The Long Gate
The Long Gate

The Long Gate

0
in-game
Data taken from Steam
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Launch Trailer
The Long Gate
The Long Gate
The Long Gate
The Long Gate
The Long Gate
The Long Gate
The Long Gate
The Long Gate
The Long Gate
Explore mysterious caverns and solve the puzzles of the ancient machines that fill them.
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Release Date:

Steam
Latest Patch:

Steam
Categories
The categories have been assigned by the developers on Steam

Reviews
The reviews are taken directly from Steam and divided by regions and I show you the best rated ones in the last 30 days.

Reviews on english:
Reviews
83%
31 reviews
26
5
4.4 hours played
Written 2 months ago

Disclaimer: I've only completed the Digital area and the right half of the Analog area. Also I'm writing this when I'm really tired. This game has a beautiful aesthetic and fun ideas, but the puzzle design can be very obscure and/or cheesable. (Picking up and placing down a powered wire connector has weird effects; some puzzles can be solved while leaving entire sections unpowered.) Latch gates really need more introduction/explanation for beginners. There's also QoL issues such as: - Having to click twice to plug into stuff when clicking once should be enough for both the positioning and activating. - An inconvenient process for downloading bit strings to your tool. Perhaps this is to dissuade players from brute forcing inputs (or to contribute to immersion), but I really wish I could just pull up a UI to edit the bit string instead of having to go to the designated room. Also, 3D perspective makes it a little hard to distinguish rows. - Controls are sparsely explained. How was I supposed to know that attempting to go to my current floor would go up 1 floor, which is the only way to reach the top floor? (Speaking of the elevator, the value for floor 0 is 0001 when it could easily have been 0000...) - The console in the rightward Analog room has sliders which require you to get really close in order to move. Also, sliders in general can be hard to see/notice. - Sometimes the lighting makes it hard to tell whether a wire is powered or not. There's a lot of cool stuff, but it's just not the most playable. If you're looking for a unique experience and have spare money, then maybe this is worth a look.