1.5 hours played
Written 8 years ago
THE MISSION DESIGN IS RIDICULOUS!
I like the game idea. And I am not deep enough into it to say how bad it is. But the tutorial is... astonishing!
In some of the first missions, all shots fired, yours and that of the enemy, will hit. (Hit always equal kill). No matter the cover or if your soldier makes a backflip before he shoots with both eyes closed with his right toenail, he will hit. The thing is, the game doesn't tell you that. Try and error baby!
This creates not only hillarious moments, where you blow everything the game showed you before into the wind, (positioning, cover, etc.) you even have to do it, and act in complete non sensical ways to complete the missions.
Even better, in some of these missions, the AI will go into complete full retard mode, so the player can follow the complete retarded mission objectives. what I mean with this are enemy soldiers who for one mission dont use overwatch (they did before, now they don't because... ? Design ? idk?) or activley try to show you their back.
What wouldn't be so bad, if the game would not had let you fight a mission against a real Ai before. The tutorial (now 7 misisons in, still in tutorial) trains you to play in a way that will let you loose every match, because it forces you to ignore all the realy important basic things in it.
This game is not terrible, but given the realy strange mission design decisions and the amount of busy work that I already found in it, I can not recommend it. Spend your bucks elsewhere.