4.4 hours played
Written 2 months ago
Disclaimer: I've only completed the Digital area and the right half of the Analog area. Also I'm writing this when I'm really tired.
This game has a beautiful aesthetic and fun ideas, but the puzzle design can be very obscure and/or cheesable. (Picking up and placing down a powered wire connector has weird effects; some puzzles can be solved while leaving entire sections unpowered.) Latch gates really need more introduction/explanation for beginners.
There's also QoL issues such as:
- Having to click twice to plug into stuff when clicking once should be enough for both the positioning and activating.
- An inconvenient process for downloading bit strings to your tool. Perhaps this is to dissuade players from brute forcing inputs (or to contribute to immersion), but I really wish I could just pull up a UI to edit the bit string instead of having to go to the designated room. Also, 3D perspective makes it a little hard to distinguish rows.
- Controls are sparsely explained. How was I supposed to know that attempting to go to my current floor would go up 1 floor, which is the only way to reach the top floor? (Speaking of the elevator, the value for floor 0 is 0001 when it could easily have been 0000...)
- The console in the rightward Analog room has sliders which require you to get really close in order to move. Also, sliders in general can be hard to see/notice.
- Sometimes the lighting makes it hard to tell whether a wire is powered or not.
There's a lot of cool stuff, but it's just not the most playable. If you're looking for a unique experience and have spare money, then maybe this is worth a look.