

Beats Fever
0
in-game
Data taken from Steam
This game can only be run with a virtual reality device.
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Beats Fever is a VR rhythm game set in stylish and charming world stages, where players enjoy cool music and catch incoming notes.
Developed by:
ArrowizPublished by:
ArrowizRelease Date:

Latest Patch:

Categories
The categories have been assigned by the developers on Steam
Reviews
The reviews are taken directly from Steam and divided by regions and I show you the best rated ones in the last 30 days.
Reviews on english:
76%
34 reviews
26
8
1.3 hours played
Written 8 years ago
Beats Fever has its moments when you hit the orbs and the sound is played syncronized.
There are different difficulties, but you cannot choose the difficulty per songs. It is either easy, medium or hard difficulty.
Downside in the manual song creating is, there are not so much songs to be played, but thats not the bad one.
It feels very strange with the controls to hit the beats, there is a "wall" to indicate when the "perfect" hit is made.
This mechanic ruins the fun for me. It feels very indirect due to this. If you miss them or spotted them to late the just hit the wall and count as "missed".
Further more you don't need to more, not really. I played some songs just waving with my hands.
That's not what i was expecting from it. The orbs do spawn on a short range which leads to unexpected orbs imho.
And on top of this the graphic design in general was to much visual input for me, colors, objects and text in various colours.
I am sorry but I can't recommend it.
6.9 hours played
Written 8 years ago
The game is visually pleasing and it offers a well curated, albiet small, set of tracks. The accuracy of the tracking is very good and those with certain martial arts skills may just get some practice ;-)
Others have noted lag in higher particle scenes, but I haven't encountered that yet.
Pros:
- Accurate tracking
- Better pacing than procedural rythym games (*cough* Audioshield)
- Excellent visuals
- Scoring system & achievements
Cons:
- Accidental music selection with off-hand
- Small music selection*
- Lag on certain scenes (I haven't experienced this yet)
*They're doing a content update sometime in the future, no word on mod support though.
11.6 hours played
Written 8 years ago
[h1]Fantastic game for the price. Wish there was more songs[/h1]
[b]Pros[/b]
[list]
[*]Awesome environments
[*]Great dance songs
[*]Easy to pick up and learn
[*]Great price
[/list]
[b]Cons[/b]
[olist]
[*]Lack of songs
[*]Normal and Hard songs are close in difficulty
[/olist]
I am 32 and was a huge DDR player back in my late teens and early 20s. This game reminds me of that same feeling. I find the game MUCH easier than DDR but just as fun. The cityscape in Tokyo is my favorite! I wish there was movements I had to do with my feet, but that's not so much the games fault as the lack of technology currently out.
Overall great experience but really needs a bigger playlist. Still, for 11 bucks you can't really go wrong.
Note: 20 tracks in total. Each song has only one diffusely level.
1.2 hours played
Written 7 years ago
I think people are putting negative reviews on this game because they misunderstand the different subtypes of music rhythm games that there are. There are purely rhythm reflex games like OSU, there are rhythm games which make you feel like you are hitting a drum or playing an instrument in rhythm like Drum Hero or Rockband, there are rhythm games which are simulations like Rocksmith or Drummer Talent VR. Finally, there's rhythm games like Soundboxing that are about getting a good workout to the beat of the music. There's probably more types, but you get the idea. Each rhythm game is going for something a little different.
I would say Beats Fever falls in between the first two I mentioned. It's not a purely rhythm game and it's not really trying to make you feel like you are playing an instrument. And it's not a simulation or trying to give you a physical workout.
However, what the game is doing is putting you in a position to feel the beat of the music without it being too much like banging on drums or banging on a virtual piano. It's more of a mental workout to see the patterns emerging to the beat. You start to feel the beat of the music simply by playing along to the audio and visual cues. Music is sound waves and it is a visual mathematical formula where you can see patterns emerge. Soon, I was seeing where the next beat would be. I heard and saw the recurring patterns in the beat for each song and predicted where it would go next. Not many rhythm games accomplish this.
So, these in-game songs are probably nothing I would listen to outside of the game. But within the game I appreciated the songs fully and it made playing the game that much more immersive and entertaining. You're not just waving your hands, you're an active participant to the beat. I strongly recommend this game. If you love music. If you love rhythm games that expand your appreciation of music then this is a must buy.
Rating 8/10 (only knock it down because the licensed music is not as strong as it could be, I would love to play this game to some of my favorite songs, I'm all for DLC for popular music tracks)
[spoiler] Online coop to this game would also be entertaining, imagine having to sync up with another person to get the beats correctly (they could play left hand and you could play right hand .. I think that'd be a lot of fun and a good test for friendship [/spoiler]
0.1 hours played
Written 6 years ago
As far as I could tell from the one song I tried, the Perfect hit requires holding your controller up against the edge of the playspace (i.e. against the wall) and waiting for the note to arrive. Staying within the bounds fails notes, and if you reach out past the bounds, it gives Greats. I'm not sure if that's how it's designed but since there was absolutely no guidance (tutorial, introductory song, not even an options screen), that's what I understood from it.
I suspect it's supposed to be a Osu! VR clone, in which case what you're actually looking for is "Holodance".
I'm on Windows MR (listed as supported) and using a fairly small play-space, so it's possible I was just unlucky and happened to have a play space that precisely matches the dimensions of their "perfect" line.
Also, volume was way too high, painfully high compared to the other games I played this session (Airtone, Holodance, Beat Saber).
Overall impression is that the developers are not looking around at what other VR Rhythm games are doing, and didn't realise there's better Osu! VR-clones out there to learn from.
It's also possible they were first to have the idea, and "tutorials" are a later innovation?
0.2 hours played
Written 11 months ago
Interesting Idea, but terrible execution.
I love the fact you are free to hit stuff in any way you want, you just have to hit it.
The world design is also pretty good, loved it.
But...
The choice of having a semi translucent wall as the HUD, that also acts as the point the notes arent allowed to hit is weird and aggrevating.
You are clearly meant to stay behind it so you see the HUD, but if you do you cant reach the notes, so you have to be as close to it that its annyoing to play and you cant see it either way...
the other thing: my hands constantly went through the notes without hitting them...
0.4 hours played
Written 7 years ago
A lot more simplistic than I was hoping for, like Audioshield but scripted and less movement needed. The preview videos make it look like you need to hit/smash the notes, but really you just need to hold out the controller and poke/catch them. If you're a rhythm game fan looking for a Bemani kind of challenge, turn back now; I'll recommend Airtone for that.
Pretty solid soundtrack at least.
3.3 hours played
Written 6 years ago
Beat Saber is a fantastic game. But, even though it's less polished, I prefer Beats Fever. The level design and gameplay are a lot more interpretive, inasmuch as the level design includes long, sweeping motions, not just beats. E.g. guitar and synth solos have you tracking curved pathways through 3d space to match the tune.
Something else I really like, which some may feel is poor design, is that levels often have you hitting notes outside your field of vision. I.e. you have to remember hand positioning on one side, while visually attending to more complicated patterns on the other, making you put the first side slightly out of your field of view. It works well, and adds a unique challenge. It means you have to constantly scan the play field and make strategic choices about your body position. Often you will be handing off the sweeps between controllers to hit incoming notes. It feels incredible.
0.6 hours played
Written 3 years ago
I only have half an hour in the game and the only real complaint I have is it feels like I am playing with my nose nearly touching the screen. It would be a lot nicer if I could stand back far enough for the play area to be completely withing my field of vision and not have my elbows tucked right next to my body and still be able to hit the notes at the perfect time.
7.3 hours played
Written 8 years ago
Amazing, just amazing, Im having the time of my life playing this, Im a fan of DDR and I can confidently say this replicates the feelings of beats per movement, the rush of the music, the amazing scenery, I really hope this takes off and goes big with more music options and difficulties, 100000/10 Would play forever.
0.2 hours played
Written 7 years ago
The game is actually good, have nice graphics and cool songs, pretty nice scenarios and in average a cool user interface.
HOWEVER... i asked for a refund of this game, the reason was not the game itself but it's competence... I bought [b]beatsfever[/b], [b]audioshield[/b], [b]boxvr[/b] and [b]soundboxing[/b] at the same time, so i had the opportunity to try them all.
I know myself and i know that having all this games i'll not play something with only 40 songs, i really care about "replayability" and having another few games that can offer me more (mapping youtube and mp3 songs), for me doesn't make sense to have this.
49.6 hours played
Written 8 years ago
The game is really awesome. The songs are of great quality and are made by the team so the rythm will fit perfectly with the targets. The scenes (cities with a futuristic feeling) are beautiful. Great ui too. The highscores and leaderbords really push you to improve for each song.
0.2 hours played
Written 5 years ago
A pleasant music VR game.
The time between "game start" and "play start" is rather low, which is good for quick sessions.
Those who don't like the style of music in other major music VR titles may enjoy the more traditional playlist of this one.
0.8 hours played
Written 7 years ago
If you don't care to get too physical like some of the other beat rhythm games force you to do then this is a go to game. I have some major health issues I am dealing with right now so this was about just as much as I could handle. The graphics look good and the immersion is there. It just might not be as deep as some may care for. Still it is worth a buy because it something to help take the stress out of everyday life. Isn't that why we listen to music anyway? This just adds a little range of motion to the experience. ;-)
2.7 hours played
Written 7 years ago
When I looked at the videos on the store page I wasn't sure about the sticks somehow. However I gave it a shot and I enjoyed it. Therefore I recommend it.
There is a set number of songs you can choose from, which means all the beats that fly at you are on time, because they have been "hand crafted" by the developers, so to speak. Most songs are dance and indie/rock - you will also find some country and even a tango, but they have all been "dancified". I don't really think it is necessary to resort to that to create the enticing rythm that will make you want to play, but to each their own.
I do like the gameplay, as I found that most notes came at you when they were supposed to. When you compare this to a game such as Audioshield then you appreciate it even more, since Audioshield uses an algorithm to create the songs' beatmaps. However that also means that you are stuck with the selection of songs provided by the developer, and there are quite a few songs in this game that don't match my tastes. There are a number that do.
With rythm games you really only have three choices:
1. restrict the song selection so you can make sure that the beatmaps in sync with the music
2. use an algorithm so you can play any song you want
3. pool from user-created beatmaps; this can be hit and miss, as it relies on the person creating the beatmap.
As I mentioned Audioshield I will point out that with a good mod the algorythm in that game isn't that bad. But that does require external intervention.
Movement wise this is better than Holodance in my opinion, but worse than Audioshield. You will find you will twist your wrist more than Audioshield (and in this it is more similar to Holodance), and that you will want to hit the notes more. I find with Audioshield I can dance more, rather than being confined to twerking ;) Depending on the song, Audioshield's movement can feel more like "Tai Chi" (for lack of a better way to explain it!) At the end of 25 minutes of playing this game, I felt my wrists were a little fatigued, because the movement sometime resembles hitting drums. One thing I like and took me by surprise is that some songs will have you do two very different movements with both hands at the same time - that will take some coordination (which I am lacking) but I loved it.
I like the scenery variation. Unlike someone else in these reviews, I didn't find they slowed down my game.
Conclusion: If you like dance songs and you want precise beatmaps, you will enjoy this. It is probably the nicer looking of all the rythm games I played.
You can get a workout from this. I was surprised to see my heart rate raise as much as it did. But if you really want to feel you are punching something and want a *really good* workout, you would want to go for Soundboxing or, even better, Box VR, although the latter is a bit different from all other rhythm games as it was created with the aim of giving you a workout.
2.9 hours played
Written 7 years ago
So I used to play a lot of Dance Dance Revolution when I was younger, but since I was always a big guy the feet movements weren't as easy for me. I could only get an A on 7 foot or below ;P But then I found the Dance Maniax game(https://en.wikipedia.org/wiki/Dance_Maniax) in the arcade at the mall I worked at and fell in love. My hand motion has always been better than my footwork. I played this game on my lunch break every day, and ended up being the top 10 high scores all by myself. I also ended up losing about 50lbs due to all of the excercise.
I have beeen working to recreate that experience for the past 10 years. I've even been looking for an affordable old arcade unit to put in my garage. This game does that and so much more! I look forward to trying to S every level on here, and hopefully get in better shape in the process!
I realyl hope this isn't a one and done thing, and that you guys plan on releasing more songs, because I am afraid that I will get tired of the same songs over and over. But for now this game is exactly what I have been looking for for years, and I'm just amazed that you managed to almost perfectly capture what I see in my head when I'm dancing!
13.1 hours played
Written 8 years ago
[h1]A very polished VR-only rhythm game with some major flaws.[/h1]
Good game. Not great but good. The devs do not appear to add to the game often and there are very few songs. I've made a comprehensive list of pros and cons.
Good features:
[olist]
[*] Snazzy UI with that classic stuck-in-a-computer feel, similar to Assassin's Creed's animus but not quite a rip-off of that.
[*] Easily distinguished controller model. Easy to keep your controller in sight when there are many distractions.
[*] Note tracks are very accurate and make you feel like you're playing to the music.
[*] Because notes aren't generated on-the-fly, the pattern stays the same with each play of each song, so you can practice a song and get really good at it.
[*] Some of the scenery is just beautiful and fun to look around at, but that same scenery is pretty empty and not well optimized.
[/olist]
Bad features:
[olist]
[*] No quality settings, no settings at all, and the menu feels rather empty. I would love to see an option to toggle fireworks and other stage effects to minimize frame drops.
[*] Accidentally choose tracks to play sometimes just because of my controller position.
[*] Some scenery can lag the game a lot, even after the many updates and bugfixes. I prefer not to play on the fireworks scene because of this. If the game had some quality reduction options, I would turn the fireworks/particles off temporarily for specific stages. Some optimization would go a long way for this game!
[*] Music is limited to the dev's licensed music. No custom tracks yet. Granted, the chosen tracks are kinda nice, but I would like to see more songs with lyrics and more replay value.
[/olist]
A couple tips for newbies:
[olist]
[*] Pressing the Vive controller's menu button can pause the game! (Go. Go potty. Thank me later.)
[*] Holding the controller up to the ring/circle that indicates where an orb will be is considered acceptable but it will not give you the highest score possible. To get frequent perfect combos, you have to actually hit the circles/orbs at the timing of the music.
[*]You can restart a song from the pause menu if you miss a note. Take advantage of this feature as often as possible so you can get the highest rating, an S!
[/olist]
Overall, Beats Fever is a lot of fun to play and looks gorgeous for VR, but its replayability is pretty low due to a lack of song choices and the song choices being somewhat dull. It has a lot going for it, so it's a shame the devs seem to have stopped supporting it. There are no custom songs, and the only songs update was just a small DLC you had to unlock separately. If the devs would just let us add our own songs somehow, I think it could be a community-driven phenomenon, but in its current state and after a lot of time passing, I cannot recommend this game at any price. Get Audioshield or Box VR or even Holodance before you even consider this game.
9.3 hours played
Written 8 years ago
This is a great game for the Vive. The music selection is limited, but excellent. I find myself going back again and again to play my favourite tracks. I'm looking forward to even more DLC. The environments are not graphically amazing, but they are good. You feel like you're in a bit of a cartoon world from time to time, but that's easily forgotten when the music starts. The fireworks when you're doing well are excellent and only add to the experience.
I have both this and Audio Shield. To be honest, I prefer this game. The notes are timed perfectly to the game, and it really feels like you're playing the music, not just whacking orbs out of the air. I felt like the composer, not just the player.
At this price, I hightly recommend this game and its DLC.
0.2 hours played
Written 8 years ago
Sadly this is unplayable for me. One huge advantage this game could have over the Audioshield is a top-notch music to notes sync. In my case, the beats are offset to music, so the only advantage is gone. Refunding.
The other thing is, no SS options are available, the game looks a bit blurry for me.
3.0 hours played
Written 3 years ago
Good for crafting a fantastically beautiful background! Recommend
4.6 hours played
Written 7 years ago
Pros:
The hand-mapped patterns are more interesting than the algorithmically generated patterns of many similar games
Beep Boop is teaching me how to do the robot as a side effect.
Quick to get in and playing: the interface is minimally designed and doesn't rely on laser pointer selection.
No annoying J-Pop filler just to add to the song count (I suppose this could be a con if you're into that type of thing... Just not my preference)
Cons:
Music selection is limited (though, there IS a free DLC at the time of this writing)
Music is not AAA quality; no real ear worms among them
Overall:
There's enough selection to keep my attention for about 45 minutes at a time for 3.4 hours so far and I can see myself coming back to Beats Fever again
Recommended: If rhythm games are your jam and you absolutely NEED big name music.
3.4 hours played
Written 8 years ago
[h1]Great little Rhythm game, with big potential for expansion[/h1]
Beats Fever is a VR-based rhythm game where you catch "notes" in time with the music with your Vive controllers as they fly toward you. It's not the type of rhythm game where you are playing the music, but rather it's more like a dance game. (I.e. missing notes has no effect on the music).
I want to end the review on the high note that this game deserves, so let's start with the things that need improvement:
[list]
[*]The menu interface is awkward and clunky. It looks decent enough, but it relies totally on waving your controller through buttons floating in front of you, which is very prone to accidentally hitting the wrong thing. Touching a button instantly counts as a press, so there is no leeway for mistakes. Also, navingating the song list is a little odd, as it shows 10 songs at a time, and you have to change between 2 "pages" to see all of them. It's not too awful right now, but I can imagine it getting tedious as more songs get added.
[*]It's a little short on content (for now. Future content updated are planned). There are only 20 songs and you can play them all in under 2 hours. There are 3 "stages" to play on, but each one is tied to the song you are playing so there is no way to just pick your favorite. Hopefully more will be added in the future, and I would also love to see the ability to choose your own stage.
[*]It's not terribly challenging. Even on the most difficult songs I got an A rank on my first try. There doesn't seem to be much of a penalty for missing notes and there is no way to fail a song. (This may not be a bad point to some people, but I think it's worth noting). If you are the type that wants to be challenged to beat all the songs at the highest difficulty, then you will probably be disappointed with this.
[*]Speaking of difficulty: There are no difficulty options. Each song has only 1 note chart, so if there is a song you like but you think it's too easy (or too hard), you are out of luck. This is also supposed to be remedied in an update though.
[/list]
The good news is, most of that stuff doesn't matter much, because the actual gameplay is [b]SO MUCH FUN![/b] All of the songs fit well and are great to listen to. There is a decent range of musical styles, inlcuding Electronic, Rock, House, and Funk, and they all make you feel like dancing. Hitting the notes with your wand feels good and there is a bit of haptic feedback on the controller each time you hit one. The game is very colorful with effects flying everywhere, but the actual notes and controllers tend to stand out well. (There were a few instances where I lost some notes in the noise). I never had any problems with frame rate at any point, though I hear some people have had issues with certain stages. My hardware is pretty bare-bones for VR though (gtx-970), so it might be related to specific hardware more than just the power of it.
The note charts are fun and interesting, and each song seems to have certain themes it sticks to, so it never feels like they were just randomly thrown together. Some of them also lend themselves very well to actual dancing if you put in the effort, and not just waving your arms around like an idiot all the time. I tend to freestyle a bit and end up spinning around and moving about the playspace as I play, but it's really up to you how you play. The game doesn't care which hand you use for each note, and as I said above, there is no real penalty for missing other than your score.
There are a few features I would love to see added over time that could really make this one have legs. First and foremost would be Workshop support. Letting users create songs or note charts would add a lot of longevity to the game. If not, at least some steady content updates. Some added difficulty levels would be nice too, and maybe a challenge mode or something where you only get a certain number of misses.
All said, Beats Fever holds up as a great rhythm game in general, and the fact that it is in VR is icing on the cake. If you like dancing games or rhythm games in general, it's definitely worth the price and I totally reccomend it.
5.7 hours played
Written 7 years ago
I'm not a big rhythym game fan, but this has blown me away.
The movements are clean, the rythym is tight, the images are almost simple but they gave them some flare. I'm personally a big fan of the playlist but had never heard any before the game. Even the background of the stages is a landscape of awe. This product seems very polished to me, and if you're a rhythym game fan, just jump in, the preview does not do this game justice at all.
1.5 hours played
Written 7 years ago
I'm a big fan of music/beats games. Comparing to Audiosheild, Beats Fever feels smoother and better graphics. Very satisfying hits feedback. Biggest difference is Beats Fever supports fixed songs (40 songs) and do not support customrized song maps for new songs. Audioshield plays from any YouTube songs and automatcially generates hit maps.
Still, I think this is an awesome VR game and worth playing for sure. $15 is very fair comparing to other VR games. It's a no brainier if it's on sale. 4/5 stars.
Have 1 big bug though:
With Rift, when there both controllers are hit, there might not be any vibration. So often it makes me felt like I missed the beat. No issues with Vive.
Owns both Vive & Rfit. Prefers to play on Rift.
8.9 hours played
Written 8 years ago
Really good fun, 20 tracks to play with more coming!
I've played a lot of Audioshield (24+ hours) and although this cannot play custom tracks (currently), the beatmaps in this game are great fun compared to the semi-random peak matches of Audioshield. It doesn't feel like you quite connect with the beats as much, but I think this is partly due to latency in my setup and a lack of visual feedback. I haven't played a huge amount yet, but the songs that I tried/previewed are mostly bouncy electro tracks - if you like that and you like rhythm games, you will enjoy this! :)
1.3 hours played
Written 8 years ago
I just played 4 quick games and I have to say that this is definitely worth the $10 (or even worth it at $15). It's like Audioshield, but with really good beatmapping. Some songs/beatmaps pretty much forces you to dance and you get really into it. Audioshield is a great game and you can play to your favorite songs which is cool, but the gameplay itself and the hitting on the beat is not as great. I actually do like the songs on that they chose for this game. Adding some mainstream/pop songs would be nice as well. I do wish there was a way to play your song library or stream from Youtube, even if the mapping won't be as good but I don't know if the devs will do it (they explained they tried out some generating beatmaps to songs, but they didn't like it).
Hard mode is pretty tough, though I can see people mastering those pretty quickly (if you memorize the moves). The graphics are pretty good. I like the Rio background and the fact that there are different backgrounds.
My only complaint is that with the special effects, it's difficult to see the markers sometimes.
Out of all the rhythm games (Audioshield, Soundboxing, Music Inside) I like this the most. Soundboxing is close 2nd but it doesn't look as good, and Audioshield is 3rd because it looks good but the rhythm is off and the gameplay isn't as fun. Music Inside I didn't like because it didnt have the haptic feedback on the controllers.
16.1 hours played
Written 8 years ago
pretty awesome game, you cant help but dance to the beat, this is one of those games that i will show ppl that come over to try VR
0.9 hours played
Written 8 years ago
best music VR game so far. Just bought it and worth every penny. Having lots of fun with Oculus Touch
1.0 hours played
Written 7 years ago
Ultimately a meh game. Restricting beat points to a 2D plane was a very bad decision for a fully 3D game.
3.4 hours played
Written 8 years ago
Beats Fever is a really fun VR rhythm game that differs enough from everything else on the market to be worth your attention. Rather than auto generated beatmaps, or community made ones, Beats Fever features 30 hand made beatmaps created by the dev themself.
With 30 songs to play (5 added less than a week ago), in varying difficulties and genres, it took me just about 2 hours to play through all of them, then I spent another 40 minutes replaying songs to take #1 on the global leaderboard. Unfortunately, there doesn't seem to be a song-by-song leaderboard, but instead a global leaderboard for your combined score on all songs. With the low playerbase currently, simply beating all songs with at least an A got me to 6th place.
Currently there are 3 locations to play on, each corresponding to the genre of the song. Electronic songs place you on the rooftops of downtown Tokyo, rock songs have you overlooking the "Christ the Redeemer" statue in Rio, and jazzy, chill songs are played in Central London. The locations are look quite good, and get even more interesting once you build up combos. I won't spoil that, though.
0.6 hours played
Written 8 years ago
This game is awsome! if u like games like audio shield u going to love this. =)
4.0 hours played
Written 5 years ago
Good for crafting a fantastically beautiful background! Recommend
2.6 hours played
Written 8 years ago
Best rhythm game on Vive so far! Love it! :D
3.4 hours played
Written 2 years ago
I am a 45 yo father, probably one of the oldest people playing this game. I am a single father to my Son, who is 14 now. My son got this game from his uncle, so we installed it on his computer and he started playing. By the end of the week he had 24 hours on this game. This was horrible for me, as it was already hard for me to find ways to spend time with my son, as he is always out with his friends or just watching YouTube. So I decided to make a Steam account and get this game to see if I could maybe play alongside him. I loaded into the game, picked my character and world and started playing but I was stuck on what you where supposed to do. I asked my Son for help and he hosted a game for me to join. I loved it as it was the best time I had spent with my Son since my wife had died. This game has ever since brought me and my son closer again and now we actually spend time together outside the house together as well. This game reminded me that there's fun to be had in everything, and it has brought both me and my Son many happy memories.