SourceWorlds
SourceWorlds

SourceWorlds

0
in-game
Data taken from Steam
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Release Trailer
Feature Overview
SourceWorlds
SourceWorlds
SourceWorlds
SourceWorlds
SourceWorlds
SourceWorlds
SourceWorlds
SourceWorlds
SourceWorlds
SourceWorlds
SourceWorlds
SourceWorlds is a co-op action-adventure game that throws you into the strange world of the 'Architect'. Solve quests, loot items, defeat enemies, explore the world with your friends or sucker punch them in the PvP arena.
Developed by:
TideOver Studios
Published by:
TideOver Studios
Release Date:

Steam
Latest Patch:

Steam
Reviews
The reviews are taken directly from Steam and divided by regions and I show you the best rated ones in the last 30 days.

Reviews on english:
Reviews
72%
11 reviews
8
3
3.9 hours played
Written 3 years ago

Cool coop game, even if the company/developers are relatively new they constantly add new features as you can see from the change-logs. They actively listen to the users as you can see in the community-hub. I think the price is worth it if you compare how much/actively they work on the game within the early access. Looking forward to the next releases/features they add to the game; definitely can recommend giving it a try.
2.9 hours played
Written 3 years ago

If you're looking for a fun game to play with your friends that you don't have to take too seriously. Look no further! As the description tells you, this is an early access CCC game. A game where you and your friends can have a lot of fun trying to pilot a ship on land, ram each other with a car and have fun with the ragdoll animations of your opponents. But you can also progress through the story, fight bosses and collect loot and rare items. You also have the opportunity to explore a lot, especially in the first world. You will encounter glitches and bugs, but they are part of the fun. I strongly recommend playing the game in multiplayer and not solo. The enemies don't scale accordingly and you will have an easier time if you play with someone else. Finally, I would like to give one piece of advice: Being sober while playing is completely optional!
2.8 hours played
Written 3 years ago

I recommend this game, although its by a bare margin. Sourceworld's main issue isnt with its gameplay or story or unique environments,its optimization. I played on 1440p medium with a ryzen 5900x, 6900xt, 32 gb of ram, and a regular ssd. Saw myself averaging about 45 fps which means if you were to play with the minimum requirements it would be unplayable imo. Other than that I think this game is worth its asking price.
6.3 hours played
Written 3 years ago

wonderful graphical construtions comined with a lot of weapons for direct attack and creative items with the mouse's right click. Some funny surprising effects are rounding up this entertaining adventure smoothly.
0.5 hours played
Written 2 years ago

Full release? Be warned. Bugs found in the first 10min. Changing keybinding causes current setting and prior settings to not function. Example: Moving interact key from E to F. QLL failure Moving during character conversation can cause main quest to entirely bug out, trapping the player in the first room. - GAME BREAKING "Helper" character incessantly teleport into character model, often pushing you into hits in combat or in at least one case off the edge of a cliff. - QLL Failure I am on the fence about refunding this one, it is most certainly not worth the 12bucks offered. 6-8 range perhaps, but for a so called full release this acts more like alpha, or early access. So not exactly sure what the Dev team has in mind, but if this is full release end of the road on working on this product. This is one stinky apple, with a coat of wax to make it shine they are trying to sell here.
0.2 hours played
Written 2 years ago

1.0 Eh? Maybe too early.... Start game, basic WASD movement tooltip.... No starting Money... No starting Items.... No Starting Weapons.... Got to PvE Dungeon, Build ship, Sail to Island die to enemies due to no weapon.... Respawn... Sail to another Island, die to enemies due to no weapon.... Respawn... Back to starting Hub... PvE Campaign, go see Random person and Architect...Dialog.... nothing else, nowhere to go, no more dialog, no way to escape...option to kill self... Quit game... Uninstall Game.... Request Refund...11 whole minutes of play time, new record
0.2 hours played
Written 2 years ago

Feels like an incomplete game and looks like an incomplete game. The combat is clunky, the inventory system is extremely basic and doesn't feel intuitive, enemies are generic and boring. Highly do not recommend. Definitely feels like something that could be developed into a full release, but most certainly not in its current state.
6.4 hours played
Written 2 years ago

I hope the dev's focus on PVP/Dungeons/Trading. - It would be nice to wager a match in pvp and use coins. - Using coins to generate a harder/larger dungeon. (using money to possibly make more money) - One life system within a dungeon, if you die you can be revived by other players, otherwise, that 'generated' dungeon is now gone. - A system in where drops have different states, example being a "ghostblade" has a 'perfect state' in which this ghostblade does a bit more damage than a regular 'ghostblade'. - Perhaps a system where you use coins or gathered material to level up gear/items/perks.
14.3 hours played
Written 3 years ago

I really fell in love with the atmosphere of the game. The view, the music and the art style in some places is just stunning. A huge plus is the coop mode. It was a blast to just mess around with my friend and explore all the places for loot.
2.1 hours played
Written 2 years ago

Game plays pretty well for an early access game. Looking forward to more!
1.5 hours played
Written 3 years ago

10/10 would crash in a hover car again