1.5 hours played
Written 6 years ago
one would think a simple puzzle game with 37 levels (7 got added after release) sold for 4 euros would have basic functionality, like undo (if not infinite, just the last step), separate volume sliders, properly working windowed mode and steam overlay, and a tutorial screen that doesn't just flash for 2 seconds, even if the controls are not very complicated. well, in this case one would be terribly wrong.
differently colored cubes paint the squares to their respective colors, but they can't step on them again, unless another cube repaints them first. the goal is for all of them to reach the exit, basically by piggybacking on each other. as a concept, it's fine, the problem is with the execution and the occasional timing element, where cubes have to avoid getting shattered by tiny moving balls. they can also get impaled on sticks emerging from the ground, which are triggered by stepping on their switch, but instead of the switch not doing anything since a cube is standing on the stick, the cube gets destroyed, time to start over.
controls aren't ideal either, though your mileage may vary. I'd prefer them rotated by 90 degrees, but ideally both would be available to choose. all things considered, even at 75% off I regret my purchase after playing about a dozen levels.