10!
22.8 hours played
Written 11 years ago

Far too much grind to simply progress to next level with grind levels being far too easy. In game achievments do not sync properly with steam leaving you with low completion rate, even if you complete the game
79.8 hours played
Written 8 years ago

I have over 1,000 hours in multiple TD games (Defense Grid, Sanctum, Orcs Must Die, and about a dozen others, so speaking with somewhat authority on TD) This is a grindfest broken game which is no longer supported by the developers on Steam. You get to play the same set of maps, over & over again but hey let the game try & trick you by rotating the game to a different orientation! Oh joy of joys. Then turn the game into a grindfest, playing over & over again to get an elusive 2nd card so you can upgrade a tower! Oh, but then you get to do it all over again! And again, And again! If you enjoy banging your head against a brick wall over & over, but then make the mistake of progressing too far, the game takes a leap in diffulty which will basically stop you in your tracks. The good news is no more grinding, the bad news is you'll never get to finish the game. Broken, unsuported pile of Crap. Avoid.
102.1 hours played
Written 10 years ago

A decent tower defense, with some interesting gameplay elements like card upgrades. Bosses require special tactical thinking. Gets kinda boring towards the end. Warning! Very buggy achievements (even with the latest patch).
21.8 hours played
Written 11 years ago

I feel the metacritic rating for this game is pointlessly harsh. I quite enjoyed my time with Prime World: Defenders! The art style is pretty enjoyable, the towers are fun, and I really liked the CCG mechanics. There IS grinding in this game, but I was never really afraid to grind. Only once (to get a full dragon tower) did it feel like a slog. Anyways, it's a fun tower defense game. The story is... well, not great. The voice acting could use some work, but at least the art direction is pretty good. There was a relatively decent selection of maps, and each time it's slightly randomized to add a bit of replayability. Anyways, I had fun with it and if combining CCG and Tower Defense mechanics is alluring to you, I think you'll like it too!
111.7 hours played
Written 11 months ago

At times frustrating and needlessly esoteric, this is nevertheless a solid Tower Defense game with a card-collecting mechanic that tends to be a bit too random to be 100% useful. Depending on your luck with drops, you may have to spend extra time grinding some levels to advance. HUGE hint: Lightning is OP - but is also one of the most expensive towers in the game.
17.0 hours played
Written 1 year and 1 month ago

It is a cellphone game converted to PC, it has that tedious grinding to get cards and in game currency. Its all free now, but the grind, the grind is boring. I woud recommend it just because it is a TD and i like those games, but it does not have nothing special on it. All the lore is not interesting and cliche, it has a poor interface and theres not enought explanation about the towers and how they work porperly.
2.9 hours played
Written 1 year and 7 months ago

Trash game. Trash devs. - DO NOT BUY - They ported a mobile game to try and get pay to win mechanics converted to a grindfest for players. Uninspired towers. Badly modelled enemies. The game is essentially unplayable if you have played any other TD game.
52.4 hours played
Written 1 year and 9 months ago

Good game, fun for when travelling with a laptop that does not have the best graphics card . I use this on an old surface pro2 touchsreen and it works great.
143.3 hours played
Written 2 years ago

Good but tough game. Good for whiling away the hours. Most important thing to do is to fully level up as many towers as possible before reaching Level 7, Castle Defense. This involves repeating the side games on Medium and Hard over and over before doing the levels themselves, topping each card up with the Artifacts Set and with any spare artifacts that come your way. This early in the game, don't fret about achievements. The singular goal is to get the towers and your magic topped up. To survive Hard, first prioritize the Fire Tower, then the Energy Cannon (or its poorer cousin, the Mortar) in order to take out multiple enemies with ease. For flying enemies, the Air Guard. Once you get the Dragon Tower, max that out as well, and you should be able to do just fine. Save your stars for upgrading your Talents; don't spend them getting towers the easy way. Do, however, purchase the Starter Set for 500 coins as early in the game as possible in order to max out all four cards in that set before Level 7. Late in the game, the Lightning Tower and Prime Gun are your buddies. (The Spray Tower is way under-powered; spend nothing on it.)
4.8 hours played
Written 3 years ago

The graphics are detailed, but the camera is close quarters. You can't pan or see the field properly. But the problem is mostly with the poor system of building your strength. It is based on cards that are purchased and fused, but there is very little logic to what fuses with what and how well it will work. Plus, after fusion a tower type may disappear, but you need it for the next field. Also, you have to grind your way and this is both slow and boring. There is no easy, medium, hard versions to keep you moving along. You may say, well that's true of a lot of tower defense games. Maybe I am not putting my finger on what really bothers me, but I just didn't like it. I have played a lot of tower defense games, for 100's of hours, and while this is not the worst, it is far from the best. Not recommended.
92.4 hours played
Written 4 years ago

Top notch tower defense game. Great graphics and the balance is excellent because when you are a little stuck on a level, you have a natural mechanic to grind a bit and gain strength so you can move beyond that tough level. One of the best examples of the genre I've ever seen.
27.1 hours played
Written 4 years ago

Truly awful tower defense. Has some interesting ideas and a promising early game, but the execution is so poor that the wasted potential ends up being just one more reason the game is unpleasant to play. In that regard, it joins simplistic maps, undifferentiated enemies, ludicrously poor tower balance, a story that would have gotten a C+ at best from a fourth grade teacher, and voice acting so bad it may as well have been 6 people repeating the line "please play this game with the sound off". In general, the game seems like a mobile port of a pay-to-win title that pulled out the pay part but forgot to replace it with anything. The only way to progress is via a ludicrous amount of grinding (on the order of 10 hours to make a tower playable. What's that? It's not one of the two good towers in the game? Sucks to be you, better grind some more). Even if you're a fan of the tower defense genre, give this one a miss. The developer has somehow managed to drain all the joy out of an otherwise reliable game type.
35.7 hours played
Written 11 years ago

Prime World: Defenders is basically the same old Tower Defense game all over again; however, it's quite well executed. You have more control over which towers you upgrade and how; you have a talent tree, and you have some randomness as to when you might acquire new towers. Throw in randomized levels with the random loot system, and you have a lot of re-playability at various stages of the game - where you might decide to take a break from progression and go hunting for new cards on the side. Another thing I find awesome is the music - it's way better than what you usually find on video games, and compliments the gameplay quite well. There's a decent storyline, and the gameplay is rewarding - this game rocks. The only down side is that the makers of the game are no longer standing behind it (no forum activity or work on game) and some minor (but widespread) bugs are still in it. The bugs won't hurt you much though; you can still enjoy a great game at a great price.
23.2 hours played
Written 11 years ago

Cards are not played in this game like a standard CPG - But towers which you can place (in any given board) are acquired like a Card Playing Game. Similar cards can also be stacked (to improve their abiliites) or fused in hopes of generating a rare card. Furthermore there is an in-game shop where Game Money earned during levels can be spent for various card booster packs. Prime Defenders looks like a serious effort towards a Play 2 Win which was converted into an offline single player game at the last moment and this alone should earn the developer support for not damaging a decent game by placing it on an empty server dependent on micro-transactions. This is (mostly) yet another tower defense aside from the above mentioned but it's an extremely well-polished TD and one of the very few which I can actually be bothered to play. Price Recommended: $20
64.2 hours played
Written 11 years ago

I think I might have stumbled upon one of the best TD games of the last couple of years... Try it, buy it, play it!
67.6 hours played
Written 11 years ago

The most important thing about a game is 'is it fun?' All of the warts don't really matter if you're smiling a bit as you play. Prime World: Defenders is fun, especially if you like tower defense games (TD). The UI is near enough to perfect that it should be standard to TD games the same way that WASD is standard to FPS games. Yup, its that good! The gameplay mechanics are pretty standard, the baddies come marching in, dumb and happy to a horrible end, killed by bog standard towers. Oh well, you don't fix what ain't broke! The innovation appears in the form of a random collectable card mechanic where you get random cards as loot for beating a map, which are towers, artifacts, or magic. You can combine two of the same to evolve it, allowing towers to be upgraded or you can fuse multiple cards into one to increase its level, making it more powerful. Its more complicated than I'm explaining it, and its very satisfying. My only beef is with the voice acting, which is awful, but skippable. Now go away, I'm gonna play some more!
28.3 hours played
Written 11 years ago

Has lots of "grind" - suggest you buy it cheap and don't plan to finish it. This feels like it was designed as a free-to-play game - premium currency, random loot, destroying multiple cards to get slightly better ones, lots of grind on the same levels, lots of achievements, remote server - but they chickened out at the last minute. However, it is complete, and it is playable - albeit slowly. After the tutorial it has a "hub" design where there is a difficult plot level, and several easier levels you grind on until your cards/towers are good enough. This can take dozens of steps, but you only get rewards for victory so there is little incentive to push yourself. There are only a few different maps, but the monotony is broken up by randomized booster / obstacle placement. Despite the flaws, the combination of CCG and tower defense is very strong and there is a good variety of cards/towers. Looks good, performs well, runs stably. Writing, music, and sounds are okay, but not great.
31.9 hours played
Written 10 years ago

This game is not without flaws, and your enjoyment of it can depend greatly on how you like it's mechanics. Most crucial among those is a progression system that allows you to level up your towers between missions through a collectible card system. You can buy additional cards as well as boosters with ingame currency (no microtransactions whatsoever in the steam version) and use those to evolve your towers, unlocking the ability to upgrade them during missions, or infuse them, making them more effective. Different tower cards also have different rarities, with some being straight upgrades from their common versions. This leads to the first major flaw with the game, as the card rewards for side-missions are random, leaving you hoping for a specific tower to drop because at some point in the game, about 10-12 story missions in, you will hit a brick wall of difficulty. Once you get the next 'tier' of basic towers properly evolved and infused it becomes easier again, but getting these towers is mostly a case of farming sidemissions in hopes that RNG will bless you with the right rewards. I feel the upgrade system worked well inherently, but adding tiers to the towers completely broke it. Difficulty tends to be all over the place in general. For example, finishing the normal mode of the game unlocks a heroic mode and two extra long survival missions. But with the towers required to beat the last level I had zero difficulty in the survival missions, often mashing the rush button to send in more gits because my towers ground everything to paste from start to finish. The heroic modes also felt hugely dissapointing, as I was able to blitz all of them with next to no effort up to the last level, which I overcame with two retry's and a bit of tweaking the tower placements. The missions themselves however, are well-built for the most part, with the only hiccup being the randomized levels you get for your sidemissions. The game essentialy re-uses previously finished levels and adds random buffs to some tiles and inpassable rocks to the other. This meant you couldn't rely on a single layout and had to adapt, which greatly increased their replay value. Admittedly it could benefit from removing the first few levels from the map pool, since they're so small you run out of things to build or upgrade halfway through the harder sidemissions and can only sit and cast the odd spell, waiting for the waves to inevitably overrun your defense. The towers themselves start out rather bland with the basic all-round tower, the slow tower and the anti-air tower, but later tiers add some much needed variety, with the highest tier offering some interesting options to mix and match into all new ways to make the Touched's lives impossible. The Touched is the generic enemy faction in this game and consist of a collection of fantasy villains like kobolds, ogres and trolls. The only remarkable enemy is the pink floating marshmallow... thing that occasionally teleports forward and suddenly sneaks past your defenses. No really, you'll know it when you see it... and then you'll rage. The game has a story and a linear set of missions to follow along with that, but it's cringeworthy at best. There's no major twists, even if the game tries very hard to set one up for you. The voice-acting is mostly terrible, with a special place in hell for the short snippets played during the missions. TLDR: the gameplay is good, but beware that the difficulty can spike wildly between missions and most of the times the only solution is to farm sidemissions. Also there's a story, but who plays tower defense games for the story?
84.2 hours played
Written 8 years ago

A good medium-sized Tower Defense game. The graphics are detailled and colourful, but require many recourses, there are not options for setting them and can may happens that the screen freezes sometimes: if not were by these incidences the game would have better ranking. The mechanics is wonderfull, a mixed of a lot of upgradable towers with fine visual effects, collectible cards, aleatory rewards and shopping system. Maybe it lacks of maps, but are well made and include little procedural variants. No less of 60 hours of challenge and fun in normal level, and 24 hours more in hard level for complete all cards with full upgrades and get 90% of achievements; but they not be registred because depends on a dead external server, a pitty.
26.4 hours played
Written 8 years ago

Servers where my saves were are no longer on. I would not recommend it since it appears the publisher is no longer supporting it.
0.7 hours played
Written 8 years ago

If you seriously love TD games then get this while its on sale. But even then I wouldn't recommend it, extremely unresponsive mouse controls and lags or freezes every few seconds when there is a lot going on. For a TD it had some innovative ideas but the controls and bugs make it unplayable completely.
50.1 hours played
Written 10 years ago

I like tower defense games, but most suffer from a lack of originality or repetitive gameplay, or other things like lack of challenge/interaction. Prime World suceed as a 'prime' TD game on these points, the towers and spells are actually cards you can find, upgrade, combine, and so on, gaining new specifications everytime. How you play the game and customize everything can vary greatly from one game to another, as you may not find the same cards at the same moments. A must play in my opinion. i enjoyed myself. Oh and the game offer replay value with increased difficulty challenges and a form of new game plus where you can redo levels in harder modes. -Lost
2.6 hours played
Written 8 years ago

Zero developer support over long-standing bugs and too many small issues that plague the game compared to other Tower Defense games on the market. I wanted to like this so badly, as it's got great graphics and I really like the Talents and Cards mechanics, but sadly the actual gameplay isn't as good as can be found in other games of this type.
44.5 hours played
Written 11 years ago

[h1]84 / 100[/h1] Tower Defense crossed with a Card Collecting game; an unusual mix that strangely works well together. You have a set campaign of around 20 quests to complete before you, with some side quests you can do between main quests to gain further experience. There is some backstory to the whole game but its not overly interesting only appearing after winning certain levels. You use the drops, silver & stars earned from each win to upgrade your towers & magic, increase your deck size & obtain other perks. Initial levels in the game are very, very easy to complete, making me think this might be a 'one session to complete' kinda game. Once you hit around level 10, the levels get much harder though. If you have been unlucky on the drops or have put your upgrades into tower cards you shouldn't have you can find yourself grinding out upgrades to get through the next level. This isn't overly frustrating though as the maps are randomly selected for each difficultly level & can have random modifiers to block certain tower squares from use. This adds new challenges for existing maps. There are also some unique boss levels where you have a set amount to build & take down a large enemy - those are fun! There are a LOT of different towers you can build up in your deck. For tower defense veterans, most of the common suspects are there in some form (guns, flamers, slowers, long range), plus some other more unique configurations. Not sure exactly how many tower types there are but would estimate at least 20. The quality of the card determines how far you can upgrade, with each upgrade generally improving DPS/Range/Efficiency etc. For those who like a strong mazing component to their tower defense, then this game might not be for you. There is some maps with a smaller level of mazing but most have a set path design. The strategic importance in PW:D is with your card selection to match the incoming enemies & what you put your limited upgrades earned towards. Better choices will make moving up the levels much easier (unlike my poor effort of a play through lol!), & bad choices will make the game feel next to impossible to beat. The HD support (or lack of) I found a bit disappointing. Running PW:D in full screen ends up stretching the desktop down to 1280x720 - windows like the Steam window open in the background always get shrunk down & I need to resize. It looks fine at the lower resolution just a minor frustration. Again, a minor frustration I found was the menus between games. There is a lot of going in and out of different sections to get your upgrades done, check your towers etc. This could have been simplified to fit more cards on one page, and have main functions and browsing together to save going back and forth. Overall, I have really been enjoying this one. Its a challenging & addictive tower defense game with a card twist! Lots of achievements & one that is well suited to load up for a quick 10-20min TD session. [url=http://steamcommunity.com/groups/TrueBlueReviews#curation]If you enjoyed reading this review, please follow [u]True Blue Reviews[/u] for more recommendations![/url]
28.3 hours played
Written 11 years ago

Very addicting Tower Defense Game with a trading card system where you can level up and boost your towers/spells. The only bad thing is, that you can´t trade that cards with other players.
77.7 hours played
Written 10 years ago

I just had to make a comment on this game after reading the other reviews and seeing that this game got a very low Metascore. Almost every negative post on this game complains about the "grind" yet has less than 10 hours total even played for the game. Yes, to get the "legendary" stuff in this game you must actually play the game!?!? A shocker, I know. To think the devs actually want you to play the game that you just got. Zzz... Sarcasm aside, this game really is pretty fun. It blends TD, char lvling to gain new skills and also the collecting of cards to gain access to new towers and spells. You then sacrifice extra cards to towers you like to make them stronger. I honestly hope to see more games like this. This game is just as ground breaking to TD as Dungeon Defenders was. The addition of actuall loot in my mind is what makes it shine, but clearly other lazy folks don't agree and just thumbs downed the game without even trying. Granted I've only had it for 1 day but I've logged 10+hours in that time & can't wait till I wake up later to play it some more. As far as the metascore I really am stumped, this is the most fun I've had on a game in awhile and all for under $10. If it goes on sale again it's worth a look.
8.8 hours played
Written 11 years ago

Nicely executed, nice random card concept, nice graphics :) A good choice for TD fans. Some players report achievement (non) unlocking issues although I didn't experience this behaviour so far. The only thing I would gripe for is the excessive grinding required at some stages in order to upgrade your available arsenal. Metascore of 58/100 is definitely very much away from reality. This is a TD game not CoD or BF.
14.1 hours played
Written 9 years ago

I want to recommend this game, I really do. It has nice graphics, the sound effects and music is nice, the voice work is pretty good. No bugs that I've seen and nothing that really irks me. However, I can't recommend it. The game has been left for dead by the developers in favor of the Free to Play version on Kongregate. This version has been left to rot with no updates unlike its free variant. So if this game looks amazing and you really and you think it's worth the money, then don't buy it, go play it for free and save the money.