17.9 hours played
Written 1 year and 12 months ago
Isles of Cubes is one of the few puzzle games that I enjoyed playing. A blend of puzzle and city building. Somewhat overlooked at only 11 reviews.
In a typical level, you need to get gold by building a village. A village requires wood stone and food. These need to be produced with limited workers and tiles.
If you get very stuck, you can buy Blueprints for 12 gold, which will show you one solution. Blueprints are imperfect though, as they only tell you what to build and not if you have to collect a resource that's on the ground for example. Another thing that wasn't explained at all, was that a building also collects resources that fall onto it. Also, note that the harbor doesn't reveal map, only the watchtower does. So if you build a harbor before the watchtower, you'll only see some dust animations because the land has been made "accessible", but the area remains black. It will look and feel like a bug.
The game does have some real bugs, or rather exploits. For example, it's possible to earn exponential amounts of gold using the gold multiplier card. Very useful for those last achievements, as you only get 1 new quest per hour.
There are 6 islands in total, unlocked one by one. For each new island you get a new building which keeps the game interesting. The guild is perhaps the most useful, as it increases the production of connected buildings. Note that a building only produces a resource when it is built, so you usually need to build the guild beforehand if possible. Guilds don't stack.