1.9 hours played
Written 9 years ago
I'll give The Daring Mermaid Expedition a 7/10.
[list]Things I noticed (Might be slightly spoilery... but nothing major):
[*]Great premise for a story. (Trying to become a member of an explorer / adventurer / scholarly guild.) (Reminds me of Pathfinders in a way.)
[*]The pace seemed a bit rapid. You would quickly move to a new location or situation, and about the moment you would get comfortable... Instead of being able to experience the new location more and enjoy the flavor of the story, you seem to be abruptly rushed to the next scenario. Sometimes worst, the results from a choice would also feel a bit jarring and very VERY abrupt, then swept under the rug. (I'm looking at you two Sandoval and Madame, making kissy face for no real good reason at all. I guess I rolled a natural 20 on my diplomacy check, and now we'll never see these characters again after all that buildup... *rolls eyes*)
[*]The chance for romance seemed as if the story was trying to force your hand down a romantic path. The problem is that it also seems to be limited only to the four patrons you meet at the beginning of the story and you don't know enough about any of them at that time to make an informed decision about them before you're stuck with one of them. The Romance seems to be only tailored to the Patron you are paired with, and there's never any alternatives given. I guess there aren't too many fish in the sea after all... Speaking of Fish... There are no chances for romance with mermaids as far as I can tell, so you'll be disappointed if you wanted to get your freak on with a fish. ~~~ <>< ~~~ ;-)
[*]It was an entertaining exercise in gaining evidence to support a claim, but because the time rapidly moved-by via the text, and late game literary devices are used to funnel your final findings... you never really felt like you were able to explore the possibilities of real research and sharing your findings, which forces the reader into a strange form of anticlimactic stalemate no matter how much evidence you collect. Which leads me to my final observation:
[*]This game felt like a great prolog to a much larger story. This makes for a good first act with three short scenes: establish the premise, introduce the reader to the world and how it operates, instruct them with the types of things they need to do and... we're sorry, your story is now over. :( But I'm ready to begin now... do some real hard science! Some great investigation and legwork! I'm ready for adventure, chasing rumors, and a journey into uncovering the unknown, and maybe getting into a few fights along the way... But alas, they only get you prepared to be in that mindset, then the story ends.
[/list]
So...
Would I recommend this game to others? Yes, but I would recommend other Choice of Games' stories first!
If you're looking for something with a more complete story arc, and great plot branching...
Try "Choice of Robots" or "A Wise Use of Time". (Both of those are 'Great!' and every choice you make in those stories seem to have consequences, for better or
for worst, no matter how small of a choice it was.)
(The Daring Mermaid Expedition is just 'good', or maybe just 'okay', but the premise has potential. I bet they do another one similar soon or just expand based
on the world building that has already been done for a future title.)
I'll leave you with this thought: The most interesting part of The Daring Mermaid Expedition was a mechanic where you would report your findings via correspondence with your Patron and the Royal German Marinological Society. (This should have been played up more, and used to further more story bits. If a new "explorer guild" type of story game is written again, I would suggest focusing on these beats. It's a perfect wrap up to what just happens, and leaves you expecting fallout (both good or bad) from how you report it. Unfortunately, this never came to full fruition because 1. it didn't happen enough (needs more story), and 2. seemed like it was just used as a litmus test setup for if your patron would like you or not. (And not an ongoing journal of your findings or adventures, which is what it should have been.)
Buy it, Try it, and let me know what you guys think. I'm interested in reading other people's take with this game.
Much Love & Peace!