

Last Regiment
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Engage in epic simultaneous turn-based combat in this fusion of cards and turn-based strategy. Assemble your regiment, claim your territory, and lead your forces to triumph!
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Release Date:

Latest Patch:

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Reviews
The reviews are taken directly from Steam and divided by regions and I show you the best rated ones in the last 30 days.
Reviews on english:
91%
49 reviews
45
4
5.5 hours played
Written 4 years ago
I love this game, and their first one, Legends of Callasia. They play similarly, but different enough to enjoy and own both. I have only played the single player campaign missions so far, but there are a LOT of them, and they are very well designed.
Someday I may give multiplayer a try, but maybe not. There is enough here with single player campaign missions and skirmish mode to keep me happy for a long time.
Good, fun, quick playing turn-based combat game with we-go turn mechanics. There are some pretty unique mechanics here, and along with the card play (what game nowadays doesn't have cards?!?) to recruit new units, buff units, and cast spells and such, give this game good variety.
Just plain old fun with a capital FUN. Jake and Elwood think this game reminds them of "Sweet Home Chicago", whatever that means. But, I think it's a good recommendation from the blues boys.
I just REALLY, REALLY, REALLY wish they would add an option to slow down the turn execution. It just happens way, way too fast for this old guy to even process what the heck is going on. I have no idea who attacked who, who bumped into who and when during movement, and such and such. This really knocks the game down a huge notch.
The developers finally acknowledged that they "might" look at this, but I have been asking them about this for years, since Legends of Callasia, and they still ignore this request.
Come on folks, please give us an option to slow down the turn execution so we can see what's happening. It can't be that difficult.
0.8 hours played
Written 4 years ago
UI is poor. Important information is given through highlighted keywords on tooltips, but the highlighted keyword can't be moused over because it's on a tooltip that goes away when you try to inspect it. The default camera pan is arrow keys and I had to re-map it to WASD. Moving my mouse to the edge of the screen didn't seem to pan?
Movement occurs on a hex grid simultaneously, but unlike other games, this game makes no attempt to resolve expected collisions between units. There is a tiny 'X' shown when the collision will occur and if you hit End Turn then the units collide, revert to their previous tiles, and stop moving. This makes navigating multiple units along a similar path an exercise in frustration. Often while click & dragging to move a unit I would end up dragging across the wrong tile and need to redo my entire move.
There didn't seem to be information on the UI for how far enemy units could move or attack. I somehow lost a unit when I had a higher attack and higher health than the enemy but I didn't see why because when I hit End Turn I was looking at a different battle in a different part of the map and the game doesn't automatically re-focus the camera to show you important events.
The blurb on the store page suggests that this game is a "fusion of cards and turn-based strategy", but the cards are primary just a way to summon units onto the map around your general -- but they also have cost in gold and mana, so really the cards primarily serve as a way to randomize what units you can spawn around your general, _but_ you get to pick starting cards and the win condition for killing the enemy general means you just pick your biggest units to start, spawn them, and assassinate the AI before they realize what is happening.
There are lots of passive abilities and minor actions that you can take like razing structures or digging trenches. I didn't like how many of these actions seemed to have functionally identical outcomes (e.g. adding block or increasing damage) but were obfuscated by different tooltips, names, and descriptions. I came away feeling like the game had significantly less real complexity or depth than you might think from the sheer volume of different options.
As for the actual abilities and cards, all of them get resolved at distinct phases during the end of turn, but the page in the in-game encyclopedia that should describe those phases ... didn't? It was just blank for me. It seems like there's ~10 phases like "Fortify", "Buff", "Heal", "Attack", "Move", "Capture", etc and the game goes through those phases when you hit End Turn and resolves abilities on each. This felt very weird and unlike a card game. Normally, card games either resolve instantly or use something like a stack.
There's many units and heroes in the game. The heroes seem interesting, but the units are mostly cookie-cutter. Each unit generally has a single attack, 1-2 passive abilities like "increased damage in woodlands", or "immune to X damage type". Some units have a buff or debuff ability like healing allies or slowing enemies but that's less common than the attack + passive template. I'm not sure if any units were exact reskins of each other, but it felt like there didn't need to be so many units since so many of them play similarly -- move and attack target, where target is either adjacent or up to some tiles away.
Overall, my biggest issue with this game is the UI and the confusing movement / end-of-turn resolution system. That's unfortunately amplified by the game's focus on "flavored" abilities instead of sticking to a smaller set of well-defined keywords and actions shared by all units -- for example, is there a difference between "Mage Armor" and the "Armor" given by using Fortify on a unit? I'm not sure, but they were highlighted as keywords on units so maybe! If the answer is "no", then the game shouldn't have used a different keyword. If the answer is "yes", the tooltip didn't explain to me how "Mage Armor" is different from "Armor".
3.2 hours played
Written 5 years ago
Just finished the first campaign out of the 6 available. What you see is what you get.
Pleasantly surprised by:
- The world. I'm not one to care too much for lore, but this one is interesting.
- Weird deck mechanics. It's not fully intuitive for me yet, but I'm intrigued by it.
- Huge amount of options and polish, like map creator and multiplayer.
- Interesting character design.
- Already seen quite a few different units!
- Felt easy to pick up.
Set back by:
- Tough UI flow, and turn order didn't click for me yet. Haven't fully grasped the nuances of movement and attack order.
- Economically, I felt I had way more options than I've earned.
- Some UI things again can be a little unclear.
It's hard to stand out in this genre, but I like this one. Will continue playing.
11.3 hours played
Written 5 years ago
I'm not a fan of reviews with minimal playing time but this is a game where you can make decent early progress (already into 2nd stage of campaign at ~2h mark) and get a good taste for how the game plays, and it's also a game that deserves to be seen.
I enjoyed their previous game, Legends of Callasia, and this one is also very enjoyable thus far.
It's reminiscent of Wesnoth but with simultaneous turns and different mechanics some deck elements. It's not really a "deck builder" game, per se - there's just a deck elements to how you deploy troops. It's kinda cool.
Combat is fun, the build up elements are fun, there's some resource management, UI and graphics are solid for this type of game, there's some movie/animations, cut scenes, and voice for the campaign.
Because it's 1 unit per tile and simultaneous turns there's some extra attention that has to be paid to how you set unit movement paths (to avoid traffic jams and cancelled moves) that adds an extra dimension.
As with Callasia - nothing about the game is crazy complex but there's plenty going on and plenty of strategic depth.
Most importantly, it's fun.
There's no separate tutorial - instead game concepts are revealed and explained as you play thru the campaign such that you don't need guides/videos/whatever to figure things out - it's all laid out and the early missions are forgiving enough to allow you to learn as you go.
73.3 hours played
Written 3 years ago
Solid turn-based strategy (TBS) game in a fantasy setting.
Campaign takes around 30 hours to complete.
Then you can play skirmishes against AI with preset or custom decks for all leaders. Game apparently supports multiplayer but I couldn't try that as there does not seem to be many players playing that mode right now.
Pros:
[list]
[*]Each leader / faction can be played in quite a few different manners (especially in skirmish mode), even though a lot of units are shared.
[*]Maximum unit is capped by default (although you can remove that in skirmish). It avoids one of the tediousness of most TBS were it takes ages to give orders to all units. It also opens strategies based on this: as it is difficult / costly to redeploy a strong but slow army somewhere else.
[*]Campaign with storyline and lore
[*]I like the deck system and the depth it brings in terms of strategies / counters. You can make rush decks, stall decks, spell nuke decks.
[*]Relaxing soundtrack
[/list]
Cons:
[list]
[*]Campaign difficulty is not always consistent. I am quite experienced with TBS games so most of the early campaign was quite easy, with no need for retries except for stuff like "hero died". Starting from chapter 4 it does ramp up a bit, with a need to adapt deck and strategy to the actual mission and a bit of die and retry after figuring out how the map plays.
[*]Skirmish AI is not very strong and there are no difficulty level selection. But you can always play against multiple AIs instead of 1v1.
[/list]
I had a few crashes but autosave worked well.
Overall it feels like an old-school TBS with modern graphics.
I guess it could be a good starting game for someone new to this genre.
17.7 hours played
Written 3 years ago
This is a pretty entertaining and well-designed turn-based tactics game. It plays like a lightweight heroes of might and magic: You have a hero, and army and town structures that you can improve. You move across hexbased maps with different terrain tiles. Battles happen directly on that map. Your army roster depends on a deck you build prior to each mission.
Pros: Entertaining campaign and map variety, sleek but interesting battle mechanics. Polished single player experience.
Cons: A bit too easy, UI could be better, Deck building could be more meaningful.
I can recommend this game. If you like turn based tactics and heroes of might and magic, this game might be fun for you.
49.9 hours played
Written 4 years ago
9/10 - Well worth checking out for turn-based fans!
POSITIVES:
- Planning simultaneous turns is an interesting, well-executed twist on traditional turn-based tactics games such as "Battle for Wesnoth".
- How you use and influence the cards you draw can be critical: generate extra income, deploy or upgrade units, and give direct boosts.
- The graphics are stylish and the interface provides plenty of information without getting overwhelming, even when a lot is going on at the same time.
NEGATIVES:
- The learning curve might be quite steep for players new to the genre, but with a little patience it becomes quite easy to understand and predict outcomes as the turns system is well-polished.
- Some of the campaign maps can take quite a long time to complete – not necessarily a negative, just something to be aware of when buying.
- The difficulty goes up around chapter 4 or 5 with stronger enemy units, so earlier maps may seem a bit easy for experienced players or quite challenging later in the game.
OVERALL:
Deserves to be seen by more players. Plenty of hours of turn-based entertainment to be had.
8.5 hours played
Written 4 years ago
To be honest, I didn't care for it. I liked their previous strategy game but I found this one to be utterly dull and the mechanics rather tedious. You have to constantly discard garbage cards, many of which don't contribute much or are superfluous. There's too many boring and tedious tasks which really drag this game down.
5.8 hours played
Written 5 years ago
Writing this at about 4 hours in, having beaten the first two campaigns (one of which is a tutorial). Assuming the others are the same length as the second, I'm guessing it'll take between 12 and 15 hours to clear the entire game at this rate.
The basic system is a cross between Advance Wars and a very basic Might & Magic sort of thing. Move across map to take structures that give you more gold, unit slots, and mana. Structures also let you draw cards off them to add to your hand. This is nifty, but somewhat bland: seems like all factions get the same cards from buildings.
Actions are sort of simultaneous. Turns are planned out in advance, and as a result movement can be shaken up by units bumping into each other. However, movement takes place close to the end of the round, so attacks will already have been resolved.
So far, I'm pleased with the game. It seems pretty shallow, and while the basic mechanics are solid, it really looks like it would benefit from more content in every form: longer missions, more cards to a faction, more factions, and hopefully more uniqueness to the building cards. That being said, for a $12 game, I'm not going to be too upset if it only lasts about 10 hours of play. Still, I hope they expand upon the solid foundation they've laid here.
48.3 hours played
Written 8 months ago
Don't be fooled by the lameness of the tutorial. This game transitions into a VERY fun, VERY interesting game that will scratch your power point control itch.
The only complaints I really have are that there's a few bugs, some unexplained ways in which some skills do or don't work in certain situations, and it will crash on the very rare occasion. I've never actually lost any progress from a crash though, as it only ever seems to happen after you confirm the deck you've built. In those cases, it always takes you back to the very last move of your last mission, so you just click confirm, and you're right back at the deck builder.
Overall, I got this on heavy sale, and it was MORE than worth the money.
33.3 hours played
Written 1 year and 8 months ago
This game is criminally underrated. It's very good, with tons of lore, a decent AI, good combat system and overall game mechanics. I really enjoyed it.
74.2 hours played
Written 2 years ago
Love this game! Simple but not simplistic! Very nuanced as there are many options to explore in the campaign. A short learning curve and then it is one grueling battle after the next. I spent my whole day playing this one from 3am until 4pm today. Finally it exhausted me but I loved it!
40.2 hours played
Written 2 years ago
Good points: fun, simple, yet deep little turn based strategy game. Intuitive enough, but takes advantage of being on a computer to allow some level of simultaneous movement etc. Lore is semi-complex and well-realized without being too alien (it's basically the modern discovery of the New World, but more complicated and with goblins).
Downside: lore is complex, writing can be a little stilted, and it crashes like a cymbal. Seriously, this game has the stability of a Jenga stack where all the blocks are vertical. I'm seventeen hours in and have had a double digit number of crashes to desktop. Fortunately, it loads extremely quickly and the autosave works well, so it's quick to bounce back from them. But at the same time the simplicity of the game makes me wonder how it can still be so unstable all this way into its lifespan.
25.8 hours played
Written 3 years ago
This game is really underrated.
On the surface, it may seem like a simple game. It has that mobile game look. But oh, how untrue it is. The gameplay is actually complex and way deeper than I expected. There are a lot of varied units in the game and while the core mechanics are pretty much the same for all of them, they are still unique and different to each other. The mechanics are really thought through and what may at first seem like random design decision, later shows itself as anything but that.
The main downside of the game is AI, which is just not great. But the scenarios are quite well designed, so the AI doesn't have a lot of chances to "shine".
The difficulty curve is a bit weird, the game can be difficult, but once you get to know the mechanics well, it can also become very easy. And the difficulty does not go linearly up, there are plenty of missions that are way too easy late in game. But others are still a challenge, so that made me kept playing (still finishing the last 5-mission chapter, out of 6).
So, I would recommend the game to anyone who likes turn-based strategy/tactics genre. Keep in mind this one has simultanous turns (that is, both you and enemy plan moves at the same time and then they are run at the same time, which massively speeds up the game, but also produces interesting results).
42.6 hours played
Written 4 years ago
Steam recommended me this game based on my love of turn based combat, card games, and fantasy. Based on the positive reviews and trailer I decided to give it a shot and tried the demo first and then immediately decided to purchase it within 15 minutes of playing. I absolutely LOVE it so far - it is highly addictive and is a perfect combination of tactical combat and strategy with each map taking a good amount of time - not too short but not too drawn out either. The graphics and battle map remind me of the card game Faeria, whereas the simultaneous orders of tactical combat is like the 4x game Endless Legend. The orders system in particular is my favorite part because it really challenges the player to think two steps ahead and anticipate the AI’s moves. It is a very unique game that I hope to be playing for a long time. I started with the campaign first and I am hoping there will be enough material beyond that as well. To be honest I am surprised that there are <100 reviews currently on Steam - I’d expect a game like this to get more attention!
10.5 hours played
Written 4 years ago
I enjoyed Legends of Callasia and thought I should support the devs and try this game out. Unlike Callasia which is a board game more in the vein of Risk, the Last Regiment plays more like a tabletop rpg-war game.
Overall all it's a good attempt, but the pacing is off. Matches take quite a while to finish and that is the major downfall for me. There is a good bit of complexity and strategy, but overall it's very sluggish.
I would rate this as 'so-so' but will still recommend because I think it's has it's moments.
31.6 hours played
Written 5 years ago
I was on the ropes about getting this game and i said the hell with it. Now that i played it I just have to say what a heck of a game. I wasn't sure about the turn- based simultaneously but they nailed it. If your hesitant on getting this game, don't be you will not regret it.
3.1 hours played
Written 5 years ago
I just picked this up because I like the art. The art is lush and gorgeous! I need games that I can pickup and put down at a moment's notice. While that might make multiplayer a bit challenging, the campaign starts very engaging and looks like hours of fun. The story takes deep dive into their fantasy world with lots of creatures and lore. I've only played a couple hours, but it is very intuitive and the tutorial walks you through the steps without being overly intrusive. I can't wait to get more time in!
32.5 hours played
Written 4 years ago
This is an excellent tactical turn based game that reminds me a little of Codex of Victory. It has nice visuals, excellent music and good level design. It's scratching the turn-based itch for me and I expect that fans of this genre will like this underrated gem too.
50.8 hours played
Written 4 years ago
Under the radar gem!
As a veteran TBS player, I was initially skeptical when I viewed the quick simultaneous turn resolution in the trailer. However I learned that the initial scenarios train you gradually to interpret this such that it's not really much of an issue at all.
More casual than a hard core war game,.. avoid this if that's what you're looking for, but a blessing and much fun for a more relaxed player.
Rating: 8.5/10
41.8 hours played
Written 5 years ago
Very good game. Solid, no crashes, good production values. It has a gameplay that is different than most TBS games, as another very good game of the same developers, Legends of Callasia, also had. Also this is not a sequel of Callasia; both are good in their own way. Hopefully the devs will continue to release great games in the future.
24.1 hours played
Written 5 years ago
I really like the planning involved in each turn and it's a refreshing take on the TBS genre. I hope more games start copying a similar approach in the future. Good length campaign to not overstay its welcome, but game still crashes at least once per session.
10.5 hours played
Written 5 years ago
Imagine a well-designed strategy board game that has been digitized in a proper way und you get something like Last Regiment. The game provides a lot of pleasant variety compared to your long-running Civ or HoMaM games, where you have a lot of micro-management and one full game takes ages. In that regard, Last Regiment is way more approachable and fairly easy to pick up. Especially the story-driven campaign does a good job of introducing you to the game's core mechanics and very quickly unlocks the full potential of skirmish matches, multiplayer and even a level editor. All that for more than a fair price is a recommendation in my book, because you get a fairly long singleplayer campaign and a lot more hours out of playing multiplayer with friends and/or random people.
100.3 hours played
Written 4 years ago
If you like tactical battles, but hate waiting for your turn, when playing with friends, Last Regiment might be just the game for you. It is a game that feels like Magic the Gathering has kissed Civilization and out came Hearthstone on a strategic map. It is easy to learn, offers a lot of depth and is just great fun!
33.6 hours played
Written 5 years ago
I had a chance to check out this game tonight and I am really impressed. A rich world and story with some clever tactics. Will be playing more this week and can't wait to see what is next.
13.9 hours played
Written 4 years ago
Solid turn-based strategy game. The campaign is interesting and the unit capabilities are balanced well for replayability in multiplayer.
25.0 hours played
Written 5 years ago
I've only played the campaigns until now but it's a good tutorial to playing the game.
You build your army out of a pool of units in the beginning of every mission and then draw from that pool randomly. Simultaneous turns require a bit of forethought to be able to predict the opponent's movement and catch them. I'm sure if you want to put a lot of time into this game there's a lot to do with building varied armies and trying out different unit combinations.
Edit: Finished the game, now. I feel it'll be a nice pastime that I'll occasionally play with friends. The campaign was good, but I didn't really follow the story so I don't know what happened. It didn't feel too interesting. Besides that, there were a few missions where you need to ally with the AI. It's pretty bad as some units need to be kept alive and the AI likes to suicide those units failing the mission for you.
A good little game all in all. It'll likely work well with a few friends to play with. Not sure about the unit balance but I'm sure that'll be tweaked if need be.
2.9 hours played
Written 5 years ago
Awesome turn-based strategy game, reminescent of old Heroes of Might & Magic games as well as Fantasy General and Warlock, with a bit of trendy card upgrading thrown in! Elegant and fun.
15.3 hours played
Written 4 years ago
A great turn based tactical strategy game! Multiplayer is easy to setup and play, highly recommended.
34.7 hours played
Written 5 years ago
I like the depth of options for the different units. The campaign has been very engaging so far.
32.0 hours played
Written 5 years ago
PROS:
+ story
+ tons of units
+ many commanders
+ spells
+ card system
+ deck building
+ price
+ workshop
+ skirmish
+ long campaign (20 hours)
CONS:
- sounds
- graphical bug - you still see some damage number even if you are watching diferent part of map, but nothing game breaking, so never mind
FINAL VERDICT:
10/10 - for me - absolutely star in this year. Comes from nowhere but gives me tons of fun and many hours of gameplay. And for actual price 10 Euro = must have for all turn based strategy lovers
P.S. - for developers - hope for some datadisks every half year for fair price ;)
1.9 hours played
Written 3 years ago
I wish I could give this game a positive review. I'm a real fan of turn-based strategy games and I almost exclusively play indie games so I don't expect a glitzy game.
I've been playing turn-based strategy games since back in the Apple II days. I can't recall playing a turn-based strategy game that is more confusing to play. The interface is a mess and so many basic game concepts are left unexplained or poorly explained.
For example, I get a message saying that I can choose to discard cards that I don't want and get gold or mana in return. Hmmm - there is no discard pile on the screen. But when I click on a card, a couple of tiny icons show up near the top right edge of the screen with gold and mana symbols. So obviously I must have to drag the card to the appropriate icon to discard. Nope - nothing happens when I do that.
I don't mind a few things being unclear but in this game, everything is a mess. I can still muddle through the early scenarios but I have no idea what I am doing. For example, do I get the gold from towns every turn, regardless of whether I have a unit on that town? It doesn't seem like it, but the amount of gold I get makes no sense regardless. What are these phases that appear at the top of the screen sometimes?
I think this game has a lot of potential but it is mostly unfilled potential.
41.6 hours played
Written 4 years ago
The game is fun with light strategy. The default was windowed (which I don't like) but then I found screen resolution settings and set to full screen which was much better. Some of the missions are like puzzles and some are build up and smash. There is a good variety-try the demo first to see if its your thing. :)
6.8 hours played
Written 5 years ago
Nice turn based strategy game. There are not many of that kind anymore and this one has an interesting twist as the enemy's action takes place simultaneously to the player's turn.
Great Soundtrack, really enjoy that. Tons of options and features. Definitely a recommendation for fans of strategy games.
1.3 hours played
Written 5 years ago
I picked this up on a recommendation from a friend and I was pleasantly surprised! The game is easy to pick up but has enough depth to it, that I can sink hours into this. Just wanted to share this before I do just that and forget to recommend it! Looking forward to trying the Multiplayer!
43.1 hours played
Written 4 years ago
Really fine game.
Campaign is interesting, challenging in some places, and acts to introduce you to the many and varied unit types.
Interface is slick. Graphics display the info you need to make decisions in a clear way.
Skirmish versus computer AI is easy and not challenging. If you have friend(s) the multiplayer is a blast.
Recommended for anyone who like strategy games.
29.6 hours played
Written 5 years ago
good strategy game civilization-style very low town/resource management so all the focus is on combat which allow quick games. A good choice of different faction/unit. the draw card system is a nice way to let you pick which unit/spell/buff you want to use. they need to add difficulty level to increase the replay value because right now the campaign goes from very easy to very hard with no in between and the skirmish are also easy.
0.5 hours played
Written 5 years ago
Last Regiment looks great and is a blast to play. I always look forward to games by Boomzap. I'm going to be putting a lot of time into playing this game.
0.8 hours played
Written 5 years ago
If you enjoy rich worlds, full of well thought out backstories and intrigue AND classic turn-based strategy (e.g. Civilization games)... Last Regiment is right up your alley. I am blown away by the attention to detail and care the team at Boomzap clearly put in to building a rich story driven world for me to explore.
Looking forward to diving back in!
1.0 hours played
Written 5 years ago
Boomzap does it again! Anyone that has any sort of interest in strategy games would do well to check this game out!
I got into Boomzap with with their last strategy game, Legends of Callasia, and Last Regiment continues to deliver on what I have come to hope for and expect out of the team!
267.8 hours played
Written 5 years ago
Another great game from BoomZap, very easy to play but hard to master! Single player against machine you can go against 1-5 opponents, pick from lots of varied maps and take your army to the field. Then, do you charge out and fight or do you build first? Which buffs do you apply to which troops or which terrain do you stand and fight on. You are in charge and making the choices - lead well.
23.9 hours played
Written 5 years ago
Fun game. needs more single player campaign though because that's the only mode I like.
28.3 hours played
Written 4 years ago
Good strategy game with an expansive world to conquer.
34.1 hours played
Written 5 years ago
Highly addictive turn based strategy game! Lots of combo (unit and power card) to tinker with!
49.4 hours played
Written 4 years ago
Just amazing! This is New Era of Strategy!
1.6 hours played
Written 5 years ago
is good
1.2 hours played
Written 5 years ago
There are a lot of games like that. But its have nice story and its in good price.
0.5 hours played
Written 4 years ago
that's too bad
0.1 hours played
Written 5 years ago
simultaneous turn-based combat