Fantasy Grounds - D&D Player's Handbook

Fantasy Grounds - D&D Player's Handbook

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Warning, this is a DLC and requires the game Fantasy Grounds Classic to work properly (click to open the game).
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D&D 5e Player's Handbook Preview
Crreating a Character
Fantasy Grounds - D&D Player's Handbook
Fantasy Grounds - D&D Player's Handbook
Fantasy Grounds - D&D Player's Handbook
Fantasy Grounds - D&D Player's Handbook
Fantasy Grounds - D&D Player's Handbook
Fantasy Grounds - D&D Player's Handbook
Fantasy Grounds - D&D Player's Handbook
In Dungeons & Dragons, a class is the primary definition of what your character can do. In this module, you get all twelve core classes converted for play in Fantasy Grounds. You get the class description, special features, spells and abilities used by your class and general character customization options such as equipment and feats. Players purchasing this module can use it to create characters offline and bring those characters into games with any Dungeon Master (DM). Dungeon Masters who own this product can allow players to access it while they are connected to the DM by using the sharing option built into Fantasy Grounds. The players will no longer have access to the reference material upon disconnecting from the DM unless they also own the module.
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