19.0 hours played
Written 5 years ago
First of all, credit to the devs for continuing to update the game and fix issues as they pop up. While some of the problems early on should absolutely have been addressed before launch (good controller support, in particular), I appreciate that they're trying to polish the product as they receive feedback. When an update broke the intro for a particular boss, I was able to reach out on the devs' discord and they pushed out a new update within an hour.
Make no mistake: this is HEAVILY inspired by Cave Story. The graphics, music, platforming, gun styles, and level themes range from "reminiscent" to "nearly a direct copy," and this ends up being both good and bad. In some ways, "More Cave Story" is a good time, but at other times you can't help but think about how the original is better.
As a metrodvania, the gameplay is solid, with plenty of secrets and collectables to seek out. The movement options that get introduced later in the game are legitimately fun and help keep things face-paced. Optional upgrades for your guns help keep things fresh, but by the end of the game I found that most of my weapons had fallen by the wayside in favor of just a couple high-damage options.
The boss design is hit-and-miss, and mainly suffers from being bland and one-note. Even in some of the later fights with (probably too many) phases, each phase is just about cycling through 1-3 attacks that you can just develop a rote pattern for. The designers try to add some variety by changing the boss arenas through each phase, but mostly that just serves to mask the simplicity of the boss attacks.
The weakest part of the game for me was probably the "digital" world where you play as the Avatar Duo. It felt simultaneously unnecessary and under-utilized. The platforming all feels the same, the "double" character doesn't add anything meaningful to the gameplay, the bosses are even more straightforward than the standard ones, and the last powerup you earn for the duo is barely relevant. It feels tacked on in a way, and it's used inconsistently. At first, you get the impression that one of the main reasons you play as the Duo is to unlock powerups for the main character, like when you gain the ability to pick up heavy objects...but later, your most important upgrades just happen automatically. They even say something to the effect of "We fixed this while you were doing other stuff!" Why didn't we play through an area to unlock that ability like before?
Still, for all the faults, its a fun world to explore. The story is fine, the characters are cute, and the villains have some personality. There are frustrations throughout the game (the final area in particular being another example of "worse Cave Story"), but if you keep your expectations at a lukewarm temperature its a fun game. I'm hopeful that the devs will branch out and up the complexity and design on their next project.