3.5 hours played
Written 5 years ago
The first two games (Nevrosa Escape and Prelude) were really awesome and I really loved them (I recommend them if you haven't played them). But this game is just not fun. The first two had stunning graphics, interesting and engaging puzzles and story, were creative, and had a movement theme that worked so well. This one is more about walking SLOWLY and shooting spiders. That's about it. Oh, and turning on power a bunch of times.
Pros:
- Theme song is awesome
- Some objects like the gun and cube look amazing
- I love the fantasy steampunk theme of this game series
Cons:
- Very buggy. I clipped into the first obelisk and couldn't get out anymore, had to reload. Got stuck on some walls near the water, had to reload again losing a lot of progress (auto save doesn't auto save when you'd think it would). I saved and exited to the main screen after the ritual in the mountain and now my saved game doesn't load anymore. I put the continue and autosave pieces into the machine and nothing happens. New games still work but I think my save is lost. I wanted to play this game to the end to give it a fair review, but it's so boring I can't even bring myself to try again.
- Graphics are glitchy. It often looks wavy/screen tearing, and objects like grass in contrast with the fog look like someone did a really bad job cropping around them in microsoft paint.
- The guy moves WAY too slow
- Some things look really bad. Like the dead guy on the ground, parts of him are literally missing and you can see he's hollow. His feet and chest look botched. Also the giant flowers have some ugly seams on them where the pattern doesn't even match up.
- The in-game music is downright irritating. I get that it's supposed to be creepy and tense, but after a while it just gets on your nerves, especially when it takes SO LONG to get across the map.
- The gameplay is just a lot of tedious wandering. Did I mention he walks SLOW?
- I'm really not a fan of the giant walking flowers idea.
- The map should show you on it and which direction you're looking, and your wrist should have a compass. It's hard to tell which way is what.
I appreciate the effort of the developers and I do hope to see this series continue, but I really hope to see a return to the gameplay of the previous installments.