0.0 hours played
Written 7 years ago
Blood Moon is horribly unbalanced. The werewolf piece is rarely a threat, and getting lyncathropy is more of a blessing than a curse. Once all players become infected, which rarely takes long, the werewolf is used as a recharge for health and fate; not one point at a time, if you are a lycanthrope and the werewolf lands on you (much more likely at night), there is a 33% chance you will refill either all of your life or all of your fate.. your choice (among other benefits)! Worst of all is that the AI is programmed to send it after other players with no hope in causing even a scracth to them, but the AI will constantly heal everyone this way. It gets tiresome.
The base ruleset is broken. There is now an option to remove the werewolf piece from the game and still use the set, but this strips most of the flavor from it.
If you want the extra characters and adventurer cards, by all means spice up your games, but understand that the core mechanic is broken and will absolutely ruin many games by making them boring, pointless, drawn-out, or impossible.
Until the game gets Steam Workshop support or some way to alter the rules, even just on the Werewolf card itself, this set would be immensely more worthwhile. Until then, you've been forewarned to enable you to make the right choice for you.