Salvation Prophecy
Salvation Prophecy

Salvation Prophecy

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Salvation Prophecy Trailer
Salvation Prophecy
Salvation Prophecy
Salvation Prophecy
Salvation Prophecy
Salvation Prophecy
Salvation Prophecy
Salvation Prophecy
Salvation Prophecy
Salvation Prophecy
Developed by:
Firedance Games
Release Date:

Steam
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Reviews
The reviews are taken directly from Steam and divided by regions and I show you the best rated ones in the last 30 days.

Reviews on english:
Reviews
68%
151 reviews
103
48
15.3 hours played
Written 11 years ago

This game is a flawed gem. It's definitely unpolished, but unique and interesting in it's own way. If you're looking for a really smoooth, AAA title, you might want to look elsewhere, but I had a lot of fun with Salvation. The game is basically a war game. You choose to play as a soldier in one of four factions, but the gameplay structure is the same for all four. Starting out in a space station that functions as a shop / hangar / communication hub, you get missions that fall in to one of two types: on foot, or in space. The "on foot" missions are pretty simplistic third person shooting sections where you run around a field and blow up buildings and enemies. Each race has three weapons: a melee weapon, a ranged weapon, and a special weapon (like an energy shield or a bomb launcher). Space missions put you in the cockpit of your space fighter, and generally play like a simplified version of a space shooter, similar to something like Rogue Squadron or Strike Suit Zero. The game is technically open world in that you can go anywhere, land on any planet and walk around, but since there's a war happening in real-time in the background, there's not a lot of time to explore. Completing missions gets you rank points (which give you promotions to advance your career) and money, which you use to upgrade your gear for the "on foot" sections and your spaceship. You can also get skill points to level up your character. However, there isn't a lot of customization here. Each faction has only one character model, which you can't change (humans can choose a few different skin tones), and one spaceship model, which also never changes. You can't even change your name, as far as I could find, even though it's just a text string. And while you can level up your character, you'll generally get all the upgrades in the game in one playthrough. This isn't inherently a bad thing, just bear in mind that you won't be able to, say, play a stealthy commando one run and a patient sniper the next or anything. Moment to moment gameplay tends to be pretty shallow. The "on foot" sections are pretty straightforward, just move the cursor over the enemy, hold the trigger, and use a healing item when you get low on health. Space combat is pretty similar, although movement is slightly more complicated, you're still just pounding on enemy shields and popping a shield recharging item when yours get low. Annoyingly, enemies also get health/shield restoring items, meaning that a lot of fights tend to be drawn out affairs where you beat an enemy down to five or ten percent health and he pops a potion and heals back to 100, so you beat him down to five or ten percent again and he pops a potion and heals back to 100, so you beat him down again, and so on, until he runs out of regen items. It's pretty basic stuff, but it does get the job done. Once you get to max rank, you become your faction's leader, and can direct where you want attacks to focus on, as well as what buildings to build on colonies and so on. This isn't as game changing as it sounds, though, because you can't really control if you win or lose a battle except by going there and killing everyone yourself, and since you can't have more than one attack going at once, you may as well join in on the battle anyway. However, enemies can still attack your bases while you're out, so progress tends to be irregular. You may get back from conquering one planet only to find you've lost two somewhere else. Or, sometimes, none, since the AI's decision making seems to be random instead of adhering to a specific strategy or anything. The endgame does get a bit annoying, too. Story events basically negate the progress you made in the game up to that point, and the challenge ramps up, except "challenge" in this game means massive waves of enemies with titanic health pools that take forever to burn through. But I don't want to exaggerate the negatives, this game is a lot of fun, especially early on. You advance in rank fast, earning new abilities and upgrades fairly quickly, but never so quickly that you feel overwhelmed. The UI is clunky and ugly, but straightforward and easy to learn. And one of the really great things this game does is gives a sense of scale: you're usually going in to combat with 20 other allies, so you feel like a small part of a large team, rather than some unbeatable lone wolf, which is a neat feeling. On those occasions when you do have to do something solo, that aspect always made it feel special to me, making that jump without a swarm of allies around me felt more dramatic and tense because of their absence. In terms of graphics and sound, this game is pretty inconsistent, as indie titles often are. There are a few good bits, a lot of the models look fairly nice. But as a whole, the art direction is hit and miss, there are issues with lighting and materials, the environments are very low detail, and so on. Outer space is full of asteroids and fights take place at point-blank range, making the galaxy feel small and cramped, while ground fighting is almost all on a slightly hilly outdoor map with few decorations or geological features making it feel barren and empty. The UI, as I mentioned above, is functional, but clunky to use (especially if you have to use it in combat) requiring a lot of extra clicks and wasting a lot of space. Animations are inconsistent, with some of them being fairly good (the sexy swagger of a Salvation officer) some of them being really bad (the derpy run cycle of a Drone Unity soldier) and a lot of them being flat out missing (like any kind of forward diagonal movement animation, your character just animates like he's running straight forward and drifts to the side). The audio is serviceable, but doesn't really stand out. The game does run at a nice framerate, though, and never crashed or ran in to any other technical problems during my playthrough. Overall, this is almost a poster child for indie titles. The lacklustre graphics and shallow gameplay are made up for by the fact that this game tries to produce an experience that's mostly fun and unique. It's full of issues that a larger studio could probably have fixed, but the quirky nature of it's core gameplay produces an experience that a more polished title probably wouldn't match. Overall, I can't recommend it to everyone, but I definitely had a lot of fun with this game.
18.7 hours played
Written 10 years ago

I've only played the game for about 15 hours but I absolutely love it. I imagine certain aspects of the game would get repeatative if that's what you focused on but the real beauty of the game is the diversity of play. I've had a good mix of gameplay so far. Huge land battles assaulting enemy ground installations, space battles assaulting space stations, exploring alien planets on foot, and hunting down dangerous pirates in space. Most recently I've achieved the highest rank and opened up some of the 4X style gameplay. I'm now able to allocate resources towards colony and fleet building as well as dictate where and when my faction will strike next. THIS is where the game truly gets awesome. Early on I enjoyed the diverse missions but got a little frustrated with how stupidly my faction would chose targets. We lost a lot of ground that way. We'd lose colonies, lose space stations while I was on other missions. It did however add to a sense of urgency to the gameplay. At first I didn't like that galactic events happened realtime, but after putting in a number of hours it's become one of the better features in my opinion. It adds life to the game; if you sit on your hands and do nothing, your faction's holdings will be crushed. I get to really see my contribution in a way no other game I've played is able to show. Overall I gotta say it's an amazing game. I wish there were more games like it, but as far as I've seen, it is the only of its kind.
14.2 hours played
Written 11 years ago

Salvation Prophecy is a good example of how the whole can be greater than its parts. Or something like that. This is an Indy Game made by a person who wanted to create a space game that explored galactic conflict in a way AAA titles wont. The vastly different types of gameplay mean that none are as detailed as a game would be that concentrates on that one aspect. But every part of the game is enjoyable and together made for a fun package. So while the third person shooter part has been done way better in other games, I will still run to the dropship to support the rest of the Salvation troops in the planetary invasion of a Drone colony. And I will join the rest of the Salvation fleet to defend our space station from the Wyr. And having to navigate hyperjumps and wormholes add that unexpected depth. Yes the graphics are dated. Then again, we don't play indy games for the graphics but for the innovation. So while this game isn't for everyone, those who want this game may just realize it is exactly the game they want ;)
13.4 hours played
Written 11 years ago

[b]This game tries to do a whole lot, but accomplishes none of it. [/b] Now I admit, I was hooked at first and the idea and concept of it was amazing to me that you could work your way up from a grunt to faction commander. So amazed that I immediately spent my money on it blindly, just [i]hoping[/i] I would get something good out of it atleast. For a good while I most certainly did. However, the game becomes too simple and boring very quickly: There is one gun type, one soldier type, and one spaceship type, [i]and thats it[/i]. There is no variation in this game at all. The only variation are the different races which all are basically the same thing with the same progression, but different abilites, statistics, and some different models. There is just no substance at all to this game, and it leaves you wanting so much more to every [i]single[/i] aspect of it. All the ground battles are essentially the same ground battle with varied models, and sometimes they just reuse the same models for different things. Space combat is the same thing essentially, though I admit it is fun for awhile because its got some neat mechanics. Theres somewhat of a fake sense of progression to it that bases get upgrades and ships get upgrades but once all the upgrades are upgraded it is once again just bland. The epic story-line makes it exciting for awhile but then once you get past all the prophecy nonsense its just this really bland game with terrible animations and it just feels half-baked. I'm not the kind of person who cares much about graphics either, its better to have great gameplay and terrible graphics I always say, but this game doesnt have either. The only thing interesting about the gameplay like I said was the prophecy story-line which has a bunch of puzzles, and a nice little sense of discovery that made you feel like you were unearthing something nobody ever knew about, but all it ammounts to is some more half-baked abilities to aid ground battles. Once you get past the main gimic of the ranking system and you make it to faction-commander you realize just how boring this game is: Being faction commander is not really any different than being the lowest on the totem pole. You don't get to create or leave your own mark on anything in this game, you dont get to customize your character, you dont get to build bases, or try different strategies in battle. Nope. The only thing you get to do as faction commander is tell your guys where to have their next monotonous ground or space battle, which you still have to go fight and essentially win for them by yourself. You dont even get to make a larger fleet of troops or ships, nope just what you've always been fighting with, that or less, which why on earth would you ever want to do that? You dont even get to command your troops in battle, except for telling them to make a retreat. No customer service what-so-ever either, no updates, nope this is considered a "finished product" though it doesnt feel finished at all. You won't be getting any more out of your 20 bucks than the crap thats already on the table with this one. My opinion? Don't waste your money. You can take in all this game has to offer from the screenshots above, and actually playing it wont get you very much more out of it.
43.9 hours played
Written 9 years ago

Very nice game. There's a three-fold progression. First the tutorial, which takes you through the basics of the game: moving and shooting. Next comes the progression to commander, where you take missions to gain ranks, either invading a planet, attacking a space station, defending a space station or bounty hunting. In addition to spending money on upgrading your ship and your soldier, you also gain skill points and partake in the Prophecy missions. Finally, once you attain the rank of commander, YOU decide what YOUR faction will do next. You can exterminate another faction's colony to build your own, which earns you resources, or attack another faction's space station to make room for your own. This has a 4x feel to it. Once you get into the game, it becomes difficult to stop playing.
24.0 hours played
Written 10 years ago

I really want to like Salvation Prophecy. It has an amazing concept, a really good storyline with two distinct endings, and plenty of great lore. However, I can't like it. The beginning of the game? Awful. It's mostly grindy, you feel very not powerful, and the like. The middle? Amazingly fun, complex tactical simulation. The ending? Tedious, and even more grindy than the beginning. Without spoiling anything, you can spend the entire game carefully building up an entire empire only to watch it be tore down, with little you can do. Some of the most fun I've had in recent gaming history has been in the middle section of this game, but I honestly don't feel like I can recommend it. In addition to my other hesitations, the game is very glitchy. There are also missions exclusive to sections of the game, with know way of knowing in advance which missions will vanish. I had to replay the campign just to get some achievements that I missed because I didn't realize the missions would be inaccessible later. The graphics are also wanting, with absolutely no customization available -- and it definitely feels like it's missing. Overall, Salvation Prophecy is an amazing attempt. I feel like if it had been given the funding it needed, it could have become an amazing game, similar in caliber to the other space epics but distinct, bringing its own unique perspective on the space sim. But it wasn't. It felt far too much like an indie game that desperately wanted to become something mainstream, it just needed the funding.
21.1 hours played
Written 10 years ago

Salvation Prophecy is an enjoyable space game that starts out as an action game with slight RPG elements but at some point suddenly becomes a strategy survival (kind of) game. For the content this game packs, it can be played through fairly quickly (took me about 12 hours, although I mostly neglected bounty hunting that run). Still, however, some parts of the game become repetitive quickly, and it is especially annoying that later in the game you still have to partake in the same kinds of missions you take on in the beginning. The only difference then basically is that you're in control of where these missions take place, but delegating (as you would expect to be able in a commanding position) is not a thing here. Story-wise the game is very linear and simple, but that's okay. The only irks I have with the storyline are that towards the end it often takes longer than necessary for the next story mission to show up. TL;DR: All in all, this game is quite enjoyable overall. It's certainly got its share of shortcomings, so I wouldn't recommend it for full price, but at any discount you're getting yourself a solid game woth spending some time with.
21.6 hours played
Written 11 years ago

The combat is clunky on the ground but in space it's good and once you reach the rank of your faction commander that's where the real fun starts as a Sci-Fi Epic simulator. You get to make the missions from the space station your on to attack an enemey station or planet colony and you also have to keep tabs on your stations and colonys to make sure to go and spend your resources wisely.
13.7 hours played
Written 11 years ago

K for an indie game this is well made. good controler support, decent textures, models and animations, some are a bit wooden lookin but its nothing that will slow you down much. The tutorial is quick, detailed and leave syou able to run play away without thinkin hang on what the hell am i ment to do with that. The ground battles are fun enough, reminds me of a slimmed down and less grindy (thankfully) version of the old star wars battle front games. space combat is pretty fun, fast enough to not be dull and not to slow and grindy to be boring, having an equipment screen and more weapons and gear is nice, adds a little more flavour to fighting, same with kitting out your ship. The bad for me nothing, some people may not like the graphics as there not AAA standard, again this is an indie game, so expecting AAA quiality graphics is just dumb. To the creator/s nice job and good luck with future games. in all its a good fun, decent game, thats well worth a look at and defo worth a play
14.4 hours played
Written 9 years ago

I must say, Salvation Prophecy has surprised me in one of the best ways possible. At the first glance, one might expect a rather clunky game, and the graphics aren't exactly top-notch, but so far playing the game has given me great entertainment. Sure, the tutorial can be a bit tedious, but even that part of the game was amusing in my opinion. Furthermore, as soon as I was able to actually leave the space station behind me - for as long as I didn't need to invade anything - I was truly captivated by the atmosphere. And all that combined with the nice main story? Sure, the game has it's flaws. The tutorial is, as I said, tedious, and the final part of the game can be so, too, yet I think it might be meant to be that way, but all in all, I can only find one word to describe my opinion of Salvation Prophecy. Beautiful.
2.2 hours played
Written 10 years ago

Welcome to Star Trek Online minus the ability to dodge. It will drive you nuts but not nuts enough to not buy the game (for a sale price of course :). The tutorial first and fore most is great. Absolutely, it will walk the gamer through everything you need to know and will even politely say where to go next. As stated, this game is essentially STO. You are able to walk around your station (and other planets) and participate in raids or a take over of a planet. There are two aspects to the game : 3rd person over the shoulder and controlling a spaceship. The spaceship aspect is pretty cool as you get to be in control of space jumps. There will be missions where the player will need to travel quite a distance in a short period of time. This is done by initiating wormholes or the jump drive. This in itself is a mini-game that could potentially make the game better, or drive someone nuts. The player is also able to take part in major fleet missions involving destroying another rivals space station. This game is very controller friendly and make navigating through wormholes and warp jumps easy. This game does a good job allowing you to control exactly where you go - however some may find wormholes and the warp jumps annoying. Armor, stim packs, and even weapons for your character become modifiable. You are also able to choose between 4 races. I got this game as a gift and would likely only buy on sale. I would rather play Star Trek Online though as I feel it has more depth to it. This game tries but that little extra freedom of being able to walk around your own ship or wherever is not there. The gameplay itself (movement and action) is alright at best. A lot more could have been done in these regards. I mean cmon, you get to invade a planet! RATING : 7/10 [table] [tr] [td]Gameplay[/td] [td]B-[/td] [/tr] [tr] [td]Story / Campaign[/td] [td]B[/td] [/tr] [tr] [td]Visuals / User Interface[/td] [td]B-[/td] [/tr] [tr] [td]Sounds / Music[/td] [td]B-[/td] [/tr] [tr] [td]Replay-ability[/td] [td]C+[/td] [/tr] [tr] [td]Overall [/td] [td]B-[/td] [/tr] [/table]
195.9 hours played
Written 11 years ago

One of the best games i played here, i must admit. Simplistic yet very fascinating. Beat it 4 times on full hard\autaims off, 2 more - spared the final couple hours for the nearest future to avoid killing the final bunch of bots too often, and at least two more times are about to happen soon. And all done by now only took about 2\3 of time on my record. Yet i wouldn't say it's too short, it's just about optimal time expenditure. There are 4 diffirent competing playable factions(differed by weapons and skills), one major enemy showing up at the end. All gameplay is nice tough fast-paced action on land and in space(on fightercraft). Completing missions and helping allies brings cash and exp. points(both depending in rate on how well you perform) to develop your skills, improve your space fighter ship and buy better weapons. Minimum dialogues and other waste of time. The story is simple yet rather abstract than dull, and you actually don't care about it, waiting or looking for the next bunch of enemies to deal with. Besides, flying spacecraft includes two mini-game-like processes when moving at long distances. All this game's missing i'll easily find in many others yet i can't even remember a game to compare with what it possesses of. It's rather meditation than just a gameplay. The game's very well made. Nice picture, nice controls, no bugs, nice balance on full hard. Strongly recommended to anyone aware of the true value of the above mentioned features, 10\10 and screw any cavils of its simplicity. PS to developpers. Thanks for the nice game! And if you ever think about crafting the SP2, please mark retaining the SP1's gameplay pace as your top priority!)
9.0 hours played
Written 11 years ago

It's nothing super fancy, but I enjoyed the ride. Considering the size of the team (Which you should look up, it's surprising!) it was a great job. Perhaps a sequel with a bigger budget will come eventually, which'd be amazing based on this.
37.2 hours played
Written 10 years ago

Got it for 5 bucks, not really hoping a great game... I was wrong, this game is awesome, reminds me of Star Wars : Battlefront 2, with no vehicles but with strategy and open world Whenever it's on sale, don't even hesitate, it will be worth every dollar
5.5 hours played
Written 4 years ago

I enjoyed this game at first but it quickly became too frustrating/irritating and repetitive to continue. For example; I've just accepted a mission, talked to the boss, jumped into my ship and then the space station is attacked, so I then have to spend ten minutes awkwardly defending it, then I have to go through the whole docking procedure, buy more ammo/stims, get a different mission (because I lost the one I just got) and do that all over again because the station is being attacked yet again! The war strategies don't make sense either. Why attack a faction/planet located at the other side of the galaxy when you have a space station right above a planet home to an enemy colony? At one point the "Free Nations" had just three locations on the map. Why not focus on wiping them off the map so they can't rebuild? The developer did a good job for sure. It's identical in quality to many great, early 2000's games but I just can't recommend it, unless you have a lot of time and patience. EDIT: I plan on giving it another chance at some point and will see it through to completion...
14.9 hours played
Written 11 years ago

***WARNING SPOILER ALERT*** When I first started playing this game I thought it would be the game I had long waited for. A space type game where you both command and fight, both in space and land. Although it wasn't quite what I had hoped it to be after playing for a little while, I still enjoyed the concept, and enjoyed playing it. When I became the faction leader I proceeded to concentrate on expanding my Empire while gradually destroying my enemies. I was doing really good, and then came the alien invasion. From that point forward it was a full time struggle just to survive and rebuild against their attacks while waiting for the storyline to continue. But I thought to myself, "Well, once I destroy the alien invasion I can go back to finishing the game by defeating my opponents", and decided to see the alien invasion as a good late game variable as it did cause powers to shift, and even allow one faction that was all but destroyed to make a comeback. So I procedeed to follow the storyline which led to the solo attack against the alien mothership, which took about 4 attempts, then landed on the alien homeworld and defeated the "Boss" alien. And then the game ended, apparently with me sacraficing my life to destroy the alien homeworld. So really, once the alien invasion occured, the only objective left in the game is to survive long enough to defeat the alien mothership and Boss on the alien homeworld. Because of this, I was left very disapointed, since the game turned from a changing dynamic of a power struggle to defeat everybody else, to a very narrow storyline of survive long enough for the final battle that ends the game. Overall, would not recomend this game.
0.1 hours played
Written 2 years ago

It's okay for what it is. I remember when this came out, I was immediately intrigued by it. It gave off KOTOR vibes as well as Maelstrom and Kingdom Under Fire vibes. If you see this on sale and want to try out a hybrid RTS/RPG/Action game, it's not half bad. Keep in mind, it was made by a one-man-team (to my knowledge) and his community actively participated in suggestions and help. That's what drew a lot of early-purchasers when this was released.
19.0 hours played
Written 11 years ago

Salvation Prophecy seems to me to be the reaction of a programmer saying "You know what needs to be redone and improved? Star Wars: Battlefront 2's sandbox mode." In this persuit there were some successes and some failures. Successes: In general, the game does a good job of making you feel like an important piece in your army, but not necessarily the whole army. If you work with your units rather than doing your own thing you'll be more successful, but it also seems at the end of every battle (especially land battles) that had you not been there, the odds of winning would have been zero. The game takes a while to get warmed up, but once you reach "Faction Commander" status, some strategy elements become highly entertaining, Managing resources to create well-placed armies and defences is interesting, and working with or against the other factions is the best part of the game, in my opinion. Space battles are fun, and upgrades for your ship really feel important and obvious (rather than some games where upgrades make such a minor difference you can hardly tell they've been installed). While the space battle system isn't completely intuitive to veteran space simulator pilots, its fairly easy to learn the new rules and becomes a new and interesting challenge. Furthermore, piloting your craft through wormholes and hyperspace turns out to be an important skill, though I do wish that computer players coming out of hyperspace would exhibit some amount of damage, as you often do. Failures: The biggest failure of this game are the land battles which are incredibly repetitive. After finishing a battle you will likely need to take 5 minutes for your trigger finger to relax after it had been held down non-stop for 15 minutes or so. While the factions are each unique, each member of a faction plays practically identically, but perhaps with different skill levels. The game could have added significantly more depth with different weapons (other than "Standard Blaster, Melee, and Faction-Specific). Some factions are simply better than others. The Salvation, after which the game is named, have an ability to heal themselves, and also have an ability to throw up a reflecting shield making a skilled human player practically invincible. Meanwhile, the amusing Wyr are large targets with almost no defensive capabilities. The main plot of the game is fairly unimaginative. Factions fighting in space, check, prophesy and chosen one, check, inexplicable and inevitable galactic doom, check. I didn't feel like I was very invested in the plot, and the only reason I was motivated to finish it was that if I spent any more time not finishing it, I would have eventually lost. The worst part about the plot was that it was carried through by plot-specific missions which mostly involved you trudging around alien planets toward a puzzle solution. There are alien beasts on these planets, but solo combat basically involves standing there, holding down the "fire" button, and waiting. You'll always win, so the monsters seem less like a tactical roadblock and more like a waste of time. I think these missions could have easily been shortened to just the puzzle sections to be much more effective. Some of the mechanisms of the game are also broken. If another faction destroys a third faction's base, its totally within your power to build a new base there instantly, as it is within your power to instantly rebuild any base destroyed by your enemies. This makes losing battles more of a bother than a tactical setback, and it makes winning seem awfully easy. If you're like me, by the time you unlock diplomacy, two of the factions have already been reduced to one or 2 bases, and their surrender is easy to coax. I hesitate to reccomend this game because the issues do keep parts of the game from being fun (especially by the end of your campaign when the last thing you want to do is another damn land battle), but there's also so much good in this game. I would love to see a sequel with some more depth, and maybe a little more production value. If this game is on sale, it is probably worth checking out.
12.8 hours played
Written 8 years ago

[h1]Ambitious, epic space opera indie game[/h1] This is a great game, made by a indie developer. It has three different gameplays, a third person shooter, a space shooter and a smaller strategy game (as well as 2 minigames when you "jump" in space). Not without shortcomings (rather understandable considering the size of the dev team), the game manages to be exiting and fast paced. The races are cool and well thought. It lacks content, in my opinion, and it could get repetitive quickly, but still a great indie game, well worth it's price.
5.8 hours played
Written 10 years ago

[b]The Thought[/b] I try, trust me, I try to love this game, but the repetitive nature of it but my fun at a stop. The fact that the game was developed by only one guy merit my money and the 6 hours I got out of it I did not regret, BUT I would not recommend this game for the general mass, I think you really need to know with what you messing with. If the budget where there and a team would have work on it it could have been a masterpiece but for now is just a great game made by a single person. [b]The Good[/b] [list] [*]For a solo job, you can only admired the result. [*]3 Faction, TPS, space battle, RPG element, RTS element. [*]The ambiance is great. [/list] [b]The Bad[/b] [list] [*]Look dated. [*]Redundant gameplay. [*]Weird twist on the difficulty. [*]Almost no difference between the 3 faction. [/list]
4.6 hours played
Written 11 years ago

Salvation Prophecy's vision is clear; put together the strategy, shooter, and space dogfights in space sims into one game. The execution is poor. In the shooter portions of the game you will be riding a dropship down to a planet's surface and killing the opposing force. The foot controlls w,a,s,d to move, right click to aim (no over the shoulder here, it just makes your reticule appear) and left click to shoot. That's it. No crouch, no cover mechanic, just trading fire until you or your opponent die. There are slight variations in the different races weaponry, but their skill trees are all the exact same. dogfights are the better portion of the game. You can fight using three weapons, laser fire, missles, and emp bursts which destroy incoming missles. The fighting is intense and challenging. The real problem with the ship combat is the navigation. to jump from area to area in the game you will need to warp and use black holes. warping is a mini-game in which you will be avoiding electric beams that do damage to your ship. black holes have you flying through a tunnel and avoiding the sides, operation style. often you will have to navigate two or three of each to get to your mission. The black holes are the most frustrating as damage is unavoidable and and you will need to use your healing items before a battle even starts. The strategy portion of the game I never got to and before you cry foul let me explain the ranking system in the game. You will start out as the lowest ranking in your military installation only being able to do shooter missions. after doing a couple of those you will rank up and have access to star fighter missions and exploration. There are about ten ranks in the game and the very last rank is the one that gives you access to the strategy portions. I am about 4 hours in and have moved up to about rank three. The strategy missions could be the most amazing thing to happen to gaming, but I would have to wade through at least 5 more hours of mediocrity to get there. I cannot recommend Salvation Prophecy unless you are a hardcore space sim fan and even then I would wait until it drops to bargain price.
17.2 hours played
Written 8 years ago

After 1 or 2 hours into the game, I experienced pretty much everything it had to offer. The gameplay is shallow and repetitive (especially combat), the upgrade system maxes out quickly and offers nothing but stat increases, the writing is pretty horrible (replete with bad poetry and lines like, "We are the falled ones"), and there is no strategy to the supposedly strategic elements. I finished the game out of curiosity, and while i enjoyed dreaming that I was a lizard for a couple of minutes, that was really the height of my gameplay experience. While the concept of this game looks interesting, it is extremely poorly delivered.
30.0 hours played
Written 9 years ago

I have mixed up feelings about this game. While it is filled with very intresting concepts for immersion, there is not actually much to dive in, making the game look a bit lame and some sort of cash grab - honestly, its not even worth half of the price - So what is this game? A: some sort of creative and lame 4x. Creative and lame? A: yeah. As i said, there are some nice concepts that work immersion wise, like well placed minigames, a constant feed of news and a cliché but solid lore. However, what the game gives with one hand it takes with another: + deep immersion potential - not much to be immersed with +character progession - it is linear as fuck +Racial diversity -unless you are a die harder, the game style rewards a specific faction while punishes the others. specially late game +a whole galaxy to conquer - the way the war works makes it look like a sophisticated war tug, making fighting pointless as time goes by +build stations and colonize planets - it does not make any sense in game. they are all built like magic the moment you ask them to, regardless of the distance of the rest of your planets. Hell, you can build a station orbiting an enemy colony (?????) + real time tech up on the galaxy, making the battles more intresting with more elements - they stop happening way too soon and in the end of the day, it just makes the battles last longer +space dog fighting and planetary invasion - fun until certain point ( 10 hours in game id say) after that it is all mechanical and pointless so on so on im giving it a thumb up because you can have some fun with it, but buy it at 85% discount, whoever did this game had or no idea how to price it (the graphics are plainly bad and unpolished, the models are soooo lame) or just deliberately made a cash grab... or both, idk.
14.2 hours played
Written 9 months ago

Stands differenciated among other similar games... it's worth buying (...and, of course, playing!)
12.1 hours played
Written 3 years ago

Great game weather to lose a few hours or to lose yourself in wast exploring of space ... Combines shooter, exploration, puzzles and improving your own ship and weaponry and arsenal to fight beter faster and earn more experiences. You can chooose your own missions and get sidetracked along the way and always get back to main story
0.8 hours played
Written 11 years ago

6.5/10 PROS: Interesting writting and dialouge Decent gameplay Beautiful graphics and design Cons: Bad voice acting AI is not as great as it could be Neutral: Control scheme is a bit odd, but learnable and becomes intuitive It's an indy with the ambition of a AAA. It succeeds in some its goals, fails in others, and yet I somehow still have to give an approve (if barely) for this game. It has a charm to it, sort of that 90's early 2000 charm to it. The dialouge had me genuinely laughing (But christ that voice acting was bad) and I was interested in why each race was fighting to the death. For $5 it was worth a go. Will change my review as I progress in the game.
1.6 hours played
Written 9 years ago

Very clunky, dull and boring game with a inordinate amount of grinding, pretty much doing the same thing over and over again. The gameplay doesn't hold up well even when compared to anything in its own era and most of the time it feels like some early beta with plain place holders where you'd expect some more detail, until you realise they are actually trying to push this as the finished product. Save yourself the time, money and effort since there are many more worthwhile things to be played for $20
23.5 hours played
Written 8 years ago

Probably not worth 20$ but it is a very fun game that can take serveral hours to play. in a way i guess its an open world you mostly do missions for your faction until you get promoted to the leader of the faction. although it can be stressful when the rest of your squad dies and youre left to win the battle all by yourself. cons (in my opinion): few to no customization (not a problem just everyone looks the same in each faction) can get a little repetitive (also not really randomised atleast not that i can see) Pros: you can be the leader of your faction diplomancy (only happens when you become leader) very different playstyle of each faction (for the most part) four playable factions
12.5 hours played
Written 11 years ago

This game reminds me of older games I used play when I was much younger. Games like Privateer or XCOM: Ufo enemy unknown or Battlezone 2 ect. Games that, compared to todays standarts, might and truthfully probably would be found lacking in animation or graphics, but at the same time making up for it with amazing playability, ingenuity and above else a lot of freedom of choice. Games that seemingly might not have much to offer for todays players, but end up sucking up new players in the plot and gameplay with a gravity matched only by that of a black hole :). It's the same with this game. I love the fact that this game connects so many different playing styles: ground combat, space combat ect. Don't get me wrong, there are quite a few issues that should be adressed, but the game itself is a fresh wave of air in todays mainstream game industry and I'm pretty confident that the sequel, enriched with better animations, graphics, perhaps more dynamic combat and a bigger world ect. would become one of the greatest bestsellers or all time.
5.8 hours played
Written 11 years ago

Ever since Derek Smart pitched the idea for a sandboxy joint ground and space sim almost 20 years ago, I've been waiting for somebody to pull it off right. Despite his many attempts, he never did, and neither does this game. It's a very lite space sim combined with an almost Earth Defense Force kind of third person shooter. Go look at the space screen shots... yep that's as far as the HUD goes: no radar or target lead reticle. The equipment and skill progression is very poorly paced. The Mount and Blade-like dynamic war is innovative, but doesn't really mean anything as the races tend to keep a stalemate until you reach the faction commander level. The writing for the opening and the "timeline" pieces are amazing, but almost none of that color reaches the gameplay portions. I got it for 10 bucks, but if I paid more for it, I would have been angry. Bottom line is that the graphics are circa 2006 and the gameplay is shallow and gets repetitive fast. It's not a bad game, it's just that there are so many other good games out there you should be playing instead.
6.5 hours played
Written 11 years ago

Don't get me wrong when im saying i dont recommend the game, I think its a very fun and addicting game with many upsides to it, However it is flawed in a few different ways: -Pretty much no character development -Combat that makes Morrowind's combat look realistic -Story is paced way too fast -Upgrades and weapons are stupidly linear -Difficulty starts out brain-numbingly easy, gets stupidly hard, and then becomes stupidly easy again -Mass Effect 3's Original ending was better than the ending to this game. -Rather Repetive; Attack a colony on a barren planet a few times, then go attack a space station, go back to colony attacking and such. Thats all i can think of thats flawed with this game, So my verdict; It isnt worth $20 (or whatever your currency is at full price). However the game is without a doubt worth it if its on sale for 50%-75% off. If it is, Give it a shot. You might just like it.
22.1 hours played
Written 11 years ago

This is a good game, which i enjoyed greatly for hours. Offers replayability, and a unique experience each time. The ground battles are awe-inspiring and huge. Charging along side with your fellow soldiers into battle was always a good experience. And this game, hands down, has the best space ship-pilot battles of ANY game. Never have I had such good control over my ship and immersed me into the game. This developer, even with a limited budget, with beyond what he could have done and added a great storyline, that had me into it the entire game. The factions are well thought out and creative, my favorite being the Drone unity. This game has humor in it, as you can interact with other peers with conversations. A Great game and definitly worth the money. 10/10
27.1 hours played
Written 11 years ago

What a fun little gem. Don't be put off by the dated looking graphics, this game has a ton of gameplay. Starts out with a simple mass-combat ground assault and every couple of 5-10 minute missions it adds on a new twist. Almost before you know it, you're in charge of the entire war, picking targets, launching strike fleets, building bases, and investigating the prophecy, all with a frenetic fluid gameplay that has you doing something different every few minutes. It's hectic and relentless but never leaves you feeling harried: it's amazingly easy to keep up with the strategic decision-making even in the depths of battle. My one-line description of it is "Mount and Blade in Space", if you loved those games but wanted something sci-fi, this might be the game for you.
43.3 hours played
Written 11 years ago

Combines space combat, planet combat, and exploration to make a pleasant, even addicting game. You do missions, buy upgrades and do plenty of fighting. Later in the game some RTS elements are thrown in to add another dimension to the game. Game is simplified, there really isn't any min/max type of stuff. You just upgrade and forget basically. I have yet to complete the game, but its fun so far.
4.7 hours played
Written 10 years ago

Thoroughly enjoying this game, despite some small flaws. The graphics are sub-par and the difficulty spike in the first space battles is extreme, but the gameplay is enjoyable and I don't think it deserves as many of the negative reviews as it has. If it's on sale, I highly recommend buying this game, though I personally wouldn't pay over $10USD for it.
14.8 hours played
Written 10 years ago

Fun game. The third person fighting plays like Star Wars Battlefront, without the respawns. The space fighting is like Freespace. It is also much better with a joystick.
21.7 hours played
Written 9 years ago

Should every game be judged against the very heights of what gaming can be, given practically unlimited development resources? If you think so, you probably won't enjoy Salvation Prophecy very much. If, however, you're with me in believing that each game's merits should be carefully (even painstakingly) considered ALONE, based on how much was accomplished given its limitations, then this title deserves your attention. Salvation Prophecy mixes genres fluidly and frequently. You'll engage in ship-to-ship combat in space, storm enemy planets filled with bizarre and violent aliens, and strategically select which territories to take over (as in a turn-based strategy game). Hell, just moving from system to system requires you to play a movement mini-game which, while certainly not deep, is an innovative alternative to the boredom of a loading screen. There's even a plot in there somewhere if you pay attention. It's not the most complex thing in the world, but it provides a backdrop of mystery that really kept me interested. This is a budget game, with the drawbacks you'd expect from that. The graphics were outdated when the game was new, the animation is rigid and sometimes hilariously bad, and the writing is, for the most part, so-so. That's all okay, though, because you don't approach this kind of game expecting the highest production value. Approach it expecting a varied, somewhat experimental experience with more character than most big-name IPs of the last six years and you'll get a lot out of it. Add to that the fact that you're helping support a small developer, and it's a total win. Play it.
51.8 hours played
Written 11 years ago

This is a enjoyable game if you like space flight games. The only drawback to this game is that you can not jump when in first person mode. The game play and space flight reminds me of games like Wing Commander and Freelancer. If you enjoyed Microsoft's Freeslancer game. It's a combo of Wing Commander, Freelancer, Star Wars Empire at War, with a sprinkle of Jedi Knight. I wish there were more games like this. Thank you to the producers, programers, and staff. A job well done.
10.2 hours played
Written 5 years ago

Some parts are good, some parts a boring. Main idea that you grow up [spoiler]from the rookie to the general and "save the world" at the end[/spoiler] is pretty interesing actually. I really like third-person and piloting parts. Some stages for example that one [spoiler]when you act as a dinosaur (yeah!)[/soiler] are very creative. Whole story isn't a revelation but feels pretty solid to me. Yes, some missions are repetative. But you still can have some fun from it. Each separate part of the way stills not too long and you always can just wait for the next one if you don't like the current. For me [spoiler]"high commander"[/spoiler] part was though but it still made me fun even if I just wanted to pass through is ASAP :) If you just want to have some space dog-fights and some pew-pew in a alien'ish evironments you can spend an evening with Salvation Prophecy. Game isn't too expensive and IMHO it is a just good for its price.
13.1 hours played
Written 11 years ago

This isn't really a thumbs up. More like an 'eh' waggle of the hand. Salvation Prophecy is a prime example of how music and sound can make or break a game. It's essentially a military space fighter, turned military space strategy/shooter about halfway through. You choose your faction, have a few fights, go and collect these relics through these very boring special missions and then take over as commander of your faction and subsequently beat everyone else up. When I first started with the drones, there was no music. When I fought on a planet, there was one track. When I fought in space, it played what sounded like idle space music, not epic space music. The voiceovers spoke at the speed of cabbage. The single laser gun sound effect became very jarring, very quickly and I fought melee alot, just so I didn't have to hear that sound. To put it bluntly, the audio was awful. But that being said, I thoroughly enjoyed the space battles. The overall idea was good and executed well, although more detail in the strategy portion of the game would have been nice. The effects and little minigame when warping somewhere were actually really effective and I never found myself growing tired of jumping. So, this game is okay. Could have been a lot better. I finished it right to the end and didn't have too much trouble. If you can tolerate the audio and dull special missions, then give it a go.
15.1 hours played
Written 11 years ago

While the gameplay isn't completely terrible depending on the race you play (I beat the game attack drone race which wasn't bad, then tried starting over as the Wyr whose aoe weapon requires you to stand still and charge the distance you're throwing the grenade which makes it practically unusable), late game mechanics are so repetitive that the game isn't really worth playing. As the game goes on the enemies and enemy buildings/turrets/etc become stronger and take more shots to kill, increasing how tedious everything is. After you reach max level and become the leader of your race, you can command attacks on enemy bases and space stations, which you personally have to lead. You can only command one action at a time, which causes everything to move extremely slowly, and you can't combine the forces of multiple stations. The enemy AI isn't that great either, once you power your ship up enough you can repeatedly do attack runs on the enemy station practically unmolested and win the battle while everyone else is flying around shooting each other. Enemy ships don't seem to target you or try to follow you, they just seem to shoot at you if there's nothing else nearby to shoot at. The ground missions aren't a whole lot better, other than the targeting on the enemy turrets is so bad you can just keep slowly strafing and they'll never hit you. All in all, I like the concept behind Salvation Prophecy, but it really needs better enemy AI, better mechanics, and more improvements to your ship that you can make after halfway through the game.
4.6 hours played
Written 8 years ago

So I paid just over $12 to see a movie with so-so special effects and it lasted just about how long I have played this game. On sale I picked this game up for $12 and so far it is easily on par with the movie, except I am probably going to play this for at least 20 to 30 hours more. So far no bugs and the play is pretty good. If I had it to do again, I would skip the movie and stay home and play this game. If you get it on sale then so much the better.
1.7 hours played
Written 8 years ago

Salvation Prophecy was the first "Indie" title I bought. I liked the idea behind the game and how it was made by a small team. I played it for almost 2 hours and I got bored. I can live with "non-cutting edge" graphics as long as the game play keeps me engaged. Unfortunately it did not. The combat all felt the same whether in space or on the ground. That would not have been a deal breaker if the story was engaging, but it was not. I can't recommend this game.
21.3 hours played
Written 10 years ago

This game is amazing. It's a space combat sandbox game. You upgrade your ship to kill baddies faster and better in the air. You upgrade your gun to kill baddies better on the ground. The good: - This game is upgrade-friendly, but not in the flash game sense. You're forced to actually stage your upgrades rather than just "buy what you can afford." Upgrades are done smartly. - It looks amazing. - It's incredibly fun. You get a real sense of immersion through upgrading your character and progressing, beating more and more drek out of the enemy. The bad: - Sometimes the spaceflight missions are dauntingly hard if you don't know the "trick" (spoiler: the trick is mostly going straight for the station's turrets, then the station), leaving you with a derpish AI squad whose main speciality is hurling themselves against turret fire and dying, and not much support in the battle. - Many of the rooms in your home battle cruiser seem empty and not well-designed; the battle command room is the size of a gymnasium and mostly empty except for two guys. Kinda weird. If I were to gauge what sorts of efforts went into this game, it would be 30% overall design [i.e. making sure the game is fun and paced well], 50% engineering [i.e. making sure everything works] and 20% design [i.e. making sure the game looks pretty]. Linux compatibility: Overall, the game is a great Linux port which hasn't crashed once on me. Overall: This game is well worth the money. You'll be hooked for hours.
10.9 hours played
Written 6 years ago

Who would have thought that this budget game is that enjoyable? Anyway, this is one of those "more of the sum of it's parts"-games. You get ground colony combat, space combat and empire building. Each part for itself lacks deph but they all together form a nice unity. Wanna run an attack on an enemy space station and then build your own afterwards? Go ahead. Blow them up, yourself, with your own ship and then build. Launch a planetary invasion afterwards as a mechanical dude with a shoulder-mounted cannon that wouldn't have looked out of place on Quake 2, while killing all the humans. All that is garnished with some delicious space mystery and you get to land on distant alien planets untouched by the puny war you're partaking where you ought to solve riddles after killing the local fauna. That, and the game flow is actually pretty darn good. A nice mixture of openness and mission-driven proggress. The game manages to give me a world to live in yet not to bore me with "Hey, the tutorial is over, now leave me alone".
22.1 hours played
Written 8 years ago

[Steam says I have played this ~12 hours, but I think have played it also in offline modus, since I have played through the game completely once and 2 times half-finished] Bit on the fence whether I should recommend from an objective (as much as possible) point of view, but its unique enough that the developer deserves more visibility. And from subjective point of view: I quite like it even though it gets repetive and has a tight budget (though the price is ofcourse also lower than an AAA game). The game is set in space and on planets / stations and there is a mass war between 4 factions (humans, aliens, robots and more aliens I think). You can pick a faction to fight for. You begin relative weak and really need to stick with your teammates early on in land battles (1 faction attacks an enemy's base with troops) aswell as space battles (1 faction attacks an enemy's station with ships). While doing faction missions and lateron optional bounty hunt quests (the bounties are in space), you gain money which you can invest in newer weapons, armor, chargeables (like stimpacks or speed boosters) or ship upgrades. Though there are not many unique weapons and basically only 1 armor (most are just better versions). Its still a fun cute rpg addition. Lateron in the game, get more main quests which are a bit different and you gain runes which will give you extra abilities (like stopping time for a while). Though it would have been better if you would get these abilities sooner and if there would be more different rewards from doing missions (like chosing between a few passive rewards). On land the gameplay itself is mostly hip-fire (which is fine and comes down to matter of taste) combined with some explosive weapons and some meleeing and some chargeables. It feels a bit stiff but I think its fun for short game sessions. In space you control a fighter ship and fire energy weapons, missiles and some more goodies like a turbo and counter measures. I personally think the space combat is a bit wooden so I find it less fun, but others might prefer that. Is it nice for a change of pace though. One annyoing thing of space battles is that you need to travel a tad to long before arriving at your destination and you need to go through wormholes and hyperspace avoiding stuff that could damage you (at first its okay but since you will be doing alot of battles, it will get annoying). Though where I think this game really shines in, is that it does give you a feeling that a war is going on. You feel you are a soldier working its way up the ranks within a faction up to commander rank (giving you some extra options to chose where to attack and what to build etc). Its also just feels cool to fight in big battles with your AI teammates. My score: between 6,5 and 7,5. A sequel would have alot of potential and I hope the dev goes for it.
1.9 hours played
Written 11 years ago

To be honest, I'm not sure what I was expecting from this game. I never heard of it on the major game sites and if it wasn't for Steams ability to showcase unknown games, I more than likely never would have bought it. With that said, I must admit that I was pleasantly suprise by the game. Usually when games mix space and ground battles, they suffer greatly for it. I only play the first couple of mission so I can't rate the overall game yet, however, besides the slow strafing for the foot soldiers, which may or may not be adjustable, I haven't delve that far into the game yet, I am glad I bought this game.
8.3 hours played
Written 11 years ago

The game bills itself as a sprawling space epic, or whatever. Listen, forget about that. Let me break it down for you right here: This is the kind of space simulation game where you become a wizard, who summons dinosaurs to destory your foes. That's really all you need right there.
8.2 hours played
Written 11 years ago

Really do love this game, its neat and I like the balance of the ground and space missions. The game could use improvement, such as more diverse and alive space, it feels rather dead but the rest of the game does make up for it. The factions are great and all four has its own awesome feel, my favourite was the Wyr, very fun and very hilarious to play as.
8.8 hours played
Written 10 years ago

Its a good game,i played 8 hours in a row,and didnt became tired of playing it,but i got a better sistem,and didnt downloaded the game again haha: Positive: -fun to play -4 factions,each one with their own beliefs and stats -diplomacy forward other factions -bounty hunting in space -ranks -become a badass space vigilante with reputation -protect the planets of your faction and conquer the enemys planets for resources -great background history -great soundtracks -puzzles -motherfuc**ng powers -you can help allies in space battles if you encounter them negative: -the gameplay gets a little repetitive some times -if you like badass graphics and etc,to play a game,dont buy salvation,the graphics are tolerable,but not fantastic -your teammates ai is dumb(i aways get solo on a planet invasion because all my platoon got wiped out for being yolo) -the neutral lifeform of some planets dont represent a chalenge -no weapon customization,you can only upgrade them(damage,ammo size etc) -all the npcs are the same as you(humans are all the same,mechs all the same,and etc) -i only get this 2 times,but the game suddenly crash in a space battle -the game is fuc**ng additive to play,removing your notion of time well, i give this game an 8.5/10 and i definitely recommend salvation,its an awesome game,if you like space games of course.