Horrors of Space
Horrors of Space

Horrors of Space

0
in-game
Data taken from Steam
This early access game has been abandoned by the developer as it has not been updated for 2 years ago.
Steam
Historical low for Steam:
Open in Steam
There are currently no deals for this platform
Release date Trailer
Horrors of Space
Horrors of Space
Horrors of Space
Horrors of Space
Horrors of Space
An alien creature is loose on your spaceship and it’s out for blood. Run, hide, use the resources at your disposal and work with your fellow crew members to get off the ship before it’s too late.
Developed by:
JMN
Published by:
JMN
Release Date:

Steam
Latest Patch:

Steam
Reviews
The reviews are taken directly from Steam and divided by regions and I show you the best rated ones in the last 30 days.

Reviews on english:
Reviews
60%
15 reviews
9
6
16.6 hours played
Written 2 years ago

Great game. Doesnt deserve its bad ratings. And a lot of negative reviews ive seen have misunderstandings that are implemented but may not have been clear on how they work. Which is unfortunate. Some invisibility, Hacking and, AI issues are from people who havent played played for more than 10 minutes? I love this game. Had the same issues a lot of people did at first but took the time to understand the game. I really want to support this developer and look forward to future updates. I can tell you its not a perfect game but small developer team and early access its a good enough concept and application to keep my friends and I busy and happy. Only upward from here. Please keep up the good work.
4.4 hours played
Written 2 years ago

Update #2 02 Oct 22: - I am now convinced there is too much light flickering going on in this game. I might actually pay for DLC for the ability to fix the lighting system on the ship. I would go as far as to have a panel available in each section of the ship to turn lights off /on for it. - It seems whenever the monster gets close enough to you, you are automatically dead. If the monster grabs you, I understand dying. But when the monster isn't in your face (but close), and you turn your invisibility cloak on, you're still dead. Another time I tried activating a flash bang right before the monster got to me. It would have been cool if it had gone off and allowed me to escape. - So far I have been playing single-player exclusively, and the biggest hassle has been that once getting a keycard, finding the right door can be a real pain (unless you choose the right character). Having a pan capability on the limited map screen you have on your hand would be useful. - It was nice to discover that you didn't always have to hide in a locker to get away form the monster. Maybe it was dumb luck, but ducking behind crates seemed to help. - In the single player mode, I have yet to get to a computer console. Seems like all of the consoles are locked behind doors you need keys for. What a shame I getting killed while trying to find the right door. - On some beds/tables, the items seem too far back to reach for them with just my hand. I literally had to bend at the waist to be able reach and grab. NOTE: One time today, I tried messing with the customized controls, but wound up changing nothing. It may have been sheer coincidence, but upon getting back into the game, my controls flipped-flopped between hands for opening doors, and could not get back to the main menu. I hard quit the game, and each attempt thereafter resulted in the game never starting, and my monitor displayed was frozen on a black screen. I had to pull the plug on the computer to get my monitor back. I deleted and re-installed the game, and so far everything is working okay. ===================================================================== UPDATE #1 01 Oct 22: -Once going into the Single Player, if I die and select 'Try Again', I get taken to some sealed-off Map Room to where I can view all available cameras, but I can't seem to get out of that room, forcing me to quit the current game and start a new one. -I tried some different characters. The one with the gun is okay, but using the Valve Index grip to withdraw and store the gun often makes me store the gun by accident (this issue would be much less of a problem with the Oculus controllers. The one with the Night Vision also has Thermal Vision, as I can see the creature anywhere within the facility (although using that also drains your battery). - It seems like not all door keys fit all doors. Bad assumption on my part. - I begin to wonder if I play long enough, will I become so familiar with the ship layout, that the game will become easy. The game still has a certain charm to make me come back, and reminds me somewhat of another VR game called the Persistence. ==================================================================== Played on a i7-8700, 16GB RAM, GTX1070Ti with a Valve Index (90Hz refresh). Observations are as follows: - Not playable with Index controllers. Fortunately, a kind soul posted a community setting for this. Aside from being able to not switch from snap to smooth turning in this community setting, all else is decent. Having a native Index Controller option is needed. - Some level of controller customization would be nice. For example, other VR games may use 'left joystick click' to run, but in this game it is the left grip. Not bad, just different. - I can't clearly recall, but I think I had a Custom graphic setting enabled by default, but after screwing with it (i.e., seeing what it looked like on Low, Medium, etc), the 'Custom' option seemed to disappear completely. - I played while standing (right now I jacked my back a little, so it is less painful to stand), and aside from finding the initial door card in the tuitorial, all was pretty good. - One time in playing the tutorial, after getting killed, hitting the 'Try Agan' button had me falling through the floor,for which I had to restart the game. Another time,the alien was stuck in the floor, but I completed the tutorial. - The alien itself is not particularly interesting to look at. It wasn't horrible, but its light colored skin almost makes it stand out, whereas I was expecting something that blended decently with the darkness. - The sound for the footsteps sounds so artifical it is almost distracting, and it's always the same whether I'm crawling, walking or running. - The overall ship design seems too large (e.g., big rooms, big corridors). While this is not necessarily bad, one of the highlights for the Alien: Isolation VR-modded game was that there were small areas, as well as big areas; the small areas gave the right feel of claustrophobia that if you were caught, you felt trapped. It could be I haven't gotten to the smaller-scale rooms in this game yet. -This game begs comparison to the Alien: Isolation VR mod, and overall this game makes a valiant effort in providing an alternative to A:I VR. I'll need to spend more time with it, but I guess the important take-away is that I see/feel something that makes me want to try it again.
10.5 hours played
Written 2 years ago

I've played a lot of terrible games in my day but boy howdy this one takes the cake. The alien has the ability to grab (which is an instant kill) you from across the room while it's doing other things and also stunned. The servers are the laggiest piece of trash I've ever had the misfortune of experiencing, and the gameplay is so repetitive that once you've played the tutorial you've already experienced everything there is. I recommend every prospective developer play this game and take it as a lesson in what not to do.
0.2 hours played
Written 2 years ago

Does not support the Valve Index. I really wanted to play this game. On launch, it tells you to press your trigger to start the game. I do, and nothing happens. Do not buy if you own an Index. Edit/Update: Refunded. Maybe I will repurchase if Index support is ever added.
13.3 hours played
Written 2 years ago

lil bro turns into a 3 yr old sped kid when my friend is going in and out of lockers right infront of his eyes but turns into a fucking young sheldon wannabe and acts like he hasnt found me. yet 30 seconds later lil bro comes in and knows where i am instantly. this game's ai sucks ass dont play this shit dawg
16.7 hours played
Written 2 years ago

Online with friends is very fun. (i haven't played solo) the a.i. is quite intelligent and even on easy will give you a hard time at first, requires coordination with your friends. I look forward to more map options in the future.
1.5 hours played
Written 2 years ago

Needs a lot of work, the alien ignores invisibility and can't exit hacking once you start. It also just walks through the fire often. Do like the game but will wait to buy it again in the future after a few updates.
10.8 hours played
Written 2 years ago

Firstly, i would just like to say how amazing this game is, despite there being a decent population of bugs, which is normal for a developer's first indie game, in my opinion this game was well thought out and planned, a lot of people are posting bad reviews on this page about how "trash" and "worthless" the game is, but its just hilarious to see how many people bash on developers for high expectations especially when its their first game, give the developer some respect, they took their own time and put it into a game you didn't have to play but you did anyway, good criticism is amazing but when you're bashing on a developer in a steam review it just shows how toxic you are in the gaming community, the game is 15USD which is nothing literally nothing so stop complaining about small bugs, its going to have bugs its an early access game that was made by 1 solo indie dev, grow up and give out good criticism instead of hate, imma quote someone below who really annoyed me in the reviews section because of how toxic it was. [quote=GoblinSiege]I've played a lot of terrible games in my day but boy howdy this one takes the cake. The alien has the ability to grab (which is an instant kill) you from across the room while it's doing other things and also stunned. The servers are the laggiest piece of trash I've ever had the misfortune of experiencing, and the gameplay is so repetitive that once you've played the tutorial you've already experienced everything there is. I recommend every prospective developer play this game and take it as a lesson in what not to do.[/quote] [b]End of the day is, come try this game and if you don't like it, the developer has their own discord, you can discuss any bugs on their bugs channel, don't give hate to a developer because of something that happens in every game, there isn't any reason to give the game a bad reputation.[/b]
6.9 hours played
Written 2 years ago

Way too hard and very little from the devs. Not sure this is even still being worked on.
1.6 hours played
Written 2 years ago

WILL EDIT WITH UPDATES HOPING DEVS SEE REVIEW: Played with a group of 3 others with VOIP. Game concept is excellent and look forward to updates. While still Early access it is decently solid, there are definitely things I have some gripes about. -- The amount of flashing lights is completely absurd. That epilepsy warning at the beginning doesnt do justice just how much flashing there is. I'm pretty sure I actually started developing epilepsy. -- I understand the creature smells you and senses you in the area, but it shouldnt be waiting in the same room or the next room for 10 minutes waiting for a different party member to distract it. (RIP if you are last one standing) -- Even on EASY difficulty creature killed all 4 of us in the 4 games we played because of puppy guarding rooms. Definitely would recommend updating creatures travel paths. Other than those main points I dont really have too much bad to say. I think this game is going to be worth the intial $15 when its in full release.
0.9 hours played
Written 2 years ago

looks ok but it has no sound. have tried updating, reloading, resetting. no sound, no music.... not playable without it. every single other game i have has no audio issues. can go from a working game straight into this and nothing
22.0 hours played
Written 2 years ago

I can live out my dreams of being an old man version of Kevin Bacon in Hollowman. 10/10.
6.9 hours played
Written 2 years ago

I really enjoy this game, but it's very challenging, and I've only played the single player experience. I discovered this game about a year ago when I came across it during a random search. Back then it was only the single player demo, which had no difficulty selector, and only three characters to choose from. The demo was insanely hard and I couldn't find anyone who had completed it. The game released into early access a few weeks ago and I've only experienced one bug, which was quickly patched (the alien spotting you through cover). Everything else has been super-smooth. You can pick from one of six classes, all of whom you can upgrade individually by spending points that you earn in game. At the time of writing you can also spend those points on character skins, which I'm doing as I don't know if they're timebound. Each character has its own strength - for example, the Commander can use a cloaking device (like Predator) to remain hidden from the alien but moving whilst cloaked will cause you to be seen; the Security Guard can use night vision, which not only shows up items in the room, but other players' and the alien's position through walls. This is my favourite class to play with, as it becomes very tactical keeping the alien at a distance as you move around the ship. The object of the game is to find keycards scattered randomly around the ship to unlock rooms to terminals. When you find a terminal you can either hack it (play a series of minigames) or find the password to use it safely. If you choose to hack and fail a minigame, you'll trigger an alarm and the alien will come running. I prefer to find the passwords. When you boot up a workstation, it'll tell you where the password is and the colour it's in, so if there's more than one password written in a room, you'll know which is the correct one. They can be devilishly hard to spot - for example, tiny writing underneath a desk - but you can zoom in with right mouse. Successfully hacking or entering a password provides some power to the escape pods, and the amount of terminals you need to power up depends on difficulty and number of players. Single player easy mode needs two. But whilst you're doing all this, the alien will stalk the ship to try to kill you. It can hear your movement, and can smell you when you're close (but I'm not quite clear how the scent mechanic works). How far away it can hear you depends on difficulty level. No matter what class you play you have a minimap and motion detector that bleeps when the alien is near (and gets higher pitched if it's really close) and also shows you where the keycards and terminals are. The alien is pretty tough to handle. If it knows you're in the area, it can search lockers where you might be hiding and if it opens one whilst you're inside, it's a one-hit kill, whereas if the alien is chasing you and hits you, you'll lose some life but won't die instantly, however, most of the time, if the alien sees you it's game over. You can craft items like noise emitters, smoke bombs, Molotov cocktails and other items to help you, but I don't tend to do this much as I prefer to avoid the alien rather than combat it. The most valuable resource is batteries, as these not only power your flashlight (hardly needed) but also your special item, like the aforementioned night vision. Batteries are drained faster in higher difficulties. I've seen this game is getting a lot of negative reviews, which is a real shame, as this is a very polished experience for a solo dev's first game, with bags of potential in the form of new maps, monsters and mechanics. I think the flashing lights are excessive and could be toned down, and I feel the alien is a tad challenging in single player mode (I've still not progressed beyond Easy really), but that's a temporary barrier that I can overcome. Crafting could be more relevant, and this game could benefit immensely from procedural generation, but these are things that can be added or considered throughout early access. In terms of the alien's design and presence, I'm not much of a fan. The alien looks like a classic grey Martian on steroids and stomps around the ship like it owns it. Once you've played Alien Isolation and witnessed the nightmare fuel that is HR Giger's xenomorph it sets the benchmark for an alien organism. This makes the game tense rather than scary, but I'd love to see more horrific monsters with guerrilla tactics in a future update. But overall, this is a really fun, challenging and interesting indie multiplayer horror that I highly recommend.
7.8 hours played
Written 2 years ago

a very fun game would recommend
5.1 hours played
Written 2 years ago

Top-notch.