0.0 hours played
Written 23 days ago
I have thoughts on all the DLC, but I'll put it all on the Season Pass' page to save time/space. This doesn't include the roller bot, because I'm pretty sure you can't access it in Experimental Mode.
I've been playing Teardown for a few years now, and that includes using a ton of mods. Some of the more technically impressive mods require Experimental Mode to be enabled. Time Campers is disabled entirely if Experimental Mode is on, so I cannot actually review that one.
Folkrace is decent enough, and a departure from Teardown's usual gameplay. It's competently made, and actually works in Experimental mode. The maps are okay for sandbox too, if you're into that sort of thing.
The Greenwash Gambit is decent, but only decent. The missions are a bit uninspired, the new tools are okay at best, and the new maps are fair enough, but not as impressive as many of the modded ones out there.
The last promised DLC isn't out yet. I'll update this review when it is.
In conclusion, this isn't worth 20 euros, which it is during the summer sale. For 30 euros offsale, it's actually ridiculous. Saber Interactive, subsidiary of Embracer Group, is mismanaging their acquisition, plain and simple. You could print money with this game if you actually put in the effort. I do hope the last DLC is enough to justify this price point, but I'm not holding my breath.